Difference between revisions of "Serpent Arrow"

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:<i> Fires a snake at the target, poisoning them in addition to normal damage with a successful hit. The archer must be skilled in poisoning and nimble of hand to achieve success.</i>
 
:<i> Fires a snake at the target, poisoning them in addition to normal damage with a successful hit. The archer must be skilled in poisoning and nimble of hand to achieve success.</i>
 
Serpent Arrow works as follows: based on your [[Poisoning]] skill, [[Archery]] skill, and [[Dexterity]], you have a chance to apply [[poison]] within a certain range of strength. In order to gain Poisoning skill using this move, you must:
 
#succeed with the ability (i.e., actually poison the opponent);
 
#roll a level of poison that's in the correct range for your poisoning skill; and
 
#succeed with the skill gain chance roll.
 
  
 
* '''Mana Cost:''' 25
 
* '''Mana Cost:''' 25
 +
* '''Serpent Arrow''' mechanic: based on your [[Poisoning]] skill, [[Archery]] skill and [[Dexterity]], you have a chance to apply [[poison]] within a certain range of strength.
  
 
==Notes==
 
==Notes==
 
* Serpent Arrow causes a slight [[Karma]] loss when successfully poisoning a victim.
 
* Serpent Arrow causes a slight [[Karma]] loss when successfully poisoning a victim.
* Due to the Serpent Arrow code being "deeply weird," the chance of gaining Archery skill points while using it are "distressingly small." <sup>[[Five on Friday - May 25, 2007|FoF 5/25/07]]</sup>
+
* In order to gain [[Poisoning]] skill using this move, you must:
 +
**succeed with the ability (i.e., actually poison the opponent);
 +
**roll a level of poison that's in the correct range for your poisoning skill
 +
**succeed with the skill gain chance roll.
 +
* Due to the Serpent Arrow code being "deeply weird," the chance of gaining [[Archery]] skill points while using it are "distressingly small." <sup>[[Five on Friday - May 25, 2007|FoF 5/25/07]]</sup>
 
==Primary Weapons==
 
==Primary Weapons==
 
No weapons have Serpent Arrow as a primary ability.
 
No weapons have Serpent Arrow as a primary ability.

Latest revision as of 14:46, 16 October 2013

Special move serpent arrow.gif

Serpent Arrow is an Archery Special Move that was introduced by the Ultima Online: Mondain's Legacy expansion in the summer of 2005.

Fires a snake at the target, poisoning them in addition to normal damage with a successful hit. The archer must be skilled in poisoning and nimble of hand to achieve success.
  • Mana Cost: 25
  • Serpent Arrow mechanic: based on your Poisoning skill, Archery skill and Dexterity, you have a chance to apply poison within a certain range of strength.

Notes

  • Serpent Arrow causes a slight Karma loss when successfully poisoning a victim.
  • In order to gain Poisoning skill using this move, you must:
    • succeed with the ability (i.e., actually poison the opponent);
    • roll a level of poison that's in the correct range for your poisoning skill
    • succeed with the skill gain chance roll.
  • Due to the Serpent Arrow code being "deeply weird," the chance of gaining Archery skill points while using it are "distressingly small." FoF 5/25/07

Primary Weapons

No weapons have Serpent Arrow as a primary ability.

Secondary Weapons

Weapons with a secondary ability of Serpent Arrow require 90 or higher in the appropriate fighting skill and Tactics.

See Also