Difference between revisions of "Humility"

(New page: The Gump Not yet defined Chant Lum at the Humility Shrine The '''Virtue of Humili...)
 
(Virtue)
 
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[[Image:Humility_gump.jpg|thumb|The Gump]]
 
[[Image:Humility_gump.jpg|thumb|The Gump]]
[[Image:Humility_scroll.jpg|thumb|Not yet defined]]
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[[Image:Humility_scroll.jpg|thumb|]]
 
[[Image:Humility_shrine.jpg|thumb|Chant Lum at the Humility Shrine]]
 
[[Image:Humility_shrine.jpg|thumb|Chant Lum at the Humility Shrine]]
  
The '''Virtue of Humility''' is but one of eight virtues found in the [[Virtue System]]. At no time has this component of the Virtue System been active in actual game play; in fact, the scroll description that is accessed via the Virtue Gump states, “This virtue is not yet defined.
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'''Humility''' is: a [[Shrine]], an [[Ilshenar]] [[Moongate]], and a [[Virtue]].
  
That is not to say that Humility has been neglected. The concept of humility has been included in several aspects of game play:
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==Shrine==
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The Humility shrine is located in the southeastern jungle of the [[Isle of Fire]] (177°49'N, 152°31'W). It is a fully functional shrine; a character may lock his or her [[karma]], be resurrected, or even [[Chivalry#Tithing|tithe]] gold there.
  
* There have been [[Humility Quest|Humility Quests]];
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A wearer of the [[Ankh Pendant]] who chants the word "Lum" at the shrine will receive an increase of +3 to either Mana, Hit Point, or Stamina regeneration for one hour. A character need not continue to wear the pendant to maintain the increase for said hour.
* [[Magincia]] was destroyed, at least in part, because of a lack of humility; and
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* The Humility Shrine, unlike other [[Virtue Shrines|virtue shrines]], is fully active.
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==Intended Virtue System Component==
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==Moongate==
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Located between the [[Undead Fort]] and the [[Humility Graveyard]], the Humility Moongate (53°27'N, 73°15'W) is tucked into a small valley along the mountains.
  
Advancement in the Virtue of Humility was intended encourage relationships between veteran players and new, or young, players through a Squire System. The benefits to a veteran player were to be considerable. By using the Humility symbol that is located on the Virtue Gump, a veteran player was to be able to invite a young player to become his or her squire. If the young player accepted the invitation, the veteran player would have a chance to gain in Humility whenever a young player gained points in certain [[Skills|skills]].
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==Virtue==
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Humility by killing evil-aligned creatures during the [[Humility_Hunt|Humility Hunt]].  
  
There were to be certain variable that affected the gain of Humility points:  
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===Reward===
* The veteran was to remain close to the [young] character as the latter gained skill.
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When activated via the [[Virtues Menu]] the player receives a targeting cursor. Targeting a pet will provide that pet with a 20 minute Hit Point Regeneration buff based on Humility path and consume some Humility points:
* Skill points gained through [[Training Dummy|training dummies]] and [[NPCs]] would not have counted.
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*Seeker: +10 HPR
* [Young] characters would not have gained Humility points.
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*Follower: +20 HPR
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*Knight: +30 HPR
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==History==
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The current Humility Virtue system was introduced with [[Publish_90_Part_3_comes_to_TC1|Publish 90]], and it differs significantly from its original design.
 +
 
 +
===Original Design===
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Advancement in the Virtue of Humility was intended to encourage relationships between veteran players and new, or young, players through a Squire System. The former virtue menu explained: "''Humility is perceived as knowing one's place in the world, not according to one's own accomplishments, but according to the intrinsic value of all individuals.''"
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The benefits to a veteran player were to be considerable. By using the Humility symbol that is located on the Virtue Gump, a veteran player was to be able to invite a young player to become his or her squire. If the young player accepted the invitation, the veteran player would have a chance to gain in Humility whenever a young player gained points in certain [[skills]]. The young player would have gained skills at an accelerated rate.
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 +
There were to be certain variables that affected the gain of Humility points:  
 +
* The veteran was to remain close to the [young] character as the latter gained skill;
 +
* Skill points gained through [[Training Dummy|training dummies]] and [[NPC]]s would not have counted;
 +
* [Young] characters would not have gained Humility points; and
 
* The veteran had to have been alive to gain Humility points.  
 
* The veteran had to have been alive to gain Humility points.  
  
Virtuous Title & Abilities:
 
 
Rewards for achieving Humility points were to have been granted on a 3 tier basis.
 
Rewards for achieving Humility points were to have been granted on a 3 tier basis.
 
*First step: +10 [[Hit Points]], +10 [[Mana]], +10 [[Stamina]];
 
*First step: +10 [[Hit Points]], +10 [[Mana]], +10 [[Stamina]];
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*Third step: +30 Hit Points, +30 Mana, +30 Stamina.
 
