Difference between revisions of "Hit Lower Attack"
(New page: Hit Lower Attack (HLA) is a property found on certain weapons and occasionally certain other items. The HLA percentage represents a percentage chance that a successful hit will reduce, by...) |
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− | Hit Lower Attack (HLA) is | + | '''Hit Lower Attack''' ([[HLA]]) is an [[Item Properties|item property]] found on weapons. A successful hit with such a weapon will lower the [[Hit Chance Increase|hit chance increase]] ([[HCI]]) rating of the target by 25 points for 8 seconds. All attackers enjoy the benefit from a successful HLA hit. In other words, the effect is global and not specific to the attacker who scored the HLA hit. |
+ | The intensity for the property runs from 2% to 50 %. There is no cap on HLA. Multiple or simultaneous hits with HLA do not lower the target's attack any lower than 25. However, the 8 second duration timer will reset with each successful hit. | ||
− | + | For those who play with sound effects enabled, there is a unique noise associated with a successful HLA hit. | |
+ | ---- | ||
+ | By way of example, the formula for hit chance percentage is: | ||
− | + | :( ( [Attacker's Combat Skill + 20] * [100% + Attacker's Hit Chance Increase]) / ([Defender's Combat Skill + 20] * [100% + Defender's Defense Chance Increase] * 2 ) ) * 100 | |
− | [[Category:Item Properties]] | + | HLA is applied directly against the HCI portion of the equation above. It can even make that value negative. However, an opponent with a cumulative Hit Chance Increase of 70% or more will nullify any HLA hit. In such a circumstance, the HLA hit will only reduce your opponent's HCI to the maximum (which is all that the game was counting anyway). |
+ | |||
+ | ==See Also== | ||
+ | *[[Hit Chance Increase]] | ||
+ | *[[Hit Lower Defense]] | ||
+ | *[[Item Property]] | ||
+ | |||
+ | [[Category: Item Properties]] |
Revision as of 12:49, 27 May 2008
Hit Lower Attack (HLA) is an item property found on weapons. A successful hit with such a weapon will lower the hit chance increase (HCI) rating of the target by 25 points for 8 seconds. All attackers enjoy the benefit from a successful HLA hit. In other words, the effect is global and not specific to the attacker who scored the HLA hit. The intensity for the property runs from 2% to 50 %. There is no cap on HLA. Multiple or simultaneous hits with HLA do not lower the target's attack any lower than 25. However, the 8 second duration timer will reset with each successful hit.
For those who play with sound effects enabled, there is a unique noise associated with a successful HLA hit.
By way of example, the formula for hit chance percentage is:
- ( ( [Attacker's Combat Skill + 20] * [100% + Attacker's Hit Chance Increase]) / ([Defender's Combat Skill + 20] * [100% + Defender's Defense Chance Increase] * 2 ) ) * 100
HLA is applied directly against the HCI portion of the equation above. It can even make that value negative. However, an opponent with a cumulative Hit Chance Increase of 70% or more will nullify any HLA hit. In such a circumstance, the HLA hit will only reduce your opponent's HCI to the maximum (which is all that the game was counting anyway).