Difference between revisions of "Publish 16"

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Source : http://update.uo.com/design_424.html
 
  
This document is a compilation of miscellaneous changes and bugfixes found in Publish 16, as a list of links to the major system changes found in Publish 16.
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The following is a list of changes deployed as Publish 16 from July 12-22, 2002. Publish 16 was a very large publish which introduced many fundamental game changes and completely new systems.
  
 
The following are links to full documents on systems that were changed or added in Publish 16:
 
The following are links to full documents on systems that were changed or added in Publish 16:
  
* [[Pub 16 Tailoring Bulk Order Deeds]]
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* [[Pub 16 - Tailoring Bulk Order Deeds]]
* [[Pub 16 Barding Changes]]
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* [[Pub 16 - Barding Changes]]
* [[Pub 16 Taming Changes]]
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* [[Pub 16 - Taming Changes]]
* [[Pub 16 Changes to Felucca]]  
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* [[Pub 16 - Changes to Felucca]]  
* [[Pub 16 Housing Ownership Changes]]  
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* [[Pub 16 - Housing Ownership Changes]]  
* [[Pub 16 Guaranteed Gain System]]  
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* [[Pub 16 - Guaranteed Gain System]]  
* [[Pub 16 Justice Virtue]]
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* [[Pub 16 - Justice Virtue]]
* [[Pub 16 Siege Perilous Ruleset Changes]]
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* [[Pub 16 - Siege Perilous Ruleset Changes]]
  
== Resource and Crafting Changes ==
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==Resource and Crafting Changes==
 
* Several new rewards have been added to the Blacksmith’s bulk order system.
 
* Several new rewards have been added to the Blacksmith’s bulk order system.
 
** Prospector’s Tool.
 
** Prospector’s Tool.
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* Armor crafted with colored ore now yields better armor ratings the more rare the ore type.
 
* Armor crafted with colored ore now yields better armor ratings the more rare the ore type.
  
== Evil-in-a-Can Changes ==
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==Evil-in-a-Can Changes==
*Champion status shrines to display progress in defeating champion spawns
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* Champion status shrines to display progress in defeating champion spawns
*Addition of an undead creature group to defeat
+
* Addition of an undead creature group to defeat
*New, dynamic, Felucca spawn locations in dungeon and Lost Lands servers
+
* New, dynamic, Felucca spawn locations in dungeon and Lost Lands servers
*Ability to summon the "The Harrower" (super-champion monster)
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* Ability to summon the "The Harrower" (super-champion monster)
*New paperdoll titles
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* New paperdoll titles
*"Champions of Evil" boss monsters will carry Scrolls of Power (see Scrolls of Power below)
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* "Champions of Evil" boss monsters will carry Scrolls of Power (see Scrolls of Power below)
  
== Changes to Combat ==
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==Changes to Combat==
*Unarmed "to-be-hit" changes (chance to get hit while unarmed is now the better of either Wrestling skill, or an average of Anatomy & Evaluate Intelligence).
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* Unarmed "to-be-hit" changes (chance to get hit while unarmed is now the better of either Wrestling skill, or an average of Anatomy & Evaluate Intelligence).
*Players will no longer be able to "run away" from arrows/bolts.
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* Players will no longer be able to "run away" from arrows/bolts.
*The dexterity stat will no longer affect at what point in the swing animation a hit or miss occurs.
+
* The dexterity stat will no longer affect at what point in the swing animation a hit or miss occurs.
*Mace weapons will now do less damage to armor than before (but still more than other weapon types).
+
* Mace weapons will now do less damage to armor than before (but still more than other weapon types).
*Staff weapons will do the extra stamina damage that "true" maces do (they still do not get the extra armor damage that "true" maces get).
+
* Staff weapons will do the extra stamina damage that "true" maces do (they still do not get the extra armor damage that "true" maces get).
*The damage done by the earthquake spell has been increased.
+
* The damage done by the earthquake spell has been increased.
*The 8th circle summoning spells will now have a normal spellcasting delay.
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* The 8th circle summoning spells will now have a normal spellcasting delay.
*Purple potions deal extra damage based upon the thrower's alchemy skill.
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* Purple potions deal extra damage based upon the thrower's alchemy skill.
*Ethereal mounts will now have a 3-second "summoning" delay.
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* Ethereal mounts will now have a 3-second "summoning" delay.
*Bolas will now deal damage when successfully dismounting their target.
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* Bolas will now deal damage when successfully dismounting their target.
*Bolas will no longer require the tactics skill to use.
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* Bolas will no longer require the tactics skill to use.
*NPC archers will no longer be able to shoot from outside the normal range.
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* NPC archers will no longer be able to shoot from outside the normal range.
*Player "bones" will now follow the same rules as player corpses for being looted.
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* Player "bones" will now follow the same rules as player corpses for being looted.
*Players will no longer be able to cut up the bodies of players' characters.
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* Players will no longer be able to cut up the bodies of players' characters.
*Red characters will not be able to gain Virtue, or use any Virtue abilities.
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* Red characters will not be able to gain Virtue, or use any Virtue abilities.
*A character that joins a faction no longer receives a reprieve on his murder counts.
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* A character that joins a faction no longer receives a reprieve on his murder counts.
  
