Difference between revisions of "Hit Point Regeneration"

(New page: '''Hit Point Regeneration''' is an item property found on armor. It increases the rate at which a character regains hit points. Every point of Hit Point R...)
 
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'''Hit Point Regeneration''' is an [[Item Properties|item property]] found on [[Armor|armor]]. It increases the rate at which a character regains [[hit points]]. Every point of Hit Point Regeneration adds one tenth (0.1) of a hit point every second (<i>e.g.</i>, 10 Hit Point Regeneration on a character will bestow 1 additional hit point per second over the normal hit point regeneration rate).  
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'''Hit Point Regeneration''' is an [[Item Properties|item property]] found on [[armor]] and [[jewelry]]. It increases the rate at which a character regains [[Hit Points|hit points]]. Every point of Hit Point Regeneration adds one tenth (0.1) of a hit point every second (<i>e.g.</i>, 10 Hit Point Regeneration on a character will bestow 1 additional hit point per second over the normal hit point regeneration rate).  
  
 
The intensity of Hit Point Regeneration range is 1 to 2. The maximum total Hit Point Regeneration from non-artifact gear is 12.
 
The intensity of Hit Point Regeneration range is 1 to 2. The maximum total Hit Point Regeneration from non-artifact gear is 12.
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Increased hit point regeneration is also one benefit from the [[Spellweaving|Spellweaving Spell]] [[Gift of Renewal]]. Unlike the item property version, however, a caster or target of Gift of Renewal gains between 9 to 14 hit points every 2 seconds. This regeneration occurs regardless of the target's condition (''e.g.'', [[Mortal Strike|Mortal Wound]], [[Poison]], [[Bleed Attack|Bleed]], ''etc''.).
  
 
[[Category: Item Properties]]
 
[[Category: Item Properties]]
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[[Category: Spellweaving Spells]]

Revision as of 20:55, 16 January 2008

Hit Point Regeneration is an item property found on armor and jewelry. It increases the rate at which a character regains hit points. Every point of Hit Point Regeneration adds one tenth (0.1) of a hit point every second (e.g., 10 Hit Point Regeneration on a character will bestow 1 additional hit point per second over the normal hit point regeneration rate).

The intensity of Hit Point Regeneration range is 1 to 2. The maximum total Hit Point Regeneration from non-artifact gear is 12.

Increased hit point regeneration is also one benefit from the Spellweaving Spell Gift of Renewal. Unlike the item property version, however, a caster or target of Gift of Renewal gains between 9 to 14 hit points every 2 seconds. This regeneration occurs regardless of the target's condition (e.g., Mortal Wound, Poison, Bleed, etc.).