Difference between revisions of "Publish 90 Part 3 comes to TC1"

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You can check out all the details here, especially the changes since the last TC1 release as well as the new craftables an armor set!
 
You can check out all the details here, especially the changes since the last TC1 release as well as the new craftables an armor set!
  
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{{tocright}}
  
  
Posted on September 11, 2015 by UO Dev Team
 
 
 
  
 
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==The Time of Legends Expansion==
 
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Wiki > Ultima Online Wiki > Publish Notes > Publish 90
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===The Time of Legends Expansion===
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*8/26/2015 – First TC1 Release
 
*8/26/2015 – First TC1 Release
 
*9/11/2015 – Second TC1 Release
 
*9/11/2015 – Second TC1 Release
 
*9/17/2015 – Third TC1 Release
 
*9/17/2015 – Third TC1 Release
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Here’s what’s new with the third release of Pub 90 to TC1:
 
Here’s what’s new with the third release of Pub 90 to TC1:
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*Players that use the “Help Stuck” command out of Shadowguard will no longer break the encounter.
 
*Players that use the “Help Stuck” command out of Shadowguard will no longer break the encounter.
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==Humility & Spirituality==
  
==Humility & Spirituality==
 
 
*This feature does not require the Time of Legends expansion entitlement.
 
*This feature does not require the Time of Legends expansion entitlement.
*Humility & Spirituality Virtues are now available via the virtue menu.
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*[[Humility]] & [[Spirituality]] Virtues are now available via the virtue menu.
*Humility Method of Gain To begin the Humility Hunt, say the words “lum lum lum”.
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*[[Humility]] Method of Gain To begin the [[Humility Hunt]], say the words “lum lum lum”.
*During the Humility Hunt players, pets, and summons receive a -70 resist debuff to all resists.
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*During the [[Humility Hunt]] players, pets, and summons receive a -70 resist debuff to all resists.
*Hiding via hiding skill, spells, potions, or turkey feathers is prohibited while on a Humility Hunt.
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*Hiding via hiding skill, spells, potions, or turkey feathers is prohibited while on a [[Humility Hunt]].
*Players receive Humility points for killing evil aligned creatures while on the hunt.
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*Players receive [[Humility]] points for killing evil aligned creatures while on the hunt.
 
*To end the hunt a player can speak, “lum lum lum.” After 30 seconds resists return to normal.  There is a 60 second cooldown to re-initiate the hunt.
 
*To end the hunt a player can speak, “lum lum lum.” After 30 seconds resists return to normal.  There is a 60 second cooldown to re-initiate the hunt.
  
Using Humility Through the virtue menu, double click the Humility virtue to bring up a targeting cursor.
 
  
*Targeting a pet will provide that pet with a 20 minute Hit Point Regeneration buff based on Humility path and consume some Humility points, Seeker: +10 HPR
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Using [[Humility]] Through the virtue menu, double click the [[Humility]] virtue to bring up a targeting cursor.
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*Targeting a pet will provide that pet with a 20 minute Hit Point Regeneration buff based on [[Humility]] path and consume some [[Humility]] points, Seeker: +10 HPR
 
*Follower: +20 HPR
 
*Follower: +20 HPR
 
*Knight: +30 HPR
 
*Knight: +30 HPR
  
Spirituality Method of Gain Spirituality is gained by using targeted heals and resurrections on other players including bandages, close wounds, heal, greater heal, gift of renewal, cleansing winds, and rejuvenate.
 
  
Using Spirituality Through the virtue menu, double click the humility virtue to bring up a targeting cursor.
 
  
*Targeting a living player or pet will grant a Spirituality shield that will absorb incoming damage based on Spirituality path and consume some Spirituality points, Seeker: 5% shield, with 50 shield HP
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[[Spirituality]] Method of Gain - [[Spirituality]] is gained by using targeted heals and resurrections on other players including bandages, close wounds, heal, greater heal, gift of renewal, cleansing winds, and rejuvenate.
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Using [[Spirituality]] Through the virtue menu, double click the [[Humility]] virtue to bring up a targeting cursor.
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*Targeting a living player or pet will grant a [[Spirituality]] shield that will absorb incoming damage based on [[Spirituality]] path and consume some [[Spirituality]] points, Seeker: 5% shield, with 50 shield HP
 
*Follower: 10% shield, with 100 shield HP
 
*Follower: 10% shield, with 100 shield HP
 
*Knight: 20% shield, with 200 shield HP
 
*Knight: 20% shield, with 200 shield HP
  
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==Currency Conversion==
  
 
 
 
 
 
==Currency Conversion==
 
 
*This feature does not require the Time of Legends expansion entitlement.
 
*This feature does not require the Time of Legends expansion entitlement.
 
*Physical gold piles will remain in the world.
 
*Physical gold piles will remain in the world.
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New Ways to Interact with Currency Character Transfer Account – any currency that a player wishes to transfer to another shard must be placed in the Character Transfer Account
 
New Ways to Interact with Currency Character Transfer Account – any currency that a player wishes to transfer to another shard must be placed in the Character Transfer Account
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*Wall Safe (House Add-on) Can be crafted via the Tinkering skill from the “Miscellaneous” category
 
*Wall Safe (House Add-on) Can be crafted via the Tinkering skill from the “Miscellaneous” category
 
*Once a wall safe is placed in a house, it can store up to 100,000,000 gold.
 
*Once a wall safe is placed in a house, it can store up to 100,000,000 gold.
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New Bank Action Gump Open bank box to view gump and mouse over action buttons for more information.
 
New Bank Action Gump Open bank box to view gump and mouse over action buttons for more information.
 
  
 
*Second Release Updates Updated Bank Action Gump with account balance.
 
*Second Release Updates Updated Bank Action Gump with account balance.
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==18th Anniversary Gifts==
 
==18th Anniversary Gifts==
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*This feature does not require the Time of Legends entitlement.
 
*This feature does not require the Time of Legends entitlement.
*All characters that are at least 30 days old that log in between September 1, 2015 at 12am ET and November 18th, 2015 at 11:59pm ET will receive an 18th Anniversary Gift Bag that contains the following, 1 of 2 Masonry Recipes for an 18th Anniversary Vase.  The Vases can be found in the “Decorations” category.
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All characters that are at least 30 days old that log in between September 1, 2015 at 12am ET and November 18th, 2015 at 11:59pm ET will receive an 18th Anniversary Gift Bag that contains the following, 1 of 2 Masonry Recipes for an 18th Anniversary Vase.  The Vases can be found in the “Decorations” category.
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An Anniversary Plate with different engravings including,  
 
An Anniversary Plate with different engravings including,  
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*“The Stranger Shatters the Gem of Immortality”
 
*“The Stranger Shatters the Gem of Immortality”
 
*“Mondain the Wizard Murders King Wolfgang”
 
*“Mondain the Wizard Murders King Wolfgang”
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*“The Time Lord Opens a Gate to the Valley of Eodon”
 
*“The Time Lord Opens a Gate to the Valley of Eodon”
 
*“Lord Crawworth Discovers the Lost Lands”
 
*“Lord Crawworth Discovers the Lost Lands”
*A rare chance at, “[Your Character’s Name] First Adventures in Britania”
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*A rare chance at, “[Your Character’s Name] First Adventures in Britannia”
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An Anniversary Card
 
An Anniversary Card
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==Skill Masteries==
 
==Skill Masteries==
*This feature requires the Time of Legends expansion entitlement.  
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This feature requires the Time of Legends expansion entitlement.  
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This entitlement will be applied for free to all accounts active during August, September, or October 2015.
 
This entitlement will be applied for free to all accounts active during August, September, or October 2015.
  
