Difference between revisions of "MediaWiki:Calculator.js"

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  * Code for calculators.
 
  * Code for calculators.
 
  */
 
  */
var Calculator = Class.extend({
+
function Calculator(content, id, title, columns) {
    init: function(content, id, title, columns) {
+
    var location = document.getElementById(id);
        var location = document.getElementById(id);
+
  
        var table = document.createElement('table');
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    var table = document.createElement('table');
        table.className = 'uoguidetable open';
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    table.className = 'uoguidetable open';
  
        var calcTableBody = document.createElement('tbody');
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    var calcTableBody = document.createElement('tbody');
        table.appendChild(calcTableBody);
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    table.appendChild(calcTableBody);
  
        var calcTableRow = document.createElement('tr');
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    var calcTableRow = document.createElement('tr');
        calcTableBody.appendChild(calcTableRow);
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    calcTableBody.appendChild(calcTableRow);
  
        var calcTableHeader = document.createElement('th');
+
    var calcTableHeader = document.createElement('th');
        calcTableHeader.colSpan = columns;
+
    calcTableHeader.colSpan = columns;
        calcTableHeader.appendChild(document.createTextNode(title));
+
    calcTableHeader.appendChild(document.createTextNode(title));
        calcTableRow.appendChild(calcTableHeader);
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    calcTableRow.appendChild(calcTableHeader);
  
        calcTableRow = content;
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    calcTableRow = content;
        calcTableBody.appendChild(calcTableRow);
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    calcTableBody.appendChild(calcTableRow);
  
        location.appendChild(table);
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    location.appendChild(table);
    }
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}
});
+
 
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/**
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* Calculator that calculates your percentage chance for more and better loot given a specified Luck value.
+
*/
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var LuckToChanceCalculator = Calculator.extend({
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    init: function() {
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        var calculate = function(input, label) {
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            if (input.value) {
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                if (isNumeric(input.value)) {
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                    var percentChance = Math.pow(input.value, (5 / 9));
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                    if (percentChance > 100) {
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                        percentChance = 100;
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                    }
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                    percentChance = percentChance.toFixed(3);
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                    removeChildren(label);
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                    label.appendChild(document.createTextNode(percentChance + '% Chance'));
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                }
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            }
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        };
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        var calcTableRow = document.createElement('tr');
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        var calcTableCell = document.createElement('td');
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        var luckInput = document.createElement('input');
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        var calculateButton = document.createElement('input');
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        var percentChanceLabel = document.createElement('div');
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        calcTableCell.style.textAlign = 'right';
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        calcTableCell.appendChild(document.createTextNode('Luck:'));
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        calcTableRow.appendChild(calcTableCell);
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        luckInput.id = 'luckInput';
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        luckInput.maxLength = '4';
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        luckInput.type = 'text';
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        luckInput.style.width = '35px';
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        luckInput.onkeyup = function(keyEvent) {
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            var keyID = window.event ? event.keyCode : keyEvent.keyCode;
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            if (keyID == 13)
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                calculate(luckInput, percentChanceLabel);
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        };
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calcTableCell = document.createElement('td');
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        calcTableCell.appendChild(luckInput);
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        calcTableRow.appendChild(calcTableCell);
+
 
+
        calculateButton.type = 'button';
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        calculateButton.value = 'Calculate >>';
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        calculateButton.onclick = function() {
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            calculate(luckInput, percentChanceLabel);
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        };
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calcTableCell = document.createElement('td');
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        calcTableCell.appendChild(calculateButton);
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        calcTableRow.appendChild(calcTableCell);
+
 
+
        percentChanceLabel.appendChild(document.createTextNode('0.000% Chance'));
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        percentChanceLabel.style.textAlign = 'right';
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        percentChanceLabel.style.width = '110px';
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calcTableCell = document.createElement('td');
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        calcTableCell.appendChild(percentChanceLabel);
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        calcTableRow.appendChild(calcTableCell);
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        this._super(calcTableRow, 'LuckToChance', 'Luck to Chance', 4);
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    }
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});
+
 
