Difference between revisions of "Gibberling"
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<i>The spirits of those that are lost to madness can give rise to minor daemons, called Gibberlings. These hunched fiends of Dungeon Doom move about on quick feet using their hands and long arms to add further mobility to their lanky frames. While they are not as intimidating as some of the other monsters in Doom, it would not be wise to underestimate them. Their gangly bodies are a lot more powerful than they may appear, but their true strength lies within their ability to balance on their arms and kick forward with their long legs and claw-tipped feet. The force of this blow could knock a person right off his horse.</i> | <i>The spirits of those that are lost to madness can give rise to minor daemons, called Gibberlings. These hunched fiends of Dungeon Doom move about on quick feet using their hands and long arms to add further mobility to their lanky frames. While they are not as intimidating as some of the other monsters in Doom, it would not be wise to underestimate them. Their gangly bodies are a lot more powerful than they may appear, but their true strength lies within their ability to balance on their arms and kick forward with their long legs and claw-tipped feet. The force of this blow could knock a person right off his horse.</i> | ||
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|anatomy=0.0 | |anatomy=0.0 | ||
|meditation=None | |meditation=None | ||
− | |specialskill=[[Dismount | + | |specialskill=[[Dismount]] |
|physicalresist=45 - 55 | |physicalresist=45 - 55 | ||
|fireresist=25 - 35 | |fireresist=25 - 35 |
Latest revision as of 02:05, 3 November 2013
The spirits of those that are lost to madness can give rise to minor daemons, called Gibberlings. These hunched fiends of Dungeon Doom move about on quick feet using their hands and long arms to add further mobility to their lanky frames. While they are not as intimidating as some of the other monsters in Doom, it would not be wise to underestimate them. Their gangly bodies are a lot more powerful than they may appear, but their true strength lies within their ability to balance on their arms and kick forward with their long legs and claw-tipped feet. The force of this blow could knock a person right off his horse.
Statistics
Gibberling Statistics | |||
---|---|---|---|
Spawn Locations | Doom | ||
Fame | Level 2 (1500) | Slayer Vulnerability | Demon |
Karma | Level 2 (-1500) | Alignment | Evil |
First Seen | UO:AoS | Pack Instinct | None |
Loot | |||
Gold | 50 - 100 | Magic Items | |
Special | Daemon Bones | Cut Up | None |
Attributes | |||
Strength | 141 - 165 | Hit Points | 85 - 99 |
Dexterity | 101 - 125 | Stamina | 101 - 125 |
Intelligence | 56 - 80 | Mana | 56 - 80 |
Barding Difficulty | 58.7 | Taming Difficulty | N/A |
Base Damage | 12 - 17 | Preferred Foods | |
Skills | |||
Wrestling | 60.1 - 80.0 | Poisoning | None |
Tactics | 67.6 - 92.5 | Magery | None |
Resisting Spells | 45.1 - 70.0 | Evaluating Intelligence | None |
Anatomy | 0.0 | Meditation | None |
Detecting Hidden | Hiding | ||
Parrying | Healing | ||
Necromancy | Spirit Speak | ||
Mysticism | Focus | ||
Spellweaving | Discordance | ||
Bushido | Ninjitsu | ||
Chivalry | Special Abilities | Dismount | |
Resists and Damage |
Types | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Resistances | 45 - 55 | 25 - 35 | 25 - 35 | 10 - 20 | 30 - 40 |
Damage | 40% | 60% |