Difference between revisions of "Item Identification"

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[[Image:Flag_item_identification.gif|frame]]
 
[[Image:Flag_item_identification.gif|frame]]
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'''Item Identification''' is a [[Skills|skill]] used to identify the [[NPC]] value of [[Items]] and the [[imbuing]] ingredients the [[Items]] will unravel into.
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Item Identification once revealed the hidden magic [[Item Properties|properties]] of [[Weapons|weapons]] and [[Armor|armor]], but no longer does so as that information is no longer hidden from players and is visible simply by clicking any item. Item Identification is considered a [[Useless Skill]] and the few players who undertake this skill do so mainly for [[roleplaying]] purposes.
  
Item Identification is a [[Skills|skill]] used to identify the [[NPC]] value of [[Items|items]]. It also used to tell the hidden magic [[Item Properties|properties]] of [[Weapons|weapons]] and [[Armor|armor]], but no longer does so. Any [[Player|player]] can tell exactly what magic [[Item Properties|properties]] an [[Items|item]] has by clicking on it.
 
 
* '''Professional Title:''' Merchant
 
* '''Professional Title:''' Merchant
* '''Maximum Skill Possible:''' 100
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* '''Maximum Skill Possible:''' 100.0
* '''NPC Trainers:''' [[Gambler]], [[Gypsy]], [[Jeweler]], [[Merchant Guildmaster]], [[Miner Guildmaster]]
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* '''NPC Trainers:''' Gambler, Gypsy, Jeweler, Merchant Guildmaster, Miner Guildmaster
  
[[Image:Item_identification_example.png|frame]]
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[[File:Item_identification_example.jpg|frame|''Are you sure this is a rare artifact?'']]
  
 
==Lore==
 
==Lore==
<i>The battle with the evil lich was long and fierce, and now the rotting corpse lies at your feet, waiting for you to scavenge the gold and loot you fought for. Clutched in the lich’s grasp is a shining magical sword, but what magic lies within? Dare you grab it? With a skill in Item Identification, you can assess the sword and learn the power it embraces. </i>
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''The battle with the evil [[lich]] was long and fierce, and now the [[Rotting Corpse|rotting corpse]] lies at your feet, waiting for you to scavenge the gold and loot you fought for. Clutched in the lich’s grasp is a shining magical sword, but what magic lies within? Dare you grab it? With a skill in Item Identification, you can assess the sword and learn the power it embraces.''
  
 
==Active Use==
 
==Active Use==
To use Item Identification you can either set a [[Macro]], take out the [[Skill Gump Icon]], or press the blue button next to its name in the [[Skill Gump]]. Doing so will bring up a [[Targetting Cursor|targetting cursor]] and a system message asking, "What do you wish to appraise and identify?"
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To use Item Identification you can either set a [[macro]] or use the skill icon. Doing so will bring up a targeting cursor and a system message asking, ''What do you wish to appraise and identify?''
  
Target the [[Items|item]] you want to learn about. There are two possible outcomes:
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Target the item you want to learn about. These are the possible outcomes:
* '''Failure''' - A message over your head says, "You have no idea how much that [[Items|item]] might be worth."
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* '''Success''' - A message over your head says, [Name of Item] "You guess the value of that [[Items|item]] at: [amount in gold]"
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*'''Failure''' - A message over your head says,  
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:''You have no idea how much that item might be worth.''
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*'''Success''' - A message over your head says,  
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:''<nowiki>[Name of Item]</nowiki>''
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:''You guess the value of that item at: <nowiki>[amount in gold]</nowiki>''
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**'''Failure to identify the [[imbuing]] ingredient'''
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::''Your imbuing skill is not high enough to identify the imbuing ingredient.''
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**'''Success at identifying the [[imbuing]] ingredient'''
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::''You conclude that the item''
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:::''can not be magically unraveled. It possess little to no magic properties.''
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:::''will magically unravel into: [[Magical Residue]]''
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:::''will magically unravel into: [[Enchanted Essence]]'' ([[Imbuing]] > 45.0)
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:::''will magically unravel into: [[Relic Fragment]]'' ([[Imbuing]] > 90.0)
  
 
==Training==
 
==Training==
To train Item Identification, use the [[Skills|skill]] and target an [[Items|item]]. Each [[Items|item]] you target has a chance to gain.
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To train Item Identification, use the [[Skills|skill]] and target an item. Each attempt has a chance to raise the skill.
* Item Identification has [[Anti-Macro Code]] in place. If you do not gain on an [[Items|item]], you can not gain on that [[Items|item]] until a successful gain on different [[Items|item]].
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* Item Identification has [[Anti-Macro Code]] in place. If there is no skill gained off an attempt, the item targetted in the attempt will not yield a gain until a successful gain on different item is made.
  
