Difference between revisions of "Ultima Online Storm Chat 6"
(New page: __NOTOC__ '''Moderated by:''' Kehleyr <span style="color:#00B830;">'''Kehleyr'''</span> - Welcome to the 6th UO StormChat! Thankyou to everyone from Origin for attending! <br /> <span st...) |
m |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
+ | '''Date:''' February, 2003 | ||
+ | <br /> | ||
+ | '''Topic:''' Post Age of Shadows | ||
+ | <br /> | ||
'''Moderated by:''' Kehleyr | '''Moderated by:''' Kehleyr | ||
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - Welcome to the 6th UO StormChat! Thankyou to everyone from Origin for attending! |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - This chat will be moderated, general chat can continue during in #ultima-online. To submit a question, please /msg one of the question takers listed in the channel topic. Please do not message myself, or anyone from EA: Origin, they will be ignored. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - Our question takers are: Peaches, Shroud, Meerkat & TrinityX |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - They are easily recognisable by the [IS] in front of their names. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - Tonight's topic will be: Age of Shadows. All inappropriate questions will be ignored! |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *Raven* if you could please ask them if they ever intend to make archery count towards best weopons skills as it stands now an archer is unable to use a sword that has best weapon skills |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - Unfortuantely, we didn't get as large a turnout of UO design team personnel tonight, and the people best qualified to answer that question aren't present. All I can say right now is "we'll take that into consideration." Sorry I can't offer a better answer. |
<br /> | <br /> | ||
<span style="color:#800080;">* Sannio notes there's still some bad weather conditions in the area, and some people are having troubles getting home</span> | <span style="color:#800080;">* Sannio notes there's still some bad weather conditions in the area, and some people are having troubles getting home</span> | ||
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *wilki24* In regards to the higher rarity weapons and armor that spawned in Doom, like the Zyronic Claw, what is the spawn rate on the level 9, 10, 11 and 12 items, and will they spawn different items over time? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - I don't know the details -- Helios and others worked on the rare spawn in Doom -- but I do know that at the higher levels of rarity the spawn interval can be weeks or even months. I believe the plan is to cycle new items into the mix over time. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Let me point out (before this gets too frustrating) that anything Vex or I can't answer here, we will make sure to pass those questions along to the rest of the dev team. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Expect to see proper answers on the MyUO boards in day or two. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *Zzyn* What prompted the move to make the new rares only available to thieves? And so readily? It seems unbalancing to the overallplayer base and shifts the coin(and the goodies) in a most interesting direction... Can you comment? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Well, seeing as we've nerfed a lot of thief abilities over the past several publishes, we thought it was about time to give something back to the profession. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *Coop* When it comes to enhancing items. Is your success/failure rate based on your smith/tailor skill? Do we get a bonus in success rate for being over GM, 120 smith for example |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - The success rate depends on a number of factors, skill included. AFAIK having skill over 100 does help. The biggest factor, however, is how many magic properties the item has to begin with and how many you are trying to add. The more there are, the greater chance of failure and the greater chance of catastrophic failure. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - There is some info about this available in the UO Playguide at www.uo.com. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *IceWyrm* Will you be fixing the Runebook lockdown and Potion keg issues? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Hell yes |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Issues like these are very high on our priority list, in roughly this order: |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Shard crashers |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Blackholes |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Serious gameplay issues, such as the ones mentioned |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *MaddMatt* The 'new' 3D avatars have not been accepted well. Will there be any changes? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Sannio'''</span> - Their acceptance or not is a subjective matter, but it is safe to say that artwork will continue to be tweaked in the 3D client over time |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Sannio'''</span> - We're always looking to improve our artwork, and appreciate all feedback you care to give. A great place to share opinions are the UO.com boards. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *FireBird* As someone who holds monthly pet tournaments for tamers and with the HP's reduced so much with pets such as Frenzied Ostards making a battle between them last less then 5 seconds thus taking away from the taming community, is this being looked into with some possible changes? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - Game balance, combat system included, is something that we continuously review and tweak. I can't say specifically at this time whether the damage rates of tamed reatures will be adjusted in the near future, but we'll be sure to take this into consideration. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *MyN_Fusion* Is The Damage Dealt By Monsters {IE. Imps Dragons) Supposed To BE So High? Especially Getting Killed By One Fireball From A Dragon? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Well, dragons are SUPPOSED to be tough . . . |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Imps, on the other hand, we have it on good authority that someone sneakily imbued them with a bit more power than intended. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - So you will probably see them get adjusted back to a more sane power level in a future publish. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *Coop* With the changes in AoS, Luck being the main factor here for increased chance of better items, kill stealing has become an even greater problem. Are looting rights up for some changes to prevent people from casting a single fireball and looting your loot? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - OK, so let's be clear on the whole Luck deal |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Luck gives you a % chance to get one additional item per "loot list" on a creature |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Higher level creatures (e.g. the Dark Fathers) have 3 or 4 loot lists. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Then each item has the same % chance to get one additonal property, and have the property bumped up in its intensity" by a small amount. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - I've seen some theories flying around about how luck works that were . . . humorous, to say the least |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - But that's EXACTLY what it does |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - As far as looting rights go . . . |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - We see a lot of players that are unhappy with the current situation, so there's a good chance we'd revisit that in an upcoming publish. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Can't say exactly when, though |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - I think MrTact meant to say that Luck increases the quality of the magic items you get, but not the chance of getting one in the first place. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *Dementia* Will Tinkers be able to make magic rings or bracelets? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - Right now that's not on the radar. This has been talked about and considered, but no firm decisions on it have yet been made. Sorry I can't give a firm answer here. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *NotSoWise* Phase 3 any closer? And what about peoples who condemed house's are falling within hours? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Yes, it is closer. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - We desperately wanted to get it out before AoS, if only to annoy certain people on the UO boards :-) |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - But it should be obvious that AoS really needed all of our attention. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Once the service is stable, we will turn our attention back to getting this completed. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - But we're not going to deploy it until it's ready. Obviously, we've gotten a little gun-shy about big launches . . . |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - As for the condemned houses decaying, yes we are actively looking into this. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *Oisin* I have noticed that champion skulls no longer remain on the corpse but instead appear in one of the players' backpacks. How exactly is the skull awarded in the post-AoS world? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - One lucky soul is selected from the list of people who have looting rights on the corpse, and the skull is given directly to that person. This was done to address an exploit involving looting the skull. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *Minotaur2k* Will we be seeing any enhancements for player run towns anytime soon? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - Keep in mind that we're still not yet in a position where we are making solid plans for future publishes. However, Sunsword has made it known that we will be returning to a shorter, more frequent publish cycle. This will give us more opportunities to look at long-standing player requests for new features. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - I can't make any promises right now, but it is something we do want to look at. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *scralings* I had Old style house deeds that were locked down. Aos went live and they were fine. I customized my house and they were in the moving crate. I transfered my house and then they were refunded. Is this intended? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - Basically, the routines that refund the deeds require that the deed be in a player's backpack or bank box, in order to unambiguously determine who owns the deed and gets the refund. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - That is why deeds outside of player packs didn't automatically convert. But, the conversion is not a one-shot deal -- it continues, and whenever a player logs in with a house deed in his backpack or bank box, it will convert and give the refund. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *Scarlet* Will the decay state of certain houses always be visible now, thereby reviving the IDOC trade? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - I can't promise it'll stay that way forever, but right now we have no plans to alter the decay status display from what it is now. So, basically, yes. But standard disclaimers about the uncertainty of the future apply. ;) |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *Dementia* I have seen a lot of posts concerning the reduced loot in MIBs and MAPs. Does luck have anything to do with what you get in those chests and can you comment on if those items have been reduced? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - I do know that luck does *not* factor into the quality of magic items found in MiB/Map loot. Unfortunately, I don't know in what way the loot templates for maps and messages were changed. However, if you ask on the UO message boards (boards.uo.com) I'll try to get an answer to that tomorrow. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *Boca* Is there any chance that commodity deeds can be used in home secures? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - Right now, no. Remember, commodity deeds were added for the very specific purpose of trading large stacks of items between players at the bank, and were deliberately limited or that purpose. We don't have any solid plans for doing anything about mass transportation -- but, again, it is something we will take up at some point in the future. