Difference between revisions of "Template:Itembox"

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<includeonly><ul style="background-color:#111111; border:3px solid #111111; color:#FFFFFF; float:{{{float|{{#if:{{{align|}}}|{{{align}}}|left}}}}}; font-weight:bold; list-style:none; list-style-image:none; list-style-type:none; margin:0; padding:0; text-align:center; width:auto;">
+
<noinclude>{{Template Overview
{{#if:{{{name|}}}
+
|usedon=item
|<li><font color=#FFFF00>{{{name|}}}</font>
+
|purpose=display an item's picture and properties
|<li><font color="#FFFF00">{{PAGENAME}}</font>
+
|othernotes=It is designed to simulate the item being in a character's backpack with the standard in-game cursor hovering over it and displaying the item's tooltip, all in the format found in the the Ultima Online [[Classic Client]].
}}
+
: <span style="text-decoration:underline;">Note:</span> If the [[Classic Client]] is ever dropped in favor of the [[Enhanced Client]], the look and feel of this template will be changed accordingly.
  
{{#if:{{{blessed|}}}
+
All of the properties that are displayed in the tooltip portion of the template are displayed as centered and using white text except for the name of the item, which is displayed in yellow text. Most item property names also serve as links to their corresponding pages. The order in which the item properties are displayed is designed to be as close as possible to the order seen in UO. The order in which the template's parameters are used does not affect this order.
|{{#ifeq:{{{blessed|}}}
+
 
|yes
+
==Notes on Usage==
|<li>{{Link|Blessed|color=FFFFFF}}
+
Since it is highly unlikely, if not impossible, that an item will ever be encountered that uses absolutely every item property that is available in this template, [[Template:Itembox]] has been designed with conditional parameters. This means that when using this template on an item's page it is intended that only the parameters which correspond to that specific item's properties should be included. Unlike many other templates that show in their entirety no matter what, if one of the parameters from this template is not included or left blank, its associated property will simply not display at all. It is recommended that blank parameters be left out entirely when using this template, as their inclusion will lead to pages being unnecessarily and excessively long and unreadable for editors.
|{{#ifeq:{{{blessed|}}}
+
|template=<nowiki>{{Itembox
  |YES
+
|image=
  |<li>{{Link|Blessed|color=FFFFFF}}
+
|name=
  |{{#ifeq:{{{blessed|}}}
+
|usesremaining=
  |Yes
+
|blessed=
  |<li>{{Link|Blessed|color=FFFFFF}}
+
|weight=
  |{{#ifeq:{{{blessed|}}}
+
|recoveredfromashipwreck=
    |y
+
|armorset=
    |<li>{{Link|Blessed|color=FFFFFF}}
+
|weaponarmorset=
    |{{#ifeq:{{{blessed|}}}
+
|jewelryset=
    |Y
+
|durabilityincrease=
    |<li>{{Link|Blessed|color=FFFFFF}}
+
|artifactrarity=
    |{{#ifeq:{{{blessed|}}}
+
|spellconsumption=
      |CURSED
+
|elvesonly=
      |<li>{{Link|Cursed|color=FFFFFF}}
+
|gargoylesonly=
      |{{#ifeq:{{{blessed|}}}
+
|mondainslegacy=
      |cursed
+
|stygianabyss=
      |<li>{{Link|Cursed|color=FFFFFF}}
+
|highseas=
      |{{#ifeq:{{{blessed|}}}
+
|manaburst=
        |Cursed
+
|frequency=
        |<li>{{Link|Cursed|color=FFFFFF}}
+
|spellconsumption=
        |
+
|ammo=
        }}
+
|damagemodifier=
      }}
+
|alchemy=
      }}
+
|anatomy=
    }}
+
|animallore=
 +
|animaltaming=
 +
|archery=
 +
|armslore=
 +
|begging=
 +
|blacksmithing=
 +
|bowcraftfletching=
 +
|bushido=
 +
|camping=
 +
|carpentry=
 +
|cartography=
 +
|chivalry=
 +
|cooking=
 +
|detectinghidden=
 +
|discordance=
 +
|evaluatingintelligence=
 +
|fencing=
 +
|fishing=
 +
|focus=
 +
|forensicevaluation=
 +
|glassblowing=
 +
|healing=
 +
|herding=
 +
|hiding=
 +
|imbuing=
 +
|inscription=
 +
|itemidentification=
 +
|lockpicking=
 +
|lumberjacking=
 +
|macefighting=
 +
|magery=
 +
|masonry=
 +
|meditation=
 +
|mining=
 +
|musicianship=
 +
|mysticism=
 +
|necromancy=
 +
|ninjitsu=
 +
|parrying=
 +
|peacemaking=
 +
|poisoning=
 +
|provocation=
 +
|removetrap=
 +
|resistingspells=
 +
|snooping=
 +
|spellweaving=
 +
|spiritspeak=
 +
|stealing=
 +
|stealth=
 +
|swordsmanship=
 +
|tactics=
 +
|tailoring=
 +
|tasteidentification=
 +
|throwing=
 +
|tinkering=
 +
|tracking=
 +
|veterinary=
 +
|wrestling=
 +
|randomskill=
 +
|randomcombatskill=
 +
|kineticeater=
 +
|fireeater=
 +
|coldeater=
 +
|poisoneater=
 +
|energyeater=
 +
|randomeater=
 +
|kineticresonance=
 +
|fireresonance=
 +
|coldresonance=
 +
|poisonresonance=
 +
|energyresonance=
 +
|randomresonance=
 +
|soulcharge=
 +
|velocity=
 +
|spellchanneling=
 +
|mageweapon=
 +
|hitlifeleech=
 +
|hitstaminaleech=
 +
|hitmanaleech=
 +
|slayer=
 +
|slayer2=
 +
|randomitemproperty1=
 +
|randomitemproperty2=
 +
|randomitemproperty3=
 +
|hitfatigue=
 +
|hitmanadrain=
 +
|hitcurse=
 +
|hitdispel=
 +
|hitfireball=
 +
|hitharm=
 +
|hitlightning=
 +
|hitmagicarrow=
 +
|hitphysicalarea=
 +
|hitfirearea=
 +
|hitcoldarea=
 +
|hitpoisonarea=
 +
|hitenergyarea=
 +
|hitlowerdefense=
 +
|hitlowerattack=
 +
|balanced=
 +
|blooddrinker=
 +
|battlelust=
 +
|manaphase=
 +
|spellfocusing=
 +
|brittle=
 +
|surgehpregeneration=
 +
|surgestaminaregeneration=
 +
|surgemanaregeneration=
 +
|reactiveparalyze=
 +
|castingfocus=
 +
|splinteringweapon=
 +
|randomprotection=
 +
|increasedweapondamage=
 +
|increasedkarmaloss=
 +
|selfrepair=
 +
|strengthbonus=
 +
|dexteritybonus=
 +
|intelligencebonus=
 +
|hitpointincrease=
 +
|staminaincrease=
 +
|manaincrease=
 +
|hitpointregeneration=
 +
|staminaregeneration=
 +
|manaregeneration=
 +
|nightsight=
 +
|luck=
 +
|enhancepotions=
 +
|reflectphysicaldamage=
 +
|hitchanceincrease=
 +
|defensechanceincrease=
 +
|fastercasting=
 +
|fastercastrecovery=
 +
|swingspeedincrease=
 +
|damageincrease=
 +
|spelldamageincrease=
 +
|lowermanacost=
 +
|lowerreagentcost=
 +
|arcanecharges=
 +
|randomresist=
 +
|physicalresist=
 +
|fireresist=
 +
|coldresist=
 +
|poisonresist=
 +
|energyresist=
 +
|magearmor=
 +
|usebestweaponskill=
 +
|directdamage=
 +
|physicaldamage=
 +
|firedamage=
 +
|colddamage=
 +
|poisondamage=
 +
|energydamage=
 +
|chaosdamage=
 +
|mindamage=
 +
|maxdamage=
 +
|weaponspeed=
 +
|range=
 +
|lowerrequirements=
 +
|strengthrequirement=
 +
|handedweapon=
 +
|skillrequired=
 +
|durability=
 +
|mindurability=
 +
|maxdurability=
 +
|lowerammocost=
 +
|chargesremaining=
 +
|contentsitems=
 +
|contentsstones=
 +
|contents2items=
 +
|contents2stones=
 +
|weightreduction=
 +
|replenishcharges=
 +
|autorecharge=
 +
|spells=
 +
|turnedonoff=
 +
|petals=
 +
|commontracks=
 +
|uncommontracks=
 +
|raretracks=
 +
|lifespan=
 +
|setphysicalresist=
 +
|setfireresist=
 +
|setcoldresist=
 +
|setpoisonresist=
 +
|setenergyresist=
 +
|setselfrepair=
 +
|setstrengthbonus=
 +
|setluck=
 +
|setreflectphysical=
 +
|setnightsight=
 +
|setstealth=
 +
|setdexteritybonus=
 +
}}</nowiki>
 +
|category=Information
 +
}}
 +
{{Template Parameter
 +
|name=image
 +
|takes=a string
 +
|denotes=the name of a valid image of the item on UOGuide
 +
|generates=the item's image in the containing area of the backpack
 +
|defaultvalue=Image_Needed.png
 +
|othernotes=Although this parameter is marked as "Optional," if this parameter is not supplied a value an image will be displayed that says "IMAGE NEEDED" and the page will be put into [[:Category:Image Needed]] so that it may be given a valid image as soon as possible.
 +
|validvalues=Any string that is the name of a valid image on UOGuide.
 +
}}
 +
{{Template Parameter
 +
|name=name
 +
|takes=a string
 +
|denotes=the name of the item
 +
|generates=the first line of the tooltip section
 +
|defaultvalue=<nowiki>{{PAGENAME}}</nowiki>
 +
|othernotes=It is recommended that this field be left blank unless the item's page name has a parenthetical differentiation in it; I.e. "Item Name (Item)."
 +
|validvalues=Any string.
 +
}}
 +
{{Template Parameter
 +
|name=usesremaining
 +
|takes=a whole number
 +
|denotes=the number of uses remaining on an item
 +
|generates=the "Uses Remaining" item property in the tooltip section
 +
|othernotes=Any whole number may be supplied for this parameter, as it is designed merely to display the "Uses Remaining" property with a realistic number. The ability to supply a specific value as opposed to having a default number is retained due to the possibility that some pages may exist for unique, one-of-a-kind rare items that have a specific number of uses remaining.
 +
|validvalues=Any whole number.
 +
}}
 +
{{Template Parameter
 +
|name=blessed
 +
|takes=a string
 +
|denotes=whether the item is Blessed or Cursed
 +
|generates=the "Blessed" or "Cursed" item property in the tooltip section
 +
|validvalues="Cursed," "CURSED," or "cursed" to display "Cursed," and any other value to display "Blessed."
 +
}}
 +
{{Template Parameter
 +
|name=weight
 +
|takes=a whole number
 +
|denotes=the weight of the item
 +
|generates=the "Weight" item property in the tooltip section
 +
|validvalues=Any whole number greater than or equal to one (1).
 +
}}
 +
{{Template Parameter
 +
|name=swingspeedincrease
 +
|takes=a whole number
 +
|denotes=the amount of Swing Speed Increase on the item
 +
|generates=the "Swing Speed Increase" item property in the tooltip section
 +
|validvalues=Any whole number greater than or equal to one (1).
 +
}}
 +
{{Template Parameter
 +
|name=physicalresist
 +
|takes=a whole number
 +
|denotes=the amount of Physical Resist on the item
 +
|generates=the "Physical Resist" item property in the tooltip section
 +
|validvalues=Any whole number greater than or equal to one (1).
 +
}}
 +
{{Template Parameter
 +
|name=fireresist
 +
|takes=a whole number
 +
|denotes=the amount of Fire Resist on the item
 +
|generates=the "Fire Resist" item property in the tooltip section
 +
|validvalues=Any whole number greater than or equal to one (1).
 +
}}
 +
{{Template Parameter
 +
|name=coldresist
 +
|takes=a whole number
 +
|denotes=the amount of Cold Resist on the item
 +
|generates=the "Cold Resist" item property in the tooltip section
 +
|validvalues=Any whole number greater than or equal to one (1).
 +
}}
 +
{{Template Parameter
 +
|name=poisonresist
 +
|takes=a whole number
 +
|denotes=the amount of Poison Resist on the item
 +
|generates=the "Poison Resist" item property in the tooltip section
 +
|validvalues=Any whole number greater than or equal to one (1).
 +
}}
 +
{{Template Parameter
 +
|name=energyresist
 +
|takes=a whole number
 +
|denotes=the amount of Energy Resist on the item
 +
|generates=the "Energy Resist" item property in the tooltip section
 +
|validvalues=Any whole number greater than or equal to one (1).
 +
}}
 +
{{Template Parameter
 +
|name=physicaldamage
 +
|takes=a whole number
 +
|denotes=the percentage of Physical Damage on the item
 +
|generates=the "Physical Damage" item property in the tooltip section
 +
|validvalues=Any whole number greater than or equal to one (1).
 +
}}
 +
{{Template Parameter
 +
|name=firedamage
 +
|takes=a whole number
 +
|denotes=the percentage of Fire Damage on the item
 +
|generates=the "Fire Damage" item property in the tooltip section
 +
|validvalues=Any whole number greater than or equal to one (1).
 +
}}
 +
{{Template Parameter
 +
|name=colddamage
 +
|takes=a whole number
 +
|denotes=the percentage of Cold Damage on the item
 +
|generates=the "Cold Damage" item property in the tooltip section
 +
|validvalues=Any whole number greater than or equal to one (1).
 +
}}
 +
{{Template Parameter
 +
|name=poisondamage
 +
|takes=a whole number
 +
|denotes=the percentage of Poison Damage on the item
 +
|generates=the "Poison Damage" item property in the tooltip section
 +
|validvalues=Any whole number greater than or equal to one (1).
 +
}}
 +
{{Template Parameter
 +
|name=energydamage
 +
|takes=a whole number
 +
|denotes=the percentage of Energy Damage on the item
 +
|generates=the "Energy Damage" item property in the tooltip section
 +
|validvalues=Any whole number greater than or equal to one (1).
 +
}}
 +
{{Template Parameter
 +
|name=handedweapon
 +
|takes=a whole number
 +
|denotes=whether the item is wielded with one (1) or two (2) hands
 +
|generates=the "One-Handed Weapon" or "Two-Handed Weapon" item property in the tooltip section
 +
|validvalues="1" to display "One-Handed Weapon," or "2" to display "Two-Handed Weapon."
 +
}}
 +
{{Template Parameter
 +
|name=durability
 +
|takes=a whole number
 +
|denotes=the minimum and maximum durability of the item
 +
|generates=the "Durability" item property in the tooltip section
 +
|validvalues=Any whole number greater than or equal to one (1).
 +
}}
 +
</noinclude><includeonly>{| id="itembox" style="float:right; margin:1px 1px 1em 1em;"
 +
| [[File:Backpack.png]]
 +
{{#if: {{{image|}}}
 +
| <div style="margin-top:{{#expr: -180 + {{#expr: 83 - {{#expr: {{#imgh: {{{image}}} }} / 2}} }} }}px; position:relative; z-index:1;">[[File:{{{image}}}]]</div>
 +
| <div style="margin-top:-122px; position:relative; z-index:1;">[[File:Image_Needed.png]]</div>
 +
{{Categorize|Image Needed}}
 +
}}
 +
<div style="position:relative; z-index:1;">[[File:Cursor_Standard.png]]</div>
 +
{| id="tooltip"
 +
| style="color:#FFFF00; padding-top:3px;" | {{{name|{{PAGENAME}}}}}
 +
|-
 +
{{#if: {{{usesremaining|}}}
 +
| {{#ifexpr: {{{usesremaining}}} >= 1
 +
  | {{!}} {{Colored Link|Uses Remaining|color=FFFFFF}}: {{{usesremaining}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{blessed|}}}
 +
| {{#switch: {{{blessed|}}}
 +
  | cursed | CURSED | Cursed = {{!}} {{Colored Link|Cursed|color=FFFFFF}}
 +
  | {{!}} {{Colored Link|Blessed|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{weight|}}}
 +
| {{#ifexpr: {{{weight}}} >= 1
 +
  | {{#switch: {{{weight}}}
 +
    | 1 = {{!}} {{Colored Link|Weight|color=FFFFFF}}: 1 {{Colored Link|Stones|Stone|color=FFFFFF}}
 +
    | {{!}} {{Colored Link|Weight|color=FFFFFF}}: {{{weight}}} {{Colored Link|Stones|color=FFFFFF}}
 
