Difference between revisions of "Reflect Physical Damage"
GregStaats (Talk | contribs) (New page: ==Explanation== Reflect Physical Damage: * Intensity range between 1% - 15%. * Artifacts may exceed maximum intensity. * Reflects a percentage of physical damage inflicted on you back onto...) |
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− | Reflect Physical Damage | + | '''Reflect Physical Damage''' is an [[item property]] commonly found on armor and shields. When a character is hit which has an item with this property equipped, a percentage of the physical damage will be reflected back on the attacker. However, the character who was hit will still receive all of the damage dealt and the attacker will resist a percentage of the reflected damage based on their physical resistance. This property ranges in intensity from 1% to 15% per item. Reflect Physical Damage is capped at 250%. |
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− | + | * '''Bug''': There is an issue where one player attacks another. If the initial attack reflects physical damage, the victim will be the one flagged for combat because reflect physical damage is applied before all other damage. | |
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==Example== | ==Example== | ||
− | + | A monster hits you for 100 physical damage. But you have a 50 physical resist, so only 50 damage gets through. You're also wearing items that add to 10% Reflect Physical Damage. Thus, 5 damage is reflected back on the monster. | |
+ | |||
+ | ==Items== | ||
+ | Here is a list of artifacts and other items which have Reflect Physical Damage along with the percentage carried. | ||
+ | * [[Paladin Armor Set]] - 25% total | ||
+ | * [[Warrior Armor Set]] - 25% total | ||
+ | {{Line Break}} | ||
+ | * [[Aegis|Ægis]] - 15% [shield] | ||
+ | * [[Shield of Invulnerability]] - 10% | ||
+ | {{Line Break}} | ||
+ | * [[Barbed Longbow]] - 12% | ||
+ | * [[Demon Forks]] - 10% [sai] | ||
+ | * [[Scepter of the Chief]] - 15% [scepter] | ||
+ | * [[Thorned Wild Staff]] - 12% [carpentry crafted staff] | ||
+ | {{Line Break}} | ||
+ | * [[Divine Countenance]] - 15% [hat] | ||
+ | * [[Lyrical Reading Glasses]] - 15% | ||
+ | * [[Spirit of the Totem]] - 15% [hat] | ||
+ | * [[Helm of Vengeance]] - 30% [hat] | ||
+ | {{Line Break}} | ||
+ | * [[Bramble Coat]] - 25% [carpentry crafted tunic] | ||
+ | * [[Holy Knight's Breastplate]] - 15% [tunic] | ||
+ | * [[Leather Armor of the Britannia Royal Zoo]] - 10% | ||
+ | * [[Tunic of Fire]] - 15% | ||
+ | |||
+ | |||
+ | |||
+ | ===Rares=== | ||
+ | These items are extremely limited and usual come from special events. | ||
+ | * [[Blackrock Shield]] - 10% | ||
− | + | ==Imbuing== | |
+ | The following resources are required to [[Imbuing|imbue]] the highest intensity of Reflect Physical Damage (15%): | ||
+ | *5 [[Magical Residue]] | ||
+ | *10 [[Gem|Citrine]] | ||
+ | *10 [[Reflective Wolf Eye]]s | ||
==See Also== | ==See Also== | ||
− | |||
* [[Five on Friday - November 2, 2007]] | * [[Five on Friday - November 2, 2007]] | ||
− | + | {{Item Properties}} |
Latest revision as of 10:03, 25 September 2015
Reflect Physical Damage is an item property commonly found on armor and shields. When a character is hit which has an item with this property equipped, a percentage of the physical damage will be reflected back on the attacker. However, the character who was hit will still receive all of the damage dealt and the attacker will resist a percentage of the reflected damage based on their physical resistance. This property ranges in intensity from 1% to 15% per item. Reflect Physical Damage is capped at 250%.
- Bug: There is an issue where one player attacks another. If the initial attack reflects physical damage, the victim will be the one flagged for combat because reflect physical damage is applied before all other damage.
Example
A monster hits you for 100 physical damage. But you have a 50 physical resist, so only 50 damage gets through. You're also wearing items that add to 10% Reflect Physical Damage. Thus, 5 damage is reflected back on the monster.
Items
Here is a list of artifacts and other items which have Reflect Physical Damage along with the percentage carried.
- Paladin Armor Set - 25% total
- Warrior Armor Set - 25% total
- Ægis - 15% [shield]
- Shield of Invulnerability - 10%
- Barbed Longbow - 12%
- Demon Forks - 10% [sai]
- Scepter of the Chief - 15% [scepter]
- Thorned Wild Staff - 12% [carpentry crafted staff]
- Divine Countenance - 15% [hat]
- Lyrical Reading Glasses - 15%
- Spirit of the Totem - 15% [hat]
- Helm of Vengeance - 30% [hat]
- Bramble Coat - 25% [carpentry crafted tunic]
- Holy Knight's Breastplate - 15% [tunic]
- Leather Armor of the Britannia Royal Zoo - 10%
- Tunic of Fire - 15%
Rares
These items are extremely limited and usual come from special events.
- Blackrock Shield - 10%
Imbuing
The following resources are required to imbue the highest intensity of Reflect Physical Damage (15%):
See Also