Difference between revisions of "Hit Point Regeneration"

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* [[Necromancy]]: [[Horrific Beast]] (+20 HPR) and [[Lich Form]] (-5 HPR)
 
* [[Necromancy]]: [[Horrific Beast]] (+20 HPR) and [[Lich Form]] (-5 HPR)
* [[Spellweaving|Spellweaving Spell]]: [[Gift of Renewal]]. The caster or target gains between 9 to 14 hit points (specialty:) every 2 seconds.  
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* [[Ninjitsu]]:[[Animal Form]]: Dog or Cat. (varies based on Ninjitsu skill from about 15 to much greater than HPR cap)
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* [[Spellweaving|Spellweaving Spell]]: [[Gift of Renewal]]. The caster or target gains between 9 to 14 hit points (specialty:) every 2 seconds.
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* [[Bard Masteries|Bard Mastery Peacemaking]]: [[Resilience]]. The party gains between 2 to 22 HPR.
  
 
==[[Item Properties|Item property]]==
 
==[[Item Properties|Item property]]==
* Maximum found on armor parts: 3
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* Maximum found on armor parts: 4
 
* Maximum found on shields: 4  
 
* Maximum found on shields: 4  
 
* Maximum found on (ranged) weapons: 9
 
* Maximum found on (ranged) weapons: 9
* Maximum found on bracelets: 10 ([[Bracelet Of Health]], [[Bracelet Of Protection]])
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* Maximum found on bracelets: 10 ([[Bracelet of Health|Bracelet Of Health]], [[Bracelet of Protection|Bracelet Of Protection]])
 
* Maximum found on rings: 5 ([[Crystalline Ring]])
 
* Maximum found on rings: 5 ([[Crystalline Ring]])
  

Latest revision as of 01:21, 8 June 2024

Hit Point Regeneration (or HPR in short) describes the amount of hit points a character regains (continously) within 10 seconds. The maximum useable Hit Point Regeneration rate is capped at 18.

Its found as spell effect and also as an item property.

Spell effect

Item property

Imbuing

The following resources are required for the highest imbuable intensity: + 2 HPR

Enhancing

Bloodwood is required for the highest enhancable intensity (on wooden armor, shields and weapons only): + 2 HPR

See Also