     }}
 
     }}
  }}
 
 
   }}
 
   }}
}}
 
|
 
 
}}
 
}}
 
+
|-
{{#if:{{{weight|}}}
+
{{#if: {{{recoveredfromashipwreck|}}}
|{{#ifexpr:{{{weight|}}} >= 1
+
| {{!}} {{Colored Link|Message in a Bottle|Recovered From A Shipwreck|color=FFFFFF}}
|<li>{{Link|Weight|color=FFFFFF}}: {{{weight|}}} Stones
+
|
+
}}
+
|
+
 
}}
 
}}
 
+
|-
{{#if:{{{hitstaminaleech|}}}
+
{{#if: {{{armorset|}}}
|{{#ifexpr:{{{hitstaminaleech|}}} >= 1
+
| {{#ifexpr: {{{armorset}}} >= 2
|<li>{{Link|Hit Stamina Leech|color=FFFFFF}} {{{hitstaminaleech|}}}%
+
  | {{!}} {{Colored Link|Item Sets|Part Of An Armor Set|color=FFFFFF}} ({{{armorset}}} Pieces)
|
+
  }}
}}
+
|
+
 
}}
 
}}
 
+
|-
{{#if:{{{spellchanneling|}}}
+
{{#if: {{{weaponarmorset|}}}
|{{#ifeq:{{{spellchanneling|}}}
+
| {{#ifexpr: {{{weaponarmorset}}} >= 2
|yes
+
   | {{!}} {{Colored Link|Item Sets|Part Of A Weapon/Armor Set|color=FFFFFF}} ({{{weaponarmorset}}} Pieces)
|<li>{{Link|Spell Channeling|color=FFFFFF}}
+
|{{#ifeq:{{{spellchannelling|}}}
+
   |YES
+
  |<li>{{Link|Spell Channeling|color=FFFFFF}}
+
  |{{#ifeq:{{{spellchannelling|}}}
+
  |Yes
+
  |<li>{{Link|Spell Channeling|color=FFFFFF}}
+
  |{{#ifeq:{{{spellchanneling|}}}
+
    |y
+
    |<li>{{Link|Spell Channeling|color=FFFFFF}}
+
    |{{#ifeq:{{{spellchanneling|}}}
+
    |Y
+
    |<li>{{Link|Spell Channeling|color=FFFFFF}}
+
    |
+
    }}
+
    }}
+
  }}
+
 
   }}
 
   }}
}}
 
|
 
 
}}
 
}}
 
+
|-
{{#if:{{{swingspeedincrease|}}}
+
{{#if: {{{jewelryset|}}}
|{{#ifexpr:{{{swingspeedincrease|}}} >= 1
+
| {{#ifexpr: {{{jewelryset}}} >= 2
|<li>{{Link|Swing Speed Increase|color=FFFFFF}} {{{swingspeedincrease|}}}%
+
  | {{!}} {{Colored Link|Item Sets|Part Of A Jewelry Set|color=FFFFFF}} ({{{jewelryset}}} Pieces)
|
+
  }}
}}
+
|
+
 
}}
 
}}
 
+
|-
{{#if:{{{damageincrease|}}}
+
{{#if: {{{durabilityincrease|}}}
|{{#ifexpr:{{{damageincrease|}}} >= 1
+
| {{#ifexpr: {{{durabilityincrease}}} >= 1
|<li>{{Link|Damage Increase|color=FFFFFF}} {{{damageincrease|}}}%
+
  | {{!}} {{Colored Link|Durability|color=FFFFFF}} {{{durabilityincrease}}}%
|
+
  }}
}}
+
|
+
 
}}
 
}}
 
+
|-
{{#if:{{{physicalresist|}}}
+
{{#if: {{{artifactrarity|}}}
|{{#ifexpr:{{{physicalresist|}}} >= 1
+
| {{#ifexpr: {{{artifactrarity}}} >= 1
|<li>{{Link|Physical Resist|color=FFFFFF}} {{{physicalresist|}}}%
+
  | {{!}} {{Colored Link|Artifact Rarity|color=FFFFFF}} {{{artifactrarity}}}
|
+
  }}
}}
+
|
+
 
}}
 
}}
 
+
|-
{{#if:{{{fireresist|}}}
+
{{#if: {{{spellconsumption|}}}
|{{#ifexpr:{{{fireresist|}}} >= 1
+
| {{#ifexpr: {{{spellconsumption}}} >= 1
|<li>{{Link|Fire Resist|color=FFFFFF}} {{{fireresist|}}}%
+
  | {{!}} {{Colored Link|Spell Consumption|color=FFFFFF}}: {{{spellconsumption}}}
|
+
  }}
}}
+
|
+
 
}}
 
}}
 
+
|-
{{#if:{{{coldresist|}}}
+
{{#if: {{{elvesonly|}}}
|{{#ifexpr:{{{coldresist|}}} >= 1
+
| {{!}} {{Colored Link|Elves Only|color=FFFFFF}}
|<li>{{Link|Cold Resist|color=FFFFFF}} {{{coldresist|}}}%
+
|
+
}}
+
|
+
 
}}
 
}}
 
+
|-
{{#if:{{{poisonresist|}}}
+
{{#if: {{{gargoylesonly|}}}
|{{#ifexpr:{{{poisonresist|}}} >= 1
+
| {{!}} {{Colored Link|Gargoyles Only|color=FFFFFF}}
|<li>{{Link|Poison Resist|color=FFFFFF}} {{{poisonresist|}}}%
+
|
+
}}
+
|
+
 
}}
 
}}
 
+
|-
{{#if:{{{energyresist|}}}
+
{{#if: {{{mondainslegacy|}}}
|{{#ifexpr:{{{energyresist|}}} >= 1
+
| {{!}} Requirement: {{Colored Link|Ultima Online: Mondain's Legacy|Mondain's Legacy|color=FFFFFF}}
|<li>{{Link|Energy Resist|color=FFFFFF}} {{{energyresist|}}}%
+
|
+
}}
+
|
+
 
