Difference between revisions of "Honesty"
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Defined as the quality of being truthful, sincere, or frank, but above all, free from deceit or fraud, in UO, [[Honesty]] is: | Defined as the quality of being truthful, sincere, or frank, but above all, free from deceit or fraud, in UO, [[Honesty]] is: | ||
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Honesty is one of eight virtues found within Ultima's [[Virtues|Virtue System]], and the sixth to become active. The virtue is represented on the Virtue Gump as an open palm which will turn blue to indicate your current level of achievement. | Honesty is one of eight virtues found within Ultima's [[Virtues|Virtue System]], and the sixth to become active. The virtue is represented on the Virtue Gump as an open palm which will turn blue to indicate your current level of achievement. | ||
− | Honesty became an active virtue as of [[ | + | Honesty became an active virtue as of [[Publish 72]]. Prior to its induction, honesty existed through such items as the [[Transparent Heart]] and the [[Gorget of Honesty]]. |
The benefit of Honesty is a discount on items bought from NPC merchants. The higher your rank, the more you'll save. The discount will not appear in the merchant window itself, but as a system message following the completed transaction. The discount is based on the total of each sale. | The benefit of Honesty is a discount on items bought from NPC merchants. The higher your rank, the more you'll save. The discount will not appear in the merchant window itself, but as a system message following the completed transaction. The discount is based on the total of each sale. | ||
===Gaining Honesty=== | ===Gaining Honesty=== | ||
− | Gaining in the Virtue of Honesty is accomplished by acquiring and returning items which read: "Lost Item (Return To Gain Honesty)." The items spawn on the ground in both Trammel and Felucca but they never spawn within dungeons or guard zones. Once you pick-up a lost item you have three hours to find its owner, after which the item will lose | + | [[File:Lost_and_found_box.jpg|frame|Lost and Found box in [[New Magincia]].]] |
+ | Gaining in the Virtue of Honesty is accomplished by acquiring and returning items which read: "Lost Item (Return To Gain Honesty)." The items spawn on the ground in both [[Trammel]] and [[Felucca]] but they never spawn within dungeons or guard zones. Once you pick-up a lost item you have three hours to find its owner, after which the item will lose its "lost" tag: | ||
− | + | :''You have three hours to turn this item in for Honesty credit, otherwise it will cease to be a quest item.'' | |
− | + | "Lost" items can be returned to any of the Virtue Towns ([[Britain]], [[Yew]], [[Moonglow]], [[Trinsic]], [[Skara Brae]], [[New Magincia]], [[Jhelom]] and [[Minoc]]) for Honesty credit. If the owner of the lost item happens to hail from a particular city you will get double credit for turning the item into that city, whereas a turn-in to the actual owner will yield quadruple credit. | |
− | + | Note that if you find an item in Trammel, you will find the owner in a Trammel city, not the Felucca version, and vice versa. Keep this in mind if you are having trouble finding the owner of a object. | |
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+ | At about 65 [[Forensic_Evaluation|Forensics]] skill, you can identify the specific person who owned an item. You can identify the town around 40 skill. | ||
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+ | Each town features a special [http://uo2.stratics.com/virtues/honesty lost and found box] located within a bank. To use the lost and found system you simply drop a lost item onto the box. In order to find the specific city in which the item should be returned, or better yet, the specific owner, you will need to use [[Forensic Evaluation]] on the item. | ||
+ | |||
+ | The process of gaining Honesty without forensic evaluation is very slow. For example, sixteen items returned to the exact NPC, or 64 non-specific city drops, resulted in a total of only three Honesty bubbles filled (Frarc). The spawn rate, as well as the random nature of the lost items, are other factors which make Honesty one of the tougher virtues to practice. | ||
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+ | <br clear="all"> | ||
==The Honesty Moongate== | ==The Honesty Moongate== | ||
+ | [[File:Honesty moongate.jpg|frame|In mid-southern Ilshenar.]] | ||
The Honesty Moogate leads to and from the mid-southern edge of Ilshenar (22°40'N 42°15'W). It is close to the following features: | The Honesty Moogate leads to and from the mid-southern edge of Ilshenar (22°40'N 42°15'W). It is close to the following features: | ||
* [[Ankh Dungeon]] | * [[Ankh Dungeon]] | ||
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==The Honesty Shrine== | ==The Honesty Shrine== | ||
+ | [[File:Honesty shrine.jpg|frame|left|On Dagger Isle.]] | ||
The Honesty Shrine (93°9'N 156°57'W) is a named [[ankh]] that is located on [[Dagger Isle]], which is best known for being the home to the [[dungeon]] [[Deceit]]. The shrine is not adjacent to a moongate. | The Honesty Shrine (93°9'N 156°57'W) is a named [[ankh]] that is located on [[Dagger Isle]], which is best known for being the home to the [[dungeon]] [[Deceit]]. The shrine is not adjacent to a moongate. | ||