*Third step: +30 Hit Points, +30 Mana, +30 Stamina.
  
==Reasons for Non-inclusion in Game Play==
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===Implementation===
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Humility is one of the virtues which had a design document posted on the UO website, but was not followed-through for several years. The original plan was to release one new virtue every 2 [[Scenario]]s. When the Scenario program was canceled, so were all plans for future virtue releases.
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==Lore==
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Humility is one of the [[Virtues]] in the moral system of Ultima Online. 
  
One possible reason why this particular Virtue was never activated is that there are simply not enough young players. A squire was only able to have one veteran relationship at a time.
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* Symbol: Shepherd's Crook
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* Derived From: The opposite of [[Pride]], the absence of [[Courage]], [[Truth]], and [[Love]]
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* Anti-Virtue: [[Pride]]
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* Original Class: Shepherd
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* Original Home City: [[New Magincia]]
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* Opposing Dungeon: Unknown, believed to be possibly [[Doom]] or the [[Stygian Abyss]]
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* Mantra: Lum
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* Companion: [[Katrina]]
  
Another possible reason is that the benefits conveyed, at the highest level, may have unbalanced the game.
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Humility is the most difficult Virtue to understand because it lies outside Truth, Love, and Courage. The lack of these leads to Pride, but recognizing Pride and turning away from it leads to Humility. [[Lord Blackthorn]] perverted the Virtue to read "Thou shalt humble thyself to thy superiors, or thou shalt suffer their wrath."
  
[[Category:Virtues]]
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[[Category: Ilshenar]][[Category:Moongates]][[Category:Shrines]][[Category:Virtues]]

Latest revision as of 06:37, 9 October 2015

The Gump
Humility scroll.jpg
Chant Lum at the Humility Shrine

Humility is: a Shrine, an Ilshenar Moongate, and a Virtue.

Shrine

The Humility shrine is located in the southeastern jungle of the Isle of Fire (177°49'N, 152°31'W). It is a fully functional shrine; a character may lock his or her karma, be resurrected, or even tithe gold there.

A wearer of the Ankh Pendant who chants the word "Lum" at the shrine will receive an increase of +3 to either Mana, Hit Point, or Stamina regeneration for one hour. A character need not continue to wear the pendant to maintain the increase for said hour.

Moongate

Located between the Undead Fort and the Humility Graveyard, the Humility Moongate (53°27'N, 73°15'W) is tucked into a small valley along the mountains.

Virtue

Humility by killing evil-aligned creatures during the Humility Hunt.

Reward

When activated via the Virtues Menu the player receives a targeting cursor. Targeting a pet will provide that pet with a 20 minute Hit Point Regeneration buff based on Humility path and consume some Humility points:

  • Seeker: +10 HPR
  • Follower: +20 HPR
  • Knight: +30 HPR

History

The current Humility Virtue system was introduced with Publish 90, and it differs significantly from its original design.

Original Design

Advancement in the Virtue of Humility was intended to encourage relationships between veteran players and new, or young, players through a Squire System. The former virtue menu explained: "Humility is perceived as knowing one's place in the world, not according to one's own accomplishments, but according to the intrinsic value of all individuals."

The benefits to a veteran player were to be considerable. By using the Humility symbol that is located on the Virtue Gump, a veteran player was to be able to invite a young player to become his or her squire. If the young player accepted the invitation, the veteran player would have a chance to gain in Humility whenever a young player gained points in certain skills. The young player would have gained skills at an accelerated rate.

There were to be certain variables that affected the gain of Humility points:

  • The veteran was to remain close to the [young] character as the latter gained skill;
  • Skill points gained through training dummies and NPCs would not have counted;
  • [Young] characters would not have gained Humility points; and
  • The veteran had to have been alive to gain Humility points.

Rewards for achieving Humility points were to have been granted on a 3 tier basis.

  • First step: +10 Hit Points, +10 Mana, +10 Stamina;
  • Second step: +20 Hit Points, +20 Mana, +20 Stamina; and finally
  • Third step: +30 Hit Points, +30 Mana, +30 Stamina.

Implementation

Humility is one of the virtues which had a design document posted on the UO website, but was not followed-through for several years. The original plan was to release one new virtue every 2 Scenarios. When the Scenario program was canceled, so were all plans for future virtue releases.

Lore

Humility is one of the Virtues in the moral system of Ultima Online.

Humility is the most difficult Virtue to understand because it lies outside Truth, Love, and Courage. The lack of these leads to Pride, but recognizing Pride and turning away from it leads to Humility. Lord Blackthorn perverted the Virtue to read "Thou shalt humble thyself to thy superiors, or thou shalt suffer their wrath."