Difference between revisions of "Expansions"

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Since it's initial release, along with 3 "Anniversary Collections", UO has known over 7 commercially released expansions with another planned within the next year.  
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Since its initial release, along with 3 "Anniversary Collections", UO has known over 7 commercially released expansions.
 +
 
 +
==[[Ultima Online: Time of Legends|Time of Legends]]==
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Released in September 2015, it featured new lands The Valley of [[Eodon]] and added the Skill Mastery System and completed the [[Virtues|Virtue System]]. as well as adding new monsters, armor and simplified the currency system.
 +
 
 +
==[[Ultima Online: High Seas|High Seas]]==
 +
Released in October 2010, [[Sosaria]] was beset with pirates, cannon, new ships and even a floating village. This was the first "booster", which costs roughly half the price and features new, but less, content than a "full" expansion. Boosters are supposed to be released roughly every 6 months. The [[Fishing]] skill was greatly expanded with new rewards and opportunities.
  
 
==[[Ultima Online: Stygian Abyss|Stygian Abyss]]==
 
==[[Ultima Online: Stygian Abyss|Stygian Abyss]]==
Scheduled to be released sometime after [[Ultima Online: Kingdom Reborn|Kingdom Reborn]], [[Ultima Online: Stygian Abyss|Stygian Abyss]] is to feature gargoyles as well as the Stygian Abyss itself as a massive dungeon with at least eight levels. Not much else it known about this expansion so far, but hints have slowly been trickling out the past few months.
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[[Ultima Online: Stygian Abyss]] was released in September 2009 and features a new playable [[Gargoyle Race]] as well as the Stygian Abyss itself, a massive dungeon with several levels. Popular highlights include the [[Imbuing]] crafting skill, the [[Mysticism]] school of magic spells, the new landmass of [[Ter Mur]] and new champion spawns, artifacts, rare stealable and dungeon puzzles.
  
 
==[[Ultima Online: Kingdom Reborn|Kingdom Reborn]]==
 
==[[Ultima Online: Kingdom Reborn|Kingdom Reborn]]==
Scheduled for release in the second half of 2007, [[Ultima Online: Kingdom Reborn|Kingdom Reborn]] is going to introduce a modern client with 3D graphics. Not much else is known about it at this time, but more information should be coming before the end of 2006.
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Released in 2007, Kingdom Reborn was a graphic and user interface upgrade, an attempt to offer a modern MMORPG client that could also run on lower-end computers. It was released through a free download, though for those who did not want to bother with the download a disk is available for purchase.
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 +
Its level of success and failure are unknown by players, and the wars over its merits or demerits are waged on message boards like Stratics with a fevered intensity.
 +
 
 +
KR was eventually replaced by the Enhanced Client that came out with the Stygian Abyss expansion.  Most things in KR are now in the "Enhanced Client" or "EC".
  
 
==[[Ultima Online: Mondain's Legacy|Mondain's Legacy]]==
 
==[[Ultima Online: Mondain's Legacy|Mondain's Legacy]]==
Released on August 30 2005, [[Ultima Online: Mondain's Legacy|Mondain's Legacy]] is the most recent expansion. The developers attempted to get back to UO's roots by focusing on current content. [[NPC Quest]]s were added throughout the land. New dungeons were integrated into the landscape and the village of [[Heartwood]]. The only new skill was [[Spellweaving]].
+
Released on August 30, 2005, [[Ultima Online: Mondain's Legacy|Mondain's Legacy]] was the developers attempted to get back to UO's roots by focusing on current content. [[NPC Quest]]s were added throughout the land. New dungeons were integrated into the landscape and the elf race and their village of [[Heartwood]] appeared. The only new skill was [[Spellweaving]].
  
 
==[[Ultima Online: Samurai Empire|Samurai Empire]]==
 
==[[Ultima Online: Samurai Empire|Samurai Empire]]==
Released on November 2 2004, [[Ultima Online: Samurai Empire|Samurai Empire]] was is considered a modest expansion compared with its predecessor. It added the [[Tokuno Islands]] land mass. The skills of [[Bushido]] and [[Ninjitsu]] were added. Another feature of note is the addition of roofs to [[House Customization]].
+
Released on November 2, 2004, [[Ultima Online: Samurai Empire|Samurai Empire]] was considered a modest expansion compared with its predecessor. It added the [[Tokuno Islands]] land mass. The skills of [[Bushido]] and [[Ninjitsu]] were added. Another feature of note is the addition of roofs to [[house customization]].
  
