Difference between revisions of "Vendor"
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===Player Owned Vendors=== | ===Player Owned Vendors=== | ||
− | '''Player owned vendors''' are all unique and feature goods that their controlling player wishes to sell. Some may sell Artifacts, some Bulk Order Deeds, and others Stat Scrolls and Skill Scrolls, nearly anything that can be picked up or looted in the game. | + | [[Image:Contract.png|frame]] |
+ | [[Image:Terminate.png|frame]] | ||
+ | [[Image:Reclaim.png|frame]] | ||
+ | [[Publish 20 - Vendor Improvements|'''Player owned vendors''']] are all unique and feature goods that their controlling player wishes to sell. Some may sell Artifacts, some Bulk Order Deeds, and others Stat Scrolls and Skill Scrolls, nearly anything that can be picked up or looted in the game. | ||
− | Prices on player owned vendors fluctuate wildly, and generally prices are highest on vendors surrounding the [[Luna]] area. The cause of the "Luna Price Spike" is largely the high-volume of visitors each Vendor gets. An item listed for 50,000 gold pieces on a Luna Vendor may sell in a matter of hours, while the same item on a vendor in a less trafficked area may take days or weeks at half the price | + | Prices on player owned vendors fluctuate wildly, and generally prices are highest on vendors surrounding the [[Luna]] area. The cause of the "Luna Price Spike" is largely the high-volume of visitors each Vendor gets. An item listed for 50,000 gold pieces on a Luna Vendor may sell in a matter of hours, while the same item on a vendor in a less trafficked area may take days or weeks at half the price. |
− | + | ====Operation==== | |
− | {{ | + | In order to place a vendor inside a house, first '''a contract of employment''' is needed to be purchased from NPC bankers or minters. The house that the vendor will be placed should be set to public. Double clicking on the contract will set the vendor on the same spot you stand. While the spot the vendor is standing cannot be changed through this menu, its name, gender, race, direction and its appearance can be changed by using the gump that appears by double clicking on the vendor. The vendors bag of goods can also be seen by selecting the 'See Goods' options on this gump. |
+ | |||
+ | '''Vendor Rental Contracts''' are available to rent a vendor spot inside a house to another player. The contact options display the contact length, the price per rental and the names of the landlord and the renter. The option to renew the contract on expiration and if so, the renewal price can also be set on the contract options. Note that [[Houses|customizable houses]] cannot be altered while the vendor of any other player is present in the house. | ||
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+ | Each house is able to hold a minimum number of 10 vendors also known as the vendor count. The size of the house can increase this number to a maximum of 42 vendors for customizable houses and 72 for castles. | ||
+ | |||
+ | ====Movement==== | ||
+ | |||
+ | Moving player owned vendors is only possible when the house contains only vendors owned by the house's owner. The owner places the house in [[House customization|customization mode]]. Once a change to the structure is made, the vendors are placed in the moving crate. To remove a vendor from the crate, stand in the location you wish to move the vendor to and use the [[context menu]] on yourself. You will be presented with a list of vendors. | ||
+ | |||
+ | ====Removal==== | ||
+ | |||
+ | To remove a vendor, use the context menu on the vendor you wish to remove and choose Terminate. The owner of the vendor must be online and nearby. To remove a vendor of a player that is not online, use the context menu and choose Contract Options. Set the Renew on Expiration to NO. The vendor will be removed after the current contract period has expired. | ||
+ | |||
+ | A vendor that has been removed from a house will have its goods transferred to the house sign for 7 days. To reclaim them, use the context menu on the house sign. After 7 days, the items will be transferred to the moving crate for the owner's safe keeping. | ||
+ | |||
+ | ====Vendor Fees==== | ||
+ | :''Publish 80 made some changes to vendor fees. The 499 rule no longer seems to apply and this section will need to be reworked and then the old information archived for posterity. Sincerely [[User:TullyMars|TullyMars]]14 Dec 2012'' | ||
+ | |||
+ | :''The information on this section was provided by [[User:TullyMars|TullyMars]] and was accurate before Publish 80'' | ||
+ | The vendor fee formula changed some time ago. The vendor system now figures and charges it fees by real day, rather than an UO day. | ||
+ | The base fee for a vendor is 60 gold per 24 hours. The vendor increase his charge by 3 gold per 500 gp worth of a single item: | ||
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+ | |||
+ | <math>Daily\;Vendor\;Fee=60 + Sum\;of\;all\;{\color{Sepia}Item\;Fees}</math> | ||
+ | |||
+ | |||
+ | <math>{\color{Sepia}Item\;Fee}=Round\;down \Big( \frac{Item\;Price}{500}\Big) *3 </math> | ||
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+ | |||
+ | If you have every item at 499 gold or lower the vendor will charge no additional fees and only cost 60 gold per day. There are some exceptions to the 499 rule. Certain items evidently have an intrinsic value and will charge a fee if you set their price lower than their pre-defined value. | ||
+ | |||
+ | In order to check an item's base price according to the vendor, press ''Escape'' or ''Cancel'' the price setting window. The vendor will price the item according to the pre-defined base price of the item on the game. Some of the examples are: | ||
+ | |||
+ | * [[Blackrock Stew]]'s base price is 1002 gold and it will charge a fee of 6 gold per day for any price between 0 and 1499 and then begin following the vendor fee rules. | ||
+ | * [[Interior Decorator|Interior Decorating Tool]]'s base price is 8002 and it will charge 48 gold per day for any price between 0 and 8499. | ||
+ | * [[Commodity Deed|Commodities]] like [[Ingot]]s, [[Reagent]]s, [[Leather]] and [[Board]]s also have base price values that increase with the amount. | ||
Latest revision as of 06:16, 14 December 2012
Vendors in Ultima Online come in a multitude of varieties, but are generally differentiated into two distinct groups: Player owned vendors that are based out of player houses and Non-Player Character(commonly NPC for short) Vendors that sell basic goods.