+
/**
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* Calculator that calculates the amount of Luck required to achieve a specified percentage chance for more and better loot.
+
*/
+
var ChanceToLuckCalculator = Calculator.extend({
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    init: function() {
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        var calculate = function(input, label) {
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            if (input.value) {
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                if (input.value > 100) {
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                    input.value = '100';
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                }
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                if (isNumeric(input.value)) {
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                    var luckAmount = Math.ceil(Math.pow(input.value, (9 / 5)));
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                    removeChildren(label);
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                    label.appendChild(document.createTextNode(luckAmount + ' Luck'));
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                }
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            }
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        };
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        var calcTableRow = document.createElement('tr');
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        var calcTableCell = document.createElement('td');
+
        var chanceInput = document.createElement('input');
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        var calculateButton = document.createElement('input');
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        var luckAmountLabel = document.createElement('div');
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        calcTableCell.style.textAlign = 'right';
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        calcTableCell.appendChild(document.createTextNode('Chance:'));
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        calcTableRow.appendChild(calcTableCell);
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        chanceInput.id = 'chanceInput';
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        chanceInput.maxLength = '3';
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        chanceInput.type = 'text';
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        chanceInput.style.width = '25px';
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        chanceInput.onkeyup = function(keyEvent) {
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            var keyID = window.event ? event.keyCode : keyEvent.keyCode;
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            if (keyID == 13)
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                calculate(chanceInput, luckAmountLabel);
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        };
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calcTableCell = document.createElement('td');
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        calcTableCell.appendChild(chanceInput);
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        calcTableRow.appendChild(calcTableCell);
+
 
+
        calculateButton.type = 'button';
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        calculateButton.value = 'Calculate >>';
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        calculateButton.onclick = function() {
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            calculate(chanceInput, luckAmountLabel);
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        };
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calcTableCell = document.createElement('td');
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        calcTableCell.appendChild(calculateButton);
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        calcTableRow.appendChild(calcTableCell);
+
 
+
        luckAmountLabel.appendChild(document.createTextNode('0 Luck'));
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        luckAmountLabel.style.textAlign = 'right';
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        luckAmountLabel.style.width = '60px';
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calcTableCell = document.createElement('td');
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        calcTableCell.appendChild(luckAmountLabel);
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        calcTableRow.appendChild(calcTableCell);
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        this._super(calcTableRow, 'ChanceToLuck', 'Chance to Luck', 4);
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    }
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});
+
 
+
function searchForCalculators() {
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    var calculators = document.getElementsByTagName('div');
+
  
    for (var i in calculators) {
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switch (wgPageName) {
        if (calculators[i].id == 'LuckToChance') {
+
    case 'Luck':
            new LuckToChanceCalculator();
+
        importScript('MediaWiki:Calculator.js/Luck.js');
        } else if (calculators[i].id == 'ChanceToLuck') {
+
        break;
            new ChanceToLuckCalculator();
+
    case 'Mana_Regeneration':
        }
+
        importScript('MediaWiki:Calculator.js/Mana_Regeneration.js');
     }
+
        break;
 +
     case 'Swing_Speed':
 +
    case 'Swing_Speed_Increase':
 +
        importScript('MediaWiki:Calculator.js/Swing_Speed_Increase.js');
 +
        break;
 
}
 
}
addOnloadHook(searchForCalculators);
 

Latest revision as of 04:21, 8 June 2011

/**
 * Code for calculators.
 */
function Calculator(content, id, title, columns) {
    var location = document.getElementById(id);

    var table = document.createElement('table');
    table.className = 'uoguidetable open';

    var calcTableBody = document.createElement('tbody');
    table.appendChild(calcTableBody);

    var calcTableRow = document.createElement('tr');
    calcTableBody.appendChild(calcTableRow);

    var calcTableHeader = document.createElement('th');
    calcTableHeader.colSpan = columns;
    calcTableHeader.appendChild(document.createTextNode(title));
    calcTableRow.appendChild(calcTableHeader);

    calcTableRow = content;
    calcTableBody.appendChild(calcTableRow);

    location.appendChild(table);
}

switch (wgPageName) {
    case 'Luck':
        importScript('MediaWiki:Calculator.js/Luck.js');
        break;
    case 'Mana_Regeneration':
        importScript('MediaWiki:Calculator.js/Mana_Regeneration.js');
        break;
    case 'Swing_Speed':
    case 'Swing_Speed_Increase':
        importScript('MediaWiki:Calculator.js/Swing_Speed_Increase.js');
        break;
}