 
==[[Ultima Online: Age of Shadows|Age of Shadows]]==
 
==[[Ultima Online: Age of Shadows|Age of Shadows]]==
Release on February 28 2003, [[Ultima Online: Age of Shadows|Age of Shadows]] is considered the most impactful expansion in UO history. It completely rewrote and changed many systems, including the introduction of [[Item Properties]], [[Item Insurance]], [[House Customization]], and more. The skills of [[Chivalry]] and [[Necromancy]] were also added. It is also the most critizied expansion due to many of its features.
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Release on February 11, 2003, [[Ultima Online: Age of Shadows|Age of Shadows]] is considered the most impactful expansion in UO history. It completely rewrote and changed many systems, including the introduction of [[Item Properties]], [[Item Insurance]], [[house customization]], and more. The skills of [[Chivalry]] and [[Necromancy]] were also added. It is also the most criticized expansion due to many of its features. The new land of [[Malas]] was added with this expansion.
  
 
==[[Ultima Online: Lord Blackthorn's Revenge|Lord Blackthorn's Revenge]]==
 
==[[Ultima Online: Lord Blackthorn's Revenge|Lord Blackthorn's Revenge]]==
Released on February 24 2002, [[Ultima Online: Lord Blackthorn's Revenge|Lord Blackthorn's Revenge]] was the forth expansion and the first to come with no land/dungeon expansion. Many of its creatures were created by [[Todd McFarlane]] and used in [[Scenarios]]. The Ilshenar facet was also opened up to all [[2D Client]] users.
+
Released on February 24, 2002, [[Ultima Online: Lord Blackthorn's Revenge|Lord Blackthorn's Revenge]] was the forth expansion and the first to come with no land/dungeon expansion. Many of its creatures were created by [[Todd McFarlane]] and used in [[Scenarios]]. The Ilshenar facet was also opened up to all [[2D Client]] users.
  
 
==[[Ultima Online: Third Dawn|Third Dawn]]==
 
==[[Ultima Online: Third Dawn|Third Dawn]]==
Released on March 7 2001, [[Ultima Online: Third Dawn|Third Dawn]] changed the way player saw UO by adding the [[3D Client]]. It also introduced the land of [[Ilshenar]] which was only available to 3D users until the next expansion.
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Released on March 27, 2001, [[Ultima Online: Third Dawn|Third Dawn]] changed the way player saw UO by adding the 3D client, though the view was still fixed angle isometric. It also introduced a new land mass ([[Ilshenar]]); several new dungeons; numerous new creatures; several new armors (e.g., samurai, ninja); as well as four new weapons.
  
 
==[[Ultima Online: Renaissance|Renaissance]]==
 
==[[Ultima Online: Renaissance|Renaissance]]==
Released on April 3 2000, [[Ultima Online: Renaissance|Renaissance]] was UO's second expansion. It completely changed the way the game functioned with the introduction of [[Trammel]]. Player interaction and dependence were decreased significantly. Other major changes included the introduction of [[Factions]] and [[Combat Moves]].
+
Released on May 4, 2000, [[Ultima Online: Renaissance|Renaissance]] (UOR) was UO's second expansion. It completely changed the way the game functioned with the introduction of [[Trammel]]. Player interaction and dependence were decreased significantly. Other major changes included the introduction of [[Factions]] and [[Combat Moves]].
  
 
==[[Ultima Online: The Second Age|The Second Age]]==
 
==[[Ultima Online: The Second Age|The Second Age]]==
Released on October 1 1998, [[Ultima Online: The Second Age|The Second Age]] (T2A) was [[Ultima Online|UO]]'s first expansion. It was also the last project led by [[Richard Garriott]], the original creator of [[Ultima Online|UO]] and the Ultima series. T2A mostly added on to the existing game without changing any core systems or concepts. It introduced [[The Lost Lands]] to the world along with many [[Dungeons|dungeons]].
+
Released on October 24, 1998, [[Ultima Online: The Second Age|The Second Age]] (T2A) was [[Ultima Online|UO]]'s first expansion. It was also the last project led by [[Richard Garriott]], the original creator of [[Ultima Online|UO]] and the Ultima series. T2A mostly added on to the existing game without changing any core systems or concepts. It introduced The [[Lost Lands]] to the world along with many [[Dungeons|dungeons]].
  
