Difference between revisions of "Dual Wield"

(New page: The Dual Wield Special Move was added during the Samurai Empire expansion. This special move allows the caster to swing faster from a short duration. This special move can be acti...)
 
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The Dual Wield [[Special Move]] was added during the [[Samurai Empire]] expansion. This special move allows the caster to swing faster from a short duration.  This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
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__NOTOC__[[Image:Special move dual wield.gif|frame]]
* '''Mana Cost:''' 25
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The Dual Wield [[Special Move]] was added during the [[Samurai Empire]].
* It is assumed that this special ability increases swing speed to the fastest swing formula for a short duration
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This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
* Only one weapon has the special move Dual Wield.
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* '''Mana Cost:''' 20
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*A successful '''Dual Wield''' attack will give the player a chance to execute an extra attack at reduced damage for a short duration. Players can execute additional dual wield specials during the initial effect to provide a very slight buff to the duration and an increased chance to execute extra attacks.
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*Duration of the dual wield effect scales with [[Ninjitsu]] skill above 70. Extra attacks are committed at 60% damage of a regular attack and '''CAN''' cause additional weapon effects.
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*Executing additional Dual Wield strikes while already under the dual wield effect will extend the duration by 2 seconds and increase the chance by 25%.
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*The effect can be stacked up to 2 additional times.
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==Primary Weapons==
 
==Primary Weapons==
Weapons with a primary ability of Disarm require 70 or higher in the appropriate fighting skill, [[Tactics]] and 50 or greater [[Ninjitsu]].
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Weapons with a primary ability of Dual Wield require 70 or higher in the appropriate fighting skill, [[Tactics]] and 50 or greater [[Ninjitsu]].
* [[Tekagi]]  
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* [[Gargish Tekagi]]
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* [[Tekagi]]
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* [[Sai]]
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==Secondary Weapons==
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Weapons with a primary ability of Dual Wield require 90 or higher in the appropriate fighting skill, [[Tactics]] and 50 or greater [[Ninjitsu]].
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* [[Gargish Tessen]]
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* [[Tessen]]
  
 
==See Also==
 
==See Also==
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* [[Publish 71]]
 
* [[Special Moves]]
 
* [[Special Moves]]
  
 
[[Category:Special Moves]]
 
[[Category:Special Moves]]

Latest revision as of 10:19, 16 October 2013

Special move dual wield.gif

The Dual Wield Special Move was added during the Samurai Empire. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.

  • Mana Cost: 20
  • A successful Dual Wield attack will give the player a chance to execute an extra attack at reduced damage for a short duration. Players can execute additional dual wield specials during the initial effect to provide a very slight buff to the duration and an increased chance to execute extra attacks.
  • Duration of the dual wield effect scales with Ninjitsu skill above 70. Extra attacks are committed at 60% damage of a regular attack and CAN cause additional weapon effects.
  • Executing additional Dual Wield strikes while already under the dual wield effect will extend the duration by 2 seconds and increase the chance by 25%.
  • The effect can be stacked up to 2 additional times.

Primary Weapons

Weapons with a primary ability of Dual Wield require 70 or higher in the appropriate fighting skill, Tactics and 50 or greater Ninjitsu.

Secondary Weapons

Weapons with a primary ability of Dual Wield require 90 or higher in the appropriate fighting skill, Tactics and 50 or greater Ninjitsu.

See Also