Difference between revisions of "Double Strike"

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(Primary Weapons)
 
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Use of this special move allows an attacker to strike their opponent twice in the next single round of combat. Subsequent to activation, the next hit will automatically cause another swing attempt, which can either hit or miss according to the normal hit chance rules. This last point is in contention, as many have observed a much higher chance to have the second swing attempt parried. (Many recommend [[Armor Ignore]] as an alternative, since the damage yeild is similar to two successful swings).  
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[[Image:Special_move_double_strike.jpg|frame]]
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The [[Special Move|special move]] [[Double Strike]] allows an attacker to strike their opponent twice in the next single round of combat. Subsequent to activation, the next hit will automatically cause another swing attempt, which can either hit or miss according to the normal hit chance rules. This last point is in contention as many have observed a much higher chance to have the second swing attempt parried. (Many recommend [[Armor Ignore]] as an alternative, since the damage yield is similar to two successful swings).  
  
 
There is a '''-10% damage penalty''' for this special move.  
 
There is a '''-10% damage penalty''' for this special move.  
  
'''[[Mana]] Cost''': 30 (subject to [[Lower Mana Cost]] modification).
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'''Mana Cost''': 30 (subject to [[Lower Mana Cost]] modification).
  
 
==Primary Weapons==
 
==Primary Weapons==
Weapons with a primary ability of Armor Ignore require 70 or higher in the appropriate fighting skill.
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Weapons with a primary ability of Double Strike require 70 or higher in the appropriate fighting skill.
*[[Repeating Crossbow]];
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{| width=100%
*[[Double Bladed Staff]];
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||
*[[Quarterstaff]];
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*[[Repeating Crossbow]]
*[[2-Handed Axe]];
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*[[Double Bladed Staff]]
*[[Crescent Blade]];
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*[[Quarter Staff]]
*[[Double Axe]];
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*[[Two-Handed Axe]]
*[[Katana]];
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*[[Crescent Blade]]
*[[Pick Axe]]; and
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|valign=top|
*[[Scimitar]].
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*[[Double Axe]]
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*[[Katana]]
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*[[Pickaxe]]
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*[[Scimitar]]
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*[[Maul]]
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|}
  
 
==Secondary Weapons==
 
==Secondary Weapons==
Weapons with a secondary ability of Armor Ignore require 90 or higher in the appropriate fighting skill.
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* [[Daisho]]
 
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Surprisingly, Double Strike is not a [[Secondary Special Move]] on any weapon.
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==See Also==
 
==See Also==

Latest revision as of 09:39, 1 October 2024

Special move double strike.jpg

The special move Double Strike allows an attacker to strike their opponent twice in the next single round of combat. Subsequent to activation, the next hit will automatically cause another swing attempt, which can either hit or miss according to the normal hit chance rules. This last point is in contention as many have observed a much higher chance to have the second swing attempt parried. (Many recommend Armor Ignore as an alternative, since the damage yield is similar to two successful swings).

There is a -10% damage penalty for this special move.

Mana Cost: 30 (subject to Lower Mana Cost modification).

Primary Weapons

Weapons with a primary ability of Double Strike require 70 or higher in the appropriate fighting skill.

Secondary Weapons

See Also