}}
 
}}
 
+
|-
{{#if:{{{physicaldamage|}}}
+
{{#if: {{{stygianabyss|}}}
|{{#ifexpr:{{{physicaldamage|}}} >= 1
+
| {{!}} Requires: {{Colored Link|Ultima Online: Stygian Abyss|Stygian Abyss|color=FFFFFF}}
|{{#if:{{{firedamage|}}}
+
}}
   |{{#if:{{{colddamage|}}}
+
|-
  |{{#if:{{{poisondamage|}}}
+
{{#if: {{{highseas|}}}
    |{{#if:{{{energydamage|}}}
+
| {{!}} Requires: {{Colored Link|Ultima Online: High Seas|High Seas|color=FFFFFF}}
    |{{#ifexpr:{{{physicaldamage|}}} + {{{firedamage|}}} + {{{colddamage|}}} + {{{poisondamage|}}} + {{{energydamage|}}} = 100
+
}}
      |<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%
+
|-
       |
+
{{#if: {{{manaburst|}}}
 +
| {{#ifexpr: {{{manaburst}}} >= 1
 +
  | {{!}} {{Colored Link|Mana Burst|Set Ability: {{{manaburst}}} Mana Burst|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{frequency|}}}
 +
| {{#ifexpr: {{{frequency}}} >= 1
 +
  | {{!}} {{Colored Link|Mana Burst|Set Bonus: Frequency|color=FFFFFF}} {{{frequency}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{spellconsumption|}}}
 +
| {{#ifexpr: {{{spellconsumption}}} >= 1
 +
   | {{!}} {{Colored Link|Mana Burst|Karma Bonus: Burst Level|color=FFFFFF}} {{{spellconsumption}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{ammo|}}}
 +
  {{#switch: {{{ammo}}}
 +
  | arrows | ARROWS | Arrows = {{!}} {{Colored Link|Ammo|color=FFFFFF}}: 0/500 {{Colored Link|Arrows|color=FFFFFF}}
 +
  | bolts | BOLTS | Bolts = {{!}} {{Colored Link|Ammo|color=FFFFFF}}: 0/500 {{Colored Link|Bolts|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{damagemodifier|}}}
 +
| {{#ifexpr: {{{damagemodifier}}} >= 1
 +
  | {{!}} {{Colored Link|Damage Modifier|color=FFFFFF}}: {{{damagemodifier}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{alchemy|}}}
 +
| {{#ifexpr: {{{alchemy}}} >= 1
 +
  | {{!}} +{{{alchemy}}} {{Colored Link|Alchemy|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{anatomy|}}}
 +
| {{#ifexpr: {{{anatomy}}} >= 1
 +
  | {{!}} +{{{anatomy}}} {{Colored Link|Anatomy|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{animallore|}}}
 +
| {{#ifexpr: {{{animallore}}} >=1
 +
  | {{!}} +{{{animallore}}} {{Colored Link|Animal Lore|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{animaltaming|}}}
 +
| {{#ifexpr: {{{animaltaming}}} >= 1
 +
  | {{!}} +{{{animaltaming}}} {{Colored Link|Animal Taming|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{archery|}}}
 +
| {{#ifexpr: {{{archery}}} >= 1
 +
  | {{!}} +{{{archery}}} {{Colored Link|Archery|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{armslore|}}}
 +
| {{#ifexpr: {{{armslore}}} >= 1
 +
  | {{!}} +{{{armslore}}} {{Colored Link|Arms Lore|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{begging|}}}
 +
| {{#ifexpr: {{{begging}}} >= 1
 +
  | {{!}} +{{{begging}}} {{Colored Link|Begging|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{blacksmithing|}}}
 +
| {{#ifexpr: {{{blacksmithing}}} >= 1
 +
  | {{!}} +{{{blacksmithing}}} {{Colored Link|Blacksmithing|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{bowcraftfletching|}}}
 +
| {{#ifexpr: {{{bowcraftfletching}}} >= 1
 +
  | {{!}} +{{{bowcraftfletching}}} {{Colored Link|Bowcraft/Fletching|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{bushido|}}}
 +
| {{#ifexpr: {{{bushido}}} >= 1
 +
  | {{!}} +{{{bushido}}} {{Colored Link|Bushido|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{camping|}}}
 +
| {{#ifexpr: {{{camping}}} >= 1
 +
  | {{!}} +{{{camping}}} {{Colored Link|Camping|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{carpentry|}}}
 +
| {{#ifexpr: {{{carpentry}}} >= 1
 +
  | {{!}} +{{{carpentry}}} {{Colored Link|Carpentry|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{cartography|}}}
 +
| {{#ifexpr: {{{cartography}}} >= 1
 +
  | {{!}} +{{{cartography}}} {{Colored Link|Cartography|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{chivalry|}}}
 +
| {{#ifexpr: {{{chivalry}}} >= 1
 +
  | {{!}} +{{{chivalry}}} {{Colored Link|Chivalry|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{cooking|}}}
 +
| {{#ifexpr: {{{cooking}}} >= 1
 +
  | {{!}} +{{{cooking}}} {{Colored Link|Cooking|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{detectinghidden|}}}
 +
| {{#ifexpr: {{{detectinghidden}}} >= 1
 +
  | {{!}} +{{{detectinghidden}}} {{Colored Link|Detecting Hidden|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{discordance|}}}
 +
| {{#ifexpr: {{{discordance}}} >= 1
 +
  | {{!}} +{{{discordance}}} {{Colored Link|Discordance|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{evaluatingintelligence|}}}
 +
| {{#ifexpr: {{{evaluatingintelligence}}} >= 1
 +
  | {{!}} +{{{evaluatingintelligence}}} {{Colored Link|Evaluating Intelligence|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{fencing|}}}
 +
| {{#ifexpr: {{{fencing}}} >= 1
 +
  | {{!}} +{{{fencing}}} {{Colored Link|Fencing|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{fishing|}}}
 +
| {{#ifexpr: {{{fishing}}} >= 1
 +
  | {{!}} +{{{fishing}}} {{Colored Link|Fishing|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{focus|}}}
 +
| {{#ifexpr: {{{focus}}} >= 1
 +
  | {{!}} +{{{focus}}} {{Colored Link|Focus|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{forensicevaluation|}}}
 +
| {{#ifexpr: {{{forensicevaluation}}} >= 1
 +
  | {{!}} +{{{forensicevaluation}}} {{Colored Link|Forensic Evaluation|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{glassblowing|}}}
 +
| {{#ifexpr: {{{glassblowing}}} >= 1
 +
  | {{!}} +{{{glassblowing}}} {{Colored Link|Glassblowing|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{healing|}}}
 +
| {{#ifexpr: {{{healing}}} >= 1
 +
  | {{!}} +{{{healing}}} {{Colored Link|Healing|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{herding|}}}
 +
| {{#ifexpr: {{{herding}}} >= 1
 +
  | {{!}} +{{{herding}}} {{Colored Link|Herding|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hiding|}}}
 +
| {{#ifexpr: {{{hiding}}} >= 1
 +
  | {{!}} +{{{hiding}}} {{Colored Link|Hiding|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{imbuing|}}}
 +
| {{#ifexpr: {{{imbuing}}} >= 1
 +
  | {{!}} +{{{imbuing}}} {{Colored Link|Imbuing|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{inscription|}}}
 +
| {{#ifexpr: {{{inscription}}} >= 1
 +
  | {{!}} +{{{inscription}}} {{Colored Link|Inscription|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{itemidentification|}}}
 +
| {{#ifexpr: {{{itemidentification}}} >= 1
 +
  | {{!}} +{{{itemidentification}}} {{Colored Link|Item Identification|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{lockpicking|}}}
 +
| {{#ifexpr: {{{lockpicking}}} >= 1
 +
  | {{!}} +{{{lockpicking}}} {{Colored Link|Lockpicking|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{lumberjacking|}}}
 +
| {{#ifexpr: {{{lumberjacking}}} >= 1
 +
  | {{!}} +{{{lumberjacking}}} {{Colored Link|Lumberjacking|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{macefighting|}}}
 +
| {{#ifexpr: {{{macefighting}}} >= 1
 +
  | {{!}} +{{{macefighting}}} {{Colored Link|Mace Fighting|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{magery|}}}
 +
| {{#ifexpr: {{{magery}}} >= 1
 +
  | {{!}} +{{{magery}}} {{Colored Link|Magery|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{masonry|}}}
 +
| {{#ifexpr: {{{masonry}}} >= 1
 +
  | {{!}} +{{{masonry}}} {{Colored Link|Masonry|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{meditation|}}}
 +
| {{#ifexpr: {{{meditation}}} >= 1
 +
  | {{!}} +{{{meditation}}} {{Colored Link|Meditation|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{mining|}}}
 +
| {{#ifexpr: {{{mining}}} >= 1
 +
  | {{!}} +{{{mining}}} {{Colored Link|Mining|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{musicianship|}}}
 +
| {{#ifexpr: {{{musicianship}}} >= 1
 +
  | {{!}} +{{{musicianship}}} {{Colored Link|Musicianship|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{mysticism|}}}
 +
| {{#ifexpr: {{{mysticism}}} >= 1
 +
  | {{!}} +{{{mysticism}}} {{Colored Link|Mysticism|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{necromancy|}}}
 +
| {{#ifexpr: {{{necromancy}}} >= 1
 +
  | {{!}} +{{{necromancy}}} {{Colored Link|Necromancy|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{ninjitsu|}}}
 +
| {{#ifexpr: {{{ninjitsu}}} >= 1
 +
  | {{!}} +{{{ninjitsu}}} {{Colored Link|Ninjitsu|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{parrying|}}}
 +
| {{#ifexpr: {{{parrying}}} >= 1
 +
  | {{!}} +{{{parrying}}} {{Colored Link|Parrying|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{peacemaking|}}}
 +
| {{#ifexpr: {{{peacemaking}}} >= 1
 +
  | {{!}} +{{{peacemaking}}} {{Colored Link|Peacemaking|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{poisoning|}}}
 +
| {{#ifexpr: {{{poisoning}}} >= 1
 +
  | {{!}} +{{{poisoning}}} {{Colored Link|Poisoning|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{provocation|}}}
 +
| {{#ifexpr: {{{provocation}}} >= 1
 +
  | {{!}} +{{{provocation}}} {{Colored Link|Provocation|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{removetrap|}}}
 +
| {{#ifexpr: {{{removetrap}}} >= 1
 +
  | {{!}} +{{{removetrap}}} {{Colored Link|Remove Trap|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{resistingspells|}}}
 +
| {{#ifexpr: {{{resistingspells}}} >= 1
 +
  | {{!}} +{{{resistingspells}}} {{Colored Link|Resisting Spells|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{snooping|}}}
 +
| {{#ifexpr: {{{snooping}}} >= 1
 +
  | {{!}} +{{{snooping}}} {{Colored Link|Snooping|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{spellweaving|}}}
 +
| {{#ifexpr: {{{spellweaving}}} >= 1
 +
  | {{!}} +{{{spellweaving}}} {{Colored Link|Spellweaving|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{spiritspeak|}}}
 +
| {{#ifexpr: {{{spiritspeak}}} >= 1
 +
  | {{!}} +{{{spiritspeak}}} {{Colored Link|Spirit Speak|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{stealing|}}}
 +
| {{#ifexpr: {{{stealing}}} >= 1
 +
  | {{!}} +{{{stealing}}} {{Colored Link|Stealing|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{stealth|}}}
 +
| {{#ifexpr: {{{stealth}}} >= 1
 +
  | {{!}} +{{{stealth}}} {{Colored Link|Stealth|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{swordsmanship|}}}
 +
| {{#ifexpr: {{{swordsmanship}}} >= 1
 +
  | {{!}} +{{{swordsmanship}}} {{Colored Link|Swordsmanship|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{tactics|}}}
 +
| {{#ifexpr: {{{tactics}}} >= 1
 +
  | {{!}} +{{{tactics}}} {{Colored Link|Tactics|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{tailoring|}}}
 +
| {{#ifexpr: {{{tailoring}}} >= 1
 +
  | {{!}} +{{{tailoring}}} {{Colored Link|Tailoring|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{tasteidentification|}}}
 +
| {{#ifexpr: {{{tasteidentification}}} >= 1
 +
  | {{!}} +{{{tasteidentification}}} {{Colored Link|Taste Identification|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{throwing|}}}
 +
| {{#ifexpr: {{{throwing}}} >= 1
 +
  | {{!}} +{{{throwing}}} {{Colored Link|Throwing|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{tinkering|}}}
 +
| {{#ifexpr: {{{tinkering}}} >= 1
 +
  | {{!}} +{{{tinkering}}} {{Colored Link|Tinkering|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{tracking|}}}
 +
| {{#ifexpr: {{{tracking}}} >= 1
 +
  | {{!}} +{{{tracking}}} {{Colored Link|Tracking|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{veterinary|}}}
 +
| {{#ifexpr: {{{veterinary}}} >= 1
 +
  | {{!}} +{{{veterinary}}} {{Colored Link|Veterinary|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{wrestling|}}}
 +
| {{#ifexpr: {{{wrestling}}} >= 1
 +
  | {{!}} +{{{wrestling}}} {{Colored Link|Wrestling|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{randomskill|}}}
 +
| {{#ifexpr: {{{randomskill}}} >= 1
 +
  | {{!}} +{{{randomskill}}} Random {{Colored Link|Skill|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{randomcombatskill|}}}
 +
| {{#ifexpr: {{{randomcombatskill}}} >= 1
 +
  | {{!}} +{{{randomcombatskill}}} Random Combat {{Colored Link|Skill|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{kineticeater|}}}
 +
| {{#ifexpr: {{{kineticeater}}} >= 1
 +
  | {{!}} {{Colored Link|Kinetic Eater|color=FFFFFF}} {{{kineticeater}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{fireeater|}}}
 +
| {{#ifexpr: {{{fireeater}}} >= 1
 +
  | {{!}} {{Colored Link|Fire Eater|color=FFFFFF}} {{{fireeater}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{coldeater|}}}
 +
| {{#ifexpr: {{{coldeater}}} >= 1
 +
  | {{!}} {{Colored Link|Cold Eater|color=FFFFFF}} {{{coldeater}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{poisoneater|}}}
 +
| {{#ifexpr: {{{poisoneater}}} >= 1
 +
  | {{!}} {{Colored Link|Poison Eater|color=FFFFFF}} {{{poisoneater}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{energyeater|}}}
 +
| {{#ifexpr: {{{energyeater}}} >= 1
 +
  | {{!}} {{Colored Link|Energy Eater|color=FFFFFF}} {{{energyeater}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{randomeater|}}}
 +
| {{#ifexpr: {{{randomeater}}} >= 1
 +
  | {{!}} {{Colored Link|Random Eater|color=FFFFFF}} {{{randomeater}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{kineticresonance|}}}
 +
| {{#ifexpr: {{{kineticresonance}}} >= 1
 +
  | {{!}} {{Colored Link|Kinetic Resonance|color=FFFFFF}} {{{kineticresonance}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{fireresonance|}}}
 +
| {{#ifexpr: {{{fireresonance}}} >= 1
 +
  | {{!}} {{Colored Link|Fire Resonance|color=FFFFFF}} {{{fireresonance}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{coldresonance|}}}
 +
| {{#ifexpr: {{{coldresonance}}} >= 1
 +
  | {{!}} {{Colored Link|Cold Resonance|color=FFFFFF}} {{{coldresonance}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{poisonresonance|}}}
 +
| {{#ifexpr: {{{poisonresonance}}} >= 1
 +
  | {{!}} {{Colored Link|Poison Resonance|color=FFFFFF}} {{{poisonresonance}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{energyresonance|}}}
 +
| {{#ifexpr: {{{energyresonance}}} >= 1
 +
  | {{!}} {{Colored Link|Energy Resonance|color=FFFFFF}} {{{energyresonance}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{randomresonance|}}}
 +
| {{#ifexpr: {{{randomresonance}}} >= 1
 +
  | {{!}} {{Colored Link|Random Resonance|color=FFFFFF}} {{{randomresonance}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{soulcharge|}}}
 +
| {{#ifexpr: {{{soulcharge}}} >= 1
 +
  | {{!}} {{Colored Link|Soul Charge|color=FFFFFF}} {{{soulcharge}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{velocity|}}}
 +
| {{#ifexpr: {{{velocity}}} >= 1
 +
  | {{!}} {{Colored Link|Velocity|color=FFFFFF}} {{{velocity}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{spellchanneling|}}}
 +
| {{!}} {{Colored Link|Spell Channeling|color=FFFFFF}}
 +
}}
 +
|-
 +
{{#if: {{{mageweapon|}}}
 +
| {{#ifexpr: {{{mageweapon}}} >= 1
 +
  | {{!}} {{Colored Link|Mage Weapon|color=FFFFFF}} -{{{mageweapon}}} {{Colored Link|Skill|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitlifeleech|}}}
 +
| {{#ifexpr: {{{hitlifeleech}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Life Leech|color=FFFFFF}} {{{hitlifeleech}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitstaminaleech|}}}
 +
| {{#ifexpr: {{{hitstaminaleech}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Stamina Leech|color=FFFFFF}} {{{hitstaminaleech}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitmanaleech|}}}
 +
| {{#ifexpr: {{{hitmanaleech}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Mana Leech|color=FFFFFF}} {{{hitmanaleech}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{slayer|}}}
 +
| {{#switch: {{{slayer}}}
 +
  | airelemental = {{!}} {{Colored Link|Air Elemental Slayer|color=FFFFFF}}
 +
  | arachnid = {{!}} {{Colored Link|Arachnid Slayer|color=FFFFFF}}
 +
  | bloodelemental = {{!}} {{Colored Link|Blood Elemental Slayer|color=FFFFFF}}
 +
  | bovine = {{!}} {{Colored Link|Bovine Slayer|color=FFFFFF}}
 +
  | demon = {{!}} {{Colored Link|Demon Slayer|color=FFFFFF}}
 +
  | dragon = {{!}} {{Colored Link|Dragon Slayer|color=FFFFFF}}
 +
  | earthelemental = {{!}} {{Colored Link|Earth Elemental Slayer|color=FFFFFF}}
 +
  | elemental = {{!}} {{Colored Link|Elemental Slayer|color=FFFFFF}}
 +
  | fey = {{!}} {{Colored Link|Fey Slayer|color=FFFFFF}}
 +
  | fireelemental = {{!}} {{Colored Link|Fire Elemental Slayer|color=FFFFFF}}
 +
  | gargoyle = {{!}} {{Colored Link|Gargoyle Slayer|color=FFFFFF}}
 +
  | goblin = {{!}} {{Colored Link|Goblin Slayer|color=FFFFFF}}
 +
  | lizardman = {{!}} {{Colored Link|Lizardman Slayer|color=FFFFFF}}
 +
  | mage = {{!}} {{Colored Link|Mage Slayer|color=FFFFFF}}
 +
  | ogre = {{!}} {{Colored Link|Ogre Slayer|color=FFFFFF}}
 +
  | ophidian = {{!}} {{Colored Link|Ophidian Slayer|color=FFFFFF}}
 +
  | orc = {{!}} {{Colored Link|Orc Slayer|color=FFFFFF}}
 +
  | poisonelemental = {{!}} {{Colored Link|Poison Elemental Slayer|color=FFFFFF}}
 +
  | repond = {{!}} {{Colored Link|Repond Slayer|color=FFFFFF}}
 +
  | reptile = {{!}} {{Colored Link|Reptile Slayer|color=FFFFFF}}
 +
  | scorpion = {{!}} {{Colored Link|Scorpion Slayer|color=FFFFFF}}
 +
  | snake = {{!}} {{Colored Link|Snake Slayer|color=FFFFFF}}
 +
  | snowelemental = {{!}} {{Colored Link|Snow Elemental Slayer|color=FFFFFF}}
 +
  | spider = {{!}} {{Colored Link|Spider Slayer|color=FFFFFF}}
 +
  | terathan = {{!}} {{Colored Link|Terathan Slayer|color=FFFFFF}}
 +
  | troll = {{!}} {{Colored Link|Troll Slayer|color=FFFFFF}}
 +
  | undead = {{!}} {{Colored Link|Undead Slayer|color=FFFFFF}}
 +
  | waterelemental = {{!}} {{Colored Link|Water Elemental Slayer|color=FFFFFF}}
 +
  | random = {{!}} Random {{Colored Link|Slayer|color=FFFFFF}}
 +
  | randomsuper = {{!}} Random {{Colored Link|Super Slayer|color=FFFFFF}}
 +
  }}
 +
  {{#if: {{{slayer2|}}}
 +
  | {{#ifeq: {{{slayer2}}} | {{{slayer1}}}
 +
    |
 +
    | {{!}}-
 +
      {{#switch: {{{slayer2}}}
 +
       | airelemental = {{!}} {{Colored Link|Air Elemental Slayer|color=FFFFFF}}
 +
      | arachnid = {{!}} {{Colored Link|Arachnid Slayer|color=FFFFFF}}
 +
      | bloodelemental = {{!}} {{Colored Link|Blood Elemental Slayer|color=FFFFFF}}
 +
      | bovine = {{!}} {{Colored Link|Bovine Slayer|color=FFFFFF}}
 +
      | demon = {{!}} {{Colored Link|Demon Slayer|color=FFFFFF}}
 +
      | dragon = {{!}} {{Colored Link|Dragon Slayer|color=FFFFFF}}
 +
      | earthelemental = {{!}} {{Colored Link|Earth Elemental Slayer|color=FFFFFF}}
 +
      | elemental = {{!}} {{Colored Link|Elemental Slayer|color=FFFFFF}}
 +
      | fey = {{!}} {{Colored Link|Fey Slayer|color=FFFFFF}}
 +
      | fireelemental = {{!}} {{Colored Link|Fire Elemental Slayer|color=FFFFFF}}
 +
      | gargoyle = {{!}} {{Colored Link|Gargoyle Slayer|color=FFFFFF}}
 +
      | goblin = {{!}} {{Colored Link|Goblin Slayer|color=FFFFFF}}
 +
      | lizardman = {{!}} {{Colored Link|Lizardman Slayer|color=FFFFFF}}
 +
      | mage = {{!}} {{Colored Link|Mage Slayer|color=FFFFFF}}
 +
      | ogre = {{!}} {{Colored Link|Ogre Slayer|color=FFFFFF}}
 +
      | ophidian = {{!}} {{Colored Link|Ophidian Slayer|color=FFFFFF}}
 +
      | orc = {{!}} {{Colored Link|Orc Slayer|color=FFFFFF}}
 +
      | poisonelemental = {{!}} {{Colored Link|Poison Elemental Slayer|color=FFFFFF}}
 +
      | repond = {{!}} {{Colored Link|Repond Slayer|color=FFFFFF}}
 +
      | reptile = {{!}} {{Colored Link|Reptile Slayer|color=FFFFFF}}
 +
      | scorpion = {{!}} {{Colored Link|Scorpion Slayer|color=FFFFFF}}
 +
      | snake = {{!}} {{Colored Link|Snake Slayer|color=FFFFFF}}
 +
      | snowelemental = {{!}} {{Colored Link|Snow Elemental Slayer|color=FFFFFF}}
 +
      | spider = {{!}} {{Colored Link|Spider Slayer|color=FFFFFF}}
 +
      | terathan = {{!}} {{Colored Link|Terathan Slayer|color=FFFFFF}}
 +
      | troll = {{!}} {{Colored Link|Troll Slayer|color=FFFFFF}}
 +
      | undead = {{!}} {{Colored Link|Undead Slayer|color=FFFFFF}}
 +
      | waterelemental = {{!}} {{Colored Link|Water Elemental Slayer|color=FFFFFF}}
 +
      | random = {{!}} Random {{Colored Link|Slayer|color=FFFFFF}}
 +
      | randomsuper = {{!}} Random {{Colored Link|Super Slayer|color=FFFFFF}}
 
