Difference between revisions of "Magic Reflection"
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− | |description=The Magic Reflection spell decreases the caster's [[Resistances|physical resistance]], while increasing the caster's [[Resistances|elemental resistances]]. Physical | + | |description=The Magic Reflection spell decreases the caster's [[Resistances|physical resistance]], while increasing the caster's [[Resistances|elemental resistances]]. |
+ | *Physical Resistance Decrease = 20 - ([[Inscription]] / 20). | ||
+ | *Maximum Physical Resistance = -5 | ||
+ | *Elemental Resistance = +10 | ||
+ | (-15 physical, -5 maximum physical, +10 elemental at Grandmaster Inscription). | ||
+ | |||
+ | As of [[Publish 69]], the Magic Reflection spell was enhanced to provide additional tactical options in player versus player combat only. Any direct targeted, non Area of Effect spell, regardless of its circle, can be reflected back to the original caster, excluding [[Bard Masteries]]. When a player casts magic reflect they will receive a '''Reflection Pool''' power which is based off of their [[Magery]], [[Inscription]] and scaled by their [[Magic Resistance]]. An intuitive (yet unofficial) formula is: | ||
+ | <br><br> | ||
+ | <math>Reflection\;Pool=(\frac{Magery}{20}+IB)*(1+MRC)</math> | ||
+ | <br><br> | ||
+ | where '''IB''' is the [[Inscription]] Bonus and '''MRC''' is the [[Magic Resistance]] Coefficent: | ||
+ | <br><br> | ||
+ | <math>IB=\frac{Inscription}{20}</math> | ||
+ | <br><br> | ||
+ | IB is '''0''' if the [[Inscription]] Skill is '''less than 50.0'''. The value is '''rounded down''' to the nearest integer. | ||
+ | <br><br> | ||
+ | <math>MRC=Magic\;Resistance*0.075</math> | ||
+ | |||
+ | |||
+ | '''MRC''' stays as decimal and is not rounded to an integer. Note that the Reflection Pool is '''rounded down''' to the nearest integer and is capped at 100% while the formula's maximum value is 110%. Because of this, not all skill values need to be maximum: 120 Magery, 100 Inscription and 108 Magic Resistance will yield 100%. | ||
+ | |||
+ | |||
+ | The level of the spell cast on a target will remove power from the target's reflection pool. The more powerful the spell cast, the better chance of defeating the magic reflection result. If the spell is not successful in bringing down the magic reflect, the spell will be reflected back onto the caster. Once a spell cast successfully depletes the pool of reflection power, it will damage the target. | ||
+ | |||
+ | |||
+ | This is true even if the first spell cast successfully breaks the reflect. Once a reflect is broken, there is a 30 second delay before the target can cast reflect again to replenish their pool. Magic reflection will only be removed thru purging or recasting magic reflection with an active reflection power pool. Items of reflection will take 60 seconds to charge. After equipping a reflect item there will be a 60 second delay before the reflect is active. This will use only one charge from the item. The reflect will act in the same manner as if it had been cast by the character wearing the item. Once the reflect is broken, the wearer must wait 60 seconds before the item will place another reflect spell. | ||
+ | |||
+ | |||
+ | The Magic Reflection spell has an indefinite duration, becoming active when cast, and deactivated only when re-cast. Along with [[Reactive Armor]] and [[Protection]], this spell will stay on -- even after logging out -- until you “turn it off” by casting it again, or until you die.[[Image:Magic_reflection_buff_icon_and_tooltip.jpg|frame|center|<center>Magic Reflection Buff Icon & Tooltip for<br> a GM Mage with no Inscription and <br>Magic Resist Skills</center>]] | ||
}} | }} |
Latest revision as of 23:33, 2 September 2012
Magic Reflection - In Jux Sanct | |||
---|---|---|---|
Mana Cost | 14 | ||
Minimum Skill | 38.0 | ||
Delay (seconds) | 1.5 | ||
Reagents | Garlic, Mandrake Root, Spiders' Silk | ||
Duration | Permanent | ||
Area of Effect | Caster | ||
Magery Circle | Fifth | ||
Description | The Magic Reflection spell decreases the caster's physical resistance, while increasing the caster's elemental resistances.
(-15 physical, -5 maximum physical, +10 elemental at Grandmaster Inscription). As of Publish 69, the Magic Reflection spell was enhanced to provide additional tactical options in player versus player combat only. Any direct targeted, non Area of Effect spell, regardless of its circle, can be reflected back to the original caster, excluding Bard Masteries. When a player casts magic reflect they will receive a Reflection Pool power which is based off of their Magery, Inscription and scaled by their Magic Resistance. An intuitive (yet unofficial) formula is:
|
Magery Spells | ||
---|---|---|
First Circle |
Clumsy • Create Food • Feeblemind • Heal • Magic Arrow • Night Sight • Reactive Armor • Weaken |
|
Second Circle |
Agility • Cunning • Cure • Harm • Magic Trap • Magic Untrap • Protection • Strength | |
Third Circle |
Bless • Fireball • Magic Lock • Poison • Telekinesis • Teleport • Unlock • Wall of Stone | |
Fourth Circle |
Arch Cure • Arch Protection • Curse • Fire Field • Greater Heal • Lightning • Mana Drain • Recall | |
Fifth Circle |
Blade Spirits • Dispel Field • Incognito • Magic Reflection • Mind Blast • Paralyze • Poison Field • Summon Creature | |
Sixth Circle |
Dispel • Energy Bolt • Explosion • Invisibility • Mark • Mass Curse • Paralyze Field • Reveal | |
Seventh Circle |
Chain Lightning • Energy Field • Flamestrike • Gate Travel • Mana Vampire • Mass Dispel • Meteor Swarm • Polymorph | |
Eighth Circle |
Earthquake • Energy Vortex • Resurrection • Summon Air Elemental • Summon Daemon • Summon Earth Elemental • Summon Fire Elemental • Summon Water Elemental |