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *Jade_Falcon* I read recently a fix is going on TC for the bug that caused magery to get stuck with a negative modifier from mage weapons will this fix repair chars with this problem or just stop it from occuring? Mainly I would like to know if I should just sit tight for a patch or continue to try to get a GM to fix me? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Since the problem was caused by the publish we reverted, there shouldn't be any characters with this issue. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - However, since it affected your MODIFIER and not your BASE SKILL, even if you are affected, logging out and back in again should clear it up. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *Wedgebert* Does Mage Weapon *always* use magery, even if your weapon skill is higher? Seems weird to find Mage Weapons with Use Best Weapon Skill on them if only checks magery |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - I believe that a Mage Weapon with Use Best Weapon skill will take the higher of your modified Magery or your best weapon skill, but I'm not 100% certain on that. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *scralings* Five specific resources will be affected in how they are purchased from, and sold to, by NPC shopkeepers. These five commodities are: leather, ingots (iron), wood (boards), crossbow bolts, and arrows. These changes are designed to help accommodate consumers, allowing them to purchase these five commodities in bulk, while not excluding the efforts of related resource gathering professionals. is this ever going in? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - That feature was originally designed in response to big changes to how shopkeepers maintained their inventories. Quite a while back, shopkeeper prices used to rise as they sold off their stock. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - It was also harder to keep them restocking the maximum quantity of an item. That was changed, prices became fixed, restock times were randomized, and they reduced their "target stock" number more slowly than before. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - That made it much easier to buy massive quantities of ingots and boards and other gatherable resources |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - Which therefore somewhat "nerfed" resource-gathering professions. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - We wanted that system to basically create a market where the price was determined by actual supply and demand. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - Due to the age of that feature, at this point I'd say it's very doubtful it will ever actually go in. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Just FYI, "in design" et al are crack right now |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - We will either be updating these more regularly in the future or we will find some other way to communicate this information |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Sannio'''</span> - AoS comes first, and we'll revise the Update Center as the dust settles. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *SilverOne* Will anything be done for those that claim items such as vet rewards have gone missing during the revert? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - We have the ability to track whether or not claimed vet reward items (and shrouds!) are actually in the world. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - So GMs will be able to replace these items, eventually. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - You will need to be patient until the queues shrink quite a bit |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Right now supposedly the GMs are taking something like 70 calls AN HOUR on blackholing issues, so when that gets fixed, it should make life a lot better. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Sannio'''</span> - We've temporarily put some GM-assisted programs on hold, including recovery of some items lost due to reverts. You can read about it at http://www.uo.com/cgi-bin/newstools.pl?Article=7314 |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Sannio'''</span> - This was done to help us handle the more time-sensative, larger issues, and so far it seems to be working. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Sannio'''</span> - We'll be able to get back to looking into recovering your items lost to reverts as soon as we can. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *NotSoWise* Have Meditation mana passive regen rates been altered with AoS? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - Yes. On one level, regen rates used to be a bit "jerky". Like, you might get two quick gains, then have a relatively long wait before the next gain. This had to do with how often regen was checked for. In AoS, it was smoothed over. The effect of armor on mana regen rates was adjusted. And, of course, there are now magic item properties that can speed up your regen rates. And there's the Focus skill. :) |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *FatherGanja* Question for Mr.Tact: Now that the LS server problems seem to have been fixed, what was causing the shard to become so unstable? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Some jackass was DOSing it. Sorry. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#9F3215;">'''Darksheer'''</span> - you guys catch him ? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Can't really talk about that stuff. That's about all I can say. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *Minotaur2k* So what might we be getting for that ingame item Cynthe and Sunsword were talking about? Cat Statue??? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - There have been well over two thousand posts in response to the threads that Sunsword and Cynthe have started about this. I've personally been reviewing all of them, making a list of every suggestion made. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - Basically, we're still in the feedback gathering stage on exactly what the gift item will be. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - Look for a post from me sometime tomorrow, in which I'll list pretty much every suggestion we've yet seen, and talk a bit about which way we're leaning. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *IronKiller* Will Overland spawn in Malas be increased after awhile once housing has decreased? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - Malas was designed basically to be a peaceful place for people to build their houses, and the overland spawn was deliberately made light. Doom, on the other hand, is not a safe place to be. Right now there are no plans to change either of those. :) |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *Obelisk* Can you comment on the bug which occurs after customizing a house, and unpacking, you cannot put anything into your normal subcontainers, saying thier moving crates? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - Yes. It is a known issue, and we're working toward a fix. Right now, the best workaround is to simply pick up the affected item and drop it back down. That will shake it loose and make it realize it's not cooped up in the moving crate any more. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *Rohan_Dem* Is 7th March still the date for the AOS publish to the European shards? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Sannio'''</span> - Yes, that's still the date. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *Basketcase* I locked some snow down on my second floor, went to the first to grab something else, we back, and the snow was gone. I take it they are under the floor tile? Is there a fix on the way for this and how can I get my snow back? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - Yes, we believe that is a display bug and are working toward a fix. The only possible workaround is to convert your house to customizable, or to customize it and commit a new design. Doing that will move the item into your moving crate, where it can be retrieved. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - Alternatively, a Game Master can retrieve it for you -- but right now the wait time is still a bit high. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *James_Steele* At this time is there any review on the combat game mechanics, ie fights too short, resist, etc. or are we likely to be stuck with things the way they are now? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Not literally "at this time" |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Our priorities now are to fix game-breaking issues like crashers, blackholes and so on |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - After that will come serious gameplay bugs |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Then we will have a chance to revisit game balance |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - But to address the latter part of your question: it's UO, you're not likely to be "stuck with" anything for long! |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *Dementia* Any hint on when the houseing areas still closed in Malas will be opened? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - (As the IDOCers can now testify . . .) |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Vex'''</span> - Like MrTact said, after other more pressing issues are evaluated, we do intend to go back and re-evaluate things like this. Later, we'll have a better idea of how much server power we'll have to spare for more Malas housing, and if it turns out the servers can take it then we'll open up more land. Just remember it's "if" and not "when" :) |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *FireBird* As seen with some of the American shards, going live with Aos on them created some very long downtimes. With Europa still to get AoS on March 7th can we expect several hours of downtime? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Well, when we first converted NA, we had no experience in "publishing AoS" skill |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - We've gotten a lot better at it |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - As you can tell by the generally on-track downtimes we had in JP |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - We think Europe will go smoothly. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Plus, it's in the middle of the day for us, so we'll be more awake than we have been! |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - For what it's worth, we booked something like 10 hours of downtime to do all 7 non-abyss JP shards, and that was almost exactly what it took. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Europe is only 2 shards, so 6-8 hours is probably realistic. |
<br /> | <br /> | ||
<span style="color:#800080;">* Sannio notes "JP" means "Japan"</span> | <span style="color:#800080;">* Sannio notes "JP" means "Japan"</span> | ||
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - *Coop* Is there any kind of target date to have all the AoS problems fixed.. game play issues fixed.. and so on? Or is it just ASAP? |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - We are hoping for the publish that fixes the bulk of the crasher bugs to go to one shard tomorrow. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Barring issues, that would put it out to the rest of the world over the weekend or early next week, depending on how aggressive we want to be |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - Immediately after that will be the blackhole bug workaround, minus the deleting your entire stable bonus effect |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - That should be a day or three afterward. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - We WILL be permanently fixing the blackhole problem, I have one person working on this full-time right now. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - No ETA for that, however. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - And then after that will be, as I said, gameplay fixes at a comparable pace. |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''MrTact'''</span> - So I know that's not a hard date, but it is a little more specific than "ASAP", I hope. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - This end's our 6th UO StormChat! |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - Thankyou to Vex, Kerowyn, MrTact and Sannio for taking the time to answer our questions this Wednesday evening. We hope the rest of the team made it home safely with all the weather problems... *basks under the summer sun in Australia* |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - And a special thankyou to everyone who attended tonight! |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#9F3215;">'''Kehleyr'''</span> - Logs will be posted at http://ianstorm.com/ultima/ |
<br /> | <br /> | ||
− | <span style="color:# | + | <span style="color:#0010BF;">'''Sannio'''</span> - Thanks everyone for coming. |
==See Also== | ==See Also== |
Latest revision as of 23:40, 26 December 2008
Date: February, 2003
Topic: Post Age of Shadows
Moderated by: Kehleyr
Kehleyr - Welcome to the 6th UO StormChat! Thankyou to everyone from Origin for attending!
