Difference between revisions of "Serpent's Hold"
(New page: {{tocright}} ==General Facts== *Theme: Order of the Silver Serpent *Associated Principle: Courage *Common Professions: Warriors, Adventurers *Location: 162°46'S 110°10'E *Government ...) |
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+ | <i>Constructed on the largest island just east and south of the Cape of Heroes, the Isle of Deeds, Serpent's Hold is the training grounds for nearly all of the realm's fighting population. Serpent's Hold is a single, compound structure, with an internal castle to house the Lord, Captains, and instructors, meetings halls, and mess hall. | ||
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+ | Outside of that, but within the keep's walls, are the barracks, the smithy, the stables, and the training grounds. The walls are of large stone set with mortar, similar to a generic French keep of the "Middle Ages." | ||
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+ | Serpent's Hold is less a city than it is a stronghold. Although the keep has been there for some time, very few buildings have sprung up around it. The land is not particularly favorable for farming or hunting, so no one has come to the keep seeking protection. In addition, most of the soldiers move on once they've completed their training, so the only non-warriors who have taken up residence in the area are those who can provide for the Hold's needs, such as blacksmiths, tanners, etc.</i> | ||
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==General Facts== | ==General Facts== | ||
− | *Theme: [[Order of the Silver Serpent]] | + | * Theme: [[Order of the Silver Serpent]] |
− | *Associated Principle: Courage | + | * Associated Principle: [[Courage]] |
− | *Common Professions: Warriors, Adventurers | + | * Common Professions: Warriors, Adventurers |
− | *Location: 162°46'S 110°10'E | + | * Location: 162°46'S 110°10'E |
− | *Government (Trammel): Ruled by the [[Order of the Silver Serpent]] | + | * Government (Trammel): Ruled by the [[Order of the Silver Serpent]] |
− | *Government (Felucca): Ruled by the [[Order of the Silver Serpent]] | + | * Government (Felucca): Ruled by the [[Order of the Silver Serpent]] |
Line 16: | Line 23: | ||
==Shops== | ==Shops== | ||
− | ===Alchemists | + | ===Alchemists & Mages=== |
* [[Britannian Herbs]]: 152°36'S 118°42'E | * [[Britannian Herbs]]: 152°36'S 118°42'E | ||
* [[Serpent's Spells]]: 152°36'S 118°08'E | * [[Serpent's Spells]]: 152°36'S 118°08'E | ||
− | ===Bakers | + | ===Bakers & Butchers=== |
* [[Plenty O' Dough]]: 152°36'S 116°14'E | * [[Plenty O' Dough]]: 152°36'S 116°14'E | ||
* [[Serpent Hold Meats]]: 164°32'S 111°23'E | * [[Serpent Hold Meats]]: 164°32'S 111°23'E | ||
− | ===Carpenters, Bowfletchers, | + | ===Carpenters, Bowfletchers, & Architects=== |
* [[Silver Serpent Bows]]: 153°60'S 121°34'E | * [[Silver Serpent Bows]]: 153°60'S 121°34'E | ||
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* [[Serpent's Hold Stablery (East)]]: 161°58'S 120°52'E | * [[Serpent's Hold Stablery (East)]]: 161°58'S 120°52'E | ||
− | ===Tailors | + | ===Tailors & Tanners=== |
* [[Silver Serpent Tailor]]: 165°09'S 110°03'E | * [[Silver Serpent Tailor]]: 165°09'S 110°03'E | ||
− | ===Tinkers=== | + | ===Tinkers & Jewelers=== |
* [[Tinker of the Isle]]: 165°57'S 113°08'E | * [[Tinker of the Isle]]: 165°57'S 113°08'E | ||
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===Other=== | ===Other=== | ||
+ | * [[Serpent's Hold Docks (North)]]: 156°58'S 113°41'E | ||
+ | * [[Serpent's Hold Docks (South)]]: 161°53'S 117°59'E | ||
* [[Serpent's Hold Training Grounds]]: 154°47'S 120°14'E | * [[Serpent's Hold Training Grounds]]: 154°47'S 120°14'E | ||
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− | == | + | ==See Also== |
− | + | * [[Bell of Courage]] | |
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[[Category:Cities and Towns]] | [[Category:Cities and Towns]] | ||
+ | [[Category:Atlas]] |
Latest revision as of 00:25, 18 November 2008
Contents
Constructed on the largest island just east and south of the Cape of Heroes, the Isle of Deeds, Serpent's Hold is the training grounds for nearly all of the realm's fighting population. Serpent's Hold is a single, compound structure, with an internal castle to house the Lord, Captains, and instructors, meetings halls, and mess hall.
Outside of that, but within the keep's walls, are the barracks, the smithy, the stables, and the training grounds. The walls are of large stone set with mortar, similar to a generic French keep of the "Middle Ages."
Serpent's Hold is less a city than it is a stronghold. Although the keep has been there for some time, very few buildings have sprung up around it. The land is not particularly favorable for farming or hunting, so no one has come to the keep seeking protection. In addition, most of the soldiers move on once they've completed their training, so the only non-warriors who have taken up residence in the area are those who can provide for the Hold's needs, such as blacksmiths, tanners, etc.
General Facts
- Theme: Order of the Silver Serpent
- Associated Principle: Courage
- Common Professions: Warriors, Adventurers
- Location: 162°46'S 110°10'E
- Government (Trammel): Ruled by the Order of the Silver Serpent
- Government (Felucca): Ruled by the Order of the Silver Serpent
Landmarks
- Serpent's Hold Bank: 162°46'S 110°10'E
- Counselor's Guild: 151°36'S 114°15'E
- Passage to Fire Dungeon: 156°16'S 112°25'E
Shops
Alchemists & Mages
- Britannian Herbs: 152°36'S 118°42'E
- Serpent's Spells: 152°36'S 118°08'E
Bakers & Butchers
- Plenty O' Dough: 152°36'S 116°14'E
- Serpent Hold Meats: 164°32'S 111°23'E
Carpenters, Bowfletchers, & Architects
- Silver Serpent Bows: 153°60'S 121°34'E
Guild Halls
- Serpent Warriors: 152°34'S 119°57'E
- Warriors' Guild: 156°49'S 121°47'E
Healers
- Serpent's Hold Healer: 159°37'S 117°34'E
Inns & Taverns
- Fisherman's Brew: 161°43'S 118°49'E
- The Broken Arrow Inn: 156°47'S 116°13'E
- The Dog and Lion Pub: 158°55'S 115°53'E
Provisioners
- Supplies: 154°58'S 119°03'E
Stables
- Serpent's Hold Stablery (West): 166°13'S 111°44'E
- Serpent's Hold Stablery (East): 161°58'S 120°52'E
Tailors & Tanners
- Silver Serpent Tailor: 165°09'S 110°03'E
Tinkers & Jewelers
- Tinker of the Isle: 165°57'S 113°08'E
Weapon and Armor Shops
- Blacksmith: 157°31'S 118°25'E
- Serpent's Arms: 158°50'S 119°36'E
Other
- Serpent's Hold Docks (North): 156°58'S 113°41'E
- Serpent's Hold Docks (South): 161°53'S 117°59'E
- Serpent's Hold Training Grounds: 154°47'S 120°14'E