Difference between revisions of "Client Patch 1.25.15"

(Patch notes for Ultima Online Client Patch 1.25.15 (November 5th, 1997))
 
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__NOTOC__
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{{Client Patch
This patch was for the 2D client.
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|client=cc
 
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|date=November 5, 1997
==Date==
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|patchnotes=* A general upgrading of creature difficulty.
November 5th, 1997
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* Added "AllNames" macro, that lets you bring up the names of everyone on screen instantly.
 
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* There are now four damage types: direct (ignores armor), physical, fire, and energy.
==Patch Notes==
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The Latest Patch:
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'''{{Underline|Full Details:}}'''
 
* A general upgrading of creature difficulty.
 
* A general upgrading of creature difficulty.
*A much more detailed menu-based help system accessed via the Call GM button.
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* A much more detailed menu-based help system accessed via the Call GM button.
*Book titles and other more detailed names will show in shop windows.
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* Book titles and other more detailed names will show in shop windows.
*A major stability issue that also caused lag was resolved.
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* A major stability issue that also caused lag was resolved.
*Fixed an exploit whereby you could remove items from locked containers if the container was already open on your screen.
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* Fixed an exploit whereby you could remove items from locked containers if the container was already open on your screen.
*Added a macro called "AllNames" that lets you bring up the names of everyone on screen instantly.
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* Added a macro called "AllNames" that lets you bring up the names of everyone on screen instantly.
*Combat mode highlighting now works correctly on sitting people.
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* Combat mode highlighting now works correctly on sitting people.
*Fixed some problems with combat highlighting, particularly on animals. The neutral hue is now different as well.
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* Fixed some problems with combat highlighting, particularly on animals. The neutral hue is now different as well.
*Mining now has a small animation, a delay, sound effects, and autostacking of ore in your backpack.
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* Mining now has a small animation, a delay, sound effects, and autostacking of ore in your backpack.
*Fletching and lumberjacking also now have sound effects, animations, and require "process" time.
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* Fletching and lumberjacking also now have sound effects, animations, and require "process" time.
*Changed the animation used by the energy vortex.
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* Changed the animation used by the energy vortex.
*Teleporting too close to houses and ships is now impossible.
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* Teleporting too close to houses and ships is now impossible.
*Gate travel is now two-way, so that if someone tries to trap you on a roof you can just walk back.
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* Gate travel is now two-way, so that if someone tries to trap you on a roof you can just walk back.
*There are now four damage types: direct (ignores armor), physical, fire, and energy.
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* There are now four damage types: direct (ignores armor), physical, fire, and energy.
*Slashing, bashing, and piercing weapons now damage different types of armor materials at different rates.
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* Slashing, bashing, and piercing weapons now damage different types of armor materials at different rates.
*The damage taken by fire and energy attacks will depend in part on the sort of armor you are wearing.
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* The damage taken by fire and energy attacks will depend in part on the sort of armor you are wearing.
*All offensive spells now affect notoriety and call guards, including non-damaging ones.
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* All offensive spells now affect notoriety and call guards, including non-damaging ones.
*A general revision to spell damages was done to tier them better. Flamestrike in particualr is much nicer now.
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* A general revision to spell damages was done to tier them better. Flamestrike in particualr is much nicer now.
*Ships and boats now put a spare key in your safety deposit box when you build them.
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* Ships and boats now put a spare key in your safety deposit box when you build them.
*You can double-click a recall rune and edit the text on it to label it whatever you want.
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* You can double-click a recall rune and edit the text on it to label it whatever you want.
*The paralyze spell will take magic resistance into account.
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* The paralyze spell will take magic resistance into account.
*The problems with directions and locations being identified as "0 0 0 0" should be fixed. Note that existing recall runes will not be corrected (but you can now rename them as you prefer, see above).
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* The problems with directions and locations being identified as "0 0 0 0" should be fixed. Note that existing recall runes will not be corrected (but you can now rename them as you prefer, see above).
*Lords British and Blackthorn's guards now match city guards in abilities.
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* Lords British and Blackthorn's guards now match city guards in abilities.
*More undead should show up in cemeteries.
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* More undead should show up in cemeteries.
*"Good" brigands and pirates should stop appearing.
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* "Good" brigands and pirates should stop appearing.
*There were apparently stregnth requirements on some items of jewelry; these have been removed.
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* There were apparently stregnth requirements on some items of jewelry; these have been removed.
*A few more types of creatures will start to travel in groups.
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* A few more types of creatures will start to travel in groups.
*You can now sell items that are in containers in your backpack.
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* You can now sell items that are in containers in your backpack.
*Practice weapons now always stay with you when you die, just like spellbooks do.
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* Practice weapons now always stay with you when you die, just like spellbooks do.
*Fixed some more messed up notoriety titles (Noble and Lord were reversed, and "looking"--the single-click--was giving you "Lord" status at a different point than your character window was).
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* Fixed some more messed up notoriety titles (Noble and Lord were reversed, and "looking"--the single-click--was giving you "Lord" status at a different point than your character window was).
*Paladins are tougher now.  
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* Paladins are tougher now.
 
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|previous=1.25.13
==See Also==
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|next=1.25.16
* [[List of 2D Client Patches]]
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}}
 
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[[Category:Client Patches]]
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Latest revision as of 11:51, 7 January 2012

This patch was for the Classic Client.

Statistics

  • Date: November 5, 1997
  • Size: Unknown
  • Notes: None

Patch Notes

  • A general upgrading of creature difficulty.
  • Added "AllNames" macro, that lets you bring up the names of everyone on screen instantly.
  • There are now four damage types: direct (ignores armor), physical, fire, and energy.

Full Details:

  • A general upgrading of creature difficulty.
  • A much more detailed menu-based help system accessed via the Call GM button.
  • Book titles and other more detailed names will show in shop windows.
  • A major stability issue that also caused lag was resolved.
  • Fixed an exploit whereby you could remove items from locked containers if the container was already open on your screen.
  • Added a macro called "AllNames" that lets you bring up the names of everyone on screen instantly.
  • Combat mode highlighting now works correctly on sitting people.
  • Fixed some problems with combat highlighting, particularly on animals. The neutral hue is now different as well.
  • Mining now has a small animation, a delay, sound effects, and autostacking of ore in your backpack.
  • Fletching and lumberjacking also now have sound effects, animations, and require "process" time.
  • Changed the animation used by the energy vortex.
  • Teleporting too close to houses and ships is now impossible.
  • Gate travel is now two-way, so that if someone tries to trap you on a roof you can just walk back.
  • There are now four damage types: direct (ignores armor), physical, fire, and energy.
  • Slashing, bashing, and piercing weapons now damage different types of armor materials at different rates.
  • The damage taken by fire and energy attacks will depend in part on the sort of armor you are wearing.
  • All offensive spells now affect notoriety and call guards, including non-damaging ones.
  • A general revision to spell damages was done to tier them better. Flamestrike in particualr is much nicer now.
  • Ships and boats now put a spare key in your safety deposit box when you build them.
  • You can double-click a recall rune and edit the text on it to label it whatever you want.
  • The paralyze spell will take magic resistance into account.
  • The problems with directions and locations being identified as "0 0 0 0" should be fixed. Note that existing recall runes will not be corrected (but you can now rename them as you prefer, see above).
  • Lords British and Blackthorn's guards now match city guards in abilities.
  • More undead should show up in cemeteries.
  • "Good" brigands and pirates should stop appearing.
  • There were apparently stregnth requirements on some items of jewelry; these have been removed.
  • A few more types of creatures will start to travel in groups.
  • You can now sell items that are in containers in your backpack.
  • Practice weapons now always stay with you when you die, just like spellbooks do.
  • Fixed some more messed up notoriety titles (Noble and Lord were reversed, and "looking"--the single-click--was giving you "Lord" status at a different point than your character window was).
  • Paladins are tougher now.

See Also