Difference between revisions of "Hit Lower Attack"

(New page: Hit Lower Attack (HLA) is a property found on certain weapons and occasionally certain other items. The HLA percentage represents a percentage chance that a successful hit will reduce, by...)
 
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Hit Lower Attack (HLA) is a property found on certain weapons and occasionally certain other items.
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'''Hit Lower Attack''' ([[HLA]]) is an [[Item Properties|item property]] found on weapons. A successful hit with such a weapon will lower the [[Hit Chance Increase|hit chance increase]] ([[HCI]]) rating of the target by 25 points for 8 seconds. All attackers enjoy the benefit from a successful HLA hit. In other words, the effect is global and not specific to the attacker who scored the HLA hit.
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The intensity for the property runs from 2% to 50 %. There is no cap on HLA. Multiple or simultaneous hits with HLA do not lower the target's attack any lower than 25. However, the 8 second duration timer will reset with each successful hit.  
  
The HLA percentage represents a percentage chance that a successful hit will reduce, by a fixed amount, your opponent's chance to hit you back.
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For those who play with sound effects enabled, there is a unique noise associated with a successful HLA hit.
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By way of example, the formula for hit chance percentage is:
  
Your opponent wearing a certain amount of [[Hit Chance Increase]] over the maximum of 45% will effectively nullify your HLA hit, because all the HLA hit will do is reduce your opponent's HCI to the maximum (which is all that the game was counting anyway).
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:( ( [Attacker's Combat Skill + 20] * [100% + Attacker's Hit Chance Increase]) / ([Defender's Combat Skill + 20] * [100% + Defender's Defense Chance Increase] * 2 ) ) * 100
  
[[Category:Item Properties]]
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HLA is applied directly against the HCI portion of the equation above. It can even make that value negative. However, an opponent with a cumulative Hit Chance Increase of 70% or more will nullify any HLA hit. In such a circumstance, the HLA hit will only reduce your opponent's HCI to the maximum (which is all that the game was counting anyway).
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==See Also==
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*[[Hit Chance Increase]]
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*[[Hit Lower Defense]]
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*[[Item Property]]
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[[Category: Item Properties]]

Revision as of 12:49, 27 May 2008

Hit Lower Attack (HLA) is an item property found on weapons. A successful hit with such a weapon will lower the hit chance increase (HCI) rating of the target by 25 points for 8 seconds. All attackers enjoy the benefit from a successful HLA hit. In other words, the effect is global and not specific to the attacker who scored the HLA hit. The intensity for the property runs from 2% to 50 %. There is no cap on HLA. Multiple or simultaneous hits with HLA do not lower the target's attack any lower than 25. However, the 8 second duration timer will reset with each successful hit.

For those who play with sound effects enabled, there is a unique noise associated with a successful HLA hit.


By way of example, the formula for hit chance percentage is:

( ( [Attacker's Combat Skill + 20] * [100% + Attacker's Hit Chance Increase]) / ([Defender's Combat Skill + 20] * [100% + Defender's Defense Chance Increase] * 2 ) ) * 100

HLA is applied directly against the HCI portion of the equation above. It can even make that value negative. However, an opponent with a cumulative Hit Chance Increase of 70% or more will nullify any HLA hit. In such a circumstance, the HLA hit will only reduce your opponent's HCI to the maximum (which is all that the game was counting anyway).

See Also