Difference between revisions of "Guard zone"
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− | A ''' | + | A '''guard zone''' is used to describe an area under the protection of city guards, usually a town. While in a guard zone, if an [[innocent]] (blue) player is attacked or stolen from they can say "''guards''" and their attacker/thief will instantaneously punished in the form of a NPC guard instantly appearing and striking down the assailant in a single hit, accompanied by a bolt of lightning. |
Guard zones can also include the areas around a moongates and even extend a ways outside of a town's distinct borders of buildings and structures. For example, the guard zone covering [[Britain]] reaches quite a ways eastward along the road and in the forested area. | Guard zones can also include the areas around a moongates and even extend a ways outside of a town's distinct borders of buildings and structures. For example, the guard zone covering [[Britain]] reaches quite a ways eastward along the road and in the forested area. | ||
− | In a few guard zones the rules of protection vary slightly. Traditionally, [[ | + | In a few guard zones the rules of protection vary slightly. Traditionally, [[murderer]] characters setting foot inside a guard zone could instantly have guards called upon them, but during some events such as the [[BNN:_Undead_Attack_Defeated_in_Trinsic|Undead Invasion of Trinsic]] or, on some [[shards]] such as [[Siege Perilous]] or [[Mugen]], a murderer is safe from the guards unless they initiate an unlawful act. |
[[Category:Game Terms]] | [[Category:Game Terms]] |
Latest revision as of 12:55, 6 June 2012
A guard zone is used to describe an area under the protection of city guards, usually a town. While in a guard zone, if an innocent (blue) player is attacked or stolen from they can say "guards" and their attacker/thief will instantaneously punished in the form of a NPC guard instantly appearing and striking down the assailant in a single hit, accompanied by a bolt of lightning.
Guard zones can also include the areas around a moongates and even extend a ways outside of a town's distinct borders of buildings and structures. For example, the guard zone covering Britain reaches quite a ways eastward along the road and in the forested area.
In a few guard zones the rules of protection vary slightly. Traditionally, murderer characters setting foot inside a guard zone could instantly have guards called upon them, but during some events such as the Undead Invasion of Trinsic or, on some shards such as Siege Perilous or Mugen, a murderer is safe from the guards unless they initiate an unlawful act.