Difference between revisions of "Client Patch 1.25.10"
(Patch notes for Ultima Online Client Patch 1.25.10 (September 25th, 1997)) |
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− | + | {{Client Patch | |
− | + | |client=cc | |
+ | |date=September 25, 1997 | ||
+ | |patchnotes=* Optimizations and tweaks were done to reduce lag. | ||
+ | * The variety of treasure in creature inventories has been increased, including higher circle spell availability. | ||
+ | * The skill advancement curve has been adjusted to make it harder to advance the higher you go. | ||
+ | * Shops paying extremely high prices for items if you had a lot of them to sell is fixed. | ||
− | + | '''{{Underline|Full Details:}}''' | |
− | + | * Optimizations and tweaks were done to reduce lag. | |
− | + | * We've fixed any server stability problems as they manifested (including the problem with secure trading). | |
− | + | * Ship holds are now only openable when on the ship. | |
− | + | * You can no longer teleport onto ships. | |
− | + | * The sign on player buildings is no longer pickable. | |
− | + | * The rate of item decay was slowed down. | |
− | + | * All types of gorgets are now available for sale. | |
− | + | * The variety of treasure in creature inventories has been increased, including higher circle spell availability. | |
− | * | + | * Released pets now have a neutral notoriety, instead of the notoriety of their former owner. |
− | **Released pets now have a neutral notoriety, instead of the notoriety of their former owner. | + | * Cooking now burns food on failure. |
− | + | * Failure at bowyering and fletching now consumes wood. | |
− | + | * Failure at tailoring hides now consumes hides. | |
− | + | * Dice should work (for the board games). | |
− | + | * The skill advancement curve has been adjusted to make it harder to advance the higher you go. | |
− | + | * We have added support for Soundblaster AWE sound fonts. These are located on your CD. | |
− | * | + | * The skill advancement problems caused by the last patch are resolved and areno longer occurring. We are working on a solution for those who were affected by the problem. |
− | + | * The weight problem with depositing large amounts of gold and then getting stuck will be fixed. | |
− | * | + | * Shops paying extremely high prices for items if you had a lot of them to sell is fixed. |
− | + | * Counselors are able to understand ghosts. | |
− | + | * Orcs (regular ones, not orc captains) will loot corpses of creatures they kill or see killed. This is behavior that we will eventually make more widespread. | |
− | * | + | * The frequency of guards in the woods should be drastically reduced. Guards at road guardposts will stay by their guardposts. |
− | + | * The frequency of magic items on creatures will be reduced. | |
− | + | * When purchasing items worth more than 2000 gold, the money will be automatically withdrawn from your bank account. | |
− | + | * The secure trading window will only function at short ranges. | |
− | + | * You can now remove items that are too heavy for you. | |
− | + | * You no longer lose items that are too heavy for you when you log back into the game. | |
− | + | * Horses that run out of loyalty now buck you off and run away. | |
− | + | |previous=1.23.41b | |
− | + | |next=1.25.11 | |
− | + | }} | |
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− | **Orcs (regular ones, not orc captains) will loot corpses of creatures they kill or see killed. This is behavior that we will eventually make more widespread. | + | |
− | + | ||
− | **The secure trading window will only function at short ranges. | + | |
− | * | + | |
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− | * | + | |
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Latest revision as of 11:48, 7 January 2012
This patch was for the Classic Client.
Statistics
- Date: September 25, 1997
- Size: Unknown
- Notes: None
Patch Notes
- Optimizations and tweaks were done to reduce lag.
- The variety of treasure in creature inventories has been increased, including higher circle spell availability.
- The skill advancement curve has been adjusted to make it harder to advance the higher you go.
- Shops paying extremely high prices for items if you had a lot of them to sell is fixed.
Full Details:
- Optimizations and tweaks were done to reduce lag.
- We've fixed any server stability problems as they manifested (including the problem with secure trading).
- Ship holds are now only openable when on the ship.
- You can no longer teleport onto ships.
- The sign on player buildings is no longer pickable.
- The rate of item decay was slowed down.
- All types of gorgets are now available for sale.
- The variety of treasure in creature inventories has been increased, including higher circle spell availability.
- Released pets now have a neutral notoriety, instead of the notoriety of their former owner.
- Cooking now burns food on failure.
- Failure at bowyering and fletching now consumes wood.
- Failure at tailoring hides now consumes hides.
- Dice should work (for the board games).
- The skill advancement curve has been adjusted to make it harder to advance the higher you go.
- We have added support for Soundblaster AWE sound fonts. These are located on your CD.
- The skill advancement problems caused by the last patch are resolved and areno longer occurring. We are working on a solution for those who were affected by the problem.
- The weight problem with depositing large amounts of gold and then getting stuck will be fixed.
- Shops paying extremely high prices for items if you had a lot of them to sell is fixed.
- Counselors are able to understand ghosts.
- Orcs (regular ones, not orc captains) will loot corpses of creatures they kill or see killed. This is behavior that we will eventually make more widespread.
- The frequency of guards in the woods should be drastically reduced. Guards at road guardposts will stay by their guardposts.
- The frequency of magic items on creatures will be reduced.
- When purchasing items worth more than 2000 gold, the money will be automatically withdrawn from your bank account.
- The secure trading window will only function at short ranges.
- You can now remove items that are too heavy for you.
- You no longer lose items that are too heavy for you when you log back into the game.
- Horses that run out of loyalty now buck you off and run away.
See Also
Classic Client Patches | |||||
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