       }}
 
       }}
    |{{#ifexpr:{{{physicaldamage|}}} + {{{firedamage|}}} + {{{colddamage|}}} + {{{poisondamage|}}} = 100
 
      |<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%
 
      |
 
      }}
 
    }}
 
    |{{#if:{{{energydamage|}}}
 
    |{{#ifexpr:{{{physicaldamage|}}} + {{{firedamage|}}} + {{{colddamage|}}} + {{{energydamage|}}} = 100
 
      |<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%
 
      |
 
      }}
 
    |{{#ifexpr:{{{physicaldamage|}}} + {{{firedamage|}}} + {{{colddamage|}}} = 100
 
      |<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%
 
      |
 
      }}
 
    }}
 
 
     }}
 
     }}
  |{{#if:{{{poisondamage|}}}
+
  }}
    |{{#if:{{{energydamage|}}}
+
}}
    |{{#ifexpr:{{{physicaldamage|}}} + {{{firedamage|}}} + {{{poisondamage|}}} + {{{energydamage|}}} = 100
+
|-
      |<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%
+
{{#if: {{{randomitemproperty1|}}}
      |
+
| {{!}} Random {{Colored Link|Item Property|color=FFFFFF}}
      }}
+
}}
    |{{#ifexpr:{{{physicaldamage|}}} + {{{firedamage|}}} + {{{poisondamage|}}} = 100
+
|-
      |<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%
+
{{#if: {{{randomitemproperty2|}}}
      |
+
| {{!}} Random {{Colored Link|Item Property|color=FFFFFF}}
      }}
+
}}
    }}
+
|-
    |{{#if:{{{energydamage|}}}
+
{{#if: {{{randomitemproperty3|}}}
    |{{#ifexpr:{{{physicaldamage|}}} + {{{firedamage|}}} + {{{energydamage|}}} = 100
+
| {{!}} Random {{Colored Link|Item Property|color=FFFFFF}}
      |<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%
+
}}
      |
+
|-
      }}
+
{{#if: {{{hitfatigue|}}}
    |{{#ifexpr:{{{physicaldamage|}}} + {{{firedamage|}}} = 100
+
| {{#ifexpr: {{{hitfatigue}}} >= 1
      |<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%
+
  | {{!}} {{Colored Link|Hit Fatigue|color=FFFFFF}} {{{hitfatigue}}}%
       |
+
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitmanadrain|}}}
 +
| {{#ifexpr: {{{hitmanadrain}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Mana Drain|color=FFFFFF}} {{{hitmanadrain}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitcurse|}}}
 +
| {{#ifexpr: {{{hitcurse}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Curse|color=FFFFFF}} {{{hitcurse}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitdispel|}}}
 +
| {{#ifexpr: {{{hitdispel}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Dispel|color=FFFFFF}} {{{hitdispel}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitfireball|}}}
 +
| {{#ifexpr: {{{hitfireball}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Fireball|color=FFFFFF}} {{{hitfireball}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitharm|}}}
 +
| {{#ifexpr: {{{hitharm}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Harm|color=FFFFFF}} {{{hitharm}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitlightning|}}}
 +
| {{#ifexpr: {{{hitlightning}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Lightning|color=FFFFFF}} {{{hitlightning}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitmagicarrow|}}}
 +
| {{#ifexpr: {{{hitmagicarrow}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Magic Arrow|color=FFFFFF}} {{{hitmagicarrow}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitphysicalarea|}}}
 +
| {{#ifexpr: {{{hitphysicalarea}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Physical Area|color=FFFFFF}} {{{hitphysicalarea}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitfirearea|}}}
 +
| {{#ifexpr: {{{hitfirearea}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Fire Area|color=FFFFFF}} {{{hitfirearea}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitcoldarea|}}}
 +
| {{#ifexpr: {{{hitenergyarea}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Cold Area|color=FFFFFF}} {{{hitcoldarea}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitpoisonarea|}}}
 +
| {{#ifexpr: {{{hitpoisonarea}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Poison Area|color=FFFFFF}} {{{hitpoisonarea}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitenergyarea|}}}
 +
| {{#ifexpr: {{{hitenergyarea}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Energy Area|color=FFFFFF}} {{{hitenergyarea}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitlowerdefense|}}}
 +
| {{#ifexpr: {{{hitlowerdefense}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Lower Defense|color=FFFFFF}} {{{hitlowerdefense}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitlowerattack|}}}
 +
| {{#ifexpr: {{{hitlowerattack}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Lower Attack|color=FFFFFF}} {{{hitlowerattack}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{balanced|}}}
 +
| {{!}} {{Colored Link|Balanced|color=FFFFFF}}
 +
}}
 +
|-
 +
{{#if: {{{blooddrinker|}}}
 +
| {{!}} {{Colored Link|Blood Drinker|color=FFFFFF}}
 +
}}
 +
|-
 +
{{#if: {{{battlelust|}}}
 +
| {{!}} {{Colored Link|Battle Lust|color=FFFFFF}}
 +
}}
 +
|-
 +
{{#if: {{{manaphase|}}}
 +
| {{!}} {{Colored Link|Mana Phase|color=FFFFFF}}
 +
}}
 +
|-
 +
{{#if: {{{spellfocusing|}}}
 +
| {{!}} {{Colored Link|Spell Focusing|color=FFFFFF}}
 +
}}
 +
|-
 +
{{#if: {{{brittle|}}}
 +
| {{!}} {{Colored Link|Brittle|color=FFFFFF}}
 +
}}
 +
|-
 +
{{#if: {{{surgehpregeneration|}}}
 +
| {{#ifexpr: {{{surgehpregeneration}}} >= 1
 +
  | {{!}} {{Colored Link|Surge Hp Regeneration|color=FFFFFF}} {{{surgehpregeneration}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{surgestaminaregeneration|}}}
 +
| {{#ifexpr: {{{surgestaminaregeneration}}} >= 1
 +
  | {{!}} {{Colored Link|Surge Stamina Regeneration|color=FFFFFF}} {{{surgestaminaregeneration}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{surgemanaregeneration|}}}
 +
| {{#ifexpr: {{{surgemanaregeneration}}} >= 1
 +
  | {{!}} {{Colored Link|Surge Mana Regeneration|color=FFFFFF}} {{{surgemanaregeneration}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{reactiveparalyze|}}}
 +
| {{!}} {{Colored Link|Reactive Paralyze|color=FFFFFF}}
 +
}}
 +
|-
 +
{{#if: {{{castingfocus|}}}
 +
| {{#ifexpr: {{{castingfocus}}} >= 1
 +
  | {{!}} {{Colored Link|Casting Focus|color=FFFFFF}} {{{castingfocus}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{splinteringweapon|}}}
 +
| {{#ifexpr: {{{splinteringweapon}}} >= 1
 +
  | {{!}} {{Colored Link|Splintering Weapon|color=FFFFFF}} {{{splinteringweapon}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{randomprotection|}}}
 +
| {{!}} Random {{Colored Link|Protection|color=FFFFFF}}
 +
}}
 +
|-
 +
{{#if: {{{increasedweapondamage|}}}
 +
| {{#ifexpr: {{{increasedweapondamage}}} >= 1
 +
  | {{!}} {{Colored Link|Increased Weapon Damage|color=FFFFFF}}: {{{increasedweapondamage}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{increasedkarmaloss|}}}
 +
| {{#ifexpr: {{{increasedkarmaloss}}} >= 1
 +
  | {{!}} {{Colored Link|Increased Karma Loss|color=FFFFFF}} {{{increasedkarmaloss}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{selfrepair|}}}
 +
| {{#ifexpr: {{{selfrepair}}} >= 1
 +
  | {{!}} {{Colored Link|Self Repair|color=FFFFFF}} {{{selfrepair}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{strengthbonus|}}}
 +
| {{#ifexpr: {{{strengthbonus}}} >= 1
 +
  | {{!}} {{Colored Link|Strength Bonus|color=FFFFFF}} {{{strengthbonus}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{dexteritybonus|}}}
 +
| {{#ifexpr: {{{dexteritybonus}}} >= 1
 +
  | {{!}} {{Colored Link|Dexterity Bonus|color=FFFFFF}} {{{dexteritybonus}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{intelligencebonus|}}}
 +
| {{#ifexpr: {{{intelligencebonus}}} >= 1
 +
  | {{!}} {{Colored Link|Intelligence Bonus|color=FFFFFF}} {{{intelligencebonus}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitpointincrease|}}}
 +
| {{#ifexpr: {{{hitpointincrease}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Point Increase|color=FFFFFF}} {{{hitpointincrease}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{staminaincrease|}}}
 +
| {{#ifexpr: {{{staminaincrease}}} >= 1
 +
  | {{!}} {{Colored Link|Stamina Increase|color=FFFFFF}} {{{staminaincrease}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{manaincrease|}}}
 +
| {{#ifexpr: {{{manaincrease}}} >= 1
 +
  | {{!}} {{Colored Link|Mana Increase|color=FFFFFF}} {{{manaincrease}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitpointregeneration|}}}
 +
| {{#ifexpr: {{{hitpointregeneration}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Point Regeneration|color=FFFFFF}} {{{hitpointregeneration}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{staminaregeneration|}}}
 +
| {{#ifexpr: {{{staminaregeneration}}} >= 1
 +
  | {{!}} {{Colored Link|Stamina Regeneration|color=FFFFFF}} {{{staminaregeneration}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{manaregeneration|}}}
 +
| {{#ifexpr: {{{manaregeneration}}} >= 1
 +
  | {{!}} {{Colored Link|Mana Regeneration|color=FFFFFF}} {{{manaregeneration}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{nightsight|}}}
 +
| {{!}} {{Colored Link|Night Sight (Property)|Night Sight|color=FFFFFF}}
 +
}}
 +
|-
 +
{{#if: {{{luck|}}}
 +
| {{#ifexpr: {{{luck}}} >= 1
 +
  | {{!}} {{Colored Link|Luck|color=FFFFFF}} {{{luck}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{enhancepotions|}}}
 +
| {{#ifexpr: {{{enhancepotions}}} >= 1
 +
  | {{!}} {{Colored Link|Enhance Potions|color=FFFFFF}} {{{enhancepotions}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{reflectphysicaldamage|}}}
 +
| {{#ifexpr: {{{reflectphysicaldamage}}} >= 1
 +
  | {{!}} {{Colored Link|Reflect Physical Damage|color=FFFFFF}} {{{reflectphysicaldamage}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{hitchanceincrease|}}}
 +
| {{#ifexpr: {{{hitchanceincrease}}} >= 1
 +
  | {{!}} {{Colored Link|Hit Chance Increase|color=FFFFFF}} {{{hitchanceincrease}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{defensechanceincrease|}}}
 +
| {{#ifexpr: {{{defensechanceincrease}}} >= 1
 +
  | {{!}} {{Colored Link|Defense Chance Increase|color=FFFFFF}} {{{defensechanceincrease}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{fastercasting|}}}
 +
| {{#ifexpr: {{{fastercasting}}} >= 1
 +
  | {{!}} {{Colored Link|Faster Casting|color=FFFFFF}} {{{fastercasting}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{fastercastrecovery|}}}
 +
| {{#ifexpr: {{{fastercastrecovery}}} >= 1
 +
  | {{!}} {{Colored Link|Faster Cast Recovery|color=FFFFFF}} {{{fastercastrecovery}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{swingspeedincrease|}}}
 +
| {{#ifexpr: {{{swingspeedincrease}}} >= 1
 +
  | {{!}} {{Colored Link|Swing Speed Increase|color=FFFFFF}} {{{swingspeedincrease}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{damageincrease|}}}
 +
| {{#ifexpr: {{{damageincrease}}} >= 1
 +
  | {{!}} {{Colored Link|Damage Increase|color=FFFFFF}} {{{damageincrease}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{spelldamageincrease|}}}
 +
| {{#ifexpr: {{{spelldamageincrease}}} >= 1
 +
  | {{!}} {{Colored Link|Spell Damage Increase|color=FFFFFF}} {{{spelldamageincrease}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{lowermanacost|}}}
 +
| {{#ifexpr: {{{lowermanacost}}} >= 1
 +
  | {{!}} {{Colored Link|Lower Mana Cost|color=FFFFFF}} {{{lowermanacost}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{lowerreagentcost|}}}
 +
| {{#ifexpr: {{{lowerreagentcost}}} >= 1
 +
  | {{!}} {{Colored Link|Lower Reagent Cost|color=FFFFFF}} {{{lowerreagentcost}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{arcanecharges|}}}
 +
| {{#ifexpr: {{{arcanecharges}}} >= 1
 +
  | {{!}} {{Colored Link|Arcane Charge|Arcane Charges|color=FFFFFF}}: {{{arcanecharges}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{randomresist|}}}
 +
| {{#ifexpr: {{{randomresist}}} >= 1
 +
  | {{!}} {{Colored Link|Random Resist|color=FFFFFF}} {{{randomresist}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{physicalresist|}}}
 +
| {{#ifexpr: {{{physicalresist}}} >= 1
 +
  | {{!}} {{Colored Link|Physical Resist|color=FFFFFF}} {{{physicalresist}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{fireresist|}}}
 +
| {{#ifexpr: {{{fireresist}}} >= 1
 +
  | {{!}} {{Colored Link|Fire Resist|color=FFFFFF}} {{{fireresist}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{coldresist|}}}
 +
| {{#ifexpr: {{{coldresist}}} >= 1
 +
  | {{!}} {{Colored Link|Cold Resist|color=FFFFFF}} {{{coldresist}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{poisonresist|}}}
 +
| {{#ifexpr: {{{poisonresist}}} >= 1
 +
  | {{!}} {{Colored Link|Poison Resist|color=FFFFFF}} {{{poisonresist}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{energyresist|}}}
 +
| {{#ifexpr: {{{energyresist}}} >= 1
 +
  | {{!}} {{Colored Link|Energy Resist|color=FFFFFF}} {{{energyresist}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{magearmor|}}}
 +
| {{!}} {{Colored Link|Mage Armor|color=FFFFFF}}
 +
}}
 +
|-
 +
{{#if: {{{usebestweaponskill|}}}
 +
| {{!}} {{Colored Link|Use Best Weapon Skill|color=FFFFFF}}
 +
}}
 +
|-
 +
{{#if: {{{directdamage|}}}
 +
| {{#ifexpr: {{{directdamage}}} >= 1
 +
  | {{!}} {{Colored Link|Direct Damage|color=FFFFFF}} {{{directdamage}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{physicaldamage|}}}
 +
| {{#ifexpr: {{{physicaldamage}}} >= 1
 +
  | {{!}} {{Colored Link|Physical Damage|color=FFFFFF}} {{{physicaldamage}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{firedamage|}}}
 +
| {{#ifexpr: {{{firedamage}}} >= 1
 +
  | {{!}} {{Colored Link|Fire Damage|color=FFFFFF}} {{{firedamage}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{colddamage|}}}
 +
| {{#ifexpr: {{{colddamage}}} >= 1
 +
  | {{!}} {{Colored Link|Cold Damage|color=FFFFFF}} {{{colddamage}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{poisondamage|}}}
 +
| {{#ifexpr: {{{poisondamage}}} >= 1
 +
  | {{!}} {{Colored Link|Poison Damage|color=FFFFFF}} {{{poisondamage}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{energydamage|}}}
 +
| {{#ifexpr: {{{energydamage}}} >= 1
 +
  | {{!}} {{Colored Link|Energy Damage|color=FFFFFF}} {{{energydamage}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{chaosdamage|}}}
 +
| {{#ifexpr: {{{chaosdamage}}} >= 1
 +
  | {{!}} {{Colored Link|Chaos Damage|color=FFFFFF}} {{{chaosdamage}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{mindamage|}}}
 +
| {{#ifexpr: {{{mindamage}}} >= 1
 +
  | {{#if: {{{maxdamage|}}}
 +
    | {{#ifexpr: {{{maxdamage}}} >= {{{mindamage}}}
 +
       | {{!}} Weapon Damage {{{mindamage}}} - {{{maxdamage}}}
 