== Changes to New-Player Quests ==
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==Changes to New-Player Quests==
*A new “quest button” has been added to notify the questor of any quest status changes.
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* A new “quest button” has been added to notify the questor of any quest status changes.
*All quest text has been refined, shortened, and updated with links to the Codex of Wisdom.
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* All quest text has been refined, shortened, and updated with links to the Codex of Wisdom.
*Several quest steps have been improved and/or simplified.
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* Several quest steps have been improved and/or simplified.
*Quest monster AI has been improved.
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* Quest monster AI has been improved.
*All quest gumps have been visually and functionally improved.
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* All quest gumps have been visually and functionally improved.
  
== Miscellaneous Changes ==
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==Miscellaneous Changes==
 
* Furniture dye tubs will now be usable by appropriate players when locked down or when in that player’s backpack.
 
* Furniture dye tubs will now be usable by appropriate players when locked down or when in that player’s backpack.
 
* “Young” characters will no longer be able to travel to Felucca. Young characters logging into Felucca will be sent to Trammel.
 
* “Young” characters will no longer be able to travel to Felucca. Young characters logging into Felucca will be sent to Trammel.
Line 72: Line 71:
 
* Vet Reward banners, Holiday trees, and Flaming Heads can no longer be locked down. These items do not need to be locked down to keep them from decaying.
 
* Vet Reward banners, Holiday trees, and Flaming Heads can no longer be locked down. These items do not need to be locked down to keep them from decaying.
  