*The skill mastery system has been expanded to include the following skills:
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The skill mastery system has been expanded to include the following skills:
  
*Magery, Mysticism, Necromancy, Spellweaving, Bushido, Chivalry, Ninjitsu, Fencing, Mace Fighting, Swordsmanship, Throwing, Parrying, Poisoning, Wrestling, Animal Taming, and Archery.
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Magery, Mysticism, *Necromancy, Spellweaving, Bushido, Chivalry, Ninjitsu, Fencing, Mace Fighting, Swordsmanship, Throwing, Parrying, Poisoning, Wrestling, Animal Taming, and Archery.
*Players may obtain materials for testing masteries on TC1 by using the “Give Masteries” speech command near a banker.
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*Each skill mastery has 3 levels of proficiency and do not have a cumulative requirement (you don’t need to use volume 1 and volume 2 to use volume 3). Double click a volume to learn that mastery.
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Players may obtain materials for testing masteries on TC1 by using the “Give Masteries” speech command near a banker.
*To switch skill mastery, access the context menu on the mastery book and select from the list of available masteries.
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*Each skill mastery provides 3 abilities, which can be passive or activated.
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Each skill mastery has 3 levels of proficiency and do not have a cumulative requirement (you don’t need to use volume 1 and volume 2 to use volume 3). Double click a volume to learn that mastery.
*There is a 10 minute cooldown between switching masteries.
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To switch skill mastery, access the context menu on the mastery book and select from the list of available masteries.
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Each skill mastery provides 3 abilities, which can be passive or activated.
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There is a 10 minute cooldown between switching masteries.
  
 
*Magery Death Ray – The mage focuses a death ray on their opponent which snares the mage to their location and does damage based on magery skill, evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range
 
*Magery Death Ray – The mage focuses a death ray on their opponent which snares the mage to their location and does damage based on magery skill, evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range
Ethereal Blast – The mage restores a large amount of mana based on mastery level and can recast the ability more often based on magery skill, evaluating intelligence skill, and mastery level
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*Ethereal Blast – The mage restores a large amount of mana based on mastery level and can recast the ability more often based on magery skill, evaluating intelligence skill, and mastery level
  
 
*Mysticism Nether Blast – The mystic releases a wave of nether energy that pulses on attacked targets based on mastery level and does chaos damage based on mysticism skill, and focus or imbuing skill
 
*Mysticism Nether Blast – The mystic releases a wave of nether energy that pulses on attacked targets based on mastery level and does chaos damage based on mysticism skill, and focus or imbuing skill
Mystic Weapon – The mystic converts mysticism skill into an equipped weapon’s required skill for a penalty to mysticism skill based on mastery level
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*Mystic Weapon – The mystic converts mysticism skill into an equipped weapon’s required skill for a penalty to mysticism skill based on mastery level
  
 
*Necromancy Command Undead – the necromancer has a chance to command the undead to do their bidding based on necromancy skill, spirit speak sill, mastery level, and creature barding difficulty while providing a life leech to the target.
 
*Necromancy Command Undead – the necromancer has a chance to command the undead to do their bidding based on necromancy skill, spirit speak sill, mastery level, and creature barding difficulty while providing a life leech to the target.
Conduit – The necromancer creates a conduit field at a targeted location that causes all targeted necromancy spells to effect all valid targets within the field at reduced spell strength based on necromancy skill, spirit speak skill, and mastery level
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*Conduit – The necromancer creates a conduit field at a targeted location that causes all targeted necromancy spells to effect all valid targets within the field at reduced spell strength based on necromancy skill, spirit speak skill, and mastery level
  
 
*Spellweaving Mana Shield – Toggle ability that results in a shield on the spellweaver that has a chance to deduct incoming damage from the spellweaver’s mana pool based on spellweaving skill, arcane focus,  and mastery level.
 
*Spellweaving Mana Shield – Toggle ability that results in a shield on the spellweaver that has a chance to deduct incoming damage from the spellweaver’s mana pool based on spellweaving skill, arcane focus,  and mastery level.
Summon Reaper – The spellweaver summons a stationary reaper for a duration based on spellweaving skill, and meditation skill. The strength of the summoned reaper is determined by the spellweaving skill, arcane focus, and mastery level.
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Spellweaving Masters will receive one bonus Arcane Focus per Spellweaving Mastery level. Arcane Focus still caps at 6 strength bonus. Spellweaving Masters are able to cast Arcane Circle alone but will not receive circle bonuses.
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*Summon Reaper – The spellweaver summons a stationary reaper for a duration based on spellweaving skill, and meditation skill. The strength of the summoned reaper is determined by the spellweaving skill, arcane focus, and mastery level.
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*Spellweaving Masters will receive one bonus Arcane Focus per Spellweaving Mastery level. Arcane Focus still caps at 6 strength bonus. Spellweaving Masters are able to cast Arcane Circle alone but will not receive circle bonuses.
  
 
*Enchanted Summoning – While the magery, necromancy, spellweaving, or mysticism masteries are active the magic user receives a buff to summoned creatures based on skill and mastery level.
 
*Enchanted Summoning – While the magery, necromancy, spellweaving, or mysticism masteries are active the magic user receives a buff to summoned creatures based on skill and mastery level.
Bushido Anticipate Hit – While the bushido mastery is active the samurai has a chance to reduce hit point regeneration instead of completely losing it when using confidence as well as increasing the amount of health and stamina returned when successfully parrying an attack.
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Warcry – The samurai unleashes a warcry that will reduce incoming damage from targets within a radius based on the samurai’s bushido skill, best weapon skill, and mastery level
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*Bushido Anticipate Hit – While the bushido mastery is active the samurai has a chance to reduce hit point regeneration instead of completely losing it when using confidence as well as increasing the amount of health and stamina returned when successfully parrying an attack.
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*Warcry – The samurai unleashes a warcry that will reduce incoming damage from targets within a radius based on the samurai’s bushido skill, best weapon skill, and mastery level
  
 
*Chivalry Rejuvenate – The paladin restores the hit points, stamina, and mana of a target based on mastery level, and with sufficient karma can remove poison and curses. The paladin may rejuvenate a target more often based on higher mastery level, higher best weapon skill, and higher Chivalry skill.
 
*Chivalry Rejuvenate – The paladin restores the hit points, stamina, and mana of a target based on mastery level, and with sufficient karma can remove poison and curses. The paladin may rejuvenate a target more often based on higher mastery level, higher best weapon skill, and higher Chivalry skill.
Holy Fist – The paladin unleashes a flying fist against a target that does energy damage based on the paladin’s chivalry skill, best weapon skill and mastery level. A bonus to damage is provided by high karma as well against undead targets.
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*Holy Fist – The paladin unleashes a flying fist against a target that does energy damage based on the paladin’s chivalry skill, best weapon skill and mastery level. A bonus to damage is provided by high karma as well against undead targets.
  
 
*Ninjitsu Shadow – Toggle ability that while active will consume stamina and make the ninja more difficult to become unhidden from taking damage based on ninjitsu skill, stealth skill, and mastery level.
 
*Ninjitsu Shadow – Toggle ability that while active will consume stamina and make the ninja more difficult to become unhidden from taking damage based on ninjitsu skill, stealth skill, and mastery level.
White Tiger Form – The ninja transforms into a white tiger, providing the ninja with a buff to defense chance increase, a chance to evade attacks based on mastery level, and an applied bleed attack on targets based on ninjitsu skill and best weapon skill.
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*White Tiger Form – The ninja transforms into a white tiger, providing the ninja with a buff to defense chance increase, a chance to evade attacks based on mastery level, and an applied bleed attack on targets based on ninjitsu skill and best weapon skill.
  
 
*Intuition – While the bushido, chivalry, or ninjitsu masteries are active the master’s maximum mana is increased based on mastery level.
 
*Intuition – While the bushido, chivalry, or ninjitsu masteries are active the master’s maximum mana is increased based on mastery level.
Archery Flaming Shot – The archer fires a volley of flaming arrows at a target or location. On successful hit fire damage based on mastery level is done to a number of targets in a radius based on the archery and tactics skill.
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Playing the Odds – the archer’s party members rally for them with increased swing speed and hit chance as the archer’s range is decreased. Party member buffs are based on the archery and tactics skill of the archer along with the mastery level.
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*Archery Flaming Shot – The archer fires a volley of flaming arrows at a target or location. On successful hit fire damage based on mastery level is done to a number of targets in a radius based on the archery and tactics skill.
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*Playing the Odds – the archer’s party members rally for them with increased swing speed and hit chance as the archer’s range is decreased. Party member buffs are based on the archery and tactics skill of the archer along with the mastery level.
  
 
*Fencing Thrust – Toggle ability that provides a swing speed increase buff based on mastery level to the fencer that consumes mana while active as well as a damage increase buff.
 
