Difference between revisions of "Reflect Physical Damage"

(New page: ==Explanation== Reflect Physical Damage: * Intensity range between 1% - 15%. * Artifacts may exceed maximum intensity. * Reflects a percentage of physical damage inflicted on you back onto...)
 
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==Explanation==
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__NOTOC__
Reflect Physical Damage:
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'''Reflect Physical Damage''' is an [[item property]] commonly found on armor and shields. When a character is hit which has an item with this property equipped, a percentage of the physical damage will be reflected back on the attacker. However, the character who was hit will still receive all of the damage dealt and the attacker will resist a percentage of the reflected damage based on their physical resistance. This property ranges in intensity from 1% to 15% per item. Reflect Physical Damage is capped at 250%.
* Intensity range between 1% - 15%.
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* Artifacts may exceed maximum intensity.
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* '''Bug''': There is an issue where one player attacks another. If the initial attack reflects physical damage, the victim will be the one flagged for combat because reflect physical damage is applied before all other damage.
* Reflects a percentage of physical damage inflicted on you back onto the one who inflicted it.
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==Example==
 
==Example==
* Reflect Physical Damage reflects only a percentage of the actual physical damage you’ve taken after your physical resist is taken into account. The amount reflected does not lower the amount of damage you take.
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A monster hits you for 100 physical damage. But you have a 50 physical resist, so only 50 damage gets through. You're also wearing items that add to 10% Reflect Physical Damage. Thus, 5 damage is reflected back on the monster.
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==Items==
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Here is a list of artifacts and other items which have Reflect Physical Damage along with the percentage carried.
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* [[Paladin Armor Set]] - 25% total
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* [[Warrior Armor Set]] - 25% total
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{{Line Break}}
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* [[Aegis|Ægis]] - 15% [shield]
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* [[Shield of Invulnerability]] - 10%
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* [[Barbed Longbow]] - 12%
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* [[Demon Forks]] - 10% [sai]
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* [[Scepter of the Chief]] - 15% [scepter]
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* [[Thorned Wild Staff]] - 12% [carpentry crafted staff]
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{{Line Break}}
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* [[Divine Countenance]] - 15% [hat]
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* [[Lyrical Reading Glasses]] - 15%
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* [[Spirit of the Totem]] - 15% [hat]
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* [[Helm of Vengeance]] - 30% [hat]
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{{Line Break}}
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* [[Bramble Coat]] - 25% [carpentry crafted tunic]
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* [[Holy Knight's Breastplate]] - 15% [tunic]
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* [[Leather Armor of the Britannia Royal Zoo]] - 10%
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* [[Tunic of Fire]] - 15%
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===Rares===
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These items are extremely limited and usual come from special events.
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* [[Blackrock Shield]] - 10%
  
* So, say a monster takes a swing at you, and the hit would do 100 physical damage. But you have a 50 physical resist suit on, so only 50 damage gets through. You're also wearing items that add to 10% Reflect Physical Damage. What would happen is you take 50 damage and the monster that hit you would take 5 damage.
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==Imbuing==
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The following resources are required to [[Imbuing|imbue]] the highest intensity of Reflect Physical Damage (15%):
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*5 [[Magical Residue]]
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*10 [[Gem|Citrine]]
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*10 [[Reflective Wolf Eye]]s
  
 
==See Also==
 
==See Also==
* [[Item Properties]]
 
 
* [[Five on Friday - November 2, 2007]]
 
* [[Five on Friday - November 2, 2007]]
  
[[Category:Item Properties]]
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{{Item Properties}}

Latest revision as of 10:03, 25 September 2015

Reflect Physical Damage is an item property commonly found on armor and shields. When a character is hit which has an item with this property equipped, a percentage of the physical damage will be reflected back on the attacker. However, the character who was hit will still receive all of the damage dealt and the attacker will resist a percentage of the reflected damage based on their physical resistance. This property ranges in intensity from 1% to 15% per item. Reflect Physical Damage is capped at 250%.

  • Bug: There is an issue where one player attacks another. If the initial attack reflects physical damage, the victim will be the one flagged for combat because reflect physical damage is applied before all other damage.

Example

A monster hits you for 100 physical damage. But you have a 50 physical resist, so only 50 damage gets through. You're also wearing items that add to 10% Reflect Physical Damage. Thus, 5 damage is reflected back on the monster.

Items

Here is a list of artifacts and other items which have Reflect Physical Damage along with the percentage carried.






Rares

These items are extremely limited and usual come from special events.

Imbuing

The following resources are required to imbue the highest intensity of Reflect Physical Damage (15%):

See Also