Difference between revisions of "Client Patch 1.25.12"
(Patch notes for Ultima Online Client Patch 1.25.12 (October 16th, 1997)) |
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− | + | {{Client Patch | |
− | + | |client=cc | |
+ | |date=October 16, 1997 | ||
+ | |patchnotes=* Hireling stats were revised. | ||
+ | * A message in the lower left corner of your screen when you cross into and out of justice regions was added. | ||
+ | * Items you can move highlight under your regular cursor. | ||
+ | * Target highlighting when in combat turned targets red. | ||
+ | * The first stages of weather were added! | ||
− | + | '''{{Underline|Full Details:}}''' | |
− | + | ||
− | + | ''The following changes have been patched to the public now, to refine notoriety somewhat.'' | |
− | The | + | * The missing shopkeepers should be back. |
+ | * We're slowing the rate of notoriety drops from attacks. | ||
+ | * We're adjusting the intervals in the title scale, so you'll see that your notoriety title may well change; this is only a change in the title, and not to your actual notoriety value. | ||
+ | * The weapon or armor moving into inventory for no visible reason has been fixed. | ||
+ | * The problems with notoriety not being affected by spellcasting are fixed. | ||
+ | * We tweaked the notoriety curve somewhat to adjust some of the loss rates. | ||
+ | * Communication crystals will not use a whole stack of gems to recharge, but just the one. | ||
+ | * Ships will no longer dump players back on land after a server restart (unless another player on the ship moves the ship before the other passengers log in). | ||
+ | * Ghosts will be able to use the planks and give orders to the tillerman while manifested. | ||
+ | * Objects in houses will not decay as quickly. | ||
+ | * Jewelers purchasing from players. | ||
+ | * Changes strength requirements and armor values for female armor. | ||
+ | * The double axe will become twohanded. | ||
+ | * Hair dye will be cheaper. | ||
+ | * Prices on magic items in shops should be correct. | ||
+ | * Armor ratings for magic armor should be correct now. | ||
+ | * Dragon and drake AI has been tweaked. | ||
+ | * Several sorts of knives and cleavers have had their swing rate slowed. | ||
+ | * Iron maidens won't kill you outright, and they will have some warning to them. | ||
+ | * Female platemail now has the same dexterity penalties that male plate does. | ||
+ | * A bug in notoriety advancement that made it go up many times faster than it was supposed to will be fixed. | ||
+ | * Forest birds and jungle birds have been weakened. | ||
+ | * Zoo creatures aren't tamable anymore. | ||
+ | * Hireling stats have been revised; the upper end isn't as nice, the stats vary a lot more depending on which one you hire, and a good knowledge of anatomy in picking one to hire will help a lot. | ||
+ | * Miner guildmasters will be more common. | ||
+ | * Some cleanup code to get rid of the oldstyle guards still hanging around in the forest was done. | ||
+ | * You will get a message in the lower left corner of your screen when you cross into and out of justice regions. | ||
+ | * The "transfer" command on pets will turn off their previous guarding and following orders. | ||
+ | * Purchasing large items will check your backpack for the gold before automatically withdrawing from the bank. | ||
+ | * Items in player-made chests and other containers won't be vanishing anymore. | ||
+ | * The regrow rate on ore and lumber will be faster. | ||
+ | * We think we've fixed another set of strange shop stocking (specifically reagents) and pricing (particularly stackables) issues. | ||
+ | * We've now got sanity checking on the various ways of coloring items; this means that those who had found ways to get interesting skin shades and clothing hues won't be able to anymore. | ||
+ | * Begging should be largely fixed. | ||
+ | * The "infinite newbies" exploit is fixed. | ||
+ | * Cloth will say how many yards of cloth are left. | ||
+ | * The problem with all of your mandrake root being consumed at once will be corrected. | ||
+ | * Problems with weight involving horses will be fixed. | ||
+ | * The problem some had with resurrecting immediately sometimes not working will be fixed. | ||
+ | * A bug with notoriety not falling under some circumstances (particularly offensive spellcasting) will be fixed. | ||
+ | * The pet "transfer" command will cause the pet to stop following. | ||
+ | * Reagent supply in shops will be increased. | ||
+ | * The area west of Trinsic that has no bridges over the river will gain them. | ||
+ | * The following items require a client patch: | ||
+ | ** Items you can move will highlight under your regular cursor (not just ones in your backpack, but also items on the ground!) | ||
+ | ** Lag issues with light sources will be improved. | ||
+ | ** Target highlighting will turn the creature, player, or NPC under your cursor while in war mode red, so you can more clearly determine whether you are targeting the right thing. | ||
+ | ** The first stages of weather! At first it will be localized and purely cosmetic, and over time we'll have weather fronts and other effects. | ||
+ | ** Counselor paperdoll problems will be fixed. | ||
− | + | ''Some special notes:'' | |
− | + | * Existing mandrake won't be fixed, only new mandrake. It won't stack and if you use it to cast, it will all count as one mandrake. | |
− | + | * It will take some time for the shopkeepers to stock up to normal on the reagents. We'll keep an eye out to see if this is still having problems. | |
− | + | * We've heard reports of "timewarp" still occurring, so we are not listing it as fixed yet. | |
− | + | |previous=1.25.11 | |
− | + | |next=1.25.13 | |
− | + | }} | |
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Latest revision as of 11:50, 7 January 2012
This patch was for the Classic Client.