*Fencing Thrust – Toggle ability that provides a swing speed increase buff based on mastery level to the fencer that consumes mana while active as well as a damage increase buff.
Pierce – The fencer executes a piercing move on their opponent causing a stamina debuff and stamina drain on the victim based on the fencer’s fencing and tactics skill, and mastery level.
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*Pierce – The fencer executes a piercing move on their opponent causing a stamina debuff and stamina drain on the victim based on the fencer’s fencing and tactics skill, and mastery level.
  
 
*Mace Fighting Stagger – The mace fighter executes a staggering move on their opponent causing a swing speed increase debuff and massive damage to the victim based on mastery level.
 
*Mace Fighting Stagger – The mace fighter executes a staggering move on their opponent causing a swing speed increase debuff and massive damage to the victim based on mastery level.
Toughness – Toggle ability that provides the mace fighter with increased hit points based on the mace fighter’s tactics and mace fighting skill, and mastery level that consumes mana while active.
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*Toughness – Toggle ability that provides the mace fighter with increased hit points based on the mace fighter’s tactics and mace fighting skill, and mastery level that consumes mana while active.
  
 
*Swordsmanship Onslaught – The swordsman executes an onslaught of attacks on their opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration based on mastery level
 
*Swordsmanship Onslaught – The swordsman executes an onslaught of attacks on their opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration based on mastery level
Focused Eye – Toggle ability that provides the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes stamina while active.
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*Focused Eye – Toggle ability that provides the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes stamina while active.
  
 
*Throwing Elemental Fury – When activated the thrower will generate a pool of fury based on their weapon’s damage type. Each successful attack the thrower deals with add fury to the pool.  Once the pool is full the thrower will unleash the Elemental Fury.  The duration and fury pool size are based on the thrower’s mastery level, throwing, and tactics skill.
 
*Throwing Elemental Fury – When activated the thrower will generate a pool of fury based on their weapon’s damage type. Each successful attack the thrower deals with add fury to the pool.  Once the pool is full the thrower will unleash the Elemental Fury.  The duration and fury pool size are based on the thrower’s mastery level, throwing, and tactics skill.
Called Shot – The thrower executes a called shot that provides a Hit Chance Increase and Damage increase based on the thrower’s throwing and tactics skill and mastery level.
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*Called Shot – The thrower executes a called shot that provides a Hit Chance Increase and Damage increase based on the thrower’s throwing and tactics skill and mastery level.
  
 
*Saving Throw While the archery, fencing, mace fighting, swordsmanship, or throwing masteries are active the combatant receives a chance to block a disarm attempt based on weapon and tactics skill.
 
*Saving Throw While the archery, fencing, mace fighting, swordsmanship, or throwing masteries are active the combatant receives a chance to block a disarm attempt based on weapon and tactics skill.
  
 
*Parrying Shield Bash – When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent based on parry skill, best weapon skill, and mastery level.
 
*Parrying Shield Bash – When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent based on parry skill, best weapon skill, and mastery level.
Body Guard – The shield user chooses a protectee to absorb a percentage of damage done to the protectee based on parry skill, best weapon skill, and mastery level.
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Heighten Senses – Toggle ability that provides the Parrying Master with increased chance to parry based on parry skill, best weapon skill and mastery level that consumes mana while active
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*Body Guard – The shield user chooses a protectee to absorb a percentage of damage done to the protectee based on parry skill, best weapon skill, and mastery level.
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*Heighten Senses – Toggle ability that provides the Parrying Master with increased chance to parry based on parry skill, best weapon skill and mastery level that consumes mana while active
  
 
*Poisoning Tolerance – Toggle ability that grants the poisoner a reduction to poison level when poisoned at a stamina cost based on mastery level
 
*Poisoning Tolerance – Toggle ability that grants the poisoner a reduction to poison level when poisoned at a stamina cost based on mastery level
Injected Strike – When activated the poisoner will apply a poison resistance debuff to their target for a duration based on poisoning skill, anatomy skill, and mastery level. Any poison applied to the poisoner’s weapon will also be applied to the target.  Poison may be applied to any weapon using this ability, however the poison applied to non-infecting weapons may only be applied by use of this ability.
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Potency – While the poisoning mastery is active, the poisoner has a chance to not consume poison charges when using infected strike based on poisoning skill, anatomy skill, and mastery level.
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*Injected Strike – When activated the poisoner will apply a poison resistance debuff to their target for a duration based on poisoning skill, anatomy skill, and mastery level. Any poison applied to the poisoner’s weapon will also be applied to the target.  Poison may be applied to any weapon using this ability, however the poison applied to non-infecting weapons may only be applied by use of this ability.
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*Potency – While the poisoning mastery is active, the poisoner has a chance to not consume poison charges when using infected strike based on poisoning skill, anatomy skill, and mastery level.
  
 
*Wrestling Rampage – The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.
 
*Wrestling Rampage – The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.
Fists of Fury – The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.
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Knockout – While the wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level.
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*Fists of Fury – The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.
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*Knockout – While the wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level.
  
 
*Animal Taming Whispering – The animal tamer attempts to guide their pet on the path of skill gain, increasing the pet’s skill gains based on the tamer’s animal taming skill, animal lore skill, and mastery level. This ability function similarly to a scroll of alacrity.
 
*Animal Taming Whispering – The animal tamer attempts to guide their pet on the path of skill gain, increasing the pet’s skill gains based on the tamer’s animal taming skill, animal lore skill, and mastery level. This ability function similarly to a scroll of alacrity.
Combat Training – The animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill, animal lore skill, and mastery level. Empowerment – When hit with physical damage the pet enters an empowerment phase where it begins to charge up its damage increase and spell damage increase for 5 seconds. . During this consume period any physical damage will be stored by the pet. After the empowerment period is over the pet enters the unleash phase for 10 seconds where it will apply the damage increase and spell damage increase bonuses based on stored damage.
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Berserk – As your pet takes damage it gains rage which increase its physical damage and reduces all incoming damage for 8 seconds. While in rage your pet can not stealth and all healing effects are reduced. After the rage period there is a 60 second cooldown before your pet will gain rage again.
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*Combat Training – The animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill, animal lore skill, and mastery level.  
Consume Damage – When hit with physical damage the pet enters a consume phase where it begins to build up its hit chance and regeneration for 5 seconds. During this consume period any physical damage will be stored by the pet. After the consume period is over the pet enters the unleash phase for 10 seconds where it will apply the hit chance and regeneration bonuses based on stored damage.
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*Empowerment – When hit with physical damage the pet enters an empowerment phase where it begins to charge up its damage increase and spell damage increase for 5 seconds. During this consume period any physical damage will be stored by the pet. After the empowerment period is over the pet enters the unleash phase for 10 seconds where it will apply the damage increase and spell damage increase bonuses based on stored damage.
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*Berserk – As your pet takes damage it gains rage which increase its physical damage and reduces all incoming damage for 8 seconds. While in rage your pet can not stealth and all healing effects are reduced. After the rage period there is a 60 second cooldown before your pet will gain rage again.
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*Consume Damage – When hit with physical damage the pet enters a consume phase where it begins to build up its hit chance and regeneration for 5 seconds. During this consume period any physical damage will be stored by the pet. After the consume period is over the pet enters the unleash phase for 10 seconds where it will apply the hit chance and regeneration bonuses based on stored damage.
  
 
*Boarding – While the animal taming mastery is active the animal tamer receives additional stables slots
 
*Boarding – While the animal taming mastery is active the animal tamer receives additional stables slots
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All tamers, regardless of mastery selection, receive two additional stable slots with the Time of Legends.
 
All tamers, regardless of mastery selection, receive two additional stable slots with the Time of Legends.
  
*Second Release Updates Updated Mastery Book layout in both clients.
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Second Release Updates Updated Mastery Book layout in both clients.
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Mastery Primers now drop as rewards from all Champion Spawns, Scalis, and Charybdis.
 
Mastery Primers now drop as rewards from all Champion Spawns, Scalis, and Charybdis.
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Mastery Necromancy ability Conduit no longer forces hands free when casting.
 
Mastery Necromancy ability Conduit no longer forces hands free when casting.
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Mastery abilities Called Shot, Thrust, Shield Bash, and Elemental Fury damage is now capped at 35 in player verses player.
 
Mastery abilities Called Shot, Thrust, Shield Bash, and Elemental Fury damage is now capped at 35 in player verses player.
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Mastery Chivalry ability Holy Fist now has a chance to slow its target that can be resisted.
 
