Difference between revisions of "Trapped box"
(One intermediate revision by the same user not shown) | |||
Line 3: | Line 3: | ||
Resources: | Resources: | ||
− | House | + | * House |
− | Exceptional Small Crate (not large) | + | * Exceptional Small Crate (not large) |
− | Tinker at level 30 | + | * Tinker at level 30 |
− | Tinker Talisman with +10 or more tinkering chance | + | * Tinker Talisman with +10 or more tinkering chance |
− | Ingots | + | * Ingots |
− | Crossbow bolts | + | * Crossbow bolts |
− | Mage to cast Unlock spell on the box | + | * Mage to cast Unlock spell on the box |
− | Furniture Dye tub | + | * Furniture Dye tub |
− | Steps | + | Steps: |
− | Use your Tinker | + | Use your level 30 Tinker |
* Drop exceptional small crate on the floor of your house | * Drop exceptional small crate on the floor of your house | ||
* Lock it down | * Lock it down |
Latest revision as of 12:11, 3 July 2015
Trapped boxes are a wonderful way to removing paralysis without having to have high Resisting Spells or some other means.
Resources:
- House
- Exceptional Small Crate (not large)
- Tinker at level 30
- Tinker Talisman with +10 or more tinkering chance
- Ingots
- Crossbow bolts
- Mage to cast Unlock spell on the box
- Furniture Dye tub
Steps: Use your level 30 Tinker
- Drop exceptional small crate on the floor of your house
- Lock it down
- turn it North-South using the interior deco tool
- Un-lock it down - you cannot trap a locked down object
- Tinker a dart trap, using ingots and crossbow bolts
- at 30 skill there will be many fails, so use a tinkering talisman
- lock it with its key (done with key now, toss it)
Use your Mage
- cast magic unlock to unlock it
- lock it back down
- use deco tool to turn it back to east-west
- release the box
- test opening the box, it should set off the trap and cause about 10 hp damage
- dye the box so it is recognizable as a working trapped box