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==See also==
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* [[Ultima Online]] -- for information about the alpha, beta, and initial release of the game.
 +
* [[Theme Packs]] -- for minor content expansion packs.
  
 
[[Category:Directory]]
 
[[Category:Directory]]
 +
[[Category:Expansions]]

Latest revision as of 17:29, 8 October 2017

Since its initial release, along with 3 "Anniversary Collections", UO has known over 7 commercially released expansions.

Time of Legends

Released in September 2015, it featured new lands The Valley of Eodon and added the Skill Mastery System and completed the Virtue System. as well as adding new monsters, armor and simplified the currency system.

High Seas

Released in October 2010, Sosaria was beset with pirates, cannon, new ships and even a floating village. This was the first "booster", which costs roughly half the price and features new, but less, content than a "full" expansion. Boosters are supposed to be released roughly every 6 months. The Fishing skill was greatly expanded with new rewards and opportunities.

Stygian Abyss

Ultima Online: Stygian Abyss was released in September 2009 and features a new playable Gargoyle Race as well as the Stygian Abyss itself, a massive dungeon with several levels. Popular highlights include the Imbuing crafting skill, the Mysticism school of magic spells, the new landmass of Ter Mur and new champion spawns, artifacts, rare stealable and dungeon puzzles.

Kingdom Reborn

Released in 2007, Kingdom Reborn was a graphic and user interface upgrade, an attempt to offer a modern MMORPG client that could also run on lower-end computers. It was released through a free download, though for those who did not want to bother with the download a disk is available for purchase.

Its level of success and failure are unknown by players, and the wars over its merits or demerits are waged on message boards like Stratics with a fevered intensity.

KR was eventually replaced by the Enhanced Client that came out with the Stygian Abyss expansion. Most things in KR are now in the "Enhanced Client" or "EC".

Mondain's Legacy

Released on August 30, 2005, Mondain's Legacy was the developers attempted to get back to UO's roots by focusing on current content. NPC Quests were added throughout the land. New dungeons were integrated into the landscape and the elf race and their village of Heartwood appeared. The only new skill was Spellweaving.

Samurai Empire

Released on November 2, 2004, Samurai Empire was considered a modest expansion compared with its predecessor. It added the Tokuno Islands land mass. The skills of Bushido and Ninjitsu were added. Another feature of note is the addition of roofs to house customization.

Age of Shadows

Release on February 11, 2003, Age of Shadows is considered the most impactful expansion in UO history. It completely rewrote and changed many systems, including the introduction of Item Properties, Item Insurance, house customization, and more. The skills of Chivalry and Necromancy were also added. It is also the most criticized expansion due to many of its features. The new land of Malas was added with this expansion.

Lord Blackthorn's Revenge

Released on February 24, 2002, Lord Blackthorn's Revenge was the forth expansion and the first to come with no land/dungeon expansion. Many of its creatures were created by Todd McFarlane and used in Scenarios. The Ilshenar facet was also opened up to all 2D Client users.

Third Dawn

Released on March 27, 2001, Third Dawn changed the way player saw UO by adding the 3D client, though the view was still fixed angle isometric. It also introduced a new land mass (Ilshenar); several new dungeons; numerous new creatures; several new armors (e.g., samurai, ninja); as well as four new weapons.

Renaissance

Released on May 4, 2000, Renaissance (UOR) was UO's second expansion. It completely changed the way the game functioned with the introduction of Trammel. Player interaction and dependence were decreased significantly. Other major changes included the introduction of Factions and Combat Moves.

The Second Age

Released on October 24, 1998, The Second Age (T2A) was UO's first expansion. It was also the last project led by Richard Garriott, the original creator of UO and the Ultima series. T2A mostly added on to the existing game without changing any core systems or concepts. It introduced The Lost Lands to the world along with many dungeons.

See also

  • Ultima Online -- for information about the alpha, beta, and initial release of the game.
  • Theme Packs -- for minor content expansion packs.