       }}
 
       }}
    }}
 
 
     }}
 
     }}
  }}
+
  }}
  |{{#if:{{{colddamage|}}}
+
}}
  |{{#if:{{{poisondamage|}}}
+
|-
    |{{#if:{{{energydamage|}}}
+
{{#if: {{{weaponspeed|}}}
    |{{#ifexpr:{{{physicaldamage|}}} + {{{colddamage|}}} + {{{poisondamage|}}} + {{{energydamage|}}} = 100
+
| {{#ifexpr: {{{weaponspeed}}} >= 1.25
      |<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%
+
  | {{!}} {{Colored Link|Weapon Speed|color=FFFFFF}} {{{weaponspeed}}}s
      |
+
  }}
      }}
+
}}
    |{{#ifexpr:{{{physicaldamage|}}} + {{{colddamage|}}} + {{{poisondamage|}}} = 100
+
|-
      |<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%
+
{{#if: {{{range|}}}
      |
+
| {{#ifexpr: {{{range}}} >= 1
      }}
+
  | {{!}} {{Colored Link|Range|color=FFFFFF}} {{{range}}}
    }}
+
  }}
    |{{#if:{{{energydamage|}}}
+
}}
    |{{#ifexpr:{{{physicaldamage|}}} + {{{colddamage|}}} + {{{energydamage|}}} = 100
+
|-
      |<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%
+
{{#if: {{{lowerrequirements|}}}
      |
+
| {{#ifexpr: {{{lowerrequirements}}} >= 1
      }}
+
  | {{!}} {{Colored Link|Lower Requirements|color=FFFFFF}} {{{lowerrequirements}}}%
    |{{#ifexpr:{{{physicaldamage|}}} + {{{colddamage|}}} = 100
+
  }}
      |<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%
+
}}
      |
+
|-
      }}
+
{{#if: {{{strengthrequirement|}}}
    }}
+
| {{#ifexpr: {{{strengthrequirement}}} >= 1
 +
  | {{!}} {{Colored Link|Strength Requirement|color=FFFFFF}} {{{strengthrequirement|}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{handedweapon|}}}
 +
| {{#switch: {{{handedweapon}}}
 +
  | 1 = {{!}} {{Colored Link|One-Handed Weapon|color=FFFFFF}}
 +
  | 2 = {{!}} {{Colored Link|Two-Handed Weapon|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{skillrequired|}}}
 +
| {{#switch: {{{skillrequired}}}
 +
  | Archery
 +
  | Fencing
 +
  | Mace Fighting
 +
  | Swordsmanship
 +
  | Throwing = {{!}} Skill Required: {{Colored Link|{{{skillrequired}}}|color=FFFFFF}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{durability|}}}
 +
| {{#ifexpr: {{{durability}}} >= 1
 +
  | {{!}} {{Colored Link|Durability|color=FFFFFF}} {{{durability}}} / {{{durability}}}
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{mindurability|}}}
 +
| {{#if: {{{maxdurability|}}}
 +
  | {{!}} {{Colored Link|Durability|color=FFFFFF}}: {{{mindurability}}} (min) - {{{maxdurability}}} (max)
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{lowerammocost|}}}
 +
| {{#ifexpr: {{{lowerammocost}}} >= 1
 +
  | {{!}} {{Colored Link|Lower Ammo Cost|color=FFFFFF}}: {{{lowerammocost}}}%
 +
  }}
 +
}}
 +
|-
 +
{{#if: {{{chargesremaining|}}}
 +
| {{#ifexpr: {{{chargesremaining}}} >= 0
 +
  | {{#switch: {{{chargesremaining}}}
 +
    | 1 = {{!}} 1 {{Colored Link|Charges Remaining|Charge Remaining|color=FFFFFF}}
 +
    | {{!}} {{{chargesremaining}}} {{Colored Link|Charges Remaining|color=FFFFFF}}
 
     }}
 
     }}
  |{{#if:{{{poisondamage|}}}
 
    |{{#if:{{{energydamage|}}}
 
    |{{#ifexpr:{{{physicaldamage|}}} + {{{poisondamage|}}} + {{{energydamage|}}} = 100
 
      |<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%
 
      |
 
      }}
 
    |{{#ifexpr:{{{physicaldamage|}}} + {{{poisondamage|}}} = 100
 
      |<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%
 
      |
 
      }}
 
    }}
 
    |{{#if:{{{energydamage|}}}
 
    |{{#ifexpr:{{{physicaldamage|}}} + {{{energydamage|}}} = 100
 
      |<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%
 
      |
 
      }}
 
    |{{#ifexpr:{{{physicaldamage|}}} = 100
 
      |<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%
 
      |
 
      }}
 
    }}
 
    }}
 
  }}
 
 
   }}
 
   }}
|
 
}}
 
|
 
 
}}
 
}}
 
+
|-
{{#if:{{{firedamage|}}}
+
{{#if: {{{contentsitems|}}}
|{{#ifexpr:{{{firedamage|}}} >= 1
+
| {{#ifexpr: {{{contentsitems}}} >= 0
|{{#if:{{{physicaldamage|}}}
+
  | {{#if: {{{contentsstones|}}}
  |{{#if:{{{colddamage|}}}
+
    | {{#ifexpr: {{{contentsstones}}} >= 0
  |{{#if:{{{poisondamage|}}}
+
      | {{!}} {{Colored Link|Contents|color=FFFFFF}}: {{{contentsitems}}}/125 {{Colored Link|Items|color=FFFFFF}}, {{{contentsstones}}}/400 {{Colored Link|Stones|color=FFFFFF}}
    |{{#if:{{{energydamage|}}}
+
    |{{#ifexpr:{{{firedamage|}}} + {{{physicaldamage|}}} + {{{colddamage|}}} + {{{poisondamage|}}} + {{{energydamage|}}} = 100
+
      |<li>{{Link|Fire Damage|color=FFFFFF}} {{{firedamage|}}}%
+
      |
+
 
       }}
 
       }}
    |{{#ifexpr:{{{firedamage|}}} + {{{physicaldamage|}}} + {{{colddamage|}}} + {{{poisondamage|}}} = 100
 
      |<li>{{Link|Fire Damage|color=FFFFFF}} {{{firedamage|}}}%
 
      |
 
      }}
 
    }}
 
    |{{#if:{{{energydamage|}}}
 
    |{{#ifexpr:{{{firedamage|}}} + {{{physicaldamage|}}} + {{{colddamage|}}} + {{{energydamage|}}} = 100
 
      |<li>{{Link|Fire Damage|color=FFFFFF}} {{{firedamage|}}}%
 
      |
 
      }}
 
    |{{#ifexpr:{{{firedamage|}}} + {{{physicaldamage|}}} + {{{colddamage|}}} = 100
 
      |<li>{{Link|Fire Damage|color=FFFFFF}} {{{firedamage|}}}%
 
      |
 
      }}
 
    }}
 
 
     }}
 
     }}
  |{{#if:{{{poisondamage|}}}
+
  }}
    |{{#if:{{{energydamage|}}}
+
| {{#if: {{{contents2items||}}}
    |{{#ifexpr:{{{firedamage|}}} + {{{physicaldamage|}}} + {{{poisondamage|}}} + {{{energydamage|}}} = 100
+
  | {{#ifexpr: {{{contents2items}}} >= 0
      |<li>{{Link|Fire Damage|color=FFFFFF}} {{{firedamage|}}}%
+
    | {{#if: {{{contents2stones|}}}
       |
+
       | {{#ifexpr: {{{contents2stones}}} >= 0
      }}
+
        | {{!}} {{Colored Link|Contents|color=FFFFFF}}: {{{contents2items}}}/1 {{Colored Link|Items|color=FFFFFF}}, {{{contents2stones}}}/50 {{Colored Link|Stones|color=FFFFFF}}
    |{{#ifexpr:{{{firedamage|}}} + {{{physicaldamage|}}} + {{{poisondamage|}}} = 100
+
        }}
      |<li>{{Link|Fire Damage|color=FFFFFF}} {{{firedamage|}}}%
+
      |
+
      }}
+
    }}
+
    |{{#if:{{{energydamage|}}}
+
    |{{#ifexpr:{{{firedamage|}}} + {{{physicaldamage|}}} + {{{energydamage|}}} = 100
+
      |<li>{{Link|Fire Damage|color=FFFFFF}} {{{firedamage|}}}%
+
      |
+
 
       }}
 
       }}
    |{{#ifexpr:{{{firedamage|}}} + {{{physicaldamage|}}} = 100
 
      |<li>{{Link|Fire Damage|color=FFFFFF}} {{{firedamage|}}}%
 
      |
 
      }}
 
    }}
 
 
     }}
 
     }}
  }}
+
  }}
  |{{#if:{{{colddamage|}}}
+
}}
  |{{#if:{{{poisondamage|}}}
+
|-
    |{{#if:{{{energydamage|}}}
+
{{#if: {{{weightreduction|}}}
    |{{#ifexpr:{{{firedamage|}}} + {{{colddamage|}}} + {{{poisondamage|}}} + {{{energydamage|}}} = 100
+
| {{#ifexpr: {{{weightreduction}}} >= 1
      |<li>{{Link|Fire Damage|color=FFFFFF}} {{{firedamage|}}}%
+
  | {{!}} {{Colored Link|Weight Reduction|color=FFFFFF}}: {{{weightreduction}}}%
      |
+
  }}
      }}
+
}}
    |{{#ifexpr:{{{firedamage|}}} + {{{colddamage|}}} + {{{poisondamage|}}} = 100
+
|-
      |<li>{{Link|Fire Damage|color=FFFFFF}} {{{firedamage|}}}%
+
{{#if: {{{replenishcharges|}}}
      |
+
| {{!}} {{Colored Link|Replenish Charges|color=FFFFFF}}
      }}
+
}}
    }}
+
|-
    |{{#if:{{{energydamage|}}}
+
{{#if: {{{autorecharge|}}}
    |{{#ifexpr:{{{firedamage|}}} + {{{colddamage|}}} + {{{energydamage|}}} = 100
+
| {{!}} {{Colored Link|Auto Recharge|color=FFFFFF}}
      |<li>{{Link|Fire Damage|color=FFFFFF}} {{{firedamage|}}}%
+
}}
      |
+
|-
      }}
+
{{#if: {{{spells|}}}
    |{{#ifexpr:{{{firedamage|}}} + {{{colddamage|}}} = 100
+
| {{#ifexpr: {{{spells}}} >= 0
      |<li>{{Link|Fire Damage|color=FFFFFF}} {{{firedamage|}}}%
+
  | {{#switch: {{{spells}}}
      |
+
    | 1 = {{!}} 1 {{Colored Link|Spells|Spell|color=FFFFFF}}
      }}
+
    | {{!}} {{{spells}}} {{Colored Link|Spells|color=FFFFFF}}
    }}
+
 
     }}
 
     }}
  |{{#if:{{{poisondamage|}}}
+
  }}
    |{{#if:{{{energydamage|}}}
+
}}
    |{{#ifexpr:{{{firedamage|}}} + {{{poisondamage|}}} + {{{energydamage|}}} = 100
+
|-
      |<li>{{Link|Fire Damage|color=FFFFFF}} {{{firedamage|}}}%
+
{{#if: {{{turnedonoff|}}}
      |
+
| {{#switch: {{{turnedonoff}}}
      }}
+
  | on = {{!}} {{Colored Link|Turned On|color=FFFFFF}}
    |{{#ifexpr:{{{firedamage|}}} + {{{poisondamage|}}} = 100
+
  | off = {{!}} {{Colored Link|Turned On|Turned Off|color=FFFFFF}}
      |<li>{{Link|Fire Damage|color=FFFFFF}} {{{firedamage|}}}%
+
  }}
      |
+
}}
      }}
+
|-
    }}
+
{{#if: {{{petals|}}}
    |{{#if:{{{energydamage|}}}
+
| {{#ifexpr: {{{petals}}} >= 1
    |{{#ifexpr:{{{firedamage|}}} + {{{energydamage|}}} = 100
+
  | {{!}} {{Colored Link|Petal of the Rose of Trinsic|Petals|color=FFFFFF}}: {{{petals}}}
      |<li>{{Link|Fire Damage|color=FFFFFF}} {{{firedamage|}}}%
+
  }}
      |
+
}}
      }}
+
|-
    |{{#ifexpr:{{{firedamage|}}} = 100
+
{{#if: {{{commontracks|}}}
      |<li>{{Link|Fire Damage|color=FFFFFF}} {{{firedamage|}}}%
+
| {{#ifexpr: {{{commontracks}}} >= 0
      |
+
  | {{#switch: {{{commontracks}}}
      }}
+
    | 1 = {{!}} 1 Common Track
    }}
+
    | {{!}} {{{commontracks}}} Common Tracks
 
     }}
 
     }}
  }}
 
 
   }}
 
   }}
|
 
}}
 
|
 
 
}}
 
}}
 
+
|-
{{#if:{{{colddamage|}}}
+
{{#if: {{{uncommontracks|}}}
|{{#ifexpr:{{{colddamage|}}} >= 1
+
| {{#ifexpr: {{{uncommontracks}}} >= 0
|{{#if:{{{physicaldamage|}}}
+
   | {{#switch: {{{uncommontracks}}}
   |{{#if:{{{firedamage|}}}
+
     | 1 = {{!}} 1 Uncommon Track
  |{{#if:{{{poisondamage|}}}
+
     | {{!}} {{{uncommontracks}}} Uncommon Tracks
     |{{#if:{{{energydamage|}}}
+
    |{{#ifexpr:{{{colddamage|}}} + {{{physicaldamage|}}} + {{{firedamage|}}} + {{{poisondamage|}}} + {{{energydamage|}}} = 100
+
      |<li>{{Link|Cold Damage|color=FFFFFF}} {{{colddamage|}}}%
+
      |
+
      }}
+
    |{{#ifexpr:{{{colddamage|}}} + {{{physicaldamage|}}} + {{{firedamage|}}} + {{{poisondamage|}}} = 100
+
      |<li>{{Link|Cold Damage|color=FFFFFF}} {{{colddamage|}}}%
+
      |
+
      }}
+
    }}
+
     |{{#if:{{{energydamage|}}}
+
    |{{#ifexpr:{{{colddamage|}}} + {{{physicaldamage|}}} + {{{firedamage|}}} + {{{energydamage|}}} = 100
+
      |<li>{{Link|Cold Damage|color=FFFFFF}} {{{colddamage|}}}%
+
      |
+
      }}
+
    |{{#ifexpr:{{{colddamage|}}} + {{{physicaldamage|}}} + {{{firedamage|}}} = 100
+
      |<li>{{Link|Cold Damage|color=FFFFFF}} {{{colddamage|}}}%
+
      |
+
      }}
+
    }}
+
 
     }}
 
     }}
  |{{#if:{{{poisondamage|}}}
+
  }}
    |{{#if:{{{energydamage|}}}
+
}}
    |{{#ifexpr:{{{colddamage|}}} + {{{physicaldamage|}}} + {{{poisondamage|}}} + {{{energydamage|}}} = 100
+
|-
      |<li>{{Link|Cold Damage|color=FFFFFF}} {{{colddamage|}}}%
+
{{#if: {{{raretracks|}}}
      |
+
| {{#ifexpr: {{{raretracks}}} >= 0
      }}
+
  | {{#switch: {{{raretracks}}}
    |{{#ifexpr:{{{colddamage|}}} + {{{physicaldamage|}}} + {{{poisondamage|}}} = 100
+
    | 1 = {{!}} 1 Rare Track
      |<li>{{Link|Cold Damage|color=FFFFFF}} {{{colddamage|}}}%
+
     | {{!}} {{{raretracks}}} Rare Tracks
      |
+
      }}
+
    }}
+
     |{{#if:{{{energydamage|}}}
+
    |{{#ifexpr:{{{colddamage|}}} + {{{physicaldamage|}}} + {{{energydamage|}}} = 100
+
      |<li>{{Link|Cold Damage|color=FFFFFF}} {{{colddamage|}}}%
+
      |
+
      }}
+
    |{{#ifexpr:{{{colddamage|}}} + {{{physicaldamage|}}} = 100
+
      |<li>{{Link|Cold Damage|color=FFFFFF}} {{{colddamage|}}}%
+
      |
+
      }}
+
    }}
+
 
