Difference between revisions of "Client Patch 1.25.12"

(Patch notes for Ultima Online Client Patch 1.25.12 (October 16th, 1997))
 
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__NOTOC__
+
{{Client Patch
This patch was for the 2D client.
+
|client=cc
 +
|date=October 16, 1997
 +
|patchnotes=* Hireling stats were revised.
 +
* A message in the lower left corner of your screen when you cross into and out of justice regions was added.
 +
* Items you can move highlight under your regular cursor.
 +
* Target highlighting when in combat turned targets red.
 +
* The first stages of weather were added!
  
==Date==
+
'''{{Underline|Full Details:}}'''
October 16th, 1997
+
  
==Patch Notes==
+
''The following changes have been patched to the public now, to refine notoriety somewhat.''
The Latest Patch:
+
* The missing shopkeepers should be back.
 +
* We're slowing the rate of notoriety drops from attacks.
 +
* We're adjusting the intervals in the title scale, so you'll see that your notoriety title may well change; this is only a change in the title, and not to your actual notoriety value.
 +
* The weapon or armor moving into inventory for no visible reason has been fixed.
 +
* The problems with notoriety not being affected by spellcasting are fixed.
 +
* We tweaked the notoriety curve somewhat to adjust some of the loss rates.
 +
* Communication crystals will not use a whole stack of gems to recharge, but just the one.
 +
* Ships will no longer dump players back on land after a server restart (unless another player on the ship moves the ship before the other passengers log in).
 +
* Ghosts will be able to use the planks and give orders to the tillerman while manifested.
 +
* Objects in houses will not decay as quickly.
 +
* Jewelers purchasing from players.
 +
* Changes strength requirements and armor values for female armor.
 +
* The double axe will become twohanded.
 +
* Hair dye will be cheaper.
 +
* Prices on magic items in shops should be correct.
 +
* Armor ratings for magic armor should be correct now.
 +
* Dragon and drake AI has been tweaked.
 +
* Several sorts of knives and cleavers have had their swing rate slowed.
 +
* Iron maidens won't kill you outright, and they will have some warning to them.
 +
* Female platemail now has the same dexterity penalties that male plate does.
 +
* A bug in notoriety advancement that made it go up many times faster than it was supposed to will be fixed.
 +
* Forest birds and jungle birds have been weakened.
 +
* Zoo creatures aren't tamable anymore.
 +
* Hireling stats have been revised; the upper end isn't as nice, the stats vary a lot more depending on which one you hire, and a good knowledge of anatomy in picking one to hire will help a lot.
 +
* Miner guildmasters will be more common.
 +
* Some cleanup code to get rid of the oldstyle guards still hanging around in the forest was done.
 +
* You will get a message in the lower left corner of your screen when you cross into and out of justice regions.
 +
* The "transfer" command on pets will turn off their previous guarding and following orders.
 +
* Purchasing large items will check your backpack for the gold before automatically withdrawing from the bank.
 +
* Items in player-made chests and other containers won't be vanishing anymore.
 +
* The regrow rate on ore and lumber will be faster.
 +
* We think we've fixed another set of strange shop stocking (specifically reagents) and pricing (particularly stackables) issues.
 +
* We've now got sanity checking on the various ways of coloring items; this means that those who had found ways to get interesting skin shades and clothing hues won't be able to anymore.
 +
* Begging should be largely fixed.
 +
* The "infinite newbies" exploit is fixed.
 +
* Cloth will say how many yards of cloth are left.
 +
* The problem with all of your mandrake root being consumed at once will be corrected.
 +
* Problems with weight involving horses will be fixed.
 +
* The problem some had with resurrecting immediately sometimes not working will be fixed.
 +
* A bug with notoriety not falling under some circumstances (particularly offensive spellcasting) will be fixed.
 +
* The pet "transfer" command will cause the pet to stop following.
 +
* Reagent supply in shops will be increased.
 +
* The area west of Trinsic that has no bridges over the river will gain them.
 +
* The following items require a client patch:
 +
** Items you can move will highlight under your regular cursor (not just ones in your backpack, but also items on the ground!)
 +
** Lag issues with light sources will be improved.
 +
** Target highlighting will turn the creature, player, or NPC under your cursor while in war mode red, so you can more clearly determine whether you are targeting the right thing.
 +
** The first stages of weather! At first it will be localized and purely cosmetic, and over time we'll have weather fronts and other effects.
 +
** Counselor paperdoll problems will be fixed.
  