Contents
Player Owned Vendors
Player owned vendors are all unique and feature goods that their controlling player wishes to sell. Some may sell Artifacts, some Bulk Order Deeds, and others Stat Scrolls and Skill Scrolls, nearly anything that can be picked up or looted in the game.
Prices on player owned vendors fluctuate wildly, and generally prices are highest on vendors surrounding the Luna area. The cause of the "Luna Price Spike" is largely the high-volume of visitors each Vendor gets. An item listed for 50,000 gold pieces on a Luna Vendor may sell in a matter of hours, while the same item on a vendor in a less trafficked area may take days or weeks at half the price.
Operation
In order to place a vendor inside a house, first a contract of employment is needed to be purchased from NPC bankers or minters. The house that the vendor will be placed should be set to public. Double clicking on the contract will set the vendor on the same spot you stand. While the spot the vendor is standing cannot be changed through this menu, its name, gender, race, direction and its appearance can be changed by using the gump that appears by double clicking on the vendor. The vendors bag of goods can also be seen by selecting the 'See Goods' options on this gump.
Vendor Rental Contracts are available to rent a vendor spot inside a house to another player. The contact options display the contact length, the price per rental and the names of the landlord and the renter. The option to renew the contract on expiration and if so, the renewal price can also be set on the contract options. Note that customizable houses cannot be altered while the vendor of any other player is present in the house.
Each house is able to hold a minimum number of 10 vendors also known as the vendor count. The size of the house can increase this number to a maximum of 42 vendors for customizable houses and 72 for castles.
Movement
Moving player owned vendors is only possible when the house contains only vendors owned by the house's owner. The owner places the house in customization mode. Once a change to the structure is made, the vendors are placed in the moving crate. To remove a vendor from the crate, stand in the location you wish to move the vendor to and use the context menu on yourself. You will be presented with a list of vendors.
Removal
To remove a vendor, use the context menu on the vendor you wish to remove and choose Terminate. The owner of the vendor must be online and nearby. To remove a vendor of a player that is not online, use the context menu and choose Contract Options. Set the Renew on Expiration to NO. The vendor will be removed after the current contract period has expired.
A vendor that has been removed from a house will have its goods transferred to the house sign for 7 days. To reclaim them, use the context menu on the house sign. After 7 days, the items will be transferred to the moving crate for the owner's safe keeping.
Vendor Fees
- Publish 80 made some changes to vendor fees. The 499 rule no longer seems to apply and this section will need to be reworked and then the old information archived for posterity. Sincerely TullyMars14 Dec 2012
- The information on this section was provided by TullyMars and was accurate before Publish 80
The vendor fee formula changed some time ago. The vendor system now figures and charges it fees by real day, rather than an UO day. The base fee for a vendor is 60 gold per 24 hours. The vendor increase his charge by 3 gold per 500 gp worth of a single item:
If you have every item at 499 gold or lower the vendor will charge no additional fees and only cost 60 gold per day. There are some exceptions to the 499 rule. Certain items evidently have an intrinsic value and will charge a fee if you set their price lower than their pre-defined value.
In order to check an item's base price according to the vendor, press Escape or Cancel the price setting window. The vendor will price the item according to the pre-defined base price of the item on the game. Some of the examples are:
- Blackrock Stew's base price is 1002 gold and it will charge a fee of 6 gold per day for any price between 0 and 1499 and then begin following the vendor fee rules.
- Interior Decorating Tool's base price is 8002 and it will charge 48 gold per day for any price between 0 and 8499.
- Commodities like Ingots, Reagents, Leather and Boards also have base price values that increase with the amount.
NPC Vendors
NPC Vendors include Scribes, Tailors, Blacksmiths, Tinkerers, Fletchers, Mages, Paladins, Healers, and all vendors that populate Ultima Online's various shards that are not under direct control of the players. They are usually found in towns.
Prices on these vendors fluctuate based on the demand for specific items the specific vendor is selling. For example, Iron Ingots may have a starting price of 8 gold pieces each, but if a player purchases thousands or tens of thousands of Iron Ingots from one specific NPC Vendor the price per ingot will raise slowly. Ingot and other raw materials prices raise at the rate of 1 gold piece per 1000 units purchased with no limit on the maximum price.
To access a NPC Vendor a player can click on them with the context window and either select "Sell" or "Buy". A player may also say "Vendor Buy" or "Vendor Sell" in order to access the basic buy and sell functions.