Difference between revisions of "Criminal"
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− | Criminals (or grays) are characters who have recently broken the law. They may be freely attacked in guard | + | '''Criminals''' (or grays) are characters who have recently broken the law. They may be freely attacked in [[guard zone]]s, and their corpses looted by all. |
− | ==Becoming a | + | ==Becoming a criminal== |
− | [[Blue]] characters who break the law (regardless of whether they are in a | + | [[Blue]] characters who break the law (regardless of whether they are in a guard zone at the time) change in status to gray. Such illegal activities include: |
* [[Stealing]] from a [[NPC]] or [[player]] (assuming you're caught!). | * [[Stealing]] from a [[NPC]] or [[player]] (assuming you're caught!). | ||
* Healing or otherwise buffing a gray or [[red]] character. | * Healing or otherwise buffing a gray or [[red]] character. | ||
Line 9: | Line 9: | ||
* Casting the [[Polymorph]] spell. | * Casting the [[Polymorph]] spell. | ||
− | After a few of minutes without performing illegal actions you will return to the status of an [[Innocent]]. | + | After a few of minutes (2 minutes minimum) without performing illegal actions you will return to the status of an [[Innocent]]. |
==Restrictions== | ==Restrictions== | ||
− | As a criminal, you are | + | As a criminal, you are penalized in similar ways as a [[Murderer]]. |
* Cannot call the guards to your defense. | * Cannot call the guards to your defense. | ||
+ | * Cannot recall, gate, or sacred journey. | ||
* Cannot give [[Murder Counts]] to those who attack you. | * Cannot give [[Murder Counts]] to those who attack you. | ||
* Anyone may legally loot your corpse. | * Anyone may legally loot your corpse. | ||
− | * There is no [[Karma]] penalty for killing a criminal. | + | * There is no [[Karma]] or status penalty for harming/killing/robbing a criminal. |
+ | Many of these penalties are redundant unless your character is in [[Felucca]], as you may only rob/harm other characters there. | ||
− | ==See | + | ==See also== |
* [[Innocent]] | * [[Innocent]] | ||
* [[Murderer]] | * [[Murderer]] | ||
[[Category:Game Terms]] | [[Category:Game Terms]] | ||
+ | [[Category:Reputation]] |
Latest revision as of 01:03, 1 May 2017
Criminals (or grays) are characters who have recently broken the law. They may be freely attacked in guard zones, and their corpses looted by all.
Becoming a criminal
Blue characters who break the law (regardless of whether they are in a guard zone at the time) change in status to gray. Such illegal activities include:
- Stealing from a NPC or player (assuming you're caught!).
- Healing or otherwise buffing a gray or red character.
- Attacking and/or killing another blue character.
- Looting a corpse you do not have the rights to.
- Casting the Polymorph spell.
After a few of minutes (2 minutes minimum) without performing illegal actions you will return to the status of an Innocent.
Restrictions
As a criminal, you are penalized in similar ways as a Murderer.
- Cannot call the guards to your defense.
- Cannot recall, gate, or sacred journey.
- Cannot give Murder Counts to those who attack you.
- Anyone may legally loot your corpse.
- There is no Karma or status penalty for harming/killing/robbing a criminal.
Many of these penalties are redundant unless your character is in Felucca, as you may only rob/harm other characters there.