Mastery Chivalry ability Holy Fist now has a chance to slow its target that can be resisted.
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Mastery Archery ability Playing the Odds now applies a lower defense buff to targets within a five tiles radius.
 
Mastery Archery ability Playing the Odds now applies a lower defense buff to targets within a five tiles radius.
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Mastery abilities that trigger from hitting targets no longer trigger when combined with special moves.
 
Mastery abilities that trigger from hitting targets no longer trigger when combined with special moves.
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Mastery Animal Taming abilities Combat Training and Whispering now unhide caster.
 
Mastery Animal Taming abilities Combat Training and Whispering now unhide caster.
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Mastery Parry ability Shield Bash now interrupts spells if players are not immune to paralyze.
 
Mastery Parry ability Shield Bash now interrupts spells if players are not immune to paralyze.
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Mastery Poisoning ability Injected Strike debuff will be reduced on ranged weapons.
 
Mastery Poisoning ability Injected Strike debuff will be reduced on ranged weapons.
 +
 
Mastery Balance: All special abilities (Death Strike, Counter Attack …) now cancel Injected Strike.
 
Mastery Balance: All special abilities (Death Strike, Counter Attack …) now cancel Injected Strike.
  
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==Housing Craftables==
 
==Housing Craftables==
 +
 
This feature requires the Time of Legends expansion entitlement. This entitlement will be applied for free to all accounts active during August, September, or October 2015.
 
This feature requires the Time of Legends expansion entitlement. This entitlement will be applied for free to all accounts active during August, September, or October 2015.
 +
 
In an effort to provide more customization options for those players who currently live in towers, keeps, and castles, new craftables are available via the masonry and tinkering skills.
 
In an effort to provide more customization options for those players who currently live in towers, keeps, and castles, new craftables are available via the masonry and tinkering skills.
 
Walls, steps, and doors can only be placed within a house and have the “House Only” item property.
 
Walls, steps, and doors can only be placed within a house and have the “House Only” item property.
 +
 
There are limits to the maximum elevation these crafted items can be placed. Players found to be exploiting these limits will find themselves subject to GM action if what they build blocks other players housing, vendors, path, etc.
 
There are limits to the maximum elevation these crafted items can be placed. Players found to be exploiting these limits will find themselves subject to GM action if what they build blocks other players housing, vendors, path, etc.
 +
 
“House Only” doors can only be placed in non-customizable housing.
 
“House Only” doors can only be placed in non-customizable housing.
 +
 
“House Only” walls can be turned via the interior decorator to cycle through available options.
 
“House Only” walls can be turned via the interior decorator to cycle through available options.
Masonry Stone Walls Rough Windowless
 
Rough Window
 
Rough Arch
 
Rough Pillar
 
Rough Rounded Arch
 
Rough Small Arch
 
Rough Angled Pillar
 
Short Rough
 
Stone Door (S)
 
Stone Door (E)
 
  
Stone Stairs Rough Block
 
Rough Steps
 
Rough Corner Steps
 
Rough Rounded Corner Steps
 
Rough Inset Steps
 
Rough Rounded Inset Steps
 
  
Stone Floor Light Paver
+
Masonry Stone Walls Rough Windowless:
Medium Paver
+
Dark Paver
+
  
Tinkering Miscellaneous Curled Metal Sign Hanger
+
*Rough Window
Flourished Metal Sign Hanger
+
*Rough Arch
Inward Curled Metal Sign Hanger
+
*Rough Pillar
End Curled Metal Sign Hanger
+
*Rough Rounded Arch
Left Metal Door (S)
+
*Rough Small Arch
Right Metal Door (S)
+
*Rough Angled Pillar
Left Metal Door (E)
+
*Short Rough
Right Metal Door (E)
+
*Stone Door (S)
 +
*Stone Door (E)
 +
 
 +
*Stone Stairs Rough Block
 +
*Rough Steps
 +
*Rough Corner Steps
 +
*Rough Rounded Corner Steps
 +
*Rough Inset Steps
 +
*Rough Rounded Inset Steps
 +
 
 +
*Stone Floor Light Paver
 +
*Medium Paver
 +
*Dark Paver
 +
 
 +
*Tinkering Miscellaneous Curled Metal Sign Hanger
 +
*Flourished Metal Sign Hanger
 +
*Inward Curled Metal Sign Hanger
 +
*End Curled Metal Sign Hanger
 +
*Left Metal Door (S)
 +
*Right Metal Door (S)
 +
*Left Metal Door (E)
 +
*Right Metal Door (E)
  
  
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Customizable Housing Tiles
+
==Customizable Housing Tiles==
 +
 
 
This feature requires the Time of Legends expansion entitlement. This entitlement will be applied for free to all accounts active during August, September, or October 2015.
 
This feature requires the Time of Legends expansion entitlement. This entitlement will be applied for free to all accounts active during August, September, or October 2015.
 +
 
Two new housing tile sets have been added, Jungle & Shadowguard
 
Two new housing tile sets have been added, Jungle & Shadowguard
  
 
   
 
   
  
The Valley of Eodon
+
==The Valley of Eodon==
 +
 
 
This feature requires the Time of Legends expansion entitlement. This entitlement will be applied for free to all accounts active during August, September, or October 2015.
 
This feature requires the Time of Legends expansion entitlement. This entitlement will be applied for free to all accounts active during August, September, or October 2015.
 +
 +
 
The Valley of Eodon can be accessed through a temporary moongate at New Haven Bank.
 
The Valley of Eodon can be accessed through a temporary moongate at New Haven Bank.
The Valley is home to a variety of native peoples known to be aggressive to those who they are unfamiliar with. The Jukari Tribe – A tribe that worships fire and lives among the lava flows in the shadow of a great volcanic range.
+
 
 +
The Valley is home to a variety of native peoples known to be aggressive to those who they are unfamiliar with.  
 +
 
 +
The Jukari Tribe – A tribe that worships fire and lives among the lava flows in the shadow of a great volcanic range.
 +
 
 
The Kurak Tribe – A tribe that worships the Tiger, living deep in the lush jungles of the Valley.
 
The Kurak Tribe – A tribe that worships the Tiger, living deep in the lush jungles of the Valley.
 +
 
The Barrab Tribe – A tribe that worships the Myrmidex, an insect race thought to be of relation to the Solen & Terathan.  The Barrab live high atop bluffs surrounded by sand pits where the Myrmidex come to the surface to feed.
 
The Barrab Tribe – A tribe that worships the Myrmidex, an insect race thought to be of relation to the Solen & Terathan.  The Barrab live high atop bluffs surrounded by sand pits where the Myrmidex come to the surface to feed.
 +
 
The Barako Tribe – A tribe that worship the Ape, living in the forests of the Valley of Eodon.
 
The Barako Tribe – A tribe that worship the Ape, living in the forests of the Valley of Eodon.
 +
 
The Urali Tribe – A tribe that worships the Dragon Turtle, living among the swamps near the Dragon Turtle habitat.
 
The Urali Tribe – A tribe that worships the Dragon Turtle, living among the swamps near the Dragon Turtle habitat.
 +
 
The Sakkhra Tribe – A tribe that worships the dinosaurs, inhabiting the plains near the waterfalls in the Valley.
 
The Sakkhra Tribe – A tribe that worships the dinosaurs, inhabiting the plains near the waterfalls in the Valley.
  
The Valley is also home to a variety of creatures unique to this lush wilderness. Myrmidex – Insect like creatures thought to be of relation to the Solen & Terathans.
+
The Valley is also home to a variety of creatures unique to this lush wilderness.  
Silverback Gorilla – A large ape species with a devastating banana throwing attack.
+
Wild Tiger – A big cat species known for loyalty to those skilled enough to gain their trust. Commonly seen with orange fur with black stripes, but also more rarely seen in black and white varieties.
+
Greater Phoenix – An agile bird of paradise with magical abilities.
+
Infernus – A magical creature spawned from the caldera of a great volcano with dangerous fiery attacks.
+
Dimetrosaur – A winged quadriped with an angry temperament and poisonous breath.
+
Allosaurus – A towering bipedal carnivore with crushing jaws capable of penetrating even the most protective of armors.
+
Gallusaurus – A strong biped thought to be of relation to the modern chicken with razor sharp talons.
+
Archaeosaurus – A lightning quick winged biped with a dangerous venomous spit.
+
Najasaurus – A legless reptile thought to be of relation to the modern day snake with a venomous bite.
+
Saurosaurus – A winged biped with razor sharp claws and a dangerous tail.
+
Anchisaurus – A lumbering quadriped with an infectious breath.
+
  
The Dragon Turtle Champion Spawn The Dragon Turtle is an ancient species with the ferocity of a dragon and the protection of a turtle. This gargantuan beast has long been thought forgotten since the earliest times of recorded history.  The Dragon Turtle prefers a sandy habitat nearby to water and is known for having an appetite for berries.
+
*Myrmidex – Insect like creatures thought to be of relation to the Solen & Terathans.
  