== Bug Fixes ==
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==Bug Fixes==
*Sandstone houses will no longer have a “hole” in one of the wall segments.
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* Sandstone houses will no longer have a “hole” in one of the wall segments.
*Items should no longer “fall” through the steps of a log cabin.
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* Items should no longer “fall” through the steps of a log cabin.
*All items that can be used for crafting will list their number of remaining charges.
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* All items that can be used for crafting will list their number of remaining charges.
*A bug that could result in players being alive on one subserver and dead on another has been fixed.
+
* A bug that could result in players being alive on one subserver and dead on another has been fixed.
*Players will now receive a message when the archprotection spell fails to take effect on a target in range.
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* Players will now receive a message when the archprotection spell fails to take effect on a target in range.
*Stablemasters will no longer spam the names of their inventory when the stablemaster is created.
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* Stablemasters will no longer spam the names of their inventory when the stablemaster is created.
*Bolas will now properly dismount players on Unicorns, Ki-rins, and Ethereal Mounts.
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* Bolas will now properly dismount players on Unicorns, Ki-rins, and Ethereal Mounts.
*Players will no longer be able to use items that are stored on stabled pack animals.
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* Players will no longer be able to use items that are stored on stabled pack animals.
*Some misleading messages in the new-player tutorial area have been fixed.
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* Some misleading messages in the new-player tutorial area have been fixed.
*A bug that allowed players to enter houses they were banned from has been fixed.
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* A bug that allowed players to enter houses they were banned from has been fixed.
*Players accepting a guild war invitation will now receive the correct message.
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* Players accepting a guild war invitation will now receive the correct message.
*Gypsies in Illshenar will no longer report incorrect inventory descriptions.
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* Gypsies in Illshenar will no longer report incorrect inventory descriptions.
*Players will no longer be able to steal from Guards.
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* Players will no longer be able to steal from Guards.
*A bug that could prevent locked-down forges from working correctly has been fixed.
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* A bug that could prevent locked-down forges from working correctly has been fixed.
*Thread will now work correctly when used on a loom.
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* Thread will now work correctly when used on a loom.
*Players will no longer be able to use items of teleportation to gain unauthorized access to faction strongholds.
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* Players will no longer be able to use items of teleportation to gain unauthorized access to faction strongholds.
*Forges will now play the appropriate sound under all conditions.
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* Forges will now play the appropriate sound under all conditions.
*Some vague Bulk Order Deed text has been clarified.
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* Some vague Bulk Order Deed text has been clarified.
*Players will no longer be able to use health potions unless they are damaged.
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* Players will no longer be able to use health potions unless they are damaged.
*Items that are un-equipped while the wearer is already at their item limit (125 items) will drop to the ground.
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* Items that are un-equipped while the wearer is already at their item limit (125 items) will drop to the ground.
*Various erroneous system messages have been fixed.
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* Various erroneous system messages have been fixed.
*Players killed by guards will have their hit points set to zero under all circumstances.
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* Players killed by guards will have their hit points set to zero under all circumstances.
*Players will no longer be able to gain the snooping skill by using the skill on barkeeps.
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* Players will no longer be able to gain the snooping skill by using the skill on barkeeps.
*Treasure chests will no longer appear below ground level or upon invalid terrain.
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* Treasure chests will no longer appear below ground level or upon invalid terrain.
*Players with over 100.0 mining skill will be able to use mining specialization books.
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* Players with over 100.0 mining skill will be able to use mining specialization books.
*Various “rares” that were improperly renamed to seem like normal items will regain their proper “rare” names.
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* Various “rares” that were improperly renamed to seem like normal items will regain their proper “rare” names.
 +
 
 +
==See Also==
 +
* [[Publishes]]
 +
* [http://update.uo.com/design_424.html Publish 16 main Design Document on UO.com]
  
 
[[Category:Publishes]]
 
[[Category:Publishes]]

Revision as of 12:45, 29 September 2007

The following is a list of changes deployed as Publish 16 from July 12-22, 2002. Publish 16 was a very large publish which introduced many fundamental game changes and completely new systems.

The following are links to full documents on systems that were changed or added in Publish 16:

Resource and Crafting Changes

  • Several new rewards have been added to the Blacksmith’s bulk order system.
    • Prospector’s Tool.
    • Powder of Temperament.
    • Blacksmith Scrolls of Power
    • Gargoyle’s Pickaxe.
  • Blacksmith bulk order system changes include:
    • The reward value for items with an exceptional requirement has been increased.
    • Large bulk orders will now be received for sets of weapons.
    • Grandmaster smiths will now have a greater chance of getting bulk order deeds with color requirements.
  • Players will now be able to collect the following new stackable resource types.
    • Spined, Horned, and Barbed leather
    • Bones
  • Players with an appropriate amount of tailoring skill will now be able to craft bone armor.
  • Players on shards with Siege Perilous or IGR rulesets will now be able to receive bulk order deeds.
  • Armor crafted with colored ore now yields better armor ratings the more rare the ore type.

