Difference between revisions of "Energy Damage"
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*[[Poison Damage]] | *[[Poison Damage]] | ||
*[[Chaos Damage]] | *[[Chaos Damage]] | ||
+ | [[Category:Damage Types]] |
Latest revision as of 01:34, 26 January 2008
Energy Damage simply refers to the type of damage a weapon or spell can cause. In this instance, energy damage would be applied against an opponent’s same resistance. By default, melee weapons cause 100% physical damage. Obviously, magic, runic crafted, and resource modified weapons can cause other Damage Types as well.