Kehleyr - This chat will be moderated, general chat can continue during in #ultima-online. To submit a question, please /msg one of the question takers listed in the channel topic. Please do not message myself, or anyone from EA: Origin, they will be ignored.
Kehleyr - Our question takers are: Peaches, Shroud, Meerkat & TrinityX
Kehleyr - They are easily recognisable by the [IS] in front of their names.
Kehleyr - Tonight's topic will be: Age of Shadows. All inappropriate questions will be ignored!
Kehleyr - *Raven* if you could please ask them if they ever intend to make archery count towards best weopons skills as it stands now an archer is unable to use a sword that has best weapon skills
Vex - Unfortuantely, we didn't get as large a turnout of UO design team personnel tonight, and the people best qualified to answer that question aren't present. All I can say right now is "we'll take that into consideration." Sorry I can't offer a better answer.
* Sannio notes there's still some bad weather conditions in the area, and some people are having troubles getting home
Kehleyr - *wilki24* In regards to the higher rarity weapons and armor that spawned in Doom, like the Zyronic Claw, what is the spawn rate on the level 9, 10, 11 and 12 items, and will they spawn different items over time?
Vex - I don't know the details -- Helios and others worked on the rare spawn in Doom -- but I do know that at the higher levels of rarity the spawn interval can be weeks or even months. I believe the plan is to cycle new items into the mix over time.
MrTact - Let me point out (before this gets too frustrating) that anything Vex or I can't answer here, we will make sure to pass those questions along to the rest of the dev team.
MrTact - Expect to see proper answers on the MyUO boards in day or two.
Kehleyr - *Zzyn* What prompted the move to make the new rares only available to thieves? And so readily? It seems unbalancing to the overallplayer base and shifts the coin(and the goodies) in a most interesting direction... Can you comment?
MrTact - Well, seeing as we've nerfed a lot of thief abilities over the past several publishes, we thought it was about time to give something back to the profession.
Kehleyr - *Coop* When it comes to enhancing items. Is your success/failure rate based on your smith/tailor skill? Do we get a bonus in success rate for being over GM, 120 smith for example
Vex - The success rate depends on a number of factors, skill included. AFAIK having skill over 100 does help. The biggest factor, however, is how many magic properties the item has to begin with and how many you are trying to add. The more there are, the greater chance of failure and the greater chance of catastrophic failure.
Vex - There is some info about this available in the UO Playguide at www.uo.com.
Kehleyr - *IceWyrm* Will you be fixing the Runebook lockdown and Potion keg issues?
MrTact - Hell yes
MrTact - Issues like these are very high on our priority list, in roughly this order:
MrTact - Shard crashers
MrTact - Blackholes
MrTact - Serious gameplay issues, such as the ones mentioned
Kehleyr - *MaddMatt* The 'new' 3D avatars have not been accepted well. Will there be any changes?
Sannio - Their acceptance or not is a subjective matter, but it is safe to say that artwork will continue to be tweaked in the 3D client over time
Sannio - We're always looking to improve our artwork, and appreciate all feedback you care to give. A great place to share opinions are the UO.com boards.
Kehleyr - *FireBird* As someone who holds monthly pet tournaments for tamers and with the HP's reduced so much with pets such as Frenzied Ostards making a battle between them last less then 5 seconds thus taking away from the taming community, is this being looked into with some possible changes?
Vex - Game balance, combat system included, is something that we continuously review and tweak. I can't say specifically at this time whether the damage rates of tamed reatures will be adjusted in the near future, but we'll be sure to take this into consideration.
Kehleyr - *MyN_Fusion* Is The Damage Dealt By Monsters {IE. Imps Dragons) Supposed To BE So High? Especially Getting Killed By One Fireball From A Dragon?
MrTact - Well, dragons are SUPPOSED to be tough . . .
MrTact - Imps, on the other hand, we have it on good authority that someone sneakily imbued them with a bit more power than intended.
MrTact - So you will probably see them get adjusted back to a more sane power level in a future publish.
Kehleyr - *Coop* With the changes in AoS, Luck being the main factor here for increased chance of better items, kill stealing has become an even greater problem. Are looting rights up for some changes to prevent people from casting a single fireball and looting your loot?
