Difference between revisions of "Magical Residue"
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===Armor Properties=== | ===Armor Properties=== | ||
*[[Lower Reagent Cost]] | *[[Lower Reagent Cost]] | ||
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:White Pearl | :White Pearl | ||
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===Weapon Properties=== | ===Weapon Properties=== | ||
*[[Hit Dispel]] | *[[Hit Dispel]] | ||
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:Magical residue | :Magical residue | ||
:Emerald | :Emerald | ||
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+ | ===Jewelry Properties=== | ||
+ | *Night Sight | ||
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+ | :Tourmaline | ||
+ | :White Pearl | ||
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+ | ===Shield Properties=== | ||
+ | *[[Lower Requirements]] | ||
+ | :Magical residue | ||
+ | :Amethyst | ||
+ | :Brilliant Amber | ||
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+ | *Reflect Physical Damage | ||
+ | :Magical residue | ||
+ | :Citrine | ||
:White Pearl | :White Pearl | ||
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Latest revision as of 08:08, 30 July 2013
Magical residue is the lowest level of the three core imbuing ingredients. It can be obtained by unraveling weak magical items in proximity to a Soul Forge.
Contents
Uses
Imbuing with the first two items listed below will impart properties at below 90% of their maximum intensity; only by using all three respective ingredients will allow properties to exceed 90% of their possible maximum.
Armor Properties
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Weapon Properties
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Jewelry Properties
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Shield Properties
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See also
Sources
- List of uses Stratics post by Aeryr Silverleaf