Difference between revisions of "Priest of Mondain"
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==Statistics== | ==Statistics== | ||
{{Creatures | {{Creatures | ||
− | |spawnlocations= | + | |spawnlocations=Wilderness, [[Healer's Grove]] *(April 2018 - possibe in Healer's Grove only on non-trammel rulesets?) |
|fame=1000 | |fame=1000 | ||
|slayer= | |slayer= | ||
|karma=10000 | |karma=10000 | ||
|alignment=NEUTRAL | |alignment=NEUTRAL | ||
− | |firstseen= | + | |firstseen=[[Age of Shadows]] |
|packinstinct=None | |packinstinct=None | ||
− | |gold= | + | |gold=100-175 |
|magicitems= | |magicitems= | ||
− | |specialloot= | + | |specialloot=[[Severed Human Ears]] |
− | |cutuploot= | + | |cutuploot=None |
|str=304 - 400 | |str=304 - 400 | ||
|hitpoints=304 - 400 | |hitpoints=304 - 400 |
Latest revision as of 16:23, 15 April 2018
Red healers, similar to Wandering Healers, wandering around in all parts of Sosaria. They Resurrect murderers and Innocent players. When they are attacked by an innocent, the player does not flag Grey or receive a Murder Count.
Statistics
Priest of Mondain Statistics | |||
---|---|---|---|
Spawn Locations | Wilderness, Healer's Grove *(April 2018 - possibe in Healer's Grove only on non-trammel rulesets?) | ||
Fame | 1000 | Slayer Vulnerability | |
Karma | 10000 | Alignment | NEUTRAL |
First Seen | Age of Shadows | Pack Instinct | None |
Loot | |||
Gold | 100-175 | Magic Items | |
Special | Severed Human Ears | Cut Up | None |
Attributes | |||
Strength | 304 - 400 | Hit Points | 304 - 400 |
Dexterity | 102 - 150 | Stamina | 102 - 150 |
Intelligence | 204 - 300 | Mana | 204-300 |
Barding Difficulty | Taming Difficulty | ||
Base Damage | 10 - 23 | Preferred Foods | |
Skills | |||
Wrestling | Poisoning | ||
Tactics | 82.0 - 100.0 | Magery | 82.0 - 100.0 |
Resisting Spells | 82.0 - 100.0 | Evaluating Intelligence | 82.0 - 100.0 |
Anatomy | 75.0 - 97.5 | Meditation | |
Detecting Hidden | Hiding | ||
Parrying | Healing | ||
Necromancy | Spirit Speak | ||
Mysticism | Focus | ||
Spellweaving | Discordance | ||
Bushido | Ninjitsu | ||
Chivalry | Special Abilities | ||
Resists and Damage |
Types | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Resistances | 40 - 50 | 40 - 50 | 40 - 50 | 40 - 50 | 40 - 50 |
Damage | 100% |