Difference between revisions of "Gibberling"

m
m
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
[[Image:Image Needed|frame]]
+
[[Image:Gibberlingkr.png|frame]]
  
 
<i>The spirits of those that are lost to madness can give rise to minor daemons, called Gibberlings. These hunched fiends of Dungeon Doom move about on quick feet using their hands and long arms to add further mobility to their lanky frames. While they are not as intimidating as some of the other monsters in Doom, it would not be wise to underestimate them. Their gangly bodies are a lot more powerful than they may appear, but their true strength lies within their ability to balance on their arms and kick forward with their long legs and claw-tipped feet. The force of this blow could knock a person right off his horse.</i>
 
<i>The spirits of those that are lost to madness can give rise to minor daemons, called Gibberlings. These hunched fiends of Dungeon Doom move about on quick feet using their hands and long arms to add further mobility to their lanky frames. While they are not as intimidating as some of the other monsters in Doom, it would not be wise to underestimate them. Their gangly bodies are a lot more powerful than they may appear, but their true strength lies within their ability to balance on their arms and kick forward with their long legs and claw-tipped feet. The force of this blow could knock a person right off his horse.</i>
Line 34: Line 34:
 
|anatomy=0.0
 
|anatomy=0.0
 
|meditation=None
 
|meditation=None
|specialskill=[[Dismount Attack]]
+
|specialskill=[[Dismount]]
 
|physicalresist=45 - 55
 
|physicalresist=45 - 55
 
|fireresist=25 - 35
 
|fireresist=25 - 35

Latest revision as of 02:05, 3 November 2013

Gibberlingkr.png

The spirits of those that are lost to madness can give rise to minor daemons, called Gibberlings. These hunched fiends of Dungeon Doom move about on quick feet using their hands and long arms to add further mobility to their lanky frames. While they are not as intimidating as some of the other monsters in Doom, it would not be wise to underestimate them. Their gangly bodies are a lot more powerful than they may appear, but their true strength lies within their ability to balance on their arms and kick forward with their long legs and claw-tipped feet. The force of this blow could knock a person right off his horse.

Statistics

Gibberling Statistics
Spawn Locations Doom
Fame Level 2 (1500) Slayer Vulnerability Demon
Karma Level 2 (-1500) Alignment Evil
First Seen UO:AoS Pack Instinct None
Loot
Gold 50 - 100 Magic Items
Special Daemon Bones Cut Up None
Attributes
Strength 141 - 165 Hit Points 85 - 99
Dexterity 101 - 125 Stamina 101 - 125
Intelligence 56 - 80 Mana 56 - 80
Barding Difficulty 58.7 Taming Difficulty N/A
Base Damage 12 - 17 Preferred Foods
Skills
Wrestling 60.1 - 80.0 Poisoning None
Tactics 67.6 - 92.5 Magery None
Resisting Spells 45.1 - 70.0 Evaluating Intelligence None
Anatomy 0.0 Meditation None
Detecting Hidden Hiding
Parrying Healing
Necromancy Spirit Speak
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities Dismount
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 45 - 55 25 - 35 25 - 35 10 - 20 30 - 40
Damage 40% 60%