*Saying the word Ahm at the Honesty Shrine while wearing the [[Ankh Pendant]] will grant the wearer +2 [[Mana Regeneration]] for one hour. | *Saying the word Ahm at the Honesty Shrine while wearing the [[Ankh Pendant]] will grant the wearer +2 [[Mana Regeneration]] for one hour. | ||
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==Lore== | ==Lore== | ||
− | * Symbol: An open palm | + | * '''Symbol''': An open palm |
− | * Derived From: Truth | + | * '''Derived From''': Truth |
− | * Anti-Virtue: Deceit | + | * '''Anti-Virtue''': Deceit |
− | * Original Class: Mage | + | * '''Original Class''': Mage |
− | * Original Home City: [[Moonglow]] | + | * '''Original Home City''': [[Moonglow]] |
− | * Opposing Dungeon: Deceit | + | * '''Opposing Dungeon''': Deceit |
− | * Mantra: Ahm | + | * '''Mantra''': Ahm |
− | * Companion: [[Mariah]] | + | * '''Companion''': [[Mariah]] |
According to Ultima V, honesty is scrupulous respect for truth - the willingness never to deceive oneself or another. | According to Ultima V, honesty is scrupulous respect for truth - the willingness never to deceive oneself or another. | ||
[[Category: Ilshenar]][[Category:Moongates]] [[Category:Shrines]] [[Category:Virtues]] | [[Category: Ilshenar]][[Category:Moongates]] [[Category:Shrines]] [[Category:Virtues]] |
Latest revision as of 12:06, 12 November 2017
Defined as the quality of being truthful, sincere, or frank, but above all, free from deceit or fraud, in UO, Honesty is:
- one of the virtues of the Virtue System;
- a Moongate to/from Ilshenar; and
- a Shrine.
The Virtue Honesty
Honesty is one of eight virtues found within Ultima's Virtue System, and the sixth to become active. The virtue is represented on the Virtue Gump as an open palm which will turn blue to indicate your current level of achievement.
Honesty became an active virtue as of Publish 72. Prior to its induction, honesty existed through such items as the Transparent Heart and the Gorget of Honesty.
The benefit of Honesty is a discount on items bought from NPC merchants. The higher your rank, the more you'll save. The discount will not appear in the merchant window itself, but as a system message following the completed transaction. The discount is based on the total of each sale.
Gaining Honesty
Gaining in the Virtue of Honesty is accomplished by acquiring and returning items which read: "Lost Item (Return To Gain Honesty)." The items spawn on the ground in both Trammel and Felucca but they never spawn within dungeons or guard zones. Once you pick-up a lost item you have three hours to find its owner, after which the item will lose its "lost" tag:
- You have three hours to turn this item in for Honesty credit, otherwise it will cease to be a quest item.
"Lost" items can be returned to any of the Virtue Towns (Britain, Yew, Moonglow, Trinsic, Skara Brae, New Magincia, Jhelom and Minoc) for Honesty credit. If the owner of the lost item happens to hail from a particular city you will get double credit for turning the item into that city, whereas a turn-in to the actual owner will yield quadruple credit.
Note that if you find an item in Trammel, you will find the owner in a Trammel city, not the Felucca version, and vice versa. Keep this in mind if you are having trouble finding the owner of a object.
At about 65 Forensics skill, you can identify the specific person who owned an item. You can identify the town around 40 skill.
Each town features a special lost and found box located within a bank. To use the lost and found system you simply drop a lost item onto the box. In order to find the specific city in which the item should be returned, or better yet, the specific owner, you will need to use Forensic Evaluation on the item.
The process of gaining Honesty without forensic evaluation is very slow. For example, sixteen items returned to the exact NPC, or 64 non-specific city drops, resulted in a total of only three Honesty bubbles filled (Frarc). The spawn rate, as well as the random nature of the lost items, are other factors which make Honesty one of the tougher virtues to practice.
The Honesty Moongate
The Honesty Moogate leads to and from the mid-southern edge of Ilshenar (22°40'N 42°15'W). It is close to the following features:
The Honesty Shrine
The Honesty Shrine (93°9'N 156°57'W) is a named ankh that is located on Dagger Isle, which is best known for being the home to the dungeon Deceit. The shrine is not adjacent to a moongate.
- Saying the word Ahm at the Honesty Shrine while wearing the Ankh Pendant will grant the wearer +2 Mana Regeneration for one hour.
- A character can lock his or her karma at the shrine.
- Paladins can tithe there.
- It is also handy for resurrection.
Lore
- Symbol: An open palm
- Derived From: Truth
- Anti-Virtue: Deceit
- Original Class: Mage
- Original Home City: Moonglow
- Opposing Dungeon: Deceit
- Mantra: Ahm
- Companion: Mariah
According to Ultima V, honesty is scrupulous respect for truth - the willingness never to deceive oneself or another.