Shadowguard The mysterious fortress of the vile Enchantress Minax is perched high above the Valley of Eodon.
+
*Silverback Gorilla – A large ape species with a devastating banana throwing attack.
 +
 
 +
*Wild Tiger – A big cat species known for loyalty to those skilled enough to gain their trust. Commonly seen with orange fur with black stripes, but also more rarely seen in black and white varieties.
 +
 
 +
*Greater Phoenix – An agile bird of paradise with magical abilities.
 +
 
 +
*Infernus – A magical creature spawned from the caldera of a great volcano with dangerous fiery attacks.
 +
 
 +
*Dimetrosaur – A winged quadriped with an angry temperament and poisonous breath.
 +
 
 +
*Allosaurus – A towering bipedal carnivore with crushing jaws capable of penetrating even the most protective of armors.
 +
 
 +
*Gallusaurus – A strong biped thought to be of relation to the modern chicken with razor sharp talons.
 +
 
 +
*Archaeosaurus – A lightning quick winged biped with a dangerous venomous spit.
 +
 
 +
*Najasaurus – A legless reptile thought to be of relation to the modern day snake with a venomous bite.
 +
 
 +
*Saurosaurus – A winged biped with razor sharp claws and a dangerous tail.
 +
 
 +
*Anchisaurus – A lumbering quadriped with an infectious breath.
 +
 
 +
 
 +
 
 +
==The Dragon Turtle Champion Spawn==
 +
 
 +
The Dragon Turtle is an ancient species with the ferocity of a dragon and the protection of a turtle. This gargantuan beast has long been thought forgotten since the earliest times of recorded history.  The Dragon Turtle prefers a sandy habitat nearby to water and is known for having an appetite for berries.
 +
 
 +
==Shadowguard==
 +
 
 +
The mysterious fortress of the vile Enchantress Minax is perched high above the Valley of Eodon.
 
A temporary gate to Shadowguard is available when you enter the Valley of Eodon.
 
A temporary gate to Shadowguard is available when you enter the Valley of Eodon.
Using the crystal ball located near the double red doors will bring up a selection gump that will allow you explore different areas of Shadowguard. The Bar
+
 
The Orchard
+
Using the crystal ball located near the double red doors will bring up a selection gump that will allow you explore different areas of Shadowguard.  
The Armory
+
 
The Fountain
+
*The Bar
The Belfry
+
*The Orchard
The Roof
+
*The Armory
 +
*The Fountain
 +
*The Belfry
 +
*The Roof
  
 
You must complete the Bar, Orchard, Armory, Fountain, and Belfry before attempting the Roof.
 
You must complete the Bar, Orchard, Armory, Fountain, and Belfry before attempting the Roof.
 +
 
Entries in the gump that are green have been completed, while those that are red have not.
 
Entries in the gump that are green have been completed, while those that are red have not.
 +
 
You may replay previously completed encounters as often as you like .
 
You may replay previously completed encounters as often as you like .
 +
 
Party up and enter an encounter with other players for a greater chance of success.
 
Party up and enter an encounter with other players for a greater chance of success.
 +
 
Only the party leader may initiate an encounter when players are partied.
 
Only the party leader may initiate an encounter when players are partied.
 +
 
If your entire party dies or logs out you will fail the encounter.
 
If your entire party dies or logs out you will fail the encounter.
  
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Artifacts
+
==Artifacts==
New artifacts can be found in the Valley of Eodon Balakai’s Staff
+
 
Halawa’s Hunting Bow
+
New artifacts can be found in the Valley of Eodon
Lerei’s Spear of Shamap
+
 
Grugor’s Shield
+
*Balakai’s Staff
Jumu’s Sacred Hide
+
*Halawa’s Hunting Bow
Moctoapotl’s Obsidian Sword
+
*Lerei’s Spear of Shamap
Wamap’s Bone Earrings
+
*Grugor’s Shield
 +
*Jumu’s Sacred Hide
 +
*Moctoapotl’s Obsidian Sword
 +
*Wamap’s Bone Earrings
  
  
 
   
 
   
  
New Tameable Creatures
+
==New Tameable Creatures==
 +
 
 
2 new tameables are available in the Valley of Eodon The Wild Tiger Takes 2 control slots
 
2 new tameables are available in the Valley of Eodon The Wild Tiger Takes 2 control slots
 +
 
Power level between a nightmare and a dreadmare
 
Power level between a nightmare and a dreadmare
  
 
Dragon Turtle Hatchling Takes 5 control slots
 
Dragon Turtle Hatchling Takes 5 control slots
 +
 
Equal in power to a greater dragon
 
Equal in power to a greater dragon
  
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 +
==New Crafting Recipes==
  
New Crafting Recipes
+
New crafting recipes are available that will allow tailors to craft the following:
New crafting recipes are available that will allow tailors to craft the following, Clothes Jester Shoes
+
Chef’s Toque
+
Gilded Kilt
+
Checkered Kilt
+
Fancy Kilt
+
Flowered Dress
+
Evening Gown
+
  
Armor Tiger Pelt Chest
+
*Clothes Jester Shoes
Tiger Pelt Bustier
+
*Chef’s Toque
Tiger Pelt Leggings
+
*Gilded Kilt
Tiger Pelt Shorts
+
*Checkered Kilt
Tiger Pelt Long Skirt
+
*Fancy Kilt
Tiger Pelt Skirt
+
*Flowered Dress
Tiger Pelt Helm
+
*Evening Gown
Tiger Pelt Collar
+
  
  
 +
Armor:
 +
 +
*Tiger Pelt Chest
 +
*Tiger Pelt Bustier
 +
*Tiger Pelt Leggings
 +
*Tiger Pelt Shorts
 +
*Tiger Pelt Long Skirt
 +
*Tiger Pelt Skirt
 +
*Tiger Pelt Helm
 +
*Tiger Pelt Collar
  
 
   
 
   
  
New Armor Sets
+
==New Armor Sets==
Aloron’s Armor – Named for the great chief of the Kurak Tribe, Aloron’s Armor consists of four pieces made from the pelts of a tiger and when fully equipped provides the wearer with, Mana Increase 15
+
 
 +
Aloron’s Armor – Named for the great chief of the Kurak Tribe:
 +
 
 +
Aloron’s Armor consists of four pieces made from the pelts of a tiger and when fully equipped provides the wearer with,  
 +
 
 +
Mana Increase 15
 
Lower Mana Cost 20%
 
Lower Mana Cost 20%
 
Dinosaur Slayer
 
Dinosaur Slayer
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Worldbuilding Changes
+
==Worldbuilding Changes==
The Valley of Eodon is still under construction.
+
  
 +
The Valley of Eodon is still under construction.
 
   
 
   
  
Miscellaneous
+
==Miscellaneous==
 +
 
 
Second Release Updates Necromancy Update: Focused Spec players can now cast spells in Horrific Beast Form.
 
Second Release Updates Necromancy Update: Focused Spec players can now cast spells in Horrific Beast Form.
  
  
Bug Fixes
+
==Bug Fixes==
 +
 
 
Updated party lotto vs solo loot distribution to be more balanced to both sides.
 
Updated party lotto vs solo loot distribution to be more balanced to both sides.
 +
 
Second Release Updates Necromancy Update: Focused Spec players can now cast spells in Horrific Beast Form.
 
Second Release Updates Necromancy Update: Focused Spec players can now cast spells in Horrific Beast Form.
The following summons can now spawned when targeting non mobile objects: Blade Spirits, Reapers, Animated Weapon, Rising Colossus, Energy Vortex, and Nature’s Fury.
 
