Difference between revisions of "Arcane Daemon"

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<i>These massive creatures are that of which legends are made. Arcane Daemons stand on two legs, as any human might do, but bear more resemblance to the most foul creatures that might inhabit the Underworld. Their red-hued bodies are often tattooed with ornate sigils and runes that cover them overall. Their forms are hunched and bent at the knees and hocks like a beast, and they stand on a beast’s cloven hooves. Black eyes stare malevolently from faces that resemble that of a bull, if it were possible for a bull to wear an evil expression. The large horns on their heads do little to dispel this illusion. Arcane daemons are not excessively muscular, so they might seem as if they are easy to defeat, despite their fearsome appearance. Be not deceived! Their strength comes from magic rather than the physical world. They are extremely intelligent, easily surpassing even the most learned human and use their intelligence in the form of magic in their quest to acquire the gold that adventurers toil for. During battles, the purpose for their tattooed runes becomes apparent; those vile markings often flare up as the daemons cast their spells. Travelers of the swamps and forests beware: the arcane daemon awaits!</i>
 
<i>These massive creatures are that of which legends are made. Arcane Daemons stand on two legs, as any human might do, but bear more resemblance to the most foul creatures that might inhabit the Underworld. Their red-hued bodies are often tattooed with ornate sigils and runes that cover them overall. Their forms are hunched and bent at the knees and hocks like a beast, and they stand on a beast’s cloven hooves. Black eyes stare malevolently from faces that resemble that of a bull, if it were possible for a bull to wear an evil expression. The large horns on their heads do little to dispel this illusion. Arcane daemons are not excessively muscular, so they might seem as if they are easy to defeat, despite their fearsome appearance. Be not deceived! Their strength comes from magic rather than the physical world. They are extremely intelligent, easily surpassing even the most learned human and use their intelligence in the form of magic in their quest to acquire the gold that adventurers toil for. During battles, the purpose for their tattooed runes becomes apparent; those vile markings often flare up as the daemons cast their spells. Travelers of the swamps and forests beware: the arcane daemon awaits!</i>
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==Statistics==
 
==Statistics==
 
{{Creatures
 
{{Creatures
|spawnlocations=[[Exodus Dungeon Entrance]]
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|spawnlocations=[[Exodus Dungeon Entrance]], [[Palace of Paroxysmus]]
 
|fame=Level 4 (7000)
 
|fame=Level 4 (7000)
|slayer=[[Demon Slayer|Demon]]
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|slayer=[[Abyss Slayer]]
 
|karma=Level 5 (-10000)
 
|karma=Level 5 (-10000)
 
|alignment=Evil
 
|alignment=Evil
|firstseen=[[Ultima Online: Age of Shadows|UO:AoS]]
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|firstseen=[[Ultima Online: Age of Shadows|Age of Shadows]]
 
|packinstinct=None
 
|packinstinct=None
|gold=250-300
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|gold=250 - 300
 
|magicitems=
 
|magicitems=
 
|specialloot=None
 
|specialloot=None
 
|cutuploot=None
 
|cutuploot=None
|str=131-150
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|str=131 - 150
|hitpoints=101-115
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|hitpoints=101 - 115
|dex=126-145
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|dex=126 - 145
|stamina=126-145
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|stamina=126 - 145
|int=301-350
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|int=301 - 350
|mana=301-350
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|mana=301 - 350
 
|bardingdifficulty=88.0
 
|bardingdifficulty=88.0
 
|tamingdifficulty=N/A
 
|tamingdifficulty=N/A
|basedamage=23-31
+
|basedamage=12 - 16
 
|preferredfoods=None
 
|preferredfoods=None
|wrestling=60.1-80.0
+
|wrestling=60.1 - 80.0
|poisoning=None
+
|poisoning=--
|tactics=70.1-80.0
+
|tactics=70.1 - 80.0
|magery=80.1-90.0
+
|magery=80.1 - 90.0
|magicresist=85.1-95.0
+
|magicresist=85.1 - 95.0
|evalint=70.1-80.0
+
|evalint=70.1 - 80.0
|anatomy=0.0
+
|anatomy=--
|meditation=70.1-80.0
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|meditation=70.1 - 80.0
|specialskill=None
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|specialskill=--
|physicalresist=50-60
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|physicalresist=50 - 60
|fireresist=70-80
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|fireresist=70 - 80
|coldresist=10-20
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|coldresist=10 - 20
|poisonresist=50-60
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|poisonresist=50 - 60
|energyresist=30-40
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|energyresist=30 - 40
 
|physicaldamage=80%
 
|physicaldamage=80%
 
|firedamage=20%
 
|firedamage=20%
|colddamage=
+
|colddamage=--
|poisondamage=
+
|poisondamage=--
|energydamage=
+
|energydamage=--
 
}}
 
}}
  
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* [[Quagmire]]
 
* [[Quagmire]]
  
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[[Category:Demons]]
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Latest revision as of 21:11, 24 September 2008

2D Arcane Daemon
Arcane daemonkr.jpg

These massive creatures are that of which legends are made. Arcane Daemons stand on two legs, as any human might do, but bear more resemblance to the most foul creatures that might inhabit the Underworld. Their red-hued bodies are often tattooed with ornate sigils and runes that cover them overall. Their forms are hunched and bent at the knees and hocks like a beast, and they stand on a beast’s cloven hooves. Black eyes stare malevolently from faces that resemble that of a bull, if it were possible for a bull to wear an evil expression. The large horns on their heads do little to dispel this illusion. Arcane daemons are not excessively muscular, so they might seem as if they are easy to defeat, despite their fearsome appearance. Be not deceived! Their strength comes from magic rather than the physical world. They are extremely intelligent, easily surpassing even the most learned human and use their intelligence in the form of magic in their quest to acquire the gold that adventurers toil for. During battles, the purpose for their tattooed runes becomes apparent; those vile markings often flare up as the daemons cast their spells. Travelers of the swamps and forests beware: the arcane daemon awaits!

Statistics

Arcane Daemon Statistics
Spawn Locations Exodus Dungeon Entrance, Palace of Paroxysmus
Fame Level 4 (7000) Slayer Vulnerability Abyss Slayer
Karma Level 5 (-10000) Alignment Evil
First Seen Age of Shadows Pack Instinct None
Loot
Gold 250 - 300 Magic Items
Special None Cut Up None
Attributes
Strength 131 - 150 Hit Points 101 - 115
Dexterity 126 - 145 Stamina 126 - 145
Intelligence 301 - 350 Mana 301 - 350
Barding Difficulty 88.0 Taming Difficulty N/A
Base Damage 12 - 16 Preferred Foods None
Skills
Wrestling 60.1 - 80.0 Poisoning --
Tactics 70.1 - 80.0 Magery 80.1 - 90.0
Resisting Spells 85.1 - 95.0 Evaluating Intelligence 70.1 - 80.0
Anatomy -- Meditation 70.1 - 80.0
Detecting Hidden Hiding
Parrying Healing
Necromancy Spirit Speak
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities --
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 50 - 60 70 - 80 10 - 20 50 - 60 30 - 40
Damage 80% 20% -- -- --


See Also