Evil-in-a-Can Changes

  • Champion status shrines to display progress in defeating champion spawns
  • Addition of an undead creature group to defeat
  • New, dynamic, Felucca spawn locations in dungeon and Lost Lands servers
  • Ability to summon the "The Harrower" (super-champion monster)
  • New paperdoll titles
  • "Champions of Evil" boss monsters will carry Scrolls of Power (see Scrolls of Power below)

Changes to Combat

  • Unarmed "to-be-hit" changes (chance to get hit while unarmed is now the better of either Wrestling skill, or an average of Anatomy & Evaluate Intelligence).
  • Players will no longer be able to "run away" from arrows/bolts.
  • The dexterity stat will no longer affect at what point in the swing animation a hit or miss occurs.
  • Mace weapons will now do less damage to armor than before (but still more than other weapon types).
  • Staff weapons will do the extra stamina damage that "true" maces do (they still do not get the extra armor damage that "true" maces get).
  • The damage done by the earthquake spell has been increased.
  • The 8th circle summoning spells will now have a normal spellcasting delay.
  • Purple potions deal extra damage based upon the thrower's alchemy skill.
  • Ethereal mounts will now have a 3-second "summoning" delay.
  • Bolas will now deal damage when successfully dismounting their target.
  • Bolas will no longer require the tactics skill to use.
  • NPC archers will no longer be able to shoot from outside the normal range.
  • Player "bones" will now follow the same rules as player corpses for being looted.
  • Players will no longer be able to cut up the bodies of players' characters.
  • Red characters will not be able to gain Virtue, or use any Virtue abilities.
  • A character that joins a faction no longer receives a reprieve on his murder counts.

Changes to New-Player Quests

  • A new “quest button” has been added to notify the questor of any quest status changes.
  • All quest text has been refined, shortened, and updated with links to the Codex of Wisdom.
  • Several quest steps have been improved and/or simplified.
  • Quest monster AI has been improved.
  • All quest gumps have been visually and functionally improved.

Miscellaneous Changes

  • Furniture dye tubs will now be usable by appropriate players when locked down or when in that player’s backpack.
  • “Young” characters will no longer be able to travel to Felucca. Young characters logging into Felucca will be sent to Trammel.
  • Each skill that has its cap increased beyond 100 (which will be achievable with Skill Scrolls of Power) will display its new current maximum appropriately (i.e. using a +10 Provocation Scroll of Power will change that skill’s displayed maximum from 100 to 110).
  • The bounty system will be removed.
  • Vet Reward banners, Holiday trees, and Flaming Heads can no longer be locked down. These items do not need to be locked down to keep them from decaying.

Bug Fixes

  • Sandstone houses will no longer have a “hole” in one of the wall segments.
  • Items should no longer “fall” through the steps of a log cabin.
  • All items that can be used for crafting will list their number of remaining charges.
  • A bug that could result in players being alive on one subserver and dead on another has been fixed.
  • Players will now receive a message when the archprotection spell fails to take effect on a target in range.
  • Stablemasters will no longer spam the names of their inventory when the stablemaster is created.
  • Bolas will now properly dismount players on Unicorns, Ki-rins, and Ethereal Mounts.
  • Players will no longer be able to use items that are stored on stabled pack animals.
  • Some misleading messages in the new-player tutorial area have been fixed.
  • A bug that allowed players to enter houses they were banned from has been fixed.
  • Players accepting a guild war invitation will now receive the correct message.
  • Gypsies in Illshenar will no longer report incorrect inventory descriptions.
  • Players will no longer be able to steal from Guards.
  • A bug that could prevent locked-down forges from working correctly has been fixed.
  • Thread will now work correctly when used on a loom.
  • Players will no longer be able to use items of teleportation to gain unauthorized access to faction strongholds.
  • Forges will now play the appropriate sound under all conditions.
  • Some vague Bulk Order Deed text has been clarified.
  • Players will no longer be able to use health potions unless they are damaged.
  • Items that are un-equipped while the wearer is already at their item limit (125 items) will drop to the ground.
  • Various erroneous system messages have been fixed.
  • Players killed by guards will have their hit points set to zero under all circumstances.
  • Players will no longer be able to gain the snooping skill by using the skill on barkeeps.
  • Treasure chests will no longer appear below ground level or upon invalid terrain.
  • Players with over 100.0 mining skill will be able to use mining specialization books.
  • Various “rares” that were improperly renamed to seem like normal items will regain their proper “rare” names.

See Also