Difference between revisions of "Ophidian Justicar"
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− | [[Image: | + | [[Image:Ophidian justicarkr.jpg|frame]] |
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+ | <i>Both the Ophidian Justicar and the Ophidian Zealot are Magi who ascend to the top of their order. They have become an Archmage. A Justicar has access to the rarest of spells, and will use them freely in battle. The Justicar will attack on sight, and give no warning. It is said that a chill in the air is the only thing that heralds such an attack, and few enough have lived to tell such tales. | ||
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+ | For more on the Ophidian race, see [[Ophidian]].</i> | ||
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==Statistics== | ==Statistics== | ||
{{Creatures | {{Creatures | ||
− | |spawnlocations=[[Terathan Keep]], [[Ophidian Lair]] | + | |spawnlocations=[[Terathan Keep]], [[Ophidian Lair]], [[Cold Blood Champion Spawn]], [[Terathan Keep Underground]], [[Lost Lands Desert]] |
|fame=11500 | |fame=11500 | ||
− | |slayer=[[ | + | |slayer=[[Slayer|Ophidian Slayer]], [[Reptile Slayer]] |
|karma=-11500 | |karma=-11500 | ||
|alignment=EVIL | |alignment=EVIL | ||
|firstseen=[[Ultima Online The Second Age|UO:T2A]] | |firstseen=[[Ultima Online The Second Age|UO:T2A]] | ||
|packinstinct=None | |packinstinct=None | ||
− | |gold= | + | |gold=275-325 |
|magicitems= | |magicitems= | ||
− | |specialloot= | + | |specialloot=2 Medium level [[Scrolls]], 5-15 [[Reagents]], Level 2 [[Treasure Map]] |
− | |cutuploot= | + | |cutuploot=1 [[Raw Rib]] |
|str=281 - 305 | |str=281 - 305 | ||
|hitpoints=169 - 183 | |hitpoints=169 - 183 | ||
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|int=226 - 250 | |int=226 - 250 | ||
|mana=226 - 250 | |mana=226 - 250 | ||
− | |bardingdifficulty= | + | |bardingdifficulty=81.5 |
|tamingdifficulty=N/A | |tamingdifficulty=N/A | ||
|basedamage=5 - 10 | |basedamage=5 - 10 | ||
|preferredfoods= | |preferredfoods= | ||
|wrestling=20.2 - 60.0 | |wrestling=20.2 - 60.0 | ||
− | |poisoning= | + | |poisoning=0 |
|tactics=65.0 - 87.5 | |tactics=65.0 - 87.5 | ||
|magery=95.1 - 100.0 | |magery=95.1 - 100.0 | ||
|magicresist=75.0 - 97.5 | |magicresist=75.0 - 97.5 | ||
|evalint=95.1 - 100.0 | |evalint=95.1 - 100.0 | ||
− | |anatomy= | + | |anatomy=0 |
− | |meditation= | + | |meditation=0 |
|specialskill= | |specialskill= | ||
|physicalresist=40 - 45 | |physicalresist=40 - 45 | ||
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==See Also== | ==See Also== | ||
+ | * [[Ophidian]] | ||
* [[Ophidian Apprentice Mage]] | * [[Ophidian Apprentice Mage]] | ||
* [[Ophidian Avenger]] | * [[Ophidian Avenger]] | ||
− | * [[Ophidian | + | * [[Ophidian Brood Queen]] |
+ | * [[Ophidian Berserker]] | ||
* [[Ophidian Enforcer]] | * [[Ophidian Enforcer]] | ||
− | * [[Ophidian | + | * [[Ophidian Healer]] |
* [[Ophidian Knight-Errant]] | * [[Ophidian Knight-Errant]] | ||
* [[Ophidian Matriarch]] | * [[Ophidian Matriarch]] |
Latest revision as of 16:28, 21 July 2008
Both the Ophidian Justicar and the Ophidian Zealot are Magi who ascend to the top of their order. They have become an Archmage. A Justicar has access to the rarest of spells, and will use them freely in battle. The Justicar will attack on sight, and give no warning. It is said that a chill in the air is the only thing that heralds such an attack, and few enough have lived to tell such tales.
For more on the Ophidian race, see Ophidian.
Statistics
Ophidian Justicar Statistics | |||
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Spawn Locations | Terathan Keep, Ophidian Lair, Cold Blood Champion Spawn, Terathan Keep Underground, Lost Lands Desert | ||
Fame | 11500 | Slayer Vulnerability | Ophidian Slayer, Reptile Slayer |
Karma | -11500 | Alignment | EVIL |
First Seen | UO:T2A | Pack Instinct | None |
Loot | |||
Gold | 275-325 | Magic Items | |
Special | 2 Medium level Scrolls, 5-15 Reagents, Level 2 Treasure Map | Cut Up | 1 Raw Rib |
Attributes | |||
Strength | 281 - 305 | Hit Points | 169 - 183 |
Dexterity | 191 - 215 | Stamina | 36 - 45 |
Intelligence | 226 - 250 | Mana | 226 - 250 |
Barding Difficulty | 81.5 | Taming Difficulty | N/A |
Base Damage | 5 - 10 | Preferred Foods | |
Skills | |||
Wrestling | 20.2 - 60.0 | Poisoning | 0 |
Tactics | 65.0 - 87.5 | Magery | 95.1 - 100.0 |
Resisting Spells | 75.0 - 97.5 | Evaluating Intelligence | 95.1 - 100.0 |
Anatomy | 0 | Meditation | 0 |
Detecting Hidden | Hiding | ||
Parrying | Healing | ||
Necromancy | Spirit Speak | ||
Mysticism | Focus | ||
Spellweaving | Discordance | ||
Bushido | Ninjitsu | ||
Chivalry | Special Abilities | ||
Resists and Damage |
Types | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Resistances | 40 - 45 | 20 - 30 | 25 - 35 | 35 - 40 | 25 - 35 |
Damage | 100% |