Difference between revisions of "Double Strike"
(New page: ==Description== Use of this special move allows an attacker to strike their opponent twice in the next single round of combat. Subsequent to activation, the next hit will automatically cau...) |
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− | + | [[Image:Special_move_double_strike.jpg|frame]] | |
− | + | The [[Special Move|special move]] [[Double Strike]] allows an attacker to strike their opponent twice in the next single round of combat. Subsequent to activation, the next hit will automatically cause another swing attempt, which can either hit or miss according to the normal hit chance rules. This last point is in contention as many have observed a much higher chance to have the second swing attempt parried. (Many recommend [[Armor Ignore]] as an alternative, since the damage yield is similar to two successful swings). | |
− | + | There is a '''-10% damage penalty''' for this special move. | |
− | There is a -10% damage penalty for this special move | + | |
− | + | '''Mana Cost''': 30 (subject to [[Lower Mana Cost]] modification). | |
− | + | ==Primary Weapons== | |
+ | Weapons with a primary ability of Double Strike require 70 or higher in the appropriate fighting skill. | ||
+ | {| width=100% | ||
+ | || | ||
+ | *[[Repeating Crossbow]] | ||
+ | *[[Double Bladed Staff]] | ||
+ | *[[Quarter Staff]] | ||
+ | *[[Two-Handed Axe]] | ||
+ | *[[Crescent Blade]] | ||
+ | |valign=top| | ||
+ | *[[Double Axe]] | ||
+ | *[[Katana]] | ||
+ | *[[Pickaxe]] | ||
+ | *[[Scimitar]] | ||
+ | *[[Maul]] | ||
+ | |} | ||
+ | |||
+ | ==Secondary Weapons== | ||
+ | * [[Daisho]] | ||
+ | |||
+ | ==See Also== | ||
+ | * [[Special Moves]] | ||
+ | |||
+ | [[Category:Special Moves]] |
Latest revision as of 08:39, 1 October 2024
The special move Double Strike allows an attacker to strike their opponent twice in the next single round of combat. Subsequent to activation, the next hit will automatically cause another swing attempt, which can either hit or miss according to the normal hit chance rules. This last point is in contention as many have observed a much higher chance to have the second swing attempt parried. (Many recommend Armor Ignore as an alternative, since the damage yield is similar to two successful swings).
There is a -10% damage penalty for this special move.
Mana Cost: 30 (subject to Lower Mana Cost modification).
Primary Weapons
Weapons with a primary ability of Double Strike require 70 or higher in the appropriate fighting skill.