Statistics
- Date: October 16, 1997
- Size: Unknown
- Notes: None
Patch Notes
- Hireling stats were revised.
- A message in the lower left corner of your screen when you cross into and out of justice regions was added.
- Items you can move highlight under your regular cursor.
- Target highlighting when in combat turned targets red.
- The first stages of weather were added!
Full Details:
The following changes have been patched to the public now, to refine notoriety somewhat.
- The missing shopkeepers should be back.
- We're slowing the rate of notoriety drops from attacks.
- We're adjusting the intervals in the title scale, so you'll see that your notoriety title may well change; this is only a change in the title, and not to your actual notoriety value.
- The weapon or armor moving into inventory for no visible reason has been fixed.
- The problems with notoriety not being affected by spellcasting are fixed.
- We tweaked the notoriety curve somewhat to adjust some of the loss rates.
- Communication crystals will not use a whole stack of gems to recharge, but just the one.
- Ships will no longer dump players back on land after a server restart (unless another player on the ship moves the ship before the other passengers log in).
- Ghosts will be able to use the planks and give orders to the tillerman while manifested.
- Objects in houses will not decay as quickly.
- Jewelers purchasing from players.
- Changes strength requirements and armor values for female armor.
- The double axe will become twohanded.
- Hair dye will be cheaper.
- Prices on magic items in shops should be correct.
- Armor ratings for magic armor should be correct now.
- Dragon and drake AI has been tweaked.
- Several sorts of knives and cleavers have had their swing rate slowed.
- Iron maidens won't kill you outright, and they will have some warning to them.
- Female platemail now has the same dexterity penalties that male plate does.
- A bug in notoriety advancement that made it go up many times faster than it was supposed to will be fixed.
- Forest birds and jungle birds have been weakened.
- Zoo creatures aren't tamable anymore.
- Hireling stats have been revised; the upper end isn't as nice, the stats vary a lot more depending on which one you hire, and a good knowledge of anatomy in picking one to hire will help a lot.
- Miner guildmasters will be more common.
- Some cleanup code to get rid of the oldstyle guards still hanging around in the forest was done.
- You will get a message in the lower left corner of your screen when you cross into and out of justice regions.
- The "transfer" command on pets will turn off their previous guarding and following orders.
- Purchasing large items will check your backpack for the gold before automatically withdrawing from the bank.
- Items in player-made chests and other containers won't be vanishing anymore.
- The regrow rate on ore and lumber will be faster.
- We think we've fixed another set of strange shop stocking (specifically reagents) and pricing (particularly stackables) issues.
- We've now got sanity checking on the various ways of coloring items; this means that those who had found ways to get interesting skin shades and clothing hues won't be able to anymore.
- Begging should be largely fixed.
- The "infinite newbies" exploit is fixed.
- Cloth will say how many yards of cloth are left.
- The problem with all of your mandrake root being consumed at once will be corrected.
- Problems with weight involving horses will be fixed.
- The problem some had with resurrecting immediately sometimes not working will be fixed.
- A bug with notoriety not falling under some circumstances (particularly offensive spellcasting) will be fixed.
- The pet "transfer" command will cause the pet to stop following.
- Reagent supply in shops will be increased.
- The area west of Trinsic that has no bridges over the river will gain them.
- The following items require a client patch:
- Items you can move will highlight under your regular cursor (not just ones in your backpack, but also items on the ground!)
- Lag issues with light sources will be improved.
- Target highlighting will turn the creature, player, or NPC under your cursor while in war mode red, so you can more clearly determine whether you are targeting the right thing.
- The first stages of weather! At first it will be localized and purely cosmetic, and over time we'll have weather fronts and other effects.
- Counselor paperdoll problems will be fixed.
Some special notes:
- Existing mandrake won't be fixed, only new mandrake. It won't stack and if you use it to cast, it will all count as one mandrake.
- It will take some time for the shopkeepers to stock up to normal on the reagents. We'll keep an eye out to see if this is still having problems.
- We've heard reports of "timewarp" still occurring, so we are not listing it as fixed yet.
See Also
Classic Client Patches | |||||
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