Difference between revisions of "Serpent Pillars"

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The '''Serpent Pillars''' allow for sea-bourne travel between Trammel/Felucca and their T2A counterparts. They appear as a giant, cone-shaped obelisks with a huge serpent coiled around them(hence their name) and are found in the oceans of Sosaria. They first appeared with the advent of The Second Age(aka T2A) expansion in 1999.
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__NOEDITSECTION__
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{{Dungeonbox
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|icon=
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|launched=1998
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|coordinates='''East of Trinsic:''' 110 49'S, 116 51'E
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'''West of Jhelom:''' 145 22'S, 63 46'W
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|facet=Trammel and Felucca
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}}
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[[Image:Serpent pillar map t2a East.jpg|left|T2A E. of Ophidain Lair|frame]]
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[[Image:Serpent pillar map t2a west.jpg|left|T2A W. of Desert|frame]]
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The '''Serpent Pillars''' allow for sea-bourne travel between Trammel/Felucca and their counterparts in the [[Lost Lands]]. They appear as giant, cone-shaped obelisks with a huge serpent coiled around them, and are found in the oceans of Sosaria. (Hence their name.)  They first appeared with the advent of [[Ultima Online: The Second Age|The Second Age]]. (aka [[T2A]] expansion in 1998.)  Over the years, the pillars have been infamously turned on and off administratively by Game Masters for contributing to, or directly causing shard crashes.
  
 
To use a Serpent Pillar, sail nearby and utter the magic word to activate it.
 
To use a Serpent Pillar, sail nearby and utter the magic word to activate it.
  
To travel from the Trammel/Felucca side to the T2A counterpart, say '''doracron'''. To travel in the reverse direction at the pillar, you must say '''sueacron'''.
 
  
The Serpent Pillar in T2A is in the ocean directly east of the [[Terathan Keep]]. The one in Trammel/Felucca is in the ocean far west of Trinsic.
 
  
Over the years, the pillars have been infamously turned on and off administratively by Game Masters for contributing to or directly causing shard crashes.
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{{Dungeonbox
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|icon=
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|launched=1998
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|coordinates='''East of Ophidian Lair:''' 36 7'N, 2 15'E
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'''West of the Desert:''' 30 50'N, 47 23'W
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|facet=T2A
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}}
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====Trammel====
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To travel from the Trammel/Felucca side to the Lost Lands counterpart, say: '''doracron'''. There are two such pillars.  One mid ocean, due East of the Trinsic docks, and one mid ocean West of Jhelom.
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====The Lost Lands====
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To travel from the Lost Lands to Trammel/Felucca, one must say: '''sueacron'''.  There are two lost land pillars.  One located East of the [[Ophidian Lair]], and the second, West of the [[Lost Lands Desert]].
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<br clear="all">
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----
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[[Image:Serpent pillarkr.jpg|center|frame]]
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[[Category:Trammel]]
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[[Category:Felucca]]
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[[Category:Lost Lands]]
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[[Category:Atlas]]

Latest revision as of 18:40, 18 November 2008


Serpent Pillars
First Seen: 1998
Coordinates: East of Trinsic: 110 49'S, 116 51'E

West of Jhelom: 145 22'S, 63 46'W

Facet: Trammel and Felucca
T2A E. of Ophidain Lair
T2A W. of Desert

The Serpent Pillars allow for sea-bourne travel between Trammel/Felucca and their counterparts in the Lost Lands. They appear as giant, cone-shaped obelisks with a huge serpent coiled around them, and are found in the oceans of Sosaria. (Hence their name.) They first appeared with the advent of The Second Age. (aka T2A expansion in 1998.) Over the years, the pillars have been infamously turned on and off administratively by Game Masters for contributing to, or directly causing shard crashes.

To use a Serpent Pillar, sail nearby and utter the magic word to activate it.






Serpent Pillars
First Seen: 1998
Coordinates: East of Ophidian Lair: 36 7'N, 2 15'E

West of the Desert: 30 50'N, 47 23'W

Facet: T2A

Trammel

To travel from the Trammel/Felucca side to the Lost Lands counterpart, say: doracron. There are two such pillars. One mid ocean, due East of the Trinsic docks, and one mid ocean West of Jhelom.

The Lost Lands

To travel from the Lost Lands to Trammel/Felucca, one must say: sueacron. There are two lost land pillars. One located East of the Ophidian Lair, and the second, West of the Lost Lands Desert.




Serpent pillarkr.jpg