Difference between revisions of "Ilshenar"

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Introduced with Third Dawn, Ilshenar was originally only able to be used with the 3D client. With the [[Ultima Online: Lord Blackthorn's Revenge|Blackthorn's Revenge]] expansion the 2D client was changed to allow access to Ilshenar.  
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[[Image:Ilshenar map entire.jpg|thumb|300px|<b>Click to Enlarge</b>]]{{tocright}}
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[[Ilshenar]] is a continental landmass of the [[UO]] universe that was introduced with the [[Ultima Online: Third Dawn|Third Dawn]] expansion. Originally one could visit Ilshenar only while running the 3D client. With the [[Ultima Online: Lord Blackthorn's Revenge|Blackthorn's Revenge]] expansion, users of the 2D client were allowed to access Ilshenar.  
  
Ilshenar remains unique in the fact that it is the only facet you can not [[recall]] or [[gate travel]] into.
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Ilshenar remains unique in the fact that it is the only facet you can not [[Gate Travel]], [[Recall]], or [[Sacred Journey]] into.  Gate Travel cannot be used to leave Ilshenar, but the other travel spells can.  Other than this, Ilshenar mostly follows the [[Trammel]] rules set.  
  
Typically, Ilshenar is described as "one big dungeon," because with few exceptions it exists to hunt monsters.
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Ilshenar has been described as "one big dungeon," because with few exceptions it exists to hunt monsters. [[Paragon]] creatures spawn in Ilshenar, along with the minor [[Artifacts_%28Paragon%29|artifacts]] that are rewards for killing paragons. While there are [[Champion Spawns|Champion Spawn]] locations in Ilshenar, [[Power Scrolls]] do not drop. Activity at all of the Ilshenar Champ Spawns is up since the introduction of [[Champion Spawn Artifacts]] and [[Scroll of Transcendence|Scrolls of Transcendence]]. There continues to be a [[Champion Title]] reward system as well.
  
[[Champion spawns]] are located there, but there are no rewards for doing them there other than titles.  (Such as "So and So, Foe of the Abyss.")
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== Lore ==
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The lore of Ilshenar has changed since the map was introduced.
  
[[Paragons]] spawn in Ilshenar, along with the minor [[artifacts]] that are rewards for killing paragons.
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For the original backstory, see [[BNN: An Introduction to Ilshenar - Part I]].  This history revolved heavily around the abilities of ancient Ilshenarians to travel easily between [[facet]]s and even potentially between [[shard]]s. However, this lore was erased, with the fictional explanation being that Lord [[Blackthorn]] and [[Exodus]] had altered the timeline by bringing the [[Juka]] race into our present.  
  
== Cities ==
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Some have suggested that the spell travel limits to and from Ilshenar and the suggestions of shard travel indicated that Ilshenar was intended to be an area where players from different shards could interact. Originally, global interaction was a major marketing point for [[Ultima Online]]. Language translation software was provided by SYSTRAN and real-time translation options were included in the 1998 [[expansions|expansion]], [[Ultima Online: The Second Age]]. Needless to say, Ilshenar presently does not allow characters from different shards to interact.
Ilshenar is home to the gargoyle city [[Vel Lor Reg]] (translates to "Home of Light").
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There is a city of pixies near the Spirituality Shrine, and several ruined cities within which monsters spawn. Lakeshire is 1 of 2 homes to the good-aligned [[Meer]] race for example, and within Montor various demonic and fire-based creatures spawn.
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== Cities & Towns==
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Only those locations with NPC vendors are included here.
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* [[Desert Outpost (East)]]
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* [[Desert Outpost (West)]]
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* [[Ver Lor Reg]], the Gargoyle city.
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* Several Gypsy camps offer town services.
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==Dungeons==
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{| width="100%"
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|- style="background-color:#9F3215"
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|| <font color=#FFFFFFF>'''Major'''</font> ||<font color=#FFFFFFF>'''Minor'''</font>
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|-
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||
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* [[Ankh Dungeon]]
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* [[Blood Dungeon]]
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* [[Exodus Dungeon]]
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* [[Rock Dungeon]]
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* [[Sorcerers Dungeon]]
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* [[Twisted Weald]]
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* [[Wisp Dungeon]]
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| valign="top" |
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* [[Ancient Citadel]]
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* [[Ancient Lair]]
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* [[Lizard Passage]]
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* [[Rat Cave]]
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* [[Spectre Dungeon]]
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* [[Spider Cave]]
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|}
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== Other Points of Interest ==
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{| width="100%"
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||
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* [[Bet-Lem Reg]]
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* [[Castle Blackthorn]]
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* [[Forest Lord Champion Spawn]]
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* [[Gargoyle Mining Camp]]
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* [[Harpy Nest]]
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* [[Healer's Grove]]
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* [[Humility Champion Spawn]]
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* [[Lava Ruined Villa]]
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| valign="top"|
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* [[Lakeshire]]
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* [[Meer Catacombs]]
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* [[Mistas]]
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* [[Montor]]
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* [[Reg Volom]]
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* [[Twin Oaks Tavern]]
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* [[Valor Champion Spawn]]
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|}
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==See Also==
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* [[BNN: An Introduction to Ilshenar - Part I]]
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* [[BNN: An Introduction to Ilshenar - Part II]]
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* [[BNN: An Introduction to Ilshenar - Part III]]
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* [[Blackthorn's Damnation]]
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* [[Facets]]
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* [[Shards]]
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* [[Third Dawn]]
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* [[World]]
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[[Category:Facets]]
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[[Category:Third Dawn]]

Latest revision as of 21:46, 23 November 2010

Click to Enlarge

Ilshenar is a continental landmass of the UO universe that was introduced with the Third Dawn expansion. Originally one could visit Ilshenar only while running the 3D client. With the Blackthorn's Revenge expansion, users of the 2D client were allowed to access Ilshenar.

Ilshenar remains unique in the fact that it is the only facet you can not Gate Travel, Recall, or Sacred Journey into. Gate Travel cannot be used to leave Ilshenar, but the other travel spells can. Other than this, Ilshenar mostly follows the Trammel rules set.

Ilshenar has been described as "one big dungeon," because with few exceptions it exists to hunt monsters. Paragon creatures spawn in Ilshenar, along with the minor artifacts that are rewards for killing paragons. While there are Champion Spawn locations in Ilshenar, Power Scrolls do not drop. Activity at all of the Ilshenar Champ Spawns is up since the introduction of Champion Spawn Artifacts and Scrolls of Transcendence. There continues to be a Champion Title reward system as well.

Lore

The lore of Ilshenar has changed since the map was introduced.

For the original backstory, see BNN: An Introduction to Ilshenar - Part I. This history revolved heavily around the abilities of ancient Ilshenarians to travel easily between facets and even potentially between shards. However, this lore was erased, with the fictional explanation being that Lord Blackthorn and Exodus had altered the timeline by bringing the Juka race into our present.

Some have suggested that the spell travel limits to and from Ilshenar and the suggestions of shard travel indicated that Ilshenar was intended to be an area where players from different shards could interact. Originally, global interaction was a major marketing point for Ultima Online. Language translation software was provided by SYSTRAN and real-time translation options were included in the 1998 expansion, Ultima Online: The Second Age. Needless to say, Ilshenar presently does not allow characters from different shards to interact.

Cities & Towns

Only those locations with NPC vendors are included here.

Dungeons

Major Minor

Other Points of Interest

See Also