Difference between revisions of "Treasure Chest"
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==Paragon Chests== | ==Paragon Chests== | ||
− | These spawn randomly as loot on the corpses of paragon creatures in [[Ilshenar]]. Paragon treasure chests come in a variety of hues. These chests are locked, trapped, and always contain a [[Treasure Map]] of one level higher than that monster normally would carry. | + | These spawn randomly as loot on the corpses of paragon creatures in [[Ilshenar]]. Paragon treasure chests come in a [[Paragon_Treasure_Chest_Hues|variety of hues]]. These chests are locked, trapped, and always contain a [[Treasure Map]] of one level higher than that monster normally would carry. |
==Treasure Map Chests== | ==Treasure Map Chests== | ||
:''See main article: [[Treasure Map]]'' | :''See main article: [[Treasure Map]]'' | ||
− | The value of the contents of such chests increases with the level of the map, (i.e., | + | The value of some of the contents of such chests increases with the level of the map, (i.e., Hoard treasure maps yield more gems and gold than Cache treasure maps). |
+ | |||
==Sunken Chests== | ==Sunken Chests== | ||
− | In terms of those recovered from the sea with the [[Fishing]] skill, ancient SOS scrolls yield white treasure chests, which will contain a [[Fabled Fishing Net]], in addition to [[gold]] and other swag, including the chest itself which can be kept as a container. | + | In terms of those recovered from the sea from [[Waterstained SOS]] with the [[Fishing]] skill, ancient SOS scrolls yield white treasure chests, which will contain a [[Fabled Fishing Net]], in addition to [[gold]] and other swag, including the chest itself which can be kept as a container. |
==NPC Camp Chests== | ==NPC Camp Chests== | ||
There are different classes of NPC camp chests and they are always trapped. The first class can be opened with the spell [[unlock]] by a [[Magery|mage]] having a skill of 95.0 or a [[Lockpicking|lockpicker]] with a [[skill]] of 72.6. They contain roughly 140 gold. The second class can be opened with the spell [[unlock]] by a [[Magery|mage]] having a skill of 120.0 or a [[Lockpicking|lockpicker]] with a [[skill]] of 83.9. These chests contain between 290 - 350 gold. Apart from the gold, they may contain lesser [[potions]], 10 [[Arrow|arrows]], 10 [[Crossbow Bolt|bolts]], 1 - 2 [[gems]] and a magic item. | There are different classes of NPC camp chests and they are always trapped. The first class can be opened with the spell [[unlock]] by a [[Magery|mage]] having a skill of 95.0 or a [[Lockpicking|lockpicker]] with a [[skill]] of 72.6. They contain roughly 140 gold. The second class can be opened with the spell [[unlock]] by a [[Magery|mage]] having a skill of 120.0 or a [[Lockpicking|lockpicker]] with a [[skill]] of 83.9. These chests contain between 290 - 350 gold. Apart from the gold, they may contain lesser [[potions]], 10 [[Arrow|arrows]], 10 [[Crossbow Bolt|bolts]], 1 - 2 [[gems]] and a magic item. |
Latest revision as of 14:18, 7 August 2019
In UO, the Treasure Chest fulfills many roles. Treasure Chests are:
- Loot found on paragon creatures;
- Unearthed by decoding treasure maps and digging where indicated;
- Salvaged from the sea by decoding waterstained SOS scrolls and fishing where indicated;
- Found above ground in NPC gypsy, brigand, and hostage camps;
- Found at relatively fixed locations in towns;
- Found underground at relatively fixed locations in dungeons; and
- Containers crafted by carpenters.
Paragon Chests
These spawn randomly as loot on the corpses of paragon creatures in Ilshenar. Paragon treasure chests come in a variety of hues. These chests are locked, trapped, and always contain a Treasure Map of one level higher than that monster normally would carry.
Treasure Map Chests
- See main article: Treasure Map
The value of some of the contents of such chests increases with the level of the map, (i.e., Hoard treasure maps yield more gems and gold than Cache treasure maps).
Sunken Chests
In terms of those recovered from the sea from Waterstained SOS with the Fishing skill, ancient SOS scrolls yield white treasure chests, which will contain a Fabled Fishing Net, in addition to gold and other swag, including the chest itself which can be kept as a container.
NPC Camp Chests
There are different classes of NPC camp chests and they are always trapped. The first class can be opened with the spell unlock by a mage having a skill of 95.0 or a lockpicker with a skill of 72.6. They contain roughly 140 gold. The second class can be opened with the spell unlock by a mage having a skill of 120.0 or a lockpicker with a skill of 83.9. These chests contain between 290 - 350 gold. Apart from the gold, they may contain lesser potions, 10 arrows, 10 bolts, 1 - 2 gems and a magic item.
As of Publish 65, loot on gypsy camp chests now occasionally spawn with enchanced loot.
Lockpicks can only gain skill to 95 on such chests, after which they must practice on dungeon chests.
Town Chests
Usually these chests are empty or contain items of little or no value, the exception being semi-rares that appear in certain town chests. After opened, you must steal any desired contents. If not done correctly, such stealing can result in getting Guard Wacked.
Dungeon Chests
As with NPC camp chests, there are two levels of dungeon chests: a first class of barrels, small crates, and kegs; a second class of wooden chests, metal chests, and large crates. Lockpicks must train on dungeon chests in order to gain lockpicking skill above 95. Dungeon spawn chests have a life span of 9 or 10 minutes. When such a chest disappears, it is replaced by a fresh one a minute or so later in the same general area.
Container Chests
Container chests can be crafted by carpenters with a skill of 73.6 and above. They require 20 boards or logs to create. Like any other container, they can be locked down in a house. Such containers hold up to 125 objects.