Difference between revisions of "Client Patch 1.25.10"

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|client=cc
 
|client=cc
 
|date=September 25, 1997
 
|date=September 25, 1997
|patchnotes=The Latest Patch:
+
|patchnotes=* Optimizations and tweaks were done to reduce lag.
* Server Stabilty:
+
* The variety of treasure in creature inventories has been increased, including higher circle spell availability.
** Optimizations and tweaks were done to reduce lag.
+
* The skill advancement curve has been adjusted to make it harder to advance the higher you go.
** We've fixed any server stability problems as they manifested (including the problem with secure trading).  
+
* Shops paying extremely high prices for items if you had a lot of them to sell is fixed.
* Pets:
+
 
** Released pets now have a neutral notoriety, instead of the notoriety of their former owner.
+
'''{{Underline|Full Details:}}'''
** Horses that run out of loyalty now buck you off and run away.
+
* Optimizations and tweaks were done to reduce lag.
* Skills:
+
* We've fixed any server stability problems as they manifested (including the problem with secure trading).
** Cooking now burns food on failure.
+
* Ship holds are now only openable when on the ship.
** Failure at bowyering and fletching now consumes wood.
+
* You can no longer teleport onto ships.
** Failure at tailoring hides now consumes hides.
+
* The sign on player buildings is no longer pickable.
** The skill advancement problems caused by the last patch are resolved and are no longer occurring. We are working on a solution for those who were affected by the problem.
+
* The rate of item decay was slowed down.
** The skill advancement curve has been adjusted to make it harder to advance the higher you go.  
+
* All types of gorgets are now available for sale.
* Items:
+
* The variety of treasure in creature inventories has been increased, including higher circle spell availability.
** The rate of item decay was slowed down.
+
* Released pets now have a neutral notoriety, instead of the notoriety of their former owner.
** All types of gorgets are now available for sale.
+
* Cooking now burns food on failure.
** When purchasing items worth more than 2000 gold, the money will be automatically withdrawn from your bank account.
+
* Failure at bowyering and fletching now consumes wood.
** You can now remove items that are too heavy for you.
+
* Failure at tailoring hides now consumes hides.
** You no longer lose items that are too heavy for you when you log back into the game.
+
* Dice should work (for the board games).
** Dice should work (for the board games).
+
* The skill advancement curve has been adjusted to make it harder to advance the higher you go.
** The variety of treasure in creature inventories has been increased, including higher circle spell availability.
+
* We have added support for Soundblaster AWE sound fonts. These are located on your CD.
** The frequency of magic items on creatures will be reduced.
+
* The skill advancement problems caused by the last patch are resolved and areno longer occurring. We are working on a solution for those who were affected by the problem.
* Ships and Houses:
+
* The weight problem with depositing large amounts of gold and then getting stuck will be fixed.
** Ship holds are now only openable when on the ship.
+
* Shops paying extremely high prices for items if you had a lot of them to sell is fixed.
** You can no longer teleport onto ships.
+
* Counselors are able to understand ghosts.
** The sign on player buildings is no longer pickable.
+
* Orcs (regular ones, not orc captains) will loot corpses of creatures they kill or see killed. This is behavior that we will eventually make more widespread.
* Counselors:
+
* The frequency of guards in the woods should be drastically reduced. Guards at road guardposts will stay by their guardposts.
** Are able to understand ghosts.
+
* The frequency of magic items on creatures will be reduced.
* Miscellaneous:
+
* When purchasing items worth more than 2000 gold, the money will be automatically withdrawn from your bank account.
** The weight problem with depositing large amounts of gold and then getting stuck will be fixed.
+
* The secure trading window will only function at short ranges.
** Shops paying extremely high prices for items if you had a lot of them to sell is fixed.
+
* You can now remove items that are too heavy for you.
** Orcs (regular ones, not orc captains) will loot corpses of creatures they kill or see killed. This is behavior that we will eventually make more widespread.
+
* You no longer lose items that are too heavy for you when you log back into the game.
** The frequency of guards in the woods should be drastically reduced. Guards at road guardposts will stay by their guardposts.
+
* Horses that run out of loyalty now buck you off and run away.
** The secure trading window will only function at short ranges.
+
** We have added support for Soundblaster AWE sound fonts. These are located on your CD.
+
 
|previous=1.23.41b
 
|previous=1.23.41b
 
|next=1.25.11
 
|next=1.25.11
 
}}
 
}}

Latest revision as of 11:48, 7 January 2012

This patch was for the Classic Client.

Statistics

  • Date: September 25, 1997
  • Size: Unknown
  • Notes: None

Patch Notes

  • Optimizations and tweaks were done to reduce lag.
  • The variety of treasure in creature inventories has been increased, including higher circle spell availability.
  • The skill advancement curve has been adjusted to make it harder to advance the higher you go.
  • Shops paying extremely high prices for items if you had a lot of them to sell is fixed.

Full Details:

  • Optimizations and tweaks were done to reduce lag.
  • We've fixed any server stability problems as they manifested (including the problem with secure trading).
  • Ship holds are now only openable when on the ship.
  • You can no longer teleport onto ships.
  • The sign on player buildings is no longer pickable.
  • The rate of item decay was slowed down.
  • All types of gorgets are now available for sale.
  • The variety of treasure in creature inventories has been increased, including higher circle spell availability.
  • Released pets now have a neutral notoriety, instead of the notoriety of their former owner.
  • Cooking now burns food on failure.
  • Failure at bowyering and fletching now consumes wood.
  • Failure at tailoring hides now consumes hides.
  • Dice should work (for the board games).
  • The skill advancement curve has been adjusted to make it harder to advance the higher you go.
  • We have added support for Soundblaster AWE sound fonts. These are located on your CD.
  • The skill advancement problems caused by the last patch are resolved and areno longer occurring. We are working on a solution for those who were affected by the problem.
  • The weight problem with depositing large amounts of gold and then getting stuck will be fixed.
  • Shops paying extremely high prices for items if you had a lot of them to sell is fixed.
  • Counselors are able to understand ghosts.
  • Orcs (regular ones, not orc captains) will loot corpses of creatures they kill or see killed. This is behavior that we will eventually make more widespread.
  • The frequency of guards in the woods should be drastically reduced. Guards at road guardposts will stay by their guardposts.
  • The frequency of magic items on creatures will be reduced.
  • When purchasing items worth more than 2000 gold, the money will be automatically withdrawn from your bank account.
  • The secure trading window will only function at short ranges.
  • You can now remove items that are too heavy for you.
  • You no longer lose items that are too heavy for you when you log back into the game.
  • Horses that run out of loyalty now buck you off and run away.

See Also