     }}
 
     }}
  }}
+
  }}
  |{{#if:{{{firedamage|}}}
+
}}
  |{{#if:{{{poisondamage|}}}
+
|-
    |{{#if:{{{energydamage|}}}
+
{{#if: {{{lifespan|}}}
    |{{#ifexpr:{{{colddamage|}}} + {{{firedamage|}}} + {{{poisondamage|}}} + {{{energydamage|}}} = 100
+
| {{#if: {{{lifespan}}} >= 1
      |<li>{{Link|Cold Damage|color=FFFFFF}} {{{colddamage|}}}%
+
  | {{!}} {{Colored Link|Lifespan|color=ffffff}}: {{{lifespan}}} Seconds
      |
+
  }}
      }}
+
}}
    |{{#ifexpr:{{{colddamage|}}} + {{{firedamage|}}} + {{{poisondamage|}}} = 100
+
|-
      |<li>{{Link|Cold Damage|color=FFFFFF}} {{{colddamage|}}}%
+
{{#if: {{{setphysicalresist|}}}
      |
+
| {{#ifexpr: {{{setphysicalresist}}} >= 0
      }}
+
  | {{#vardefine: fullset}}
    }}
+
{{!}} style="padding-top:15px;" {{!}} Only When Full Set Is Present:
    |{{#if:{{{energydamage|}}}
+
{{!}}-
    |{{#ifexpr:{{{colddamage|}}} + {{{firedamage|}}} + {{{energydamage|}}} = 100
+
{{!}} {{Colored Link|Physical Resist|color=FFFFFF}} +{{{setphysicalresist}}}%
      |<li>{{Link|Cold Damage|color=FFFFFF}} {{{colddamage|}}}%
+
  }}
      |
+
}}
      }}
+
|-
    |{{#ifexpr:{{{colddamage|}}} + {{{firedamage|}}} = 100
+
{{#if: {{{setfireresist|}}}
      |<li>{{Link|Cold Damage|color=FFFFFF}} {{{colddamage|}}}%
+
| {{#ifexpr: {{{setfireresist}}} >= 0
      |
+
  | {{#if: {{#varexists: fullset}} |
      }}
+
    | {{#vardefine: fullset}}
    }}
+
{{!}} style="padding-top:15px;" {{!}} Only When Full Set Is Present:
 +
{{!}}-
 
     }}
 
     }}
  |{{#if:{{{poisondamage|}}}
+
{{!}} {{Colored Link|Fire Resist|color=FFFFFF}} +{{{setfireresist}}}%
    |{{#if:{{{energydamage|}}}
+
  }}
    |{{#ifexpr:{{{colddamage|}}} + {{{poisondamage|}}} + {{{energydamage|}}} = 100
+
}}
      |<li>{{Link|Cold Damage|color=FFFFFF}} {{{colddamage|}}}%
+
|-
      |
+
{{#if: {{{setcoldresist|}}}
      }}
+
| {{#ifexpr: {{{setcoldresist}}} >= 0
    |{{#ifexpr:{{{colddamage|}}} + {{{poisondamage|}}} = 100
+
  | {{#if: {{#varexists: fullset}} |
      |<li>{{Link|Cold Damage|color=FFFFFF}} {{{colddamage|}}}%
+
    | {{#vardefine: fullset}}
      |
+
{{!}} style="padding-top:15px;" {{!}} Only When Full Set Is Present:
      }}
+
{{!}}-
    }}
+
    |{{#if:{{{energydamage|}}}
+
    |{{#ifexpr:{{{colddamage|}}} + {{{energydamage|}}} = 100
+
      |<li>{{Link|Cold Damage|color=FFFFFF}} {{{colddamage|}}}%
+
      |
+
      }}
+
    |{{#ifexpr:{{{colddamage|}}} = 100
+
      |<li>{{Link|Cold Damage|color=FFFFFF}} {{{colddamage|}}}%
+
      |
+
      }}
+
    }}
+
 
     }}
 
     }}
  }}
+
{{!}} {{Colored Link|Cold Resist|color=FFFFFF}} +{{{setcoldresist}}}%
 
   }}
 
   }}
|
 
}}
 
|
 
 
}}
 
}}
 
+
|-
{{#if:{{{poisondamage|}}}
+
{{#if: {{{setpoisonresist|}}}
|{{#ifexpr:{{{poisondamage|}}} >=1
+
| {{#ifexpr: {{{setpoisonresist}}} >= 0
|{{#if:{{{physicaldamage|}}}
+
  | {{#if: {{#varexists: fullset}} |
  |{{#if:{{{firedamage|}}}
+
     | {{#vardefine: fullset}}
  |{{#if:{{{colddamage|}}}
+
{{!}} style="padding-top:15px;" {{!}} Only When Full Set Is Present:
     |{{#if:{{{energydamage|}}}
+
{{!}}-
    |{{#ifexpr:{{{poisondamage|}}} + {{{physicaldamage|}}} + {{{firedamage|}}} + {{{colddamage|}}} + {{{energydamage|}}} = 100
+
      |<li>{{Link|Poison Damage|color=FFFFFF}} {{{poisondamage|}}}%
+
      |
+
      }}
+
    |{{#ifexpr:{{{poisondamage|}}} + {{{physicaldamage|}}} + {{{firedamage|}}} + {{{colddamage|}}} = 100
+
      |<li>{{Link|Poison Damage|color=FFFFFF}} {{{poisondamage|}}}%
+
      |
+
      }}
+
    }}
+
    |{{#if:{{{energydamage|}}}
+
    |{{#ifexpr:{{{poisondamage|}}} + {{{physicaldamage|}}} + {{{firedamage|}}} + {{{energydamage|}}} = 100
+
      |<li>{{Link|Poison Damage|color=FFFFFF}} {{{poisondamage|}}}%
+
      |
+
      }}
+
    |{{#ifexpr:{{{poisondamage|}}} + {{{physicaldamage|}}} + {{{firedamage|}}} = 100
+
      |<li>{{Link|Poison Damage|color=FFFFFF}} {{{poisondamage|}}}%
+
      |
+
      }}
+
    }}
+
 
     }}
 
     }}
  |{{#if:{{{colddamage|}}}
+
{{!}} {{Colored Link|Poison Resist|color=FFFFFF}} +{{{setpoisonresist}}}%
    |{{#if:{{{energydamage|}}}
+
  }}
    |{{#ifexpr:{{{poisondamage|}}} + {{{physicaldamage|}}} + {{{colddamage|}}} + {{{energydamage|}}} = 100
+
}}
      |<li>{{Link|Poison Damage|color=FFFFFF}} {{{poisondamage|}}}%
+
|-
      |
+
{{#if: {{{setenergyresist|}}}
      }}
+
| {{#ifexpr: {{{setenergyresist}}} >= 0
    |{{#ifexpr:{{{poisondamage|}}} + {{{physicaldamage|}}} + {{{colddamage|}}} = 100
+
  | {{#if: {{#varexists: fullset}} |
      |<li>{{Link|Poison Damage|color=FFFFFF}} {{{poisondamage|}}}%
+
    | {{#vardefine: fullset}}
      |
+
{{!}} style="padding-top:15px;" {{!}} Only When Full Set Is Present:
      }}
+
{{!}}-
    }}
+
    |{{#if:{{{energydamage|}}}
+
    |{{#ifexpr:{{{poisondamage|}}} + {{{physicaldamage|}}} + {{{energydamage|}}} = 100
+
      |<li>{{Link|Poison Damage|color=FFFFFF}} {{{poisondamage|}}}%
+
      |
+
      }}
+
    |{{#ifexpr:{{{poisondamage|}}} + {{{physicaldamage|}}} = 100
+
      |<li>{{Link|Poison Damage|color=FFFFFF}} {{{poisondamage|}}}%
+
      |
+
      }}
+
    }}
+
 
     }}
 
     }}
  }}
+
{{!}} {{Colored Link|Energy Resist|color=FFFFFF}} +{{{setenergyresist}}}%
  |{{#if:{{{firedamage|}}}
+
  }}
  |{{#if:{{{colddamage|}}}
+
}}
    |{{#if:{{{energydamage|}}}
+
|-
    |{{#ifexpr:{{{poisondamage|}}} + {{{firedamage|}}} + {{{colddamage|}}} + {{{energydamage|}}} = 100
+
{{#if: {{{setselfrepair|}}}
      |<li>{{Link|Poison Damage|color=FFFFFF}} {{{poisondamage|}}}%
+
| {{#ifexpr: {{{setselfrepair}}} >= 1
      |
+
  | {{#if: {{#varexists: fullset}} |
      }}
+
     | {{#vardefine: fullset}}
    |{{#ifexpr:{{{poisondamage|}}} + {{{firedamage|}}} + {{{colddamage|}}} = 100
+
{{!}} style="padding-top:15px;" {{!}} Only When Full Set Is Present:
      |<li>{{Link|Poison Damage|color=FFFFFF}} {{{poisondamage|}}}%
+
{{!}}-
      |
+
      }}
+
    }}
+
    |{{#if:{{{energydamage|}}}
+
    |{{#ifexpr:{{{poisondamage|}}} + {{{firedamage|}}} + {{{energydamage|}}} = 100
+
      |<li>{{Link|Poison Damage|color=FFFFFF}} {{{poisondamage|}}}%
+
      |
+
      }}
+
    |{{#ifexpr:{{{poisondamage|}}} + {{{firedamage|}}} = 100
+
      |<li>{{Link|Poison Damage|color=FFFFFF}} {{{poisondamage|}}}%
+
      |
+
      }}
+
    }}
+
    }}
+
  |{{#if:{{{colddamage|}}}
+
    |{{#if:{{{energydamage|}}}
+
    |{{#ifexpr:{{{poisondamage|}}} + {{{colddamage|}}} + {{{energydamage|}}} = 100
+
      |<li>{{Link|Poison Damage|color=FFFFFF}} {{{poisondamage|}}}%
+
      |
+
      }}
+
    |{{#ifexpr:{{{poisondamage|}}} + {{{colddamage|}}} = 100
+
      |<li>{{Link|Poison Damage|color=FFFFFF}} {{{poisondamage|}}}%
+
      |
+
      }}
+
    }}
+
     |{{#if:{{{energydamage|}}}
+
    |{{#ifexpr:{{{poisondamage|}}} + {{{energydamage|}}} = 100
+
      |<li>{{Link|Poison Damage|color=FFFFFF}} {{{poisondamage|}}}%
+
      |
+
      }}
+
    |{{#ifexpr:{{{poisondamage|}}} = 100
+
      |<li>{{Link|Poison Damage|color=FFFFFF}} {{{poisondamage|}}}%
+
      |
+
      }}
+
    }}
+
 
     }}
 
     }}
  }}
+
{{!}} {{Colored Link|Self Repair|color=FFFFFF}} {{{setselfrepair}}}
 
   }}
 
   }}
|
 
}}
 
|
 
 
}}
 
}}
 
+
|-
{{#if:{{{energydamage|}}}
+
{{#if: {{{setstrengthbonus|}}}
|{{#ifexpr:{{{energydamage|}}} >= 1
+
| {{#ifexpr: {{{setstrengthbonus}}} >= 1
|{{#if:{{{physicaldamage|}}}
+
  | {{#if: {{#varexists: fullset}} |
  |{{#if:{{{firedamage|}}}
+
     | {{#vardefine: fullset}}
  |{{#if:{{{colddamage|}}}
+
{{!}} style="padding-top:15px;" {{!}} Only When Full Set Is Present:
     |{{#if:{{{poisondamage|}}}
+
{{!}}-
    |{{#ifexpr:{{{energydamage|}}} + {{{physicaldamage|}}} + {{{firedamage|}}} + {{{colddamage|}}} + {{{poisondamage|}}} = 100
+
      |<li>{{Link|Energy Damage|color=FFFFFF}} {{{energydamage|}}}%
+
      |
+
      }}
+
    |{{#ifexpr:{{{energydamage|}}} + {{{physicaldamage|}}} + {{{firedamage|}}} + {{{colddamage|}}} = 100
+
      |<li>{{Link|Energy Damage|color=FFFFFF}} {{{energydamage|}}}%
+
      |
+
      }}
+
    }}
+
    |{{#if:{{{poisondamage|}}}
+
    |{{#ifexpr:{{{energydamage|}}} + {{{physicaldamage|}}} + {{{firedamage|}}} + {{{poisondamage|}}} = 100
+
      |<li>{{Link|Energy Damage|color=FFFFFF}} {{{energydamage|}}}%
+
      |
+
      }}
+
    |{{#ifexpr:{{{energydamage|}}} + {{{physicaldamage|}}} + {{{firedamage|}}} = 100
+
      |<li>{{Link|Energy Damage|color=FFFFFF}} {{{energydamage|}}}%
+
      |
+
      }}
+
    }}
+
 
     }}
 
     }}
  |{{#if:{{{colddamage|}}}
+
{{!}} {{Colored Link|Strength Bonus|color=FFFFFF}} {{{setstrengthbonus}}}
    |{{#if:{{{poisondamage|}}}
+
    |{{#ifexpr:{{{energydamage|}}} + {{{physicaldamage|}}} + {{{colddamage|}}} + {{{poisondamage|}}} = 100
+
      |<li>{{Link|Energy Damage|color=FFFFFF}} {{{energydamage|}}}%
+
      |
+
      }}
+
    |{{#ifexpr:{{{energydamage|}}} + {{{physicaldamage|}}} + {{{colddamage|}}} = 100
+
      |<li>{{Link|Energy Damage|color=FFFFFF}} {{{energydamage|}}}%
+
      |
+
      }}
+
    }}
+
    |{{#if:{{{poisondamage|}}}
+
    |{{#ifexpr:{{{energydamage|}}} + {{{physicaldamage|}}} + {{{poisondamage|}}} = 100
+
      |<li>{{Link|Energy Damage|color=FFFFFF}} {{{energydamage|}}}%
+
      |
+
      }}
+
    |{{#ifexpr:{{{energydamage|}}} + {{{physicaldamage|}}} = 100
+
      |<li>{{Link|Energy Damage|color=FFFFFF}} {{{energydamage|}}}%
+
      |
+
      }}
+
    }}
+
    }}
+
  }}
+
  |{{#if:{{{firedamage|}}}
+
  |{{#if:{{{colddamage|}}}
+
    |{{#if:{{{poisondamage|}}}
+
    |{{#ifexpr:{{{energydamage|}}} + {{{firedamage|}}} + {{{colddamage|}}} + {{{poisondamage|}}} = 100
+
      |<li>{{Link|Energy Damage|color=FFFFFF}} {{{energydamage|}}}%
+
      |
+
      }}
+
    |{{#ifexpr:{{{energydamage|}}} + {{{firedamage|}}} + {{{colddamage|}}} = 100
+
      |<li>{{Link|Energy Damage|color=FFFFFF}} {{{energydamage|}}}%
+
      |
+
      }}
+
    }}
+
    |{{#if:{{{poisondamage|}}}
+
    |{{#ifexpr:{{{energydamage|}}} + {{{firedamage|}}} + {{{poisondamage|}}} = 100
+
      |<li>{{Link|Energy Damage|color=FFFFFF}} {{{energydamage|}}}%
+
      |
+
      }}
+
    |{{#ifexpr:{{{energydamage|}}} + {{{firedamage|}}} = 100
+
      |<li>{{Link|Energy Damage|color=FFFFFF}} {{{energydamage|}}}%
+
      |
+
      }}
+
    }}
+
    }}
+
  |{{#if:{{{colddamage|}}}
+
    |{{#if:{{{poisondamage|}}}
+
    |{{#ifexpr:{{{energydamage|}}} + {{{colddamage|}}} + {{{poisondamage|}}} = 100
+
      |<li>{{Link|Energy Damage|color=FFFFFF}} {{{energydamage|}}}%
+
      |
+
      }}
+
    |{{#ifexpr:{{{energydamage|}}} + {{{colddamage|}}} = 100
+
      |<li>{{Link|Energy Damage|color=FFFFFF}} {{{energydamage|}}}%
+
      |
+
      }}
+
    }}
+
    |{{#if:{{{poisondamage|}}}
+
    |{{#ifexpr:{{{energydamage|}}} + {{{poisondamage|}}} = 100
+
      |<li>{{Link|Energy Damage|color=FFFFFF}} {{{energydamage|}}}%
+
      |
+
      }}
+
    |{{#ifexpr:{{{energydamage|}}} = 100
+
      |<li>{{Link|Energy Damage|color=FFFFFF}} {{{energydamage|}}}%
+
      |
+
      }}
+
    }}
+
    }}
+
  }}
+
 