  
  
+
The following summons can now spawned when targeting non mobile objects:
 +
 
 +
*Blade Spirits
 +
*Reapers
 +
*Animated Weapon
 +
*Rising Colossus
 +
*Energy Vortex
 +
*Nature’s Fury.
 +
 
 +
==Enhanced Client Updates==
  
Enhanced Client Updates
 
 
Corrected a mobile health bar issue which caused bars not to update in densely populated areas.
 
Corrected a mobile health bar issue which caused bars not to update in densely populated areas.
 
Added support for Classic Client particle system.
 
Added support for Classic Client particle system.

Latest revision as of 06:43, 9 October 2015

Posted on September 17, 2015 by UO Dev Team


We are excited for the third TC1 release of the Time of Legends!


Make sure you patch your client before testing anything on TC1. We look forward to seeing you on TC1, if you have any feedback please send it to uo@broadsword.com.


We will be pushing this tonight so expect TC1 to go down for a short period of time.


Please remember this client is not mandatory as of yet, but if you wish to check out all the new and exciting features please make sure you patch up completely.


You can check out all the details here, especially the changes since the last TC1 release as well as the new craftables an armor set!


The Time of Legends Expansion

  • 8/26/2015 – First TC1 Release
  • 9/11/2015 – Second TC1 Release
  • 9/17/2015 – Third TC1 Release


Here’s what’s new with the third release of Pub 90 to TC1:


  • Players that use the “Help Stuck” command out of Shadowguard will no longer break the encounter.
  • Anon the Mage will now spawn in the Shadowguard Roof encounter, resulting in the encounter progressing as expected.
  • The area around Shadowguard and the Valley of Eodon as a whole has had a world building pass. This is not the final pass and the entire area will continue to be polished.
  • Tiger pelts will now function properly when placed in the Commodity Broker system.
  • The Dragon Turtle egg will drop via the Dragon Turtle Champ spawn.
  • Fixed an issue where certain effects in Shadowguard were not visible in the Enhanced Client.
  • The doors in the Armory encounter of Shadowguard have been temporarily removed.
  • The tribes people of Eodon have had AI & stat tweaks.
  • There is now a chance that a player who attempts to throw a bottle in the Bar encounter of Shadowguard will be persuaded to drink it instead, causing them to get drunk.
  • Throwing a bottle in the Bar encounter of Shadowguard while inebriated may result in hitting oneself with the bottle.
  • The spawn dynamic for Ensorcelled Armor in the Armory encounter of Shadowguard has been tweaked.
  • The number of drakes that spawn in the Belfry encounter of Shadowguard when the feeding bell is rung has been reduced.
  • The lifespan on the “magic drake wing” has been increased to 90 seconds.
  • Clue barks and names have been added to useable elements in the Fountain encounter of Shadowguard.
  • Players may use an axe to chop canals in the Fountain encounter of Shadowguard.
  • When a canal from the Fountain encounter of Shadowguard is dropped outside of a Shadowguard tower it will be destroyed.
  • The steps into and out of Shadowguard now function properly.
  • A bridge has been added to connect Kuraki Island with the rest of the Valley of Eodon.
  • Dinosaurs spawning in the Valley of Eodon have had AI & stat tweaks.
  • Fixed an issue where unused tiles were being displayed in the trade gump while trading new pets.
  • All new monsters found in the Valley of Eodon can now be tracked properly using the tracking skill.
  • Fixed issue where mobs in the Valley of Eodon were dropping blessed weapons.
  • Mobs that spawn in the Orchard and Canal encounters of Shadowguard have had AI & stat tweaks.
  • Players in a Shadowguard encounter can exit the encounter by selecting “Shadowguard” from the context menu on their player character.
  • Certain creatures in the Valley of Eodon that had erroneous pack instinct have been corrected.
  • Bosses in the Roof encounter of Shadowguard have had AI and stat tweaks.



Humility & Spirituality

  • This feature does not require the Time of Legends expansion entitlement.
  • Humility & Spirituality Virtues are now available via the virtue menu.
  • Humility Method of Gain To begin the Humility Hunt, say the words “lum lum lum”.
  • During the Humility Hunt players, pets, and summons receive a -70 resist debuff to all resists.
  • Hiding via hiding skill, spells, potions, or turkey feathers is prohibited while on a Humility Hunt.
  • Players receive Humility points for killing evil aligned creatures while on the hunt.
  • To end the hunt a player can speak, “lum lum lum.” After 30 seconds resists return to normal. There is a 60 second cooldown to re-initiate the hunt.


Using Humility Through the virtue menu, double click the Humility virtue to bring up a targeting cursor.

  • Targeting a pet will provide that pet with a 20 minute Hit Point Regeneration buff based on Humility path and consume some Humility points, Seeker: +10 HPR
  • Follower: +20 HPR
  • Knight: +30 HPR


Spirituality Method of Gain - Spirituality is gained by using targeted heals and resurrections on other players including bandages, close wounds, heal, greater heal, gift of renewal, cleansing winds, and rejuvenate.

Using Spirituality Through the virtue menu, double click the Humility virtue to bring up a targeting cursor.

  • Targeting a living player or pet will grant a Spirituality shield that will absorb incoming damage based on Spirituality path and consume some Spirituality points, Seeker: 5% shield, with 50 shield HP
  • Follower: 10% shield, with 100 shield HP
  • Knight: 20% shield, with 200 shield HP

Currency Conversion

  • This feature does not require the Time of Legends expansion entitlement.
  • Physical gold piles will remain in the world.
  • All existing player-owned gold and checks that were located in the player’s bank box have been added to the player’s currency account on the shard.
  • Players must add gold or checks to their currency account in order to use it.
  • To add gold or checks to a player’s currency account, simply place it inside their bank box.
  • Bankers no longer create checks from gold stored in the bank box.
  • All bank checks are shard-bound.
  • Both client trade windows have been updated to improve currency account trading.
  • New Currency Type* Platinum has been minted. A platinum is valued at 1 billion gold. Once a player’s gold account reaches a balance of 1 billion gold, it will automatically convert to 1 platinum.


New Ways to Interact with Currency Character Transfer Account – any currency that a player wishes to transfer to another shard must be placed in the Character Transfer Account

  • Wall Safe (House Add-on) Can be crafted via the Tinkering skill from the “Miscellaneous” category
  • Once a wall safe is placed in a house, it can store up to 100,000,000 gold.
  • This can be used to conduct offline transactions between players with security access.

Currency can only be added/removed from the wall safe using the Secure Account.

  • Secure Account – holds up to 100,000,000 gold and is only used to transfer from the player’s bank to the Wall Safe.

New Bank Action Gump Open bank box to view gump and mouse over action buttons for more information.

  • Second Release Updates Updated Bank Action Gump with account balance.
  • City Heralds now take donations from your account balance.
  • Community Collection now takes donations from your account balance.
  • Updated trade gump art.


18th Anniversary Gifts

  • This feature does not require the Time of Legends entitlement.

All characters that are at least 30 days old that log in between September 1, 2015 at 12am ET and November 18th, 2015 at 11:59pm ET will receive an 18th Anniversary Gift Bag that contains the following, 1 of 2 Masonry Recipes for an 18th Anniversary Vase. The Vases can be found in the “Decorations” category.


An Anniversary Plate with different engravings including,


  • “The Stranger Shatters the Gem of Immortality”
  • “Mondain the Wizard Murders King Wolfgang”
  • “Juo’nar the Lich Occupies Trinsic”
  • “Lord Dupre leads an Army Against Exodus”
  • “Minax Enchants the Mage Anon”
  • “Lord Blackthorn Accepts the Throne of Britannia”
  • “The Time Lord Opens a Gate to the Valley of Eodon”
  • “Lord Crawworth Discovers the Lost Lands”
  • A rare chance at, “[Your Character’s Name] First Adventures in Britannia”


An Anniversary Card

An Enchanted Timepiece that will change from a Moon Dial to a Sun Dial depending on the time of day. When locked down the shadow on the dial will change to show the current time. Double clicking on the dial will tell you the exact time.



Skill Masteries

This feature requires the Time of Legends expansion entitlement.

This entitlement will be applied for free to all accounts active during August, September, or October 2015.

The skill mastery system has been expanded to include the following skills:

Magery, Mysticism, *Necromancy, Spellweaving, Bushido, Chivalry, Ninjitsu, Fencing, Mace Fighting, Swordsmanship, Throwing, Parrying, Poisoning, Wrestling, Animal Taming, and Archery.

