Difference between revisions of "Damage Increase"
(New page: DI, or Damage Increase, increases the damage you will do on a succesful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison re...) |
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* +42.5% for 125 Strength | * +42.5% for 125 Strength | ||
− | Note that these do not count towards the 300% Damage Increase cap (posted in a [[FoF]] on [http://www.uo.com/fof/fiveonfriday63.html uo.com]) | + | Note that these do not count towards the 300% Damage Increase cap (posted in a [[Five on Friday|FoF]] on [http://www.uo.com/fof/fiveonfriday63.html uo.com]) |
Check out [http://uo.stratics.com/content/arms-armor/combat.php this] page on [[UO Stratics]] for more details | Check out [http://uo.stratics.com/content/arms-armor/combat.php this] page on [[UO Stratics]] for more details |
Revision as of 19:14, 12 January 2008
DI, or Damage Increase, increases the damage you will do on a succesful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).
It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items.
Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )
Damage Increase from Skills / Stats
- +68.75% for GM Tactics
- +55% for GM Anatomy
- +42.5% for 125 Strength
Note that these do not count towards the 300% Damage Increase cap (posted in a FoF on uo.com)
Check out this page on UO Stratics for more details