Difference between revisions of "Protection"

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|areaofeffect=Caster
 
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|magerycircle=Second
 
|magerycircle=Second
|description=Players under the protection spell effect can no longer have their spells "disrupted" when hit. Players under the protection spell have decreased physical resistance stat value, a decreased "resisting spells" skill value by -35, and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points. This modifier is applied after the cap takes effect, so additional FC above the cap will not counteract the negative effect of this spell. The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast. Reactive Armor, Protection, and Magic Reflection will stay on—even after logging out, even after dying—until you “turn them off” by casting them again.
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|description=Characters under the Protection spell effect can no longer have their spells "disrupted" when hit. As a result, those affected by the spell experience: decreased [[Resistances|physical resistance]]; a reduction of their [[Resisting Spells]] skill value by -35, and a slower casting speed modifier of 2 points(technically, a negative "[[Faster Casting]] Speed"). This modifier is applied after the cap takes effect, so additional [[FC]] above the cap will not counteract the negative effect of this spell. The protection spell