Difference between revisions of "Anatomy"
(New page: ==Training== ===Active=== Activate the skill via macro or skill button and target a creature other than yourself. If you do not get a gain you must target a different player or creature. O...) |
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+ | [[Image:Flag_anatomy.gif|frame]] | ||
+ | {{tocright}} | ||
+ | Anatomy can be used in three ways: | ||
+ | |||
+ | #Passively increases the combat damage you deal. | ||
+ | #Passively adds amount healed to yourself, NPC's, or other players. | ||
+ | #Actively check the [[Dexterity]] and [[Strength]] of another player, animal, or monster. | ||
+ | |||
+ | It formally belonged in the [[Useless Skill]] group until it was linked to Healing and Damage Bonuses. | ||
+ | |||
+ | You will also receive a bonus to the [[Evasion]] ability if your Anatomy is 100.0 or better. | ||
+ | |||
+ | ==Active Use== | ||
+ | |||
+ | To Actively use the skill click your skill icon and select your target you will receive two of the messages below giving you information on your target. | ||
+ | <BR> | ||
+ | |||
+ | <table border="1" bordercolor="#000000" cellpadding="2" cellspacing="0" width="590"> | ||
+ | |||
+ | <tr> | ||
+ | <td bgcolor="#2f317b"> <font color="#ffffff">Strength Message</font> | ||
+ | </td><td bgcolor="#2f317b"> <font color="#ffffff">Target’s Strength</font> | ||
+ | </td><td bgcolor="#2f317b"> <font color="#ffffff">Dexterity Message</font> | ||
+ | </td><td bgcolor="#2f317b"> <font color="#ffffff">Target’s Dexterity</font> | ||
+ | </td></tr> | ||
+ | <tr> | ||
+ | <td>Rather feeble | ||
+ | |||
+ | </td><td>1-10 | ||
+ | </td><td>Very clumsy | ||
+ | </td><td>1-10 | ||
+ | </td></tr> | ||
+ | <tr> | ||
+ | <td>Somewhat weak | ||
+ | </td><td>11-20 | ||
+ | </td><td>Somewhat uncoordinated | ||
+ | </td><td>11-20 | ||
+ | </td></tr> | ||
+ | <tr> | ||
+ | <td>To be of normal strength | ||
+ | </td><td>21-30 | ||
+ | </td><td>Moderately dexterous | ||
+ | </td><td>21-30 | ||
+ | </td></tr> | ||
+ | <tr> | ||
+ | |||
+ | <td>Somewhat strong | ||
+ | </td><td>31-40 | ||
+ | </td><td>Somewhat agile | ||
+ | </td><td>31-40 | ||
+ | </td></tr> | ||
+ | <tr> | ||
+ | <td>Very strong | ||
+ | </td><td>41-50 | ||
+ | </td><td>Very agile | ||
+ | </td><td>41-50 | ||
+ | </td></tr> | ||
+ | <tr> | ||
+ | <td>Extremely strong | ||
+ | </td><td>51-60 | ||
+ | </td><td>Extremely agile | ||
+ | </td><td>51-60 | ||
+ | </td></tr> | ||
+ | |||
+ | <tr> | ||
+ | <td>Extraordinarily strong | ||
+ | </td><td>61-70 | ||
+ | </td><td>Extraordinarily agile | ||
+ | </td><td>61-70 | ||
+ | </td></tr> | ||
+ | <tr> | ||
+ | <td>Strong as an ox | ||
+ | </td><td>71-80 | ||
+ | </td><td>Moves like quicksilver | ||
+ | </td><td>71-80 | ||
+ | </td></tr> | ||
+ | <tr> | ||
+ | <td>One of the strongest people you have ever seen | ||
+ | </td><td>81-90 | ||
+ | </td><td>One of the fastest people you have ever seen | ||
+ | </td><td>81-90 | ||
+ | |||
+ | </td></tr> | ||
+ | <tr> | ||
+ | <td>Superhumanly strong | ||
+ | </td><td>90+ | ||
+ | </td><td>Superhumanly agile | ||
+ | </td><td>90+ | ||
+ | </td></tr> | ||
+ | </table> | ||
+ | |||
+ | ==Damage Increase== | ||
+ | |||
+ | * Damage Increase is added to your [[Damage Calculations]]. | ||
+ | * The Damage Bonus % = anatomy / 2 (+ 5% if anatomy at 100.0 or higher) | ||
+ | |||
+ | <BR> | ||
+ | |||
+ | <table style="width: 175px;" border="1" bordercolor="#000000" cellpadding="2" cellspacing="0" width="590"> | ||
+ | |||
+ | <tr> | ||
+ | <td style="width: 67px;" bgcolor="#2f317b"> <font color="#ffffff">Anatomy Skill</font> | ||
+ | </td><td style="width: 96px;" bgcolor="#2f317b"> <font color="#ffffff">Damage Bonus</font></td></tr> | ||
+ | |||
+ | <tr> | ||
+ | |||
+ | <td>10</td> | ||
+ | <td>5 %</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="width: 67px;">20 | ||
+ | </td><td style="width: 96px;">10 % | ||
+ | </td></tr> | ||
+ | <tr> | ||
+ | <td style="width: 67px;">30 | ||
+ | </td><td style="width: 96px;">15 %<br> | ||
+ | </td></tr> | ||
+ | |||
+ | <tr> | ||
+ | <td style="width: 67px;">40 | ||
+ | </td><td style="width: 96px;">20 % | ||
+ | </td></tr> | ||
+ | <tr> | ||
+ | <td style="width: 67px;">50 | ||
+ | </td><td style="width: 96px;">25 % | ||
+ | </td></tr> | ||
+ | <tr> | ||
+ | <td style="width: 67px;">60 | ||
+ | </td><td style="width: 96px;">30 % | ||
+ | </td></tr> | ||
+ | <tr> | ||
+ | <td style="width: 67px;">70 | ||
+ | </td><td style="width: 96px;">35 %</td></tr> | ||
+ | <tr> | ||
+ | |||
+ | <td style="width: 67px;">80 | ||
+ | </td><td style="width: 96px;">40 % | ||
+ | </td></tr> | ||
+ | <tr> | ||
+ | <td style="width: 67px;">90 | ||
+ | </td><td style="width: 96px;">45 % | ||
+ | </td></tr> | ||
+ | <tr> | ||
+ | <td style="width: 67px;">100 | ||