   }}
 
   }}
|
 
}}
 
|
 
 
}}
 
}}
 
+
|-
{{#if:{{{mindamage|}}}
+
{{#if: {{{setluck|}}}
|{{#if:{{{maxdamage|}}}
+
| {{#if: {{#varexists: fullset}} |
|{{#ifexpr:{{{maxdamage|}}} >= {{{mindamage|}}}
+
  | {{#vardefine: fullset}}
  |<li>Weapon Damage {{{mindamage|}}} - {{{maxdamage|}}}
+
{{!}} style="padding-top:15px;" {{!}} Only When Full Set Is Present:
  |
+
{{!}}-
 
   }}
 
   }}
|
+
{{!}} {{Colored Link|Luck|color=FFFFFF}} {{{setluck}}}
}}
+
|
+
}}
+
 
+
{{#if:{{{weaponspeed|}}}
+
|{{#ifexpr:{{{weaponspeed|}}} >= 1
+
|<li>{{Link|Weapon Speed|color=FFFFFF}} {{{weaponspeed|}}}s
+
|
+
}}
+
|
+
}}
+
 
+
{{#if:{{{range|}}}
+
|{{#ifexpr:{{{range|}}} >= 1
+
|<li>{{Link|Range|color=FFFFFF}} {{{range|}}}
+
|
+
}}
+
|
+
 
}}
 
}}
 
+
|-
{{#if:{{{strengthrequirement|}}}
+
{{#if: {{{setreflectphysical|}}}
|{{#ifexpr:{{{strengthrequirement|}}} >= 1
+
| {{#ifexpr: {{{setreflectphysical}}} >= 1
|<li>{{Link|Strength Requirement|color=FFFFFF}} {{{strengthrequirement|}}}
+
  | {{#if: {{#varexists: fullset}} |
|
+
    | {{#vardefine: fullset}}
}}
+
{{!}} style="padding-top:15px;" {{!}} Only When Full Set Is Present:
|
+
{{!}}-
}}
+
    }}
 
+
{{!}} {{Colored Link|Reflect Physical Damage|color=FFFFFF}} {{{setreflectphysical}}}%
{{#if:{{{handedweapon|}}}
+
|{{#ifexpr:{{{handedweapon|}}} = 1
+
|<li>One-Handed Weapon
+
|{{#ifexpr:{{{handedweapon|}}} = 2
+
  |<li>Two-Handed Weapon
+
  |
+
 
   }}
 
   }}
}}
 
|
 
 
}}
 
}}
 
+
|-
{{#if:{{{skillrequired|}}}
+
{{#if: {{{setnightsight|}}}
|{{#ifeq:{{{skillrequired|}}}
+
| {{#ifeq: {{{setnightsight}}} | true
|Archery
+
  | {{#if: {{#varexists: fullset}} |
|<li>Skill Required: {{Link|{{{skillrequired|}}}|color=FFFFFF}}
+
    | {{#vardefine: fullset}}
|{{#ifeq:{{{skillrequired|}}}
+
{{!}} style="padding-top:15px;" {{!}} Only When Full Set Is Present:
  |Fencing
+
{{!}}-
  |<li>Skill Required: {{Link|{{{skillrequired|}}}|color=FFFFFF}}
+
  |{{#ifeq:{{{skillrequired|}}}
+
  |Mace Fighting
+
  |<li>Skill Required: {{Link|{{{skillrequired|}}}|color=FFFFFF}}
+
  |{{#ifeq:{{{skillrequired|}}}
+
    |Swordsmanship
+
    |<li>Skill Required: {{Link|{{{skillrequired|}}}|color=FFFFFF}}
+
    |
+
 
     }}
 
     }}
  }}
+
{{!}} {{Colored Link|Night Sight|color=FFFFFF}}
 
   }}
 
   }}
}}
 
|
 
 
}}
 
}}
 
+
|-
{{#if:{{{durability|}}}
+
{{#if: {{{setstealth|}}}
|{{#ifexpr:{{{durability|}}} >= 1
+
| {{#if: {{#varexists: fullset}} |
|<li>{{Link|Durability|color=FFFFFF}} {{{durability|}}} / {{{durability|}}}
+
  | {{#vardefine: fullset}}
|
+
{{!}} style="padding-top:15px;" {{!}} Only When Full Set Is Present:
}}
+
{{!}}-
|
+
  }}
 +
{{!}} {{Colored Link|Stealth|color=FFFFFF}} {{{setstealth}}}
 
}}
 
}}
</ul>
+
|-
<br style="clear:both;" /></includeonly>
+
{{#if: {{{setdexteritybonus|}}}
{{tocright}}
+
| {{#if: {{#varexists: fullset}} |
 
+
  | {{#vardefine: fullset}}
'''Template:Items''' is a template intended for use on item pages to display item properties in a tooltip-style format. It is designed to simulate the look of the tooltips that one encounters when hovering the mouse over an item in the Ultima Online 2d client.
+
{{!}} style="padding-top:15px;" {{!}} Only When Full Set Is Present:
:<span style="text-decoration:underline;">Note:</span> If the 2d client is ever dropped in favor of the KR client, the look and feel of this template will be changed accordingly.
+
{{!}}-
 
+
  }}
All of the properties in Template:Items are displayed as centered in the tooltip, and all are displayed in white text except for the name of the item, which is displayed in yellow text. Most item properties are displayed as links to their related page as is some other text.
+
{{!}} {{Colored Link|Dexterity Bonus|color=FFFFFF}} {{{setdexteritybonus}}}
:<span style="text-decoration:underline;">Example:</span> In the display of the ''swingspeedincrease'' parameter the words "Swing Speed Increase" will be displayed as a link to that page, whereas in the display of the ''skillrequired'' parameter it is not the words "Skill Required" that will be displayed as a link, but the actual skill that is entered as that parameter's value, such as "Swordsmanship" or "Archery", that will be displayed as a link.
+
 
+
'''NOTE: As of 12/18/07, this template is far from finished. As more item property parameters are included and as more functionality is added to the current item property parameters, both the complete template that is displayed for copying and pasting in the "Full Template" section and the information on specific item property parameters below will be updated.'''
+
 
+
'''There are plans to revisit this template soon, possibly even before the end of the year.'''
+
 
+
==Warning==
+
'''NOTE: Please do not attempt to edit this template unless you are extremely experienced with wiki templates, as Template:Items is an exceptionally complex template. Following immediately after this warning is a small sample of this template's code. It is the code for just one single item property; namely ''physicaldamage''. If you can make neither heads nor tails of this sample, please do not attempt to edit this template.'''
+
 
+
 
+
'''<span style="text-decoration:underline;">Code Sample:</span>'''
+
<br />
+
<nowiki>
+
{{#if:{{{physicaldamage|}}}|{{#ifexpr:{{{physicaldamage|}}} >= 1|{{#if:{{{firedamage|}}}|{{#if:{{{colddamage|}}}|{{#if:{{{poisondamage|}}}|{{#if:{{{energydamage|}}}|{{#ifexpr:{{{physicaldamage|}}} + {{{firedamage|}}} + {{{colddamage|}}} + {{{poisondamage|}}} + {{{energydamage|}}} = 100|<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%|}}|{{#ifexpr:{{{physicaldamage|}}} + {{{firedamage|}}} + {{{colddamage|}}} + {{{poisondamage|}}} = 100|<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%|}}}}|{{#if:{{{energydamage|}}}|{{#ifexpr:{{{physicaldamage|}}} + {{{firedamage|}}} + {{{colddamage|}}} + {{{energydamage|}}} = 100|<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%|}}|{{#ifexpr:{{{physicaldamage|}}} + {{{firedamage|}}} + {{{colddamage|}}} = 100|<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%|}}}}}}|{{#if:{{{poisondamage|}}}|{{#if:{{{energydamage|}}}|{{#ifexpr:{{{physicaldamage|}}} + {{{firedamage|}}} + {{{poisondamage|}}} + {{{energydamage|}}} = 100|<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%|}}|{{#ifexpr:{{{physicaldamage|}}} + {{{firedamage|}}} + {{{poisondamage|}}} = 100|<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%|}}}}|{{#if:{{{energydamage|}}}|{{#ifexpr:{{{physicaldamage|}}} + {{{firedamage|}}} + {{{energydamage|}}} = 100|<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%|}}|{{#ifexpr:{{{physicaldamage|}}} + {{{firedamage|}}} = 100|<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%|}}}}}}}}|{{#if:{{{colddamage|}}}|{{#if:{{{poisondamage|}}}|{{#if:{{{energydamage|}}}|{{#ifexpr:{{{physicaldamage|}}} + {{{colddamage|}}} + {{{poisondamage|}}} + {{{energydamage|}}} = 100|<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%|}}|{{#ifexpr:{{{physicaldamage|}}} + {{{colddamage|}}} + {{{poisondamage|}}} = 100|<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%|}}}}|{{#if:{{{energydamage|}}}|{{#ifexpr:{{{physicaldamage|}}} + {{{colddamage|}}} + {{{energydamage|}}} = 100|<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%|}}|{{#ifexpr:{{{physicaldamage|}}} + {{{colddamage|}}} = 100|<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%|}}}}}}|{{#if:{{{poisondamage|}}}|{{#if:{{{energydamage|}}}|{{#ifexpr:{{{physicaldamage|}}} + {{{poisondamage|}}} + {{{energydamage|}}} = 100|<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%|}}|{{#ifexpr:{{{physicaldamage|}}} + {{{poisondamage|}}} = 100|<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%|}}}}|{{#if:{{{energydamage|}}}|{{#ifexpr:{{{physicaldamage|}}} + {{{energydamage|}}} = 100|<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%|}}|{{#ifexpr:{{{physicaldamage|}}} = 100|<li>{{Link|Physical Damage|color=FFFFFF}} {{{physicaldamage|}}}%|}}}}}}}}}}|}}|}}
+
</nowiki>
+
 
+
==Usage==
+
Since it is highly unlikely if not impossible that an item will ever be encountered that uses absolutely every item property that is available in the template, Template:Items has been designed with conditional parameters. This means that when using this template on an item's page it is intended that only the parameters which correspond to the properties which are displayed on that specific item should be included. Unlike many of the other templates that show in their entirety no matter what, if one of the parameters from Template:Items is not included, left blank, or supplied with an impossible value, its associated property will simply not display at all.
+
 
+
It is suggested that when using Template:Items one should choose one of the two following strategies:
+
# Copy and paste the entirety of the template, which is included in a <nowiki><pre></nowiki> section below, and delete those parameters whose corresponding properties are not present on the item which you are editing.
+
# Copy and paste only the parameters from below that correspond to properties which are present on the item that you are editing and ignore the others completely.
+
 
+
It is '''NOT''' recommended that you copy and paste the complete template and leave it in its entirety with blank, unused parameters. Template:Items was designed conditionally so that this would not be necessary. It was intended that this template would be easier to use and read due to less unused code, and that this in turn would have the added benefit of saving space.
+
 
+
===Full Template===
+
The following is the entirety of Template:Items, which includes every item property parameter that has so far been added.
+
<pre>
+
{{Items
+
|name=
+
|blessed=
+
|weight=
+
|hitstaminaleech=
+
|spellchanneling=
+
|swingspeedincrease=
+
|damageincrease=
+
|physicalresist=
+
|fireresist=
+
|coldresist=
+
|poisonresist=
+
|energyresist=
+
|physicaldamage=
+
|firedamage=
+
|colddamage=
+
|poisondamage=
+
|energydamage=
+
|mindamage=
+
|maxdamage=
+
|weaponspeed=
+
|range=
+
|strengthrequirement=
+
|handedweapon=
+
|skillrequired=
+
|durability=
+
 
}}
 
}}
</pre>
+
<!-- Padding (Not an Item Property) -->
 
+
|-
==Parameters==
+
| style="padding-bottom:3px;" |
 
+
|}
===name===
+
|}</includeonly>
<pre>
+
|name=
+
</pre>
+
 
+
The ''name'' parameter displays the name of the item at the top of the tooltip. It is the only item property that displays in yellow text. When entering a value for this parameter, any string may be used. If the ''name'' parameter is left blank or not used, the template is coded to automatically use the name of the page. It is recommended in most instances that the ''name'' parameter be left out in order to allow it to automatically take the name of an item's page.
+
 
+
The ''name'' parameter displays as follows:
+
* Manually-entered value:
+
** <span style="background-color:#111111; border:3px solid #111111; color:#FFFF00; font-weight:bold; text-align:center; width:auto;">An_sword_001</span>
+
* Automatic value:
+
** <span style="background-color:#111111; border:3px solid #111111; color:#FFFF00; font-weight:bold; text-align:center; width:auto;">{{PAGENAME}}</span>
+
 
+
===blessed===
+
<pre>
+
|blessed=
+
</pre>
+
 
+
The ''blessed'' parameter displays whether an item is Blessed or Cursed. In order for the Blessed property to display, this parameter requires a value of "yes", "YES", "Yes", "y", or "Y". In order for the Cursed property to display, this parameter requires a value of "cursed", "CURSED", or "Cursed".
+
 
+
The ''blessed'' parameter displays as follows:
+
* Blessed:
+
** <span style="background-color:#111111; border:3px solid #111111; color:#FFFFFF; font-weight:bold; text-align:center; width:auto;">{{Link|Blessed|color=FFFFFF}}</span>
+
* Cursed:
+
** <span style="background-color:#111111; border:3px solid #111111; color:#FFFFFF; font-weight:bold; text-align:center; width:auto;">{{Link|Cursed|color=FFFFFF}}</span>
+
 
+
===weight===
+
<pre>
+
|weight=
+
</pre>
+
 
+
The ''weight'' parameter displays the weight of an item in the format "Weight: X Stones", where X is the value inputed. The ''weight'' parameter does not accept any value less than 1.
+
 
+
The ''weight'' parameter displays as follows:
+
* <span style="background-color:#111111; border:3px solid #111111; color:#FFFFFF; font-weight:bold; text-align:center; width:auto;">{{Link|Weight|color=FFFFFF}}: 10 Stones</span>
+
 
+
===swingspeedincrease===
+
<pre>
+
|swingspeedincrease=
+
</pre>
+
 
+
The ''swingspeedincrease'' parameter displays the Swing Speed Increase property on an item in the format "Swing Speed Increase X%", where X is the value inputed. The ''swingspeedincrease'' parameter does not accept any value less than 1.
+
 
+
The ''swingspeedincrease'' parameter displays as follows:
+
* <span style="background-color:#111111; border:3px solid #111111; color:#FFFFFF; font-weight:bold; text-align:center; width:auto;">{{Link|Swing Speed Increase|color=FFFFFF}} 30%</span>
+
 