*Notoriety:
+
''Some special notes:''
**We're slowing the rate of notoriety drops from attacks.
+
* Existing mandrake won't be fixed, only new mandrake. It won't stack and if you use it to cast, it will all count as one mandrake.
**We're adjusting the intervals in the title scale, so you'll see that your notoriety title may well change; this is only a change in the title, and not to your actual notoriety value.
+
* It will take some time for the shopkeepers to stock up to normal on the reagents. We'll keep an eye out to see if this is still having problems.
**The problems with notoriety not being affected by spellcasting are fixed.
+
* We've heard reports of "timewarp" still occurring, so we are not listing it as fixed yet.
**We tweaked the notoriety curve somewhat to adjust some of the loss rates.
+
|previous=1.25.11
**A bug in notoriety advancement that made it go up many times faster than it was supposed to will be fixed.
+
|next=1.25.13
**A bug with notoriety not falling under some circumstances will be fixed.
+
}}
*Items:
+
**The weapon or armor moving into inventory for no visible reason has been fixed.
+
**Objects in houses will not decay as quickly.
+
**Armor ratings for magic armor should be correct now.
+
**The double axe will become two-handed.
+
**Changes strength requirements and armor values for female armor.
+
**Several sorts of knives and cleavers have had their swing rate slowed.
+
**Female platemail now has the same dexterity penalties that male plate does.
+
**Communication crystals will not use a whole stack of gems to recharge, but just the one.
+
**Cloth will say how many yards of cloth are left.
+
**The problem with all of your mandrake root being consumed at once will be corrected.
+
**Items in player-made chests and other containers won't be vanishing anymore.
+
*Economy:
+
**Jewelers purchasing from players.
+
**Prices on magic items in shops should be correct.
+
**Hair dye will be cheaper.
+
**We think we've fixed another set of strange shop stocking (specifically reagents) and pricing (particularly stackables) issues.
+
**Purchasing large items will check your backpack for the gold before automatically withdrawing from the bank.
+
**Reagent supply in shops will be increased.
+
*Ecology:
+
**Dragon and drake AI has been tweaked.
+
**Iron maidens won't kill you outright, and they will have some warning to them.
+
**Forest birds and jungle birds have been weakened.
+
**The regrow rate on ore and lumber will be faster.
+
*NPCs, Guards, Pets and Hirelings:
+
**The missing shopkeepers should be back.
+
**Hireling stats have been revised; the upper end isn't as nice, the stats vary a lot more depending on which one you hire, and a good knowledge of anatomy in picking one to hire will help a lot.
+
**Miner guildmasters will be more common.
+
**Some cleanup code to get rid of the oldstyle guards still hanging around in the forest was done.
+
**The pet "transfer" command will cause the pet to stop following.
+
**The "transfer" command on pets will turn off their previous guarding and following orders.
+
**Zoo creatures aren't tamable anymore.
+
*Miscellaneous:
+
**Ships will no longer dump players back on land after a server restart (unless another player on the ship moves the ship before the other passengers log in).
+
**Ghosts will be able to use the planks and give orders to the tillerman while manifested.
+
**The problem some had with resurrecting immediately sometimes not working will be fixed.
+
**You will get a message in the lower left corner of your screen when you cross into and out of justice regions.
+
**We've now got sanity checking on the various ways of coloring items; this means that those who had found ways to get interesting skin shades and clothing hues won't be able to anymore.
+
**Begging should be largely fixed.
+
**The "infinite newbies" exploit is fixed.
+
**Problems with weight involving horses will be fixed.
+
**The area west of Trinsic that has no bridges over the river will gain them.
+
*Client Patch:
+
**Items you can move will highlight under your regular cursor (not just ones in your backpack, but also items on the ground!)
+
**Lag issues with light sources will be improved.
+
**Target highlighting will turn the creature, player, or NPC under your cursor while in war mode red, so you can more clearly determine whether you are targeting the right thing.
+
**The first stages of weather! At first it will be localized and purely cosmetic, and over time we'll have weather fronts and other effects.
+
**Counselor paperdoll problems will be fixed.
+
*Some special notes:
+
**Existing mandrake won't be fixed, only new mandrake. It won't stack and if you use it to cast, it will all count as one mandrake.
+
**It will take some time for the shopkeepers to stock up to normal on the reagents. We'll keep an eye out to see if this is still having problems.
+
**We've heard reports of "timewarp" still occurring, so we are not listing it as fixed yet.
+
 
+
==See Also==
+
* [[List of 2D Client Patches]]
+
 
+
[[Category:Client Patches]]
+

Latest revision as of 11:50, 7 January 2012

This patch was for the Classic Client.

Statistics

  • Date: October 16, 1997
  • Size: Unknown
  • Notes: None

Patch Notes

  • Hireling stats were revised.
  • A message in the lower left corner of your screen when you cross into and out of justice regions was added.
  • Items you can move highlight under your regular cursor.
  • Target highlighting when in combat turned targets red.
  • The first stages of weather were added!

Full Details:

The following changes have been patched to the public now, to refine notoriety somewhat.

  • The missing shopkeepers should be back.
  • We're slowing the rate of notoriety drops from attacks.
  • We're adjusting the intervals in the title scale, so you'll see that your notoriety title may well change; this is only a change in the title, and not to your actual notoriety value.
  • The weapon or armor moving into inventory for no visible reason has been fixed.
  • The problems with notoriety not being affected by spellcasting are fixed.
  • We tweaked the notoriety curve somewhat to adjust some of the loss rates.
  • Communication crystals will not use a whole stack of gems to recharge, but just the one.
  • Ships will no longer dump players back on land after a server restart (unless another player on the ship moves the ship before the other passengers log in).
  • Ghosts will be able to use the planks and give orders to the tillerman while manifested.
  • Objects in houses will not decay as quickly.
  • Jewelers purchasing from players.
  • Changes strength requirements and armor values for female armor.
  • The double axe will become twohanded.
  • Hair dye will be cheaper.
  • Prices on magic items in shops should be correct.
  • Armor ratings for magic armor should be correct now.
  • Dragon and drake AI has been tweaked.
  • Several sorts of knives and cleavers have had their swing rate slowed.
  • Iron maidens won't kill you outright, and they will have some warning to them.
  • Female platemail now has the same dexterity penalties that male plate does.
  • A bug in notoriety advancement that made it go up many times faster than it was supposed to will be fixed.
  • Forest birds and jungle birds have been weakened.
  • Zoo creatures aren't tamable anymore.
  • Hireling stats have been revised; the upper end isn't as nice, the stats vary a lot more depending on which one you hire, and a good knowledge of anatomy in picking one to hire will help a lot.
  • Miner guildmasters will be more common.
  • Some cleanup code to get rid of the oldstyle guards still hanging around in the forest was done.
  • You will get a message in the lower left corner of your screen when you cross into and out of justice regions.
  • The "transfer" command on pets will turn off their previous guarding and following orders.
  • Purchasing large items will check your backpack for the gold before automatically withdrawing from the bank.
  • Items in player-made chests and other containers won't be vanishing anymore.
  • The regrow rate on ore and lumber will be faster.
  • We think we've fixed another set of strange shop stocking (specifically reagents) and pricing (particularly stackables) issues.
  • We've now got sanity checking on the various ways of coloring items; this means that those who had found ways to get interesting skin shades and clothing hues won't be able to anymore.
  • Begging should be largely fixed.
  • The "infinite newbies" exploit is fixed.
  • Cloth will say how many yards of cloth are left.
  • The problem with all of your mandrake root being consumed at once will be corrected.
  • Problems with weight involving horses will be fixed.
  • The problem some had with resurrecting immediately sometimes not working will be fixed.
  • A bug with notoriety not falling under some circumstances (particularly offensive spellcasting) will be fixed.
  • The pet "transfer" command will cause the pet to stop following.
  • Reagent supply in shops will be increased.
  • The area west of Trinsic that has no bridges over the river will gain them.
  • The following items require a client patch:
    • Items you can move will highlight under your regular cursor (not just ones in your backpack, but also items on the ground!)
    • Lag issues with light sources will be improved.
    • Target highlighting will turn the creature, player, or NPC under your cursor while in war mode red, so you can more clearly determine whether you are targeting the right thing.
    • The first stages of weather! At first it will be localized and purely cosmetic, and over time we'll have weather fronts and other effects.
    • Counselor paperdoll problems will be fixed.

Some special notes:

  • Existing mandrake won't be fixed, only new mandrake. It won't stack and if you use it to cast, it will all count as one mandrake.
  • It will take some time for the shopkeepers to stock up to normal on the reagents. We'll keep an eye out to see if this is still having problems.
  • We've heard reports of "timewarp" still occurring, so we are not listing it as fixed yet.

See Also