MrTact - OK, so let's be clear on the whole Luck deal
MrTact - Luck gives you a % chance to get one additional item per "loot list" on a creature
MrTact - Higher level creatures (e.g. the Dark Fathers) have 3 or 4 loot lists.
MrTact - Then each item has the same % chance to get one additonal property, and have the property bumped up in its intensity" by a small amount.
MrTact - I've seen some theories flying around about how luck works that were . . . humorous, to say the least
MrTact - But that's EXACTLY what it does
MrTact - As far as looting rights go . . .
MrTact - We see a lot of players that are unhappy with the current situation, so there's a good chance we'd revisit that in an upcoming publish.
MrTact - Can't say exactly when, though
Vex - I think MrTact meant to say that Luck increases the quality of the magic items you get, but not the chance of getting one in the first place.
Kehleyr - *Dementia* Will Tinkers be able to make magic rings or bracelets?
Vex - Right now that's not on the radar. This has been talked about and considered, but no firm decisions on it have yet been made. Sorry I can't give a firm answer here.
Kehleyr - *NotSoWise* Phase 3 any closer? And what about peoples who condemed house's are falling within hours?
MrTact - Yes, it is closer.
MrTact - We desperately wanted to get it out before AoS, if only to annoy certain people on the UO boards :-)
MrTact - But it should be obvious that AoS really needed all of our attention.
MrTact - Once the service is stable, we will turn our attention back to getting this completed.
MrTact - But we're not going to deploy it until it's ready. Obviously, we've gotten a little gun-shy about big launches . . .
MrTact - As for the condemned houses decaying, yes we are actively looking into this.
Kehleyr - *Oisin* I have noticed that champion skulls no longer remain on the corpse but instead appear in one of the players' backpacks. How exactly is the skull awarded in the post-AoS world?
Vex - One lucky soul is selected from the list of people who have looting rights on the corpse, and the skull is given directly to that person. This was done to address an exploit involving looting the skull.
Kehleyr - *Minotaur2k* Will we be seeing any enhancements for player run towns anytime soon?
Vex - Keep in mind that we're still not yet in a position where we are making solid plans for future publishes. However, Sunsword has made it known that we will be returning to a shorter, more frequent publish cycle. This will give us more opportunities to look at long-standing player requests for new features.
Vex - I can't make any promises right now, but it is something we do want to look at.
Kehleyr - *scralings* I had Old style house deeds that were locked down. Aos went live and they were fine. I customized my house and they were in the moving crate. I transfered my house and then they were refunded. Is this intended?
Vex - Basically, the routines that refund the deeds require that the deed be in a player's backpack or bank box, in order to unambiguously determine who owns the deed and gets the refund.
Vex - That is why deeds outside of player packs didn't automatically convert. But, the conversion is not a one-shot deal -- it continues, and whenever a player logs in with a house deed in his backpack or bank box, it will convert and give the refund.
Kehleyr - *Scarlet* Will the decay state of certain houses always be visible now, thereby reviving the IDOC trade?
Vex - I can't promise it'll stay that way forever, but right now we have no plans to alter the decay status display from what it is now. So, basically, yes. But standard disclaimers about the uncertainty of the future apply. ;)
Kehleyr - *Dementia* I have seen a lot of posts concerning the reduced loot in MIBs and MAPs. Does luck have anything to do with what you get in those chests and can you comment on if those items have been reduced?
Vex - I do know that luck does *not* factor into the quality of magic items found in MiB/Map loot. Unfortunately, I don't know in what way the loot templates for maps and messages were changed. However, if you ask on the UO message boards (boards.uo.com) I'll try to get an answer to that tomorrow.
Kehleyr - *Boca* Is there any chance that commodity deeds can be used in home secures?
Vex - Right now, no. Remember, commodity deeds were added for the very specific purpose of trading large stacks of items between players at the bank, and were deliberately limited or that purpose. We don't have any solid plans for doing anything about mass transportation -- but, again, it is something we will take up at some point in the future.
