Difference between revisions of "Client Patch 4.0.7.0"

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{{Client Patch
 
{{Client Patch
|client=en
+
|client=ec
 
|date=May 19, 2010
 
|date=May 19, 2010
 
|size=70,610,848
 
|size=70,610,848
|notes=''Strangely announced as "4.0.7"''
+
|notes=This patch was strangely announced as "4.0.7".
 
|patchnotes='''Mobile/Party Health Bars'''
 
|patchnotes='''Mobile/Party Health Bars'''
*Mobile Health Bars and Party Health Bars now use less screen space.
+
* Mobile Health Bars and Party Health Bars now use less screen space.
*Party Health Bars are numbered with the member position in the party.
+
* Party Health Bars are numbered with the member position in the party.
*Each Party Health Bar window position saves across play sessions.
+
* Each Party Health Bar window position saves across play sessions.
*Party Health Bars no longer snap back to their original position when inviting new members into a party.
+
* Party Health Bars no longer snap back to their original position when inviting new members into a party.
*The Pet Window has been replaced with Mobile Health Bars.
+
* The Pet Window has been replaced with Mobile Health Bars.
*Pets are now renamed by using the "Rename" context menu option on pets instead of clicking the name on the health bar. (*)
+
* Pets are now renamed by using the "Rename" context menu option on pets instead of clicking the name on the health bar. (*)
  
 
'''Containers'''
 
'''Containers'''
*Container windows are now resizable and save across play sessions.
+
* Container windows are now resizable and save across play sessions.
*Items may now be swapped around in grid-view. (*)
+
* Items may now be swapped around in grid-view. (*)
*The player's container window positions now save across play sessions.
+
* The player's container window positions now save across play sessions.
*The player's containers will now re-open when logging in.
+
* The player's containers will now re-open when logging in.
  
 
'''Custom Fonts'''
 
'''Custom Fonts'''
*A "Fonts" folder is now included in the custom user interface package.
+
* A "Fonts" folder is now included in the custom user interface package.
*True-Type Font (ttf) files used in custom user interfaces should be placed in this "Fonts" folder.
+
* True-Type Font (ttf) files used in custom user interfaces should be placed in this "Fonts" folder.
*A "Fonts.xml" template is included for creating new font definitions.
+
* A "Fonts.xml" template is included for creating new font definitions.
*The definitions can then be used for Labels, Buttons, and EditBoxes.
+
* The definitions can then be used for Labels, Buttons, and EditBoxes.
  
 
'''Additional Features'''
 
'''Additional Features'''
*Made several optimizations to the particle effects system.
+
* Made several optimizations to the particle effects system.
*Map/radar state now saves across play sessions.
+
* Map/radar state now saves across play sessions.
*Menubar state now saves across play sessions.
+
* Menubar state now saves across play sessions.
*The player's paperdoll will now re-open when logging in.
+
* The player's paperdoll will now re-open when logging in.
*The skill tracker will now re-open when logging in.
+
* The skill tracker will now re-open when logging in.
*Items can now be dropped onto mobile health bars, object handles, the portrait window, and the target window.
+
* Items can now be dropped onto mobile health bars, object handles, the portrait window, and the target window.
*Mobs now highlight when mousing over mobile health bars, object handles, the portrait window, and the target window.
+
* Mobs now highlight when mousing over mobile health bars, object handles, the portrait window, and the target window.
*Added "Cycle Chat Forward" (Ctrl-W) and "Cycle Chat Backward" (Ctrl-Q) keybindings. (Known issue: Enter needs to be pressed twice to send the text.)
+
* Added "Cycle Chat Forward" (Ctrl-W) and "Cycle Chat Backward" (Ctrl-Q) keybindings. (Known issue: Enter needs to be pressed twice to send the text.)
  
 
'''Bug Fixes'''
 