+
===Resist parameters===
+
<pre>
+
|physicalresist=
+
|fireresist=
+
|coldresist=
+
|poisonresist=
+
|energyresist=
+
</pre>
+
 
+
The resist parameters display their corresponding resist property (physical, fire, cold, poison, or energy) on an item in the format "Y Resist X%", where X is the inputed value and Y is the resist type. Resist parameters do not accept any value of less than 1.
+
 
+
The resist parameters display as follows:
+
* ''physicalresist'': <span style="background-color:#111111; border:3px solid #111111; color:#FFFFFF; font-weight:bold; text-align:center; width:auto;">{{Link|Physical Resist|color=FFFFFF}} 10%</span>
+
* ''fireresist'': <span style="background-color:#111111; border:3px solid #111111; color:#FFFFFF; font-weight:bold; text-align:center; width:auto;">{{Link|Fire Resist|color=FFFFFF}} 10%</span>
+
* ''coldresist'': <span style="background-color:#111111; border:3px solid #111111; color:#FFFFFF; font-weight:bold; text-align:center; width:auto;">{{Link|Cold Resist|color=FFFFFF}} 10%</span>
+
* ''poisonresist'': <span style="background-color:#111111; border:3px solid #111111; color:#FFFFFF; font-weight:bold; text-align:center; width:auto;">{{Link|Poison Resist|color=FFFFFF}} 10%</span>
+
* ''energyresist'': <span style="background-color:#111111; border:3px solid #111111; color:#FFFFFF; font-weight:bold; text-align:center; width:auto;">{{Link|Energy Resist|color=FFFFFF}} 25%</span>
+
 
+
===Damage Type parameters===
+
<pre>
+
|physicaldamage=
+
|firedamage=
+
|colddamage=
+
|poisondamage=
+
|energydamage=
+
</pre>
+
 
+
The damage type parameters display their corresponding damage type property (physical, fire, cold, poison, or energy) on an item in the format "Y Damage X%", where X is the inputed value and Y is the damage type. Damage types do not accept any value of less than 1. If the combined value of the damage types you use for an item does not equal 100, none of the damage types will display, as any other combined value would be impossible within the limitations of the game.
+
 
+
The damage type parameters display as follows:
+
* ''physicaldamage'': <span style="background-color:#111111; border:3px solid #111111; color:#FFFFFF; font-weight:bold; text-align:center; width:auto;">{{Link|Physical Damage|color=FFFFFF}} 20%</span>
+
* ''firedamage'': <span style="background-color:#111111; border:3px solid #111111; color:#FFFFFF; font-weight:bold; text-align:center; width:auto;">{{Link|Fire Damage|color=FFFFFF}} 20%</span>
+
* ''colddamage'': <span style="background-color:#111111; border:3px solid #111111; color:#FFFFFF; font-weight:bold; text-align:center; width:auto;">{{Link|Cold Damage|color=FFFFFF}} 20%</span>
+
* ''poisondamage'': <span style="background-color:#111111; border:3px solid #111111; color:#FFFFFF; font-weight:bold; text-align:center; width:auto;">{{Link|Poison Damage|color=FFFFFF}} 20%</span>
+
* ''energydamage'': <span style="background-color:#111111; border:3px solid #111111; color:#FFFFFF; font-weight:bold; text-align:center; width:auto;">{{Link|Energy Damage|color=FFFFFF}} 20%</span>
+
 
+
===handedweapon===
+
<pre>
+
|handedweapon=
+
</pre>
+
 
+
The ''handedweapon'' parameter displays whether an item, when equipped, requires one hand to wield, or two. As these are currently the only two possible options in the game, the only two valid input values are as follows:
+
* 1
+
* 2
+
If any value other than the preceding two are used, the property will not display.
+
 
+
The ''handedweapon'' parameter displays as follows:
+
* Input of '1': <span style="background-color:#111111; border:3px solid #111111; color:#FFFFFF; font-weight:bold; text-align:center; width:auto;">One-Handed Weapon</span>
+
* Input of '2': <span style="background-color:#111111; border:3px solid #111111; color:#FFFFFF; font-weight:bold; text-align:center; width:auto;">Two-Handed Weapon</span>
+
* Any other input: (Does not display)
+
 
+
===durability===
+
<pre>
+
|durability=
+
</pre>
+
 
+
The ''durability'' parameter displays the durability of an item in the format "Durability: X / X", where X is the value inputed. For consistency's sake, the value inputed is applied to both the maximum durability as well as the current durability. The ''durability'' parameter does not accept any value less than 1.
+
 
+
The ''durability'' parameter displays as follows:
+
* <span style="background-color:#111111; border:3px solid #111111; color:#FFFFFF; font-weight:bold; text-align:center; width:auto;">{{Link|Durability|color=FFFFFF}} 255 / 255</span>
+

Latest revision as of 12:25, 28 August 2011

Template:Itembox is designed for use on item pages to display an item's picture and properties. It is designed to simulate the item being in a character's backpack with the standard in-game cursor hovering over it and displaying the item's tooltip, all in the format found in the the Ultima Online Classic Client.

Note: If the Classic Client is ever dropped in favor of the Enhanced Client, the look and feel of this template will be changed accordingly.

All of the properties that are displayed in the tooltip portion of the template are displayed as centered and using white text except for the name of the item, which is displayed in yellow text. Most item property names also serve as links to their corresponding pages. The order in which the item properties are displayed is designed to be as close as possible to the order seen in UO. The order in which the template's parameters are used does not affect this order.

Notes on Usage

Since it is highly unlikely, if not impossible, that an item will ever be encountered that uses absolutely every item property that is available in this template, Template:Itembox has been designed with conditional parameters. This means that when using this template on an item's page it is intended that only the parameters which correspond to that specific item's properties should be included. Unlike many other templates that show in their entirety no matter what, if one of the parameters from this template is not included or left blank, its associated property will simply not display at all. It is recommended that blank parameters be left out entirely when using this template, as their inclusion will lead to pages being unnecessarily and excessively long and unreadable for editors.

Template

{{Itembox
|image=
|name=
|usesremaining=
|blessed=
|weight=
|recoveredfromashipwreck=
|armorset=
|weaponarmorset=
|jewelryset=
|durabilityincrease=
|artifactrarity=
|spellconsumption=
|elvesonly=
|gargoylesonly=
|mondainslegacy=
|stygianabyss=
|highseas=
|manaburst=
|frequency=
|spellconsumption=
|ammo=
|damagemodifier=
|alchemy=
|anatomy=
|animallore=
|animaltaming=
|archery=
|armslore=
|begging=
|blacksmithing=
|bowcraftfletching=
|bushido=
|camping=
|carpentry=
|cartography=
|chivalry=
|cooking=
|detectinghidden=
|discordance=
|evaluatingintelligence=
|fencing=
|fishing=
|focus=
|forensicevaluation=
|glassblowing=
|healing=
|herding=
|hiding=
|imbuing=
|inscription=
|itemidentification=
|lockpicking=
|lumberjacking=
|macefighting=
|magery=
|masonry=
|meditation=
|mining=
|musicianship=
|mysticism=
|necromancy=
|ninjitsu=
|parrying=
|peacemaking=
|poisoning=
|provocation=
|removetrap=
|resistingspells=
|snooping=
|spellweaving=
|spiritspeak=
|stealing=
|stealth=
|swordsmanship=
|tactics=
|tailoring=
|tasteidentification=
|throwing=
|tinkering=
|tracking=
|veterinary=
|wrestling=
|randomskill=
|randomcombatskill=
|kineticeater=
|fireeater=
|coldeater=
|poisoneater=
|energyeater=
|randomeater=
|kineticresonance=
|fireresonance=
|coldresonance=
|poisonresonance=
|energyresonance=
|randomresonance=
|soulcharge=
|velocity=
|spellchanneling=
|mageweapon=
|hitlifeleech=
|hitstaminaleech=
|hitmanaleech=
|slayer=
|slayer2=
|randomitemproperty1=
|randomitemproperty2=
|randomitemproperty3=
|hitfatigue=
|hitmanadrain=
|hitcurse=
|hitdispel=
|hitfireball=
|hitharm=
|hitlightning=
|hitmagicarrow=
|hitphysicalarea=
|hitfirearea=
|hitcoldarea=
|hitpoisonarea=
|hitenergyarea=
|hitlowerdefense=
|hitlowerattack=
|balanced=
|blooddrinker=
|battlelust=
|manaphase=
|spellfocusing=
|brittle=
|surgehpregeneration=
|surgestaminaregeneration=
|surgemanaregeneration=
|reactiveparalyze=
|castingfocus=
|splinteringweapon=
|randomprotection=
|increasedweapondamage=
|increasedkarmaloss=
|selfrepair=
|strengthbonus=
|dexteritybonus=
|intelligencebonus=
|hitpointincrease=
|staminaincrease=
|manaincrease=
|hitpointregeneration=
|staminaregeneration=
|manaregeneration=
|nightsight=
|luck=
|enhancepotions=
|reflectphysicaldamage=
|hitchanceincrease=
|defensechanceincrease=
|fastercasting=
|fastercastrecovery=
|swingspeedincrease=
|damageincrease=
|spelldamageincrease=
|lowermanacost=
|lowerreagentcost=
|arcanecharges=
|randomresist=
|physicalresist=
|fireresist=
|coldresist=
|poisonresist=
|energyresist=
|magearmor=
|usebestweaponskill=
|directdamage=
|physicaldamage=
|firedamage=
|colddamage=
|poisondamage=
|energydamage=
|chaosdamage=
|mindamage=
|maxdamage=
|weaponspeed=
|range=
|lowerrequirements=
|strengthrequirement=
|handedweapon=
|skillrequired=
|durability=
|mindurability=
|maxdurability=
|lowerammocost=
|chargesremaining=
|contentsitems=
|contentsstones=
|contents2items=
|contents2stones=
|weightreduction=
|replenishcharges=
|autorecharge=
|spells=
|turnedonoff=
|petals=
|commontracks=
|uncommontracks=
|raretracks=
|lifespan=
|setphysicalresist=
|setfireresist=
|setcoldresist=
|setpoisonresist=
|setenergyresist=
|setselfrepair=
|setstrengthbonus=
|setluck=
|setreflectphysical=
|setnightsight=
|setstealth=
|setdexteritybonus=
}}

Parameters

image

  • Usage: Optional
  • Description: The image parameter takes a string denoting the name of a valid image of the item on UOGuide. This is used to generate the item's image in the containing area of the backpack. If this parameter is left blank or omitted, a default value of "Image_Needed.png" is used. Although this parameter is marked as "Optional," if this parameter is not supplied a value an image will be displayed that says "IMAGE NEEDED" and the page will be put into Category:Image Needed so that it may be given a valid image as soon as possible.
  • Valid Value(s): Any string that is the name of a valid image on UOGuide.

name

  • Usage: Optional
  • Description: The name parameter takes a string denoting the name of the item. This is used to generate the first line of the tooltip section. If this parameter is left blank or omitted, a default value of "{{PAGENAME}}" is used. It is recommended that this field be left blank unless the item's page name has a parenthetical differentiation in it; I.e. "Item Name (Item)."
  • Valid Value(s): Any string.

usesremaining

  • Usage: Optional
  • Description: The usesremaining parameter takes a whole number denoting the number of uses remaining on an item. This is used to generate the "Uses Remaining" item property in the tooltip section. Any whole number may be supplied for this parameter, as it is designed merely to display the "Uses Remaining" property with a realistic number. The ability to supply a specific value as opposed to having a default number is retained due to the possibility that some pages may exist for unique, one-of-a-kind rare items that have a specific number of uses remaining.
  • Valid Value(s): Any whole number.

blessed

  • Usage: Optional
  • Description: The blessed parameter takes a string denoting whether the item is Blessed or Cursed. This is used to generate the "Blessed" or "Cursed" item property in the tooltip section.
  • Valid Value(s): "Cursed," "CURSED," or "cursed" to display "Cursed," and any other value to display "Blessed."

weight

  • Usage: Optional
  • Description: The weight parameter takes a whole number denoting the weight of the item. This is used to generate the "Weight" item property in the tooltip section.
  • Valid Value(s): Any whole number greater than or equal to one (1).

swingspeedincrease

  • Usage: Optional
  • Description: The swingspeedincrease parameter takes a whole number denoting the amount of Swing Speed Increase on the item. This is used to generate the "Swing Speed Increase" item property in the tooltip section.
  • Valid Value(s): Any whole number greater than or equal to one (1).

physicalresist

  • Usage: Optional
  • Description: The physicalresist parameter takes a whole number denoting the amount of Physical Resist on the item. This is used to generate the "Physical Resist" item property in the tooltip section.
  • Valid Value(s): Any whole number greater than or equal to one (1).

fireresist

  • Usage: Optional
  • Description: The fireresist parameter takes a whole number denoting the amount of Fire Resist on the item. This is used to generate the "Fire Resist" item property in the tooltip section.
  • Valid Value(s): Any whole number greater than or equal to one (1).

coldresist

  • Usage: Optional
  • Description: The coldresist parameter takes a whole number denoting the amount of Cold Resist on the item. This is used to generate the "Cold Resist" item property in the tooltip section.
  • Valid Value(s): Any whole number greater than or equal to one (1).

poisonresist

  • Usage: Optional
  • Description: The poisonresist parameter takes a whole number denoting the amount of Poison Resist on the item. This is used to generate the "Poison Resist" item property in the tooltip section.
  • Valid Value(s): Any whole number greater than or equal to one (1).

energyresist

  • Usage: Optional
  • Description: The energyresist parameter takes a whole number denoting the amount of Energy Resist on the item. This is used to generate the "Energy Resist" item property in the tooltip section.
  • Valid Value(s): Any whole number greater than or equal to one (1).

physicaldamage

  • Usage: Optional
  • Description: The physicaldamage parameter takes a whole number denoting the percentage of Physical Damage on the item. This is used to generate the "Physical Damage" item property in the tooltip section.
  • Valid Value(s): Any whole number greater than or equal to one (1).

firedamage

  • Usage: Optional
  • Description: The firedamage parameter takes a whole number denoting the percentage of Fire Damage on the item. This is used to generate the "Fire Damage" item property in the tooltip section.
  • Valid Value(s): Any whole number greater than or equal to one (1).

colddamage

  • Usage: Optional
  • Description: The colddamage parameter takes a whole number denoting the percentage of Cold Damage on the item. This is used to generate the "Cold Damage" item property in the tooltip section.
  • Valid Value(s): Any whole number greater than or equal to one (1).

poisondamage

  • Usage: Optional
  • Description: The poisondamage parameter takes a whole number denoting the percentage of Poison Damage on the item. This is used to generate the "Poison Damage" item property in the tooltip section.
  • Valid Value(s): Any whole number greater than or equal to one (1).

energydamage

  • Usage: Optional
  • Description: The energydamage parameter takes a whole number denoting the percentage of Energy Damage on the item. This is used to generate the "Energy Damage" item property in the tooltip section.
  • Valid Value(s): Any whole number greater than or equal to one (1).

handedweapon

  • Usage: Optional
  • Description: The handedweapon parameter takes a whole number denoting whether the item is wielded with one (1) or two (2) hands. This is used to generate the "One-Handed Weapon" or "Two-Handed Weapon" item property in the tooltip section.
  • Valid Value(s): "1" to display "One-Handed Weapon," or "2" to display "Two-Handed Weapon."

durability

  • Usage: Optional
  • Description: The durability parameter takes a whole number denoting the minimum and maximum durability of the item. This is used to generate the "Durability" item property in the tooltip section.
  • Valid Value(s): Any whole number greater than or equal to one (1).