Difference between revisions of "Talk:Blacksmithy"

(Training 105+)
 
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The boomerang does weigh more, meaning you have to salvage more often, but it costs just 5 ingots and it's
 
The boomerang does weigh more, meaning you have to salvage more often, but it costs just 5 ingots and it's
 
a little more difficult to craft - meaning better gains, at least for me. [[User:Pitterxp|Pitterxp]] 12:57, 2 March 2012 (PDT)
 
a little more difficult to craft - meaning better gains, at least for me. [[User:Pitterxp|Pitterxp]] 12:57, 2 March 2012 (PDT)
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[Edit @ 12:35, 7 March 2012]
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<table border="1" cellpadding="3" cellspacing="0">
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<tr><th>Item</th><th>Min. Skill</th><th>@ 100 Skill</th><th>@ 105 Skill</th><th>@ 110 Skill</th><th>@ 115 Skill</th><th>Weight</th><th>Ingots</th><th>Salvaged (105 Mining)</th><th>Total Cost</th></tr>
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<tr style="text-align:center;"><td title="Expansion: Mondain's Legacy">Circlet</td><td>62.1</td><td title="Success Chance / Exceptional Chance">75.8% / 30.8%</td><td title="Success Chance / Exceptional Chance">85.8% / 40.8%</td><td title="Success Chance / Exceptional Chance">95.8% / 50.8%</td><td title="Success Chance / Exceptional Chance">100% / 60.8%</td><td title="Stones">2</td><td>6</td><td>4</td><td>2</td></tr>
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<tr style="text-align:center;"><td title="Expansion: Mondain's Legacy">Royal Circlet</td><td>70</td><td title="Success Chance / Exceptional Chance">60% / 15%</td><td title="Success Chance / Exceptional Chance">70% / 25%</td><td title="Success Chance / Exceptional Chance">80% / 35%</td><td title="Success Chance / Exceptional Chance">90% / 45%</td><td title="Stones">2</td><td>6</td><td>4</td><td>2</td></tr>
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<tr style="text-align:center;"><td title="Expansion: Stygian Abyss">Boomerang</td><td>75</td><td title="Success Chance / Exceptional Chance">50% / 5%</td><td title="Success Chance / Exceptional Chance">60% / 15%</td><td title="Success Chance / Exceptional Chance">70% / 25%</td><td title="Success Chance / Exceptional Chance">80% / 35%</td><td title="Stones">4</td><td>5</td><td>3</td><td>2</td></tr>
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</table>
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Regarding these numbers, the boomerang is the better choice after 105, isn't it?
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: I think you have a good point, maybe we should add it to the article. [[User:Nimuaq|Nimuaq]] 06:06, 2 March 2012 (PST)
 
: I think you have a good point, maybe we should add it to the article. [[User:Nimuaq|Nimuaq]] 06:06, 2 March 2012 (PST)
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== Salvage Bag ==
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Thank you, Padre, and Welcome to UOGuide! [[User:Crowen|Crowen]] 21:24, 13 April 2013 (PDT)

Latest revision as of 20:24, 13 April 2013

Exceptional Weapon gets 35% DI, Arms Lore gives 5%, Runic hammers give up to 50%. Does Runic bonus stack over 50% with exceptional/Arms Lore's DI? Or the crafted maximum DI is still capped at 50%? --Zeta 21:09, 3 July 2008 (PDT)

Training 105+

In my opinion one should craft boomerangs, instead of royal circlets, after reaching about 105 skill level. The boomerang does weigh more, meaning you have to salvage more often, but it costs just 5 ingots and it's a little more difficult to craft - meaning better gains, at least for me. Pitterxp 12:57, 2 March 2012 (PDT)

[Edit @ 12:35, 7 March 2012]

ItemMin. Skill@ 100 Skill@ 105 Skill@ 110 Skill@ 115 SkillWeightIngotsSalvaged (105 Mining)Total Cost
Circlet62.175.8% / 30.8%85.8% / 40.8%95.8% / 50.8%100% / 60.8%2642
Royal Circlet7060% / 15%70% / 25%80% / 35%90% / 45%2642
Boomerang7550% / 5%60% / 15%70% / 25%80% / 35%4532

Regarding these numbers, the boomerang is the better choice after 105, isn't it?


I think you have a good point, maybe we should add it to the article. Nimuaq 06:06, 2 March 2012 (PST)

Salvage Bag

Thank you, Padre, and Welcome to UOGuide! Crowen 21:24, 13 April 2013 (PDT)