Difference between revisions of "Bloodspawn"

m
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[Image:Bloodspawn.png|frame]]
+
[[Image:Bloodspawn.png|frame|Bloodspawn]]
Bloodpsawn first appeared in the single-player games, specifically in [[Ultima VII]] part II (the Serpent Isle), as a requirement for the more powerful (or diabolical) spells. Prolonged exposure was said to drive men mad with power.
+
'''Bloodspawn''' first appeared in the single-player games [[Ultima Prime|Ultima VII: The Serpent Isle]], as a requirement for the more powerful (or diabolical) spells. Prolonged exposure was said to drive men mad with power.
  
Bloodspawn was intended to be used as a [[Necromancy]] reagent in [[Ultima Online]], under an early design.  It is occasionally seen on some shards as a rare item, often worth a good deal of money.  It is part of a set of rare items commonly referred to as [[Pagan Reagents]].
+
Bloodspawn was intended to be used as a [[Necromancy]] reagent in [[Ultima Online]], under an early design.  It is occasionally seen on some shards as a rare item, often worth a good deal of money.   
 +
 
 +
==See Also==
 +
* [[Pagan Reagents]]
  
 
[[Category:Reagents]]
 
[[Category:Reagents]]

Latest revision as of 20:00, 27 September 2008

Bloodspawn

Bloodspawn first appeared in the single-player games Ultima VII: The Serpent Isle, as a requirement for the more powerful (or diabolical) spells. Prolonged exposure was said to drive men mad with power.

Bloodspawn was intended to be used as a Necromancy reagent in Ultima Online, under an early design. It is occasionally seen on some shards as a rare item, often worth a good deal of money.

See Also