Difference between revisions of "Ankh"

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[[Image:Ankh.jpg]]
 
[[Image:Ankh.jpg]]
  
Origin adapted they symbol into the lore of Ultima beginning with the solo-player [[Ultima Prime|Ultima IV: Quest of the Avatar]]. A metalic Ankh was included with the map and instruction manuals. On-screen, the Ankh was used in recording progress in obtaining avatarhood in the 8 Virtues. Once a Virtue was internalized and then meditated upon at the corespoding shrine, one eigth of an Ankh lighted-up in the statistics pannel. When Avatarhood was achieved in all eight virtues, then a complete Ankh was displayed. If a virtue was transgressed against, then its potion of the icon blinked out.
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[[OSI|Origin]] adapted the symbol into the lore of Ultima beginning with the solo-player [[Ultima Prime|Ultima IV: Quest of the Avatar]] game. A metallic Ankh was included with the map and instruction manuals. On-screen, the Ankh was used in recording progress in obtaining avatarhood in the 8 Virtues. Once a Virtue was internalized and then meditated upon at the corresponding shrine, one eigth of an Ankh lighted-up in the statistics pannel. When Avatarhood was achieved in all eight virtues, then a complete Ankh was displayed. If a virtue was transgressed against, then its portion of the icon blinked out.
  
 
==See Also==
 
==See Also==
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* [[Ankh Pendant]]
 
* [[Avatar]]
 
* [[Avatar]]
 
* [[Chivalry]]
 
* [[Chivalry]]

Latest revision as of 15:03, 28 January 2009

An Ankh is a central image in Ultima lore and typically represents the Virtues collectively. It is also the symbol for the Virtue of Spirituality. Ankhs are similar in appearance to a Christian cross, but notably looped on top. Ankhs can be found in and on many items, buildings and locations, but are especially significant at Shrines.

At Shrines, such as shown in the picture below from Luna, you may Lock/Unlock Your Karma, Tithe Gold, or be Resurrected by using the contextual menu on the Ankh.

Ankh.jpg

Origin adapted the symbol into the lore of Ultima beginning with the solo-player Ultima IV: Quest of the Avatar game. A metallic Ankh was included with the map and instruction manuals. On-screen, the Ankh was used in recording progress in obtaining avatarhood in the 8 Virtues. Once a Virtue was internalized and then meditated upon at the corresponding shrine, one eigth of an Ankh lighted-up in the statistics pannel. When Avatarhood was achieved in all eight virtues, then a complete Ankh was displayed. If a virtue was transgressed against, then its portion of the icon blinked out.

See Also