Players may obtain materials for testing masteries on TC1 by using the “Give Masteries” speech command near a banker.

Each skill mastery has 3 levels of proficiency and do not have a cumulative requirement (you don’t need to use volume 1 and volume 2 to use volume 3). Double click a volume to learn that mastery.

To switch skill mastery, access the context menu on the mastery book and select from the list of available masteries.

Each skill mastery provides 3 abilities, which can be passive or activated.

There is a 10 minute cooldown between switching masteries.

  • Magery Death Ray – The mage focuses a death ray on their opponent which snares the mage to their location and does damage based on magery skill, evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range
  • Ethereal Blast – The mage restores a large amount of mana based on mastery level and can recast the ability more often based on magery skill, evaluating intelligence skill, and mastery level
  • Mysticism Nether Blast – The mystic releases a wave of nether energy that pulses on attacked targets based on mastery level and does chaos damage based on mysticism skill, and focus or imbuing skill
  • Mystic Weapon – The mystic converts mysticism skill into an equipped weapon’s required skill for a penalty to mysticism skill based on mastery level
  • Necromancy Command Undead – the necromancer has a chance to command the undead to do their bidding based on necromancy skill, spirit speak sill, mastery level, and creature barding difficulty while providing a life leech to the target.
  • Conduit – The necromancer creates a conduit field at a targeted location that causes all targeted necromancy spells to effect all valid targets within the field at reduced spell strength based on necromancy skill, spirit speak skill, and mastery level
  • Spellweaving Mana Shield – Toggle ability that results in a shield on the spellweaver that has a chance to deduct incoming damage from the spellweaver’s mana pool based on spellweaving skill, arcane focus, and mastery level.
  • Summon Reaper – The spellweaver summons a stationary reaper for a duration based on spellweaving skill, and meditation skill. The strength of the summoned reaper is determined by the spellweaving skill, arcane focus, and mastery level.
  • Spellweaving Masters will receive one bonus Arcane Focus per Spellweaving Mastery level. Arcane Focus still caps at 6 strength bonus. Spellweaving Masters are able to cast Arcane Circle alone but will not receive circle bonuses.
  • Enchanted Summoning – While the magery, necromancy, spellweaving, or mysticism masteries are active the magic user receives a buff to summoned creatures based on skill and mastery level.
  • Bushido Anticipate Hit – While the bushido mastery is active the samurai has a chance to reduce hit point regeneration instead of completely losing it when using confidence as well as increasing the amount of health and stamina returned when successfully parrying an attack.
  • Warcry – The samurai unleashes a warcry that will reduce incoming damage from targets within a radius based on the samurai’s bushido skill, best weapon skill, and mastery level
  • Chivalry Rejuvenate – The paladin restores the hit points, stamina, and mana of a target based on mastery level, and with sufficient karma can remove poison and curses. The paladin may rejuvenate a target more often based on higher mastery level, higher best weapon skill, and higher Chivalry skill.
  • Holy Fist – The paladin unleashes a flying fist against a target that does energy damage based on the paladin’s chivalry skill, best weapon skill and mastery level. A bonus to damage is provided by high karma as well against undead targets.
  • Ninjitsu Shadow – Toggle ability that while active will consume stamina and make the ninja more difficult to become unhidden from taking damage based on ninjitsu skill, stealth skill, and mastery level.
  • White Tiger Form – The ninja transforms into a white tiger, providing the ninja with a buff to defense chance increase, a chance to evade attacks based on mastery level, and an applied bleed attack on targets based on ninjitsu skill and best weapon skill.
  • Intuition – While the bushido, chivalry, or ninjitsu masteries are active the master’s maximum mana is increased based on mastery level.
  • Archery Flaming Shot – The archer fires a volley of flaming arrows at a target or location. On successful hit fire damage based on mastery level is done to a number of targets in a radius based on the archery and tactics skill.
  • Playing the Odds – the archer’s party members rally for them with increased swing speed and hit chance as the archer’s range is decreased. Party member buffs are based on the archery and tactics skill of the archer along with the mastery level.
  • Fencing Thrust – Toggle ability that provides a swing speed increase buff based on mastery level to the fencer that consumes mana while active as well as a damage increase buff.
  • Pierce – The fencer executes a piercing move on their opponent causing a stamina debuff and stamina drain on the victim based on the fencer’s fencing and tactics skill, and mastery level.
  • Mace Fighting Stagger – The mace fighter executes a staggering move on their opponent causing a swing speed increase debuff and massive damage to the victim based on mastery level.
  • Toughness – Toggle ability that provides the mace fighter with increased hit points based on the mace fighter’s tactics and mace fighting skill, and mastery level that consumes mana while active.
  • Swordsmanship Onslaught – The swordsman executes an onslaught of attacks on their opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration based on mastery level
  • Focused Eye – Toggle ability that provides the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes stamina while active.
  • Throwing Elemental Fury – When activated the thrower will generate a pool of fury based on their weapon’s damage type. Each successful attack the thrower deals with add fury to the pool. Once the pool is full the thrower will unleash the Elemental Fury. The duration and fury pool size are based on the thrower’s mastery level, throwing, and tactics skill.
  • Called Shot – The thrower executes a called shot that provides a Hit Chance Increase and Damage increase based on the thrower’s throwing and tactics skill and mastery level.
  • Saving Throw While the archery, fencing, mace fighting, swordsmanship, or throwing masteries are active the combatant receives a chance to block a disarm attempt based on weapon and tactics skill.
  • Parrying Shield Bash – When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent based on parry skill, best weapon skill, and mastery level.
  • Body Guard – The shield user chooses a protectee to absorb a percentage of damage done to the protectee based on parry skill, best weapon skill, and mastery level.
  • Heighten Senses – Toggle ability that provides the Parrying Master with increased chance to parry based on parry skill, best weapon skill and mastery level that consumes mana while active
  • Poisoning Tolerance – Toggle ability that grants the poisoner a reduction to poison level when poisoned at a stamina cost based on mastery level
  • Injected Strike – When activated the poisoner will apply a poison resistance debuff to their target for a duration based on poisoning skill, anatomy skill, and mastery level. Any poison applied to the poisoner’s weapon will also be applied to the target. Poison may be applied to any weapon using this ability, however the poison applied to non-infecting weapons may only be applied by use of this ability.
  • Potency – While the poisoning mastery is active, the poisoner has a chance to not consume poison charges when using infected strike based on poisoning skill, anatomy skill, and mastery level.
  • Wrestling Rampage – The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.
  • Fists of Fury – The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.
  • Knockout – While the wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level.
  • Animal Taming Whispering – The animal tamer attempts to guide their pet on the path of skill gain, increasing the pet’s skill gains based on the tamer’s animal taming skill, animal lore skill, and mastery level. This ability function similarly to a scroll of alacrity.
  • Combat Training – The animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill, animal lore skill, and mastery level.
  • Empowerment – When hit with physical damage the pet enters an empowerment phase where it begins to charge up its damage increase and spell damage increase for 5 seconds. During this consume period any physical damage will be stored by the pet. After the empowerment period is over the pet enters the unleash phase for 10 seconds where it will apply the damage increase and spell damage increase bonuses based on stored damage.
  • Berserk – As your pet takes damage it gains rage which increase its physical damage and reduces all incoming damage for 8 seconds. While in rage your pet can not stealth and all healing effects are reduced. After the rage period there is a 60 second cooldown before your pet will gain rage again.
  • Consume Damage – When hit with physical damage the pet enters a consume phase where it begins to build up its hit chance and regeneration for 5 seconds. During this consume period any physical damage will be stored by the pet. After the consume period is over the pet enters the unleash phase for 10 seconds where it will apply the hit chance and regeneration bonuses based on stored damage.
  • Boarding – While the animal taming mastery is active the animal tamer receives additional stables slots


All tamers, regardless of mastery selection, receive two additional stable slots with the Time of Legends.


Second Release Updates Updated Mastery Book layout in both clients.

Mastery Primers now drop as rewards from all Champion Spawns, Scalis, and Charybdis.

Mastery Necromancy ability Conduit no longer forces hands free when casting.

Mastery abilities Called Shot, Thrust, Shield Bash, and Elemental Fury damage is now capped at 35 in player verses player.