Kehleyr - *Jade_Falcon* I read recently a fix is going on TC for the bug that caused magery to get stuck with a negative modifier from mage weapons will this fix repair chars with this problem or just stop it from occuring? Mainly I would like to know if I should just sit tight for a patch or continue to try to get a GM to fix me?
MrTact - Since the problem was caused by the publish we reverted, there shouldn't be any characters with this issue.
MrTact - However, since it affected your MODIFIER and not your BASE SKILL, even if you are affected, logging out and back in again should clear it up.
Kehleyr - *Wedgebert* Does Mage Weapon *always* use magery, even if your weapon skill is higher? Seems weird to find Mage Weapons with Use Best Weapon Skill on them if only checks magery
Vex - I believe that a Mage Weapon with Use Best Weapon skill will take the higher of your modified Magery or your best weapon skill, but I'm not 100% certain on that.
Kehleyr - *scralings* Five specific resources will be affected in how they are purchased from, and sold to, by NPC shopkeepers. These five commodities are: leather, ingots (iron), wood (boards), crossbow bolts, and arrows. These changes are designed to help accommodate consumers, allowing them to purchase these five commodities in bulk, while not excluding the efforts of related resource gathering professionals. is this ever going in?
Vex - That feature was originally designed in response to big changes to how shopkeepers maintained their inventories. Quite a while back, shopkeeper prices used to rise as they sold off their stock.
Vex - It was also harder to keep them restocking the maximum quantity of an item. That was changed, prices became fixed, restock times were randomized, and they reduced their "target stock" number more slowly than before.
Vex - That made it much easier to buy massive quantities of ingots and boards and other gatherable resources
Vex - Which therefore somewhat "nerfed" resource-gathering professions.
Vex - We wanted that system to basically create a market where the price was determined by actual supply and demand.
Vex - Due to the age of that feature, at this point I'd say it's very doubtful it will ever actually go in.
MrTact - Just FYI, "in design" et al are crack right now
MrTact - We will either be updating these more regularly in the future or we will find some other way to communicate this information
Sannio - AoS comes first, and we'll revise the Update Center as the dust settles.
Kehleyr - *SilverOne* Will anything be done for those that claim items such as vet rewards have gone missing during the revert?
MrTact - We have the ability to track whether or not claimed vet reward items (and shrouds!) are actually in the world.
MrTact - So GMs will be able to replace these items, eventually.
MrTact - You will need to be patient until the queues shrink quite a bit
MrTact - Right now supposedly the GMs are taking something like 70 calls AN HOUR on blackholing issues, so when that gets fixed, it should make life a lot better.
Sannio - We've temporarily put some GM-assisted programs on hold, including recovery of some items lost due to reverts. You can read about it at http://www.uo.com/cgi-bin/newstools.pl?Article=7314
Sannio - This was done to help us handle the more time-sensative, larger issues, and so far it seems to be working.
Sannio - We'll be able to get back to looking into recovering your items lost to reverts as soon as we can.
Kehleyr - *NotSoWise* Have Meditation mana passive regen rates been altered with AoS?
Vex - Yes. On one level, regen rates used to be a bit "jerky". Like, you might get two quick gains, then have a relatively long wait before the next gain. This had to do with how often regen was checked for. In AoS, it was smoothed over. The effect of armor on mana regen rates was adjusted. And, of course, there are now magic item properties that can speed up your regen rates. And there's the Focus skill. :)
Kehleyr - *FatherGanja* Question for Mr.Tact: Now that the LS server problems seem to have been fixed, what was causing the shard to become so unstable?
MrTact - Some jackass was DOSing it. Sorry.
Darksheer - you guys catch him ?
MrTact - Can't really talk about that stuff. That's about all I can say.
Kehleyr - *Minotaur2k* So what might we be getting for that ingame item Cynthe and Sunsword were talking about? Cat Statue???
Vex - There have been well over two thousand posts in response to the threads that Sunsword and Cynthe have started about this. I've personally been reviewing all of them, making a list of every suggestion made.
Vex - Basically, we're still in the feedback gathering stage on exactly what the gift item will be.
Vex - Look for a post from me sometime tomorrow, in which I'll list pretty much every suggestion we've yet seen, and talk a bit about which way we're leaning.
Kehleyr - *IronKiller* Will Overland spawn in Malas be increased after awhile once housing has decreased?
