Difference between revisions of "Hit Harm"
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* Gives an item a percentage chance to cast the magery spell [[Harm]] on a successful hit. | * Gives an item a percentage chance to cast the magery spell [[Harm]] on a successful hit. | ||
* Intensity ranges between 2% - 50%, however artifacts may exceed the maximum limit, such as [[Sword of the Stampede]]. | * Intensity ranges between 2% - 50%, however artifacts may exceed the maximum limit, such as [[Sword of the Stampede]]. | ||
+ | |||
+ | ==Imbuing== | ||
+ | The following resources are required to [[Imbuing|imbue]] the highest intensity of Hit Harm (50%): | ||
+ | *5 [[Magical Residue]] | ||
+ | *10 [[Gem|Emeralds]] | ||
+ | *10 [[Parasitic Plant]]s | ||
==See Also== | ==See Also== | ||
{{Item Properties}} | {{Item Properties}} |
Latest revision as of 22:12, 4 March 2010
- Gives an item a percentage chance to cast the magery spell Harm on a successful hit.
- Intensity ranges between 2% - 50%, however artifacts may exceed the maximum limit, such as Sword of the Stampede.
Imbuing
The following resources are required to imbue the highest intensity of Hit Harm (50%):
- 5 Magical Residue
- 10 Emeralds
- 10 Parasitic Plants