 
==History==
 
==History==
* [[Item Identification Wand|Item Identification Wands]] also used to reveal the magic [[Item Properties|properties]] of [[Items|items]].
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* [[Wand|Identification Wands]] also once revealed the magic [[Item Properties|properties]] of [[Items|items]] for players lacking the skill.
 
* The following table shows the list of [[Item Properties|properties]] weapons had before the [[Ultima Online: Age of Shadows|Age of Shadows]] expansion.
 
* The following table shows the list of [[Item Properties|properties]] weapons had before the [[Ultima Online: Age of Shadows|Age of Shadows]] expansion.
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{| border="1" cellpadding="2" cellspacing="0" bordercolor="#000000"
 
{| border="1" cellpadding="2" cellspacing="0" bordercolor="#000000"
 
! bgcolor=#2f317b width="148" align="center" | <font color="#ffffff">Prefix</font>
 
! bgcolor=#2f317b width="148" align="center" | <font color="#ffffff">Prefix</font>
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! bgcolor=#2f317b width="148" align="center" | <font color="#ffffff">Bonus</font>
 
! bgcolor=#2f317b width="148" align="center" | <font color="#ffffff">Bonus</font>
 
|-
 
|-
! colspan="4" | Magic [[Armor]]
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! colspan="4" | Magic Armor
|
+
|
+
|
+
 
|-
 
|-
 
| Durable
 
| Durable
| +5 to [[Armor|armor]] HP
+
| +5 to armor HP
 
| Defense
 
| Defense
 
| +5 to AR
 
| +5 to AR
 
|-
 
|-
 
| Substantial
 
| Substantial
| +10 to [[Armor|armor]] HP
+
| +10 to armor HP
 
| Guarding
 
| Guarding
 
| +10 to AR
 
| +10 to AR
 
|-
 
|-
 
| Massive
 
| Massive
| +15 to [[Armor|armor]] HP  
+
| +15 to armor HP  
 
| Hardening
 
| Hardening
 
| +15 to AR
 
| +15 to AR
 
|-
 
|-
 
| Fortified
 
| Fortified
| +20 to [[Armor|armor]] HP
+
| +20 to armor HP
 
| Fortification
 
| Fortification
 
| +20 to AR
 
| +20 to AR
 
|-
 
|-
 
| Indestructible
 
| Indestructible
| +25 to [[Armor|armor]] HP
+
| +25 to armor HP
 
| Invulnerability
 
| Invulnerability
 
| +25 to AR
 
| +25 to AR
 
|-
 
|-
! colspan="4" | Magic [[Weapons]]
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! colspan="4" | Magic Weapons
|
+
|
+
|
+
 
|-
 
|-
 
| Accurate
 
| Accurate
| +5 to [[Weapons|weapon]] [[Skills|skill]]
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| +5 to weapon skill
 
| Ruin
 
| Ruin
| 1 Damage
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| +1 Damage
 
|-
 
|-
 
| Surpassingly Accurate
 
| Surpassingly Accurate
| +10 to [[Weapons|weapon]] [[Skills|skill]]
+
| +10 to weapon skill
 
| Might
 
| Might
 
| +3 Damage
 
| +3 Damage
 
|-
 
|-
 
| Eminently Accurate
 
| Eminently Accurate
| +15 to [[Weapons|weapon]] [[Skills|skill]]
+
| +15 to weapon skill
 
| Force
 
| Force
 
| +5 Damage
 
| +5 Damage
 
|-
 
|-
 
| Exceedingly Accurate
 
| Exceedingly Accurate
| +20 to [[Weapons|weapon]] [[Skills|skill]]
+
| +20 to weapon skill
 