'''Bug Fixes'''
*Health bars were not tinted correctly when moving in and out of range of characters with status effects such as poison. (*)
+
* Health bars were not tinted correctly when moving in and out of range of characters with status effects such as poison. (*)
*Area-of-effect and ground targeted spells were not targeting correctly when set to "Target: Current" on the hotbar. (*)
+
* Area-of-effect and ground targeted spells were not targeting correctly when set to "Target: Current" on the hotbar. (*)
*Imbuing was not defaulting to "Target: Cursor" when dragged onto the hotbar.
+
* Imbuing was not defaulting to "Target: Cursor" when dragged onto the hotbar.
*Arrows could not be dragged onto the quiver in the paperdoll.
+
* Arrows could not be dragged onto the quiver in the paperdoll.
*Plotting ship courses on maps was not functioning properly.
+
* Plotting ship courses on maps was not functioning properly.
*Names of party members sometimes did not appear in the notifications in the chat window when another player joins the party. (*)
+
* Names of party members sometimes did not appear in the notifications in the chat window when another player joins the party. (*)
*Non-leader party members sometimes did not get notifications in the chat window when another player joins the party. (*)
+
* Non-leader party members sometimes did not get notifications in the chat window when another player joins the party. (*)
*Item count in containers displayed incorrect values when failing to drag partial stacks of items (such as from lack of line of sight).
+
* Item count in containers displayed incorrect values when failing to drag partial stacks of items (such as from lack of line of sight).
*Item count on the hotbar displayed incorrect values when picking up and dropping containers that included contents placed on the hotbar. (*)
+
* Item count on the hotbar displayed incorrect values when picking up and dropping containers that included contents placed on the hotbar. (*)
*Item count on the hotbar displayed incorrect values for contents in an equipped quiver. (*)
+
* Item count on the hotbar displayed incorrect values for contents in an equipped quiver. (*)
*Quest items locked down in a player's house were appearing as waypoints in the radar. (*)
+
* Quest items locked down in a player's house were appearing as waypoints in the radar. (*)
*Scrolling damage numbers sometimes appeared on the side of the screen instead of over the mob.
+
* Scrolling damage numbers sometimes appeared on the side of the screen instead of over the mob.
*Mobs sometimes displayed only one line of overhead chat text when saying multiple lines of text.
+
* Mobs sometimes displayed only one line of overhead chat text when saying multiple lines of text.
*The "Overhead Chat Fade Delay" user setting was not functioning properly.
+
* The "Overhead Chat Fade Delay" user setting was not functioning properly.
*Animated objects sometimes flickered in and out of existence.
+
* Animated objects sometimes flickered in and out of existence.
*Certain objects placed in containers or in paperdoll slots were hued incorrectly.
+
* Certain objects placed in containers or in paperdoll slots were hued incorrectly.
*Flying Gargoyles were not flying when logging in.
+
* Flying Gargoyles were not flying when logging in.
 
+
* Items with (*) require [[Publish 66]] to be fully operational.
*Items with (*) require Publish 66 to be fully operational.
+
|previous=4.0.6.6
 +
|next=4.0.7.2
 
}}
 
}}

Latest revision as of 15:23, 8 December 2011

This patch was for the Enhanced Client.

Statistics

  • Date: May 19, 2010
  • Size: 70,610,848 bytes
  • Notes: This patch was strangely announced as "4.0.7".

Patch Notes

Mobile/Party Health Bars

  • Mobile Health Bars and Party Health Bars now use less screen space.
  • Party Health Bars are numbered with the member position in the party.
  • Each Party Health Bar window position saves across play sessions.
  • Party Health Bars no longer snap back to their original position when inviting new members into a party.
  • The Pet Window has been replaced with Mobile Health Bars.
  • Pets are now renamed by using the "Rename" context menu option on pets instead of clicking the name on the health bar. (*)

Containers

  • Container windows are now resizable and save across play sessions.
  • Items may now be swapped around in grid-view. (*)
  • The player's container window positions now save across play sessions.
  • The player's containers will now re-open when logging in.

Custom Fonts

  • A "Fonts" folder is now included in the custom user interface package.
  • True-Type Font (ttf) files used in custom user interfaces should be placed in this "Fonts" folder.
  • A "Fonts.xml" template is included for creating new font definitions.
  • The definitions can then be used for Labels, Buttons, and EditBoxes.

Additional Features

  • Made several optimizations to the particle effects system.
  • Map/radar state now saves across play sessions.
  • Menubar state now saves across play sessions.
  • The player's paperdoll will now re-open when logging in.
  • The skill tracker will now re-open when logging in.
  • Items can now be dropped onto mobile health bars, object handles, the portrait window, and the target window.
  • Mobs now highlight when mousing over mobile health bars, object handles, the portrait window, and the target window.
  • Added "Cycle Chat Forward" (Ctrl-W) and "Cycle Chat Backward" (Ctrl-Q) keybindings. (Known issue: Enter needs to be pressed twice to send the text.)

Bug Fixes

  • Health bars were not tinted correctly when moving in and out of range of characters with status effects such as poison. (*)
  • Area-of-effect and ground targeted spells were not targeting correctly when set to "Target: Current" on the hotbar. (*)
  • Imbuing was not defaulting to "Target: Cursor" when dragged onto the hotbar.
  • Arrows could not be dragged onto the quiver in the paperdoll.
  • Plotting ship courses on maps was not functioning properly.
  • Names of party members sometimes did not appear in the notifications in the chat window when another player joins the party. (*)
  • Non-leader party members sometimes did not get notifications in the chat window when another player joins the party. (*)
  • Item count in containers displayed incorrect values when failing to drag partial stacks of items (such as from lack of line of sight).
  • Item count on the hotbar displayed incorrect values when picking up and dropping containers that included contents placed on the hotbar. (*)
  • Item count on the hotbar displayed incorrect values for contents in an equipped quiver. (*)
  • Quest items locked down in a player's house were appearing as waypoints in the radar. (*)
  • Scrolling damage numbers sometimes appeared on the side of the screen instead of over the mob.
  • Mobs sometimes displayed only one line of overhead chat text when saying multiple lines of text.
  • The "Overhead Chat Fade Delay" user setting was not functioning properly.
  • Animated objects sometimes flickered in and out of existence.
  • Certain objects placed in containers or in paperdoll slots were hued incorrectly.
  • Flying Gargoyles were not flying when logging in.
  • Items with (*) require Publish 66 to be fully operational.

See Also