Difference between revisions of "Client Patches"
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# To synchronize the patch numbers of the various clients. | # To synchronize the patch numbers of the various clients. | ||
# To add the client-side functionality of new server-side content. | # To add the client-side functionality of new server-side content. | ||
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+ | Up until the release of [[Ultima Online: Third Dawn|Third Dawn]], all patches were obviously only for the 2d client. It was many years after this before the numbering for the client patches associated with the 2d and 3d clients were synchronized. | ||
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+ | At current, the patch numbers for the 2d and KR clients are not synchronized. It is anticipated that they will be at some point in the future. | ||
==2d Client Patches== | ==2d Client Patches== |
Revision as of 22:34, 2 July 2007
Client Patches are occasionally applied to the various clients for several reasons:
- To fix some functionality issue (bug) in a client.
- To update one or more art files, which are stored client-side.
- To fix one more client-side security holes.
- To synchronize the patch numbers of the various clients.
- To add the client-side functionality of new server-side content.
Up until the release of Third Dawn, all patches were obviously only for the 2d client. It was many years after this before the numbering for the client patches associated with the 2d and 3d clients were synchronized.
At current, the patch numbers for the 2d and KR clients are not synchronized. It is anticipated that they will be at some point in the future.
2d Client Patches
Latest: 6.0.1.6
See: List of 2D Client Patches
KR Client Patches
Latest: 2.45.4.4
See: List of KR Client Patches
3d Client Patches
Final: 5.0.9.1