Difference between revisions of "Meer"

(New page: A Meer Captain<br>from http://www.uolbr.com The '''Meer''' are an ancient race of sentient, cat-like humanoids that are indigenous to Ilshenar. T...)
 
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[[Image:Meer_Captain_large.jpg|thumb|A Meer Captain<br>from http://www.uolbr.com]]
 
[[Image:Meer_Captain_large.jpg|thumb|A Meer Captain<br>from http://www.uolbr.com]]
The '''Meer''' are an ancient race of sentient, cat-like humanoids that are indigenous to [[Ilshenar]]. They are long-lived; a Meer of less than 200 years of age is still considered young. Like the [[Pixie|pixies]] that inhabit the surrounding woods, the Meer are a good-aligned race. The Meer practice a form of ancestor worship and believe in reincarnation.<br>  
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The '''Meer''' are an ancient [[race]] of sentient, cat-like [[humanoids]] that are indigenous to [[Ilshenar]]. They are long-lived; a Meer of less than 200 years of age is still considered young. Like the [[Pixie|pixies]] that inhabit the surrounding woods, the Meer are a good-aligned race that will attack characters with negative [[Karma]]. The Meer practice a form of ancestor worship and believe in reincarnation.
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Originally, the Meer were part of Ilshenar's distant past rather than its present.  However, when the meddlings of Lord [[Blackthorn]] and [[Exodus]] brought back the [[Juka]] race, thus altering Ilshenar's timeline, the Meer were brought back too, in order to help Britannia fight off the Juka. <br>  
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In the [[BNN: Enemies and Allies]] article of April 11, 2002, [[Dupre]] described the Meer as, "[V]ery private. Very proud. Unlike the Juka, they don't mean us any harm, although I don't believe they will be throwing us any festivals." For a detailed history of the Meer, see [[Britannia News Network]] articles from November 19, 2001 through May 30, 2002.
  
 
==Locations==
 
==Locations==
The Meer inhabit two locations, the [[Meer Catacombs]] (92°1'N, 19°37'W) and the town of [[Lakeshire]] (43°40'N, 8°38'W).  
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The Meer inhabit two locations, the [[Meer Catacombs]] (92°1'N, 19°37'W; [[Central Ilshenar]]) and the town of [[Lakeshire]] (43°40'N, 8°38'W).  
  
 
The Catacombs are where the entire race slept while they awaited the return of their ancient enemy, the [[Juka]]. It is accessed by stepping on a platform in the middle of the grassy plains of Central Ilshenar.  
 
The Catacombs are where the entire race slept while they awaited the return of their ancient enemy, the [[Juka]]. It is accessed by stepping on a platform in the middle of the grassy plains of Central Ilshenar.  
  
North of the [[Sacrifice]] [[Shrines|Shrine]] [[Moongate]] lies the Meer town of [[Lakeshire]]. While there are shops and inns, there are no [[NPC]] vendors in Lakeshire. (However, there <i>is</i> a [[Gypsy]] bank located on the road south of town.)
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North of the [[Sacrifice]] [[Shrines|Shrine]] [[Moongate]] lies the Meer town of [[Lakeshire]]. While there are shops and inns, there are no [[NPC]] vendors in Lakeshire. (However, there <i>is</i> a [[Gypsy]] banker located on the road north of town along the road, and to the southeast in a little clearing off the road into the forest.)
  
 
==The Decay==
 
==The Decay==
The Meer are powerful magicians. They are best known for casting a very powerful spell that went awry. As described by the Meer Adranath, "<i>In the past we used the Decay only in times of great need when such a dark use of nature was the only option we could see for survival. The spell would seize our enemies and rot them into the soil within moments. Entire legions of Juka could be reduced to nothing. The Decay was a horrible act of destruction that forces nature to do its darkest work</i>." [http://www.uolbr.com/fiction2_4.html]
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The Meer are powerful magicians. They are best known for casting a very powerful spell that went awry. As described by the Meer Adranath, "<i>In the past we used the Decay only in times of great need when such a dark use of nature was the only option we could see for survival. The spell would seize our enemies and rot them into the soil within moments. Entire legions of Juka could be reduced to nothing. The Decay is a horrible act of destruction that forces nature to do its darkest work</i>." [http://www.uolbr.com/fiction2_4.html]
  
 
While battling the Juka near [[Yew]], the Meer cast the Decay spell but the Juka were unaffected. It turned out that the nature of the world had changed during the Meer’s long sleep. Through the ages, evil had forced nature to change and adapt in unnatural ways, which skewed the Decay spell into something much more powerful and evil. The spell created plant beasts and sentient insects.  
 
While battling the Juka near [[Yew]], the Meer cast the Decay spell but the Juka were unaffected. It turned out that the nature of the world had changed during the Meer’s long sleep. Through the ages, evil had forced nature to change and adapt in unnatural ways, which skewed the Decay spell into something much more powerful and evil. The spell created plant beasts and sentient insects.  
 
===Decay Affected Areas===
 
===Decay Affected Areas===
* [[Yew]] turned to [[BNN: Plague of Despair|swamp]].
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* [[Yew]] turned to [[Plague of Despair|swamp]].
  
 
===Decay Metamorphosed Creatures===
 
===Decay Metamorphosed Creatures===
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* [[Plague Beast]]
 
* [[Plague Beast]]
 
* [[Plague Beast Lord]]
 
* [[Plague Beast Lord]]
* [[Plague Spawn]]
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* [[Plague Beast Spawn]]
  
 
==Notes==
 
==Notes==
 
* Meer are vulnerable to the [[Spellweaving]] [[Spells|spell]] [[Dryad Allure]].  
 
* Meer are vulnerable to the [[Spellweaving]] [[Spells|spell]] [[Dryad Allure]].  
 
* Meer are vulnerable to [[Repond]] [[Slayer]] weapons.  
 
* Meer are vulnerable to [[Repond]] [[Slayer]] weapons.  
* The Spellweaving spell Ethereal Voyage transforms the caster into a bright green [[Meer Mage]].
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* The Spellweaving spell [[Ethereal Voyage]] transforms the caster into a bright green [[Meer Mage]].
 
* They are part of the [[Vesper Museum Collection]], though they are clearly not [[Dangerous_Creatures_Replica:_Meer_Captain|Dangerous Creatures]].
 
* They are part of the [[Vesper Museum Collection]], though they are clearly not [[Dangerous_Creatures_Replica:_Meer_Captain|Dangerous Creatures]].
 
* Meer acknowledge others by extending their hand, palm forward with their fingers pointing up. When the hands touch, they interlock fingers and grip firmly before releasing. [http://www.uolbr.com/fiction2_4.html]
 
* Meer acknowledge others by extending their hand, palm forward with their fingers pointing up. When the hands touch, they interlock fingers and grip firmly before releasing. [http://www.uolbr.com/fiction2_4.html]
  
 
==See Also==
 
==See Also==
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* [[Meer Warrior]]
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* [[Meer Captain]]
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* [[Meer Mage]]
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* [[Meer Eternal]]
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* [[List of BNN Articles (2001)|BNN Articles from 2001]]
 
* [[List of BNN Articles (2002)|BNN Articles from 2002]]
 
* [[List of BNN Articles (2002)|BNN Articles from 2002]]
 
* [http://www.uolbr.com/fiction2_4.html Official fiction from the Lord Blackthorn's Revenge site]
 
* [http://www.uolbr.com/fiction2_4.html Official fiction from the Lord Blackthorn's Revenge site]
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[[Category:Races]]

Latest revision as of 13:01, 5 November 2010

A Meer Captain
from http://www.uolbr.com

The Meer are an ancient race of sentient, cat-like humanoids that are indigenous to Ilshenar. They are long-lived; a Meer of less than 200 years of age is still considered young. Like the pixies that inhabit the surrounding woods, the Meer are a good-aligned race that will attack characters with negative Karma. The Meer practice a form of ancestor worship and believe in reincarnation.

Originally, the Meer were part of Ilshenar's distant past rather than its present. However, when the meddlings of Lord Blackthorn and Exodus brought back the Juka race, thus altering Ilshenar's timeline, the Meer were brought back too, in order to help Britannia fight off the Juka.

In the BNN: Enemies and Allies article of April 11, 2002, Dupre described the Meer as, "[V]ery private. Very proud. Unlike the Juka, they don't mean us any harm, although I don't believe they will be throwing us any festivals." For a detailed history of the Meer, see Britannia News Network articles from November 19, 2001 through May 30, 2002.

Locations

The Meer inhabit two locations, the Meer Catacombs (92°1'N, 19°37'W; Central Ilshenar) and the town of Lakeshire (43°40'N, 8°38'W).

The Catacombs are where the entire race slept while they awaited the return of their ancient enemy, the Juka. It is accessed by stepping on a platform in the middle of the grassy plains of Central Ilshenar.

North of the Sacrifice Shrine Moongate lies the Meer town of Lakeshire. While there are shops and inns, there are no NPC vendors in Lakeshire. (However, there is a Gypsy banker located on the road north of town along the road, and to the southeast in a little clearing off the road into the forest.)

The Decay

The Meer are powerful magicians. They are best known for casting a very powerful spell that went awry. As described by the Meer Adranath, "In the past we used the Decay only in times of great need when such a dark use of nature was the only option we could see for survival. The spell would seize our enemies and rot them into the soil within moments. Entire legions of Juka could be reduced to nothing. The Decay is a horrible act of destruction that forces nature to do its darkest work." [1]

While battling the Juka near Yew, the Meer cast the Decay spell but the Juka were unaffected. It turned out that the nature of the world had changed during the Meer’s long sleep. Through the ages, evil had forced nature to change and adapt in unnatural ways, which skewed the Decay spell into something much more powerful and evil. The spell created plant beasts and sentient insects.

Decay Affected Areas

Decay Metamorphosed Creatures

Notes

See Also