Mastery Chivalry ability Holy Fist now has a chance to slow its target that can be resisted.

Mastery Archery ability Playing the Odds now applies a lower defense buff to targets within a five tiles radius.

Mastery abilities that trigger from hitting targets no longer trigger when combined with special moves.

Mastery Animal Taming abilities Combat Training and Whispering now unhide caster.

Mastery Parry ability Shield Bash now interrupts spells if players are not immune to paralyze.

Mastery Poisoning ability Injected Strike debuff will be reduced on ranged weapons.

Mastery Balance: All special abilities (Death Strike, Counter Attack …) now cancel Injected Strike.



Housing Craftables

This feature requires the Time of Legends expansion entitlement. This entitlement will be applied for free to all accounts active during August, September, or October 2015.

In an effort to provide more customization options for those players who currently live in towers, keeps, and castles, new craftables are available via the masonry and tinkering skills. Walls, steps, and doors can only be placed within a house and have the “House Only” item property.

There are limits to the maximum elevation these crafted items can be placed. Players found to be exploiting these limits will find themselves subject to GM action if what they build blocks other players housing, vendors, path, etc.

“House Only” doors can only be placed in non-customizable housing.

“House Only” walls can be turned via the interior decorator to cycle through available options.


Masonry Stone Walls Rough Windowless:

  • Rough Window
  • Rough Arch
  • Rough Pillar
  • Rough Rounded Arch
  • Rough Small Arch
  • Rough Angled Pillar
  • Short Rough
  • Stone Door (S)
  • Stone Door (E)
  • Stone Stairs Rough Block
  • Rough Steps
  • Rough Corner Steps
  • Rough Rounded Corner Steps
  • Rough Inset Steps
  • Rough Rounded Inset Steps
  • Stone Floor Light Paver
  • Medium Paver
  • Dark Paver
  • Tinkering Miscellaneous Curled Metal Sign Hanger
  • Flourished Metal Sign Hanger
  • Inward Curled Metal Sign Hanger
  • End Curled Metal Sign Hanger
  • Left Metal Door (S)
  • Right Metal Door (S)
  • Left Metal Door (E)
  • Right Metal Door (E)




Customizable Housing Tiles

This feature requires the Time of Legends expansion entitlement. This entitlement will be applied for free to all accounts active during August, September, or October 2015.

Two new housing tile sets have been added, Jungle & Shadowguard


The Valley of Eodon

This feature requires the Time of Legends expansion entitlement. This entitlement will be applied for free to all accounts active during August, September, or October 2015.


The Valley of Eodon can be accessed through a temporary moongate at New Haven Bank.

The Valley is home to a variety of native peoples known to be aggressive to those who they are unfamiliar with.

The Jukari Tribe – A tribe that worships fire and lives among the lava flows in the shadow of a great volcanic range.

The Kurak Tribe – A tribe that worships the Tiger, living deep in the lush jungles of the Valley.

The Barrab Tribe – A tribe that worships the Myrmidex, an insect race thought to be of relation to the Solen & Terathan. The Barrab live high atop bluffs surrounded by sand pits where the Myrmidex come to the surface to feed.

The Barako Tribe – A tribe that worship the Ape, living in the forests of the Valley of Eodon.

The Urali Tribe – A tribe that worships the Dragon Turtle, living among the swamps near the Dragon Turtle habitat.

The Sakkhra Tribe – A tribe that worships the dinosaurs, inhabiting the plains near the waterfalls in the Valley.

The Valley is also home to a variety of creatures unique to this lush wilderness.

  • Myrmidex – Insect like creatures thought to be of relation to the Solen & Terathans.
  • Silverback Gorilla – A large ape species with a devastating banana throwing attack.
  • Wild Tiger – A big cat species known for loyalty to those skilled enough to gain their trust. Commonly seen with orange fur with black stripes, but also more rarely seen in black and white varieties.
  • Greater Phoenix – An agile bird of paradise with magical abilities.
  • Infernus – A magical creature spawned from the caldera of a great volcano with dangerous fiery attacks.
  • Dimetrosaur – A winged quadriped with an angry temperament and poisonous breath.
  • Allosaurus – A towering bipedal carnivore with crushing jaws capable of penetrating even the most protective of armors.
  • Gallusaurus – A strong biped thought to be of relation to the modern chicken with razor sharp talons.
  • Archaeosaurus – A lightning quick winged biped with a dangerous venomous spit.
  • Najasaurus – A legless reptile thought to be of relation to the modern day snake with a venomous bite.
  • Saurosaurus – A winged biped with razor sharp claws and a dangerous tail.
  • Anchisaurus – A lumbering quadriped with an infectious breath.


The Dragon Turtle Champion Spawn

The Dragon Turtle is an ancient species with the ferocity of a dragon and the protection of a turtle. This gargantuan beast has long been thought forgotten since the earliest times of recorded history. The Dragon Turtle prefers a sandy habitat nearby to water and is known for having an appetite for berries.

Shadowguard

The mysterious fortress of the vile Enchantress Minax is perched high above the Valley of Eodon. A temporary gate to Shadowguard is available when you enter the Valley of Eodon.

Using the crystal ball located near the double red doors will bring up a selection gump that will allow you explore different areas of Shadowguard.

  • The Bar
  • The Orchard
  • The Armory
  • The Fountain
  • The Belfry
  • The Roof

You must complete the Bar, Orchard, Armory, Fountain, and Belfry before attempting the Roof.

Entries in the gump that are green have been completed, while those that are red have not.

You may replay previously completed encounters as often as you like .

Party up and enter an encounter with other players for a greater chance of success.

Only the party leader may initiate an encounter when players are partied.

If your entire party dies or logs out you will fail the encounter.

All mobs and loot are subject to change as we move through testing.


Artifacts

New artifacts can be found in the Valley of Eodon

  • Balakai’s Staff
  • Halawa’s Hunting Bow
  • Lerei’s Spear of Shamap
  • Grugor’s Shield
  • Jumu’s Sacred Hide
  • Moctoapotl’s Obsidian Sword
  • Wamap’s Bone Earrings



New Tameable Creatures

2 new tameables are available in the Valley of Eodon The Wild Tiger Takes 2 control slots

Power level between a nightmare and a dreadmare

Dragon Turtle Hatchling Takes 5 control slots

Equal in power to a greater dragon



New Crafting Recipes

New crafting recipes are available that will allow tailors to craft the following:

  • Clothes Jester Shoes
  • Chef’s Toque
  • Gilded Kilt
  • Checkered Kilt
  • Fancy Kilt
  • Flowered Dress
  • Evening Gown


Armor:

  • Tiger Pelt Chest
  • Tiger Pelt Bustier
  • Tiger Pelt Leggings
  • Tiger Pelt Shorts
  • Tiger Pelt Long Skirt
  • Tiger Pelt Skirt
  • Tiger Pelt Helm
  • Tiger Pelt Collar


New Armor Sets

Aloron’s Armor – Named for the great chief of the Kurak Tribe:

Aloron’s Armor consists of four pieces made from the pelts of a tiger and when fully equipped provides the wearer with,

Mana Increase 15 Lower Mana Cost 20% Dinosaur Slayer Self Repair 3 Cold Eater 8% Dexterity Bonus 12 Stamina Increase 16 Stamina Regeneration 12 Physical Resist 60% Fire Resist 60% Cold Resist 60% Poison Resist 60% Energy Resist 60%


Worldbuilding Changes

The Valley of Eodon is still under construction.


Miscellaneous

Second Release Updates Necromancy Update: Focused Spec players can now cast spells in Horrific Beast Form.


Bug Fixes

Updated party lotto vs solo loot distribution to be more balanced to both sides.

Second Release Updates Necromancy Update: Focused Spec players can now cast spells in Horrific Beast Form.


The following summons can now spawned when targeting non mobile objects:

  • Blade Spirits
  • Reapers
  • Animated Weapon
  • Rising Colossus
  • Energy Vortex
  • Nature’s Fury.

Enhanced Client Updates

Corrected a mobile health bar issue which caused bars not to update in densely populated areas. Added support for Classic Client particle system. Second Release Updates Tooltips now work when highlighting over gump text. Korean Language is now supported. Show Names All” option now works as expected. Added toggle for Auto Ignore Corpses under user settings which determines if object handles will be removed from viewed corpses for thirty minutes.