Vex - Malas was designed basically to be a peaceful place for people to build their houses, and the overland spawn was deliberately made light. Doom, on the other hand, is not a safe place to be. Right now there are no plans to change either of those. :)
Kehleyr - *Obelisk* Can you comment on the bug which occurs after customizing a house, and unpacking, you cannot put anything into your normal subcontainers, saying thier moving crates?
Vex - Yes. It is a known issue, and we're working toward a fix. Right now, the best workaround is to simply pick up the affected item and drop it back down. That will shake it loose and make it realize it's not cooped up in the moving crate any more.
Kehleyr - *Rohan_Dem* Is 7th March still the date for the AOS publish to the European shards?
Sannio - Yes, that's still the date.
Kehleyr - *Basketcase* I locked some snow down on my second floor, went to the first to grab something else, we back, and the snow was gone. I take it they are under the floor tile? Is there a fix on the way for this and how can I get my snow back?
Vex - Yes, we believe that is a display bug and are working toward a fix. The only possible workaround is to convert your house to customizable, or to customize it and commit a new design. Doing that will move the item into your moving crate, where it can be retrieved.
Vex - Alternatively, a Game Master can retrieve it for you -- but right now the wait time is still a bit high.
Kehleyr - *James_Steele* At this time is there any review on the combat game mechanics, ie fights too short, resist, etc. or are we likely to be stuck with things the way they are now?
MrTact - Not literally "at this time"
MrTact - Our priorities now are to fix game-breaking issues like crashers, blackholes and so on
MrTact - After that will come serious gameplay bugs
MrTact - Then we will have a chance to revisit game balance
MrTact - But to address the latter part of your question: it's UO, you're not likely to be "stuck with" anything for long!
Kehleyr - *Dementia* Any hint on when the houseing areas still closed in Malas will be opened?
MrTact - (As the IDOCers can now testify . . .)
Vex - Like MrTact said, after other more pressing issues are evaluated, we do intend to go back and re-evaluate things like this. Later, we'll have a better idea of how much server power we'll have to spare for more Malas housing, and if it turns out the servers can take it then we'll open up more land. Just remember it's "if" and not "when" :)
Kehleyr - *FireBird* As seen with some of the American shards, going live with Aos on them created some very long downtimes. With Europa still to get AoS on March 7th can we expect several hours of downtime?
MrTact - Well, when we first converted NA, we had no experience in "publishing AoS" skill
MrTact - We've gotten a lot better at it
MrTact - As you can tell by the generally on-track downtimes we had in JP
MrTact - We think Europe will go smoothly.
MrTact - Plus, it's in the middle of the day for us, so we'll be more awake than we have been!
MrTact - For what it's worth, we booked something like 10 hours of downtime to do all 7 non-abyss JP shards, and that was almost exactly what it took.
MrTact - Europe is only 2 shards, so 6-8 hours is probably realistic.
* Sannio notes "JP" means "Japan"
Kehleyr - *Coop* Is there any kind of target date to have all the AoS problems fixed.. game play issues fixed.. and so on? Or is it just ASAP?
MrTact - We are hoping for the publish that fixes the bulk of the crasher bugs to go to one shard tomorrow.
MrTact - Barring issues, that would put it out to the rest of the world over the weekend or early next week, depending on how aggressive we want to be
MrTact - Immediately after that will be the blackhole bug workaround, minus the deleting your entire stable bonus effect
MrTact - That should be a day or three afterward.
MrTact - We WILL be permanently fixing the blackhole problem, I have one person working on this full-time right now.
MrTact - No ETA for that, however.
MrTact - And then after that will be, as I said, gameplay fixes at a comparable pace.
MrTact - So I know that's not a hard date, but it is a little more specific than "ASAP", I hope.
Kehleyr - This end's our 6th UO StormChat!
Kehleyr - Thankyou to Vex, Kerowyn, MrTact and Sannio for taking the time to answer our questions this Wednesday evening. We hope the rest of the team made it home safely with all the weather problems... *basks under the summer sun in Australia*
Kehleyr - And a special thankyou to everyone who attended tonight!
Kehleyr - Logs will be posted at http://ianstorm.com/ultima/
Sannio - Thanks everyone for coming.