+ | </td><td style="width: 96px;">55 % | ||
+ | </td></tr><tr> | ||
+ | <td style="width: 67px;">110</td> | ||
+ | <td style="width: 96px;">60 %</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | |||
+ | <td style="width: 67px;">120</td> | ||
+ | <td style="width: 96px;">65 %</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |||
+ | ==Healing== | ||
+ | * Anatomy adds to the amount you can heal. | ||
+ | * The Healing Bonus % = anatomy / 6 | ||
+ | |||
+ | To [[Cure]] poisonings with [[Bandage]]s you need 60 anatomy, and to [[Resurrect]] you need 80. | ||
+ | |||
+ | ==Defensive Ability== | ||
+ | When combined with [[Evaluate Intelligence]], these two skills can be used to replace [[Wrestling]] or other melee skills for defense. [[Anatomy]] and [[Evaluate Intelligence]] need to add up to 220 to have the equivalent of 120 melee defensive ability. The result of the following formula is capped at 120, so having 120 in both skills does not give a greater benefit. | ||
+ | * '''Formula''': ( Evaluating Intelligence + Anatomy + 20 ) / 2 | ||
+ | |||
==Training== | ==Training== | ||
− | + | ||
− | Activate the skill via macro or skill button and target a creature other than yourself. | + | * Active |
− | + | Activate the skill via macro or skill button and target a creature other than yourself. | |
− | Each time you hit a creature with a weapon or fists you have a chance to gain Anatomy. This is the preferred method of training the skill, requiring less effort and time. | + | |
+ | * Passive | ||
+ | Each time you hit a creature with a weapon or fists you have a chance to gain Anatomy. This is the preferred method of training the skill, requiring less effort and time. You can also gain anatomy passively when using the [[Healing]] skill. | ||
+ | |||
+ | * New Haven | ||
+ | You can gain from 0-50 faster if you do the [[New Player Quests#Pressure Point|New Player Quests]] you will also receive the [[Tunic of Guarding]] | ||
+ | |||
+ | ==See Also== | ||
+ | * [[Healing]] | ||
+ | * [[Damage Calculations]] | ||
+ | |||
+ | [[Category:Skills]] |
Latest revision as of 01:23, 22 December 2018
Anatomy can be used in three ways:
- Passively increases the combat damage you deal.
- Passively adds amount healed to yourself, NPC's, or other players.
- Actively check the Dexterity and Strength of another player, animal, or monster.
It formally belonged in the Useless Skill group until it was linked to Healing and Damage Bonuses.
You will also receive a bonus to the Evasion ability if your Anatomy is 100.0 or better.
Active Use
To Actively use the skill click your skill icon and select your target you will receive two of the messages below giving you information on your target.
Strength Message | Target’s Strength | Dexterity Message | Target’s Dexterity |
Rather feeble | 1-10 | Very clumsy | 1-10 |
Somewhat weak | 11-20 | Somewhat uncoordinated | 11-20 |
To be of normal strength | 21-30 | Moderately dexterous | 21-30 |
Somewhat strong | 31-40 | Somewhat agile | 31-40 |
Very strong | 41-50 | Very agile | 41-50 |
Extremely strong | 51-60 | Extremely agile | 51-60 |
Extraordinarily strong | 61-70 | Extraordinarily agile | 61-70 |
Strong as an ox | 71-80 | Moves like quicksilver | 71-80 |
One of the strongest people you have ever seen | 81-90 | One of the fastest people you have ever seen | 81-90 |
Superhumanly strong | 90+ | Superhumanly agile | 90+ |
Damage Increase
- Damage Increase is added to your Damage Calculations.
- The Damage Bonus % = anatomy / 2 (+ 5% if anatomy at 100.0 or higher)
Anatomy Skill | Damage Bonus |
10 | 5 % |
20 | 10 % |
30 | 15 % |
40 | 20 % |
50 | 25 % |
60 | 30 % |
70 | 35 % |
80 | 40 % |
90 | 45 % |
100 | 55 % |
110 | 60 % |
120 | 65 % |
Healing
- Anatomy adds to the amount you can heal.
- The Healing Bonus % = anatomy / 6
To Cure poisonings with Bandages you need 60 anatomy, and to Resurrect you need 80.
Defensive Ability
When combined with Evaluate Intelligence, these two skills can be used to replace Wrestling or other melee skills for defense. Anatomy and Evaluate Intelligence need to add up to 220 to have the equivalent of 120 melee defensive ability. The result of the following formula is capped at 120, so having 120 in both skills does not give a greater benefit.
- Formula: ( Evaluating Intelligence + Anatomy + 20 ) / 2
Training
- Active
Activate the skill via macro or skill button and target a creature other than yourself.
- Passive
Each time you hit a creature with a weapon or fists you have a chance to gain Anatomy. This is the preferred method of training the skill, requiring less effort and time. You can also gain anatomy passively when using the Healing skill.
- New Haven
You can gain from 0-50 faster if you do the New Player Quests you will also receive the Tunic of Guarding