| Power
 
| Power
 
| +7 Damage
 
| +7 Damage
 
|-
 
|-
 
| Supremely Accurate
 
| Supremely Accurate
| +25 to [[Weapons|weapon]] [[Skills|skill]]
+
| +25 to weapon skill
 
| Vanquishing
 
| Vanquishing
 
| +9 Damage
 
| +9 Damage
 
|-
 
|-
 
| Durable
 
| Durable
| +10 to [[Items|item]] HP
+
| +10 to item HP
 
|
 
|
 
|
 
|
 
|-
 
|-
 
| Substantial
 
| Substantial
| +20 to [[Items|item]] HP
+
| +20 to item HP
 
|
 
|
 
|
 
|
 
|-
 
|-
 
| Massive
 
| Massive
| +30 to [[Items|item]] HP
+
| +30 to item HP
 
|
 
|
 
|
 
|
 
|-
 
|-
 
| Fortified
 
| Fortified
| +40 to [[Items|item]] HP
+
| +40 to item HP
 
|
 
|
 
|
 
|
 
|-
 
|-
 
| Indestructible
 
| Indestructible
| +50 to [[Items|item]] hp
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| +50 to item hp
 
|
 
|
 
|
 
|

Latest revision as of 03:50, 8 June 2011

Flag item identification.gif

Item Identification is a skill used to identify the NPC value of Items and the imbuing ingredients the Items will unravel into.

Item Identification once revealed the hidden magic properties of weapons and armor, but no longer does so as that information is no longer hidden from players and is visible simply by clicking any item. Item Identification is considered a Useless Skill and the few players who undertake this skill do so mainly for roleplaying purposes.

  • Professional Title: Merchant
  • Maximum Skill Possible: 100.0
  • NPC Trainers: Gambler, Gypsy, Jeweler, Merchant Guildmaster, Miner Guildmaster
Are you sure this is a rare artifact?

Lore

The battle with the evil lich was long and fierce, and now the rotting corpse lies at your feet, waiting for you to scavenge the gold and loot you fought for. Clutched in the lich’s grasp is a shining magical sword, but what magic lies within? Dare you grab it? With a skill in Item Identification, you can assess the sword and learn the power it embraces.

Active Use

To use Item Identification you can either set a macro or use the skill icon. Doing so will bring up a targeting cursor and a system message asking, What do you wish to appraise and identify?

Target the item you want to learn about. These are the possible outcomes:

  • Failure - A message over your head says,
You have no idea how much that item might be worth.
  • Success - A message over your head says,
[Name of Item]
You guess the value of that item at: [amount in gold]
    • Failure to identify the imbuing ingredient
Your imbuing skill is not high enough to identify the imbuing ingredient.
    • Success at identifying the imbuing ingredient
You conclude that the item
can not be magically unraveled. It possess little to no magic properties.
will magically unravel into: Magical Residue
will magically unravel into: Enchanted Essence (Imbuing > 45.0)
will magically unravel into: Relic Fragment (Imbuing > 90.0)

Training

To train Item Identification, use the skill and target an item. Each attempt has a chance to raise the skill.

  • Item Identification has Anti-Macro Code in place. If there is no skill gained off an attempt, the item targetted in the attempt will not yield a gain until a successful gain on different item is made.

History

Prefix Bonus Prefix Bonus
Magic Armor
Durable +5 to armor HP Defense +5 to AR
Substantial +10 to armor HP Guarding +10 to AR
Massive +15 to armor HP Hardening +15 to AR
Fortified +20 to armor HP Fortification +20 to AR
Indestructible +25 to armor HP Invulnerability +25 to AR
Magic Weapons
Accurate +5 to weapon skill Ruin +1 Damage
Surpassingly Accurate +10 to weapon skill Might +3 Damage
Eminently Accurate +15 to weapon skill Force +5 Damage
Exceedingly Accurate +20 to weapon skill Power +7 Damage
Supremely Accurate +25 to weapon skill Vanquishing +9 Damage
Durable +10 to item HP
Substantial +20 to item HP
Massive +30 to item HP
Fortified +40 to item HP
Indestructible +50 to item hp

See Also