Difference between revisions of "Client Patch 1.25.10"

(Patch notes for Ultima Online Client Patch 1.25.10 (September 25th, 1997))
 
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__NOTOC__
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{{Client Patch
This patch was for the 2D client.
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|client=cc
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|date=September 25, 1997
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|patchnotes=* Optimizations and tweaks were done to reduce lag.
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* The variety of treasure in creature inventories has been increased, including higher circle spell availability.
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* The skill advancement curve has been adjusted to make it harder to advance the higher you go.
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* Shops paying extremely high prices for items if you had a lot of them to sell is fixed.
  
==Date==
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'''{{Underline|Full Details:}}'''
September 25th, 1997
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* Optimizations and tweaks were done to reduce lag.
 
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* We've fixed any server stability problems as they manifested (including the problem with secure trading).
==Patch Notes==
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* Ship holds are now only openable when on the ship.
The Latest Patch:
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* You can no longer teleport onto ships.
 
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* The sign on player buildings is no longer pickable.
*Server Stabilty:
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* The rate of item decay was slowed down.
**Optimizations and tweaks were done to reduce lag.
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* All types of gorgets are now available for sale.
**We've fixed any server stability problems as they manifested (including the problem with secure trading).  
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* The variety of treasure in creature inventories has been increased, including higher circle spell availability.
*Pets:
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* Released pets now have a neutral notoriety, instead of the notoriety of their former owner.
**Released pets now have a neutral notoriety, instead of the notoriety of their former owner.
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* Cooking now burns food on failure.
**Horses that run out of loyalty now buck you off and run away.
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* Failure at bowyering and fletching now consumes wood.
*Skills:
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* Failure at tailoring hides now consumes hides.
**Cooking now burns food on failure.
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* Dice should work (for the board games).
**Failure at bowyering and fletching now consumes wood.
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* The skill advancement curve has been adjusted to make it harder to advance the higher you go.
**Failure at tailoring hides now consumes hides.
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* We have added support for Soundblaster AWE sound fonts. These are located on your CD.
**The skill advancement problems caused by the last patch are resolved and are no longer occurring. We are working on a solution for those who were affected by the problem.
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* The skill advancement problems caused by the last patch are resolved and areno longer occurring. We are working on a solution for those who were affected by the problem.
**The skill advancement curve has been adjusted to make it harder to advance the higher you go.  
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* The weight problem with depositing large amounts of gold and then getting stuck will be fixed.
*Items:
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* Shops paying extremely high prices for items if you had a lot of them to sell is fixed.
**The rate of item decay was slowed down.
+
* Counselors are able to understand ghosts.
**All types of gorgets are now available for sale.
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* Orcs (regular ones, not orc captains) will loot corpses of creatures they kill or see killed. This is behavior that we will eventually make more widespread.
**When purchasing items worth more than 2000 gold, the money will be automatically withdrawn from your bank account.
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* The frequency of guards in the woods should be drastically reduced. Guards at road guardposts will stay by their guardposts.
**You can now remove items that are too heavy for you.
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* The frequency of magic items on creatures will be reduced.
**You no longer lose items that are too heavy for you when you log back into the game.
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* When purchasing items worth more than 2000 gold, the money will be automatically withdrawn from your bank account.
**Dice should work (for the board games).
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* The secure trading window will only function at short ranges.
**The variety of treasure in creature inventories has been increased, including higher circle spell availability.
+
* You can now remove items that are too heavy for you.
**The frequency of magic items on creatures will be reduced.
+
* You no longer lose items that are too heavy for you when you log back into the game.
*Ships and Houses:
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* Horses that run out of loyalty now buck you off and run away.
**Ship holds are now only openable when on the ship.
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|previous=1.23.41b
**You can no longer teleport onto ships.
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|next=1.25.11
**The sign on player buildings is no longer pickable.
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}}
*Counselors:
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**Are able to understand ghosts.
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*Miscellaneous:
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**The weight problem with depositing large amounts of gold and then getting stuck will be fixed.
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**Shops paying extremely high prices for items if you had a lot of them to sell is fixed.
+
**Orcs (regular ones, not orc captains) will loot corpses of creatures they kill or see killed. This is behavior that we will eventually make more widespread.
+
**The frequency of guards in the woods should be drastically reduced. Guards at road guardposts will stay by their guardposts.
+
**The secure trading window will only function at short ranges.
+
**We have added support for Soundblaster AWE sound fonts. These are located on your CD.
+
 
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==See Also==
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* [[List of 2D Client Patches]]
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[[Category:Client Patches]]
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Latest revision as of 11:48, 7 January 2012

This patch was for the Classic Client.

Statistics

  • Date: September 25, 1997
  • Size: Unknown
  • Notes: None

Patch Notes

  • Optimizations and tweaks were done to reduce lag.
  • The variety of treasure in creature inventories has been increased, including higher circle spell availability.
  • The skill advancement curve has been adjusted to make it harder to advance the higher you go.
  • Shops paying extremely high prices for items if you had a lot of them to sell is fixed.

Full Details:

  • Optimizations and tweaks were done to reduce lag.
  • We've fixed any server stability problems as they manifested (including the problem with secure trading).
  • Ship holds are now only openable when on the ship.
  • You can no longer teleport onto ships.
  • The sign on player buildings is no longer pickable.
  • The rate of item decay was slowed down.
  • All types of gorgets are now available for sale.
  • The variety of treasure in creature inventories has been increased, including higher circle spell availability.
  • Released pets now have a neutral notoriety, instead of the notoriety of their former owner.
  • Cooking now burns food on failure.
  • Failure at bowyering and fletching now consumes wood.
  • Failure at tailoring hides now consumes hides.
  • Dice should work (for the board games).
  • The skill advancement curve has been adjusted to make it harder to advance the higher you go.
  • We have added support for Soundblaster AWE sound fonts. These are located on your CD.
  • The skill advancement problems caused by the last patch are resolved and areno longer occurring. We are working on a solution for those who were affected by the problem.
  • The weight problem with depositing large amounts of gold and then getting stuck will be fixed.
  • Shops paying extremely high prices for items if you had a lot of them to sell is fixed.
  • Counselors are able to understand ghosts.
  • Orcs (regular ones, not orc captains) will loot corpses of creatures they kill or see killed. This is behavior that we will eventually make more widespread.
  • The frequency of guards in the woods should be drastically reduced. Guards at road guardposts will stay by their guardposts.
  • The frequency of magic items on creatures will be reduced.
  • When purchasing items worth more than 2000 gold, the money will be automatically withdrawn from your bank account.
  • The secure trading window will only function at short ranges.
  • You can now remove items that are too heavy for you.
  • You no longer lose items that are too heavy for you when you log back into the game.
  • Horses that run out of loyalty now buck you off and run away.

See Also