Difference between revisions of "Concussion Blow"

m (img)
(added what i thought to be correct information about concussion blow)
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[Image:Special_move_concussion_blow.gif|frame|left]]The '''Concussion Blow''' [[Special Move|special move]] was added during the [[Age of Shadows]] expansion. It adds between 10 and 30 extra [[Hit Points|hit points]] of damage. The amount of the extra damage is based on the difference between an opponent's [[mana]] and hit points; the greater the spread, the greater the damage. According to a [[Five on Friday - January 18, 2008|FoF]], formula for the damage bonus is the absolute value of the victim's current mana percentage minus his or her current hit point percentage, divided by four, plus ten.
+
[[Image:Special_move_concussion_blow.gif|frame]]
 +
The '''Concussion Blow''' applies between 10-15 [[Direct Damage|direct damage]] scaling based on weapon speed.
  
( ( (Opponent's mana)% - (Opponent's hit point)% ) / 4 ) + 10 = Damage Increase
+
Does Direct Damage to the Target based on the difference between their current Hit Points and Mana. The greater the difference, the more Damage they receive.
 +
<br>
 +
<i>Wrong tooltipp</i>
 +
* '''Mana Cost:''' 20
 +
* Ranged weapons mana drain max 50% and return max 40%.
 +
* Melee weapons mana drain max 80% and return max 70%.
 +
* Two handed melee weapons mana drain max 80% and returned max 40%.
  
The extra damage dealt is [[Damage Types|direct damage]], thus not effected by [[resistances]].  This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
 
 
* '''Mana Cost:''' 25
 
 
==Primary Weapons==
 
==Primary Weapons==
 
Weapons with a primary ability of Concussion Blow require 70 or higher in the appropriate fighting skill and [[Tactics]].
 
Weapons with a primary ability of Concussion Blow require 70 or higher in the appropriate fighting skill and [[Tactics]].
 
* [[Crossbow]]
 
* [[Crossbow]]
 +
* [[Diamond Mace]]
 
* [[Mace]]
 
* [[Mace]]
 
* [[Gnarled Staff]]
 
* [[Gnarled Staff]]
 +
* [[Gargish Gnarled Staff]]
 +
 
==Seconday Weapons==
 
==Seconday Weapons==
 
Weapons with a secondary ability of Concussion Blow require 90 or higher in the appropriate fighting skill and [[Tactics]].
 
Weapons with a secondary ability of Concussion Blow require 90 or higher in the appropriate fighting skill and [[Tactics]].
* [[Battle Axe]]
 
* [[Maul]]
 
 
* [[Lance]]
 
* [[Lance]]
* [[Quarterstaff]]
+
* [[Gargish Lance]]
 +
* [[Maul_(Weapon)|Maul]]
 +
* [[Gargish Maul]]
 +
* [[Quarter Staff]]
 +
* [[Battle Axe]]
 +
* [[Gargish Battle Axe]]
 +
* [[Dread Sword]]
 
* [[Longsword]]
 
* [[Longsword]]
 
* [[Halberd]]
 
* [[Halberd]]
 +
* [[Boomerang]]
  
 
==See Also==
 
==See Also==
 
* [[Special Moves]]
 
* [[Special Moves]]
* [[Crushing Blow]]
 
* [[Damage Types]]
 
  
 
[[Category:Special Moves]]
 
[[Category:Special Moves]]

Latest revision as of 20:50, 26 January 2018

Special move concussion blow.gif

The Concussion Blow applies between 10-15 direct damage scaling based on weapon speed.

Does Direct Damage to the Target based on the difference between their current Hit Points and Mana. The greater the difference, the more Damage they receive.


Wrong tooltipp

  • Mana Cost: 20
  • Ranged weapons mana drain max 50% and return max 40%.
  • Melee weapons mana drain max 80% and return max 70%.
  • Two handed melee weapons mana drain max 80% and returned max 40%.

Primary Weapons

Weapons with a primary ability of Concussion Blow require 70 or higher in the appropriate fighting skill and Tactics.

Seconday Weapons

Weapons with a secondary ability of Concussion Blow require 90 or higher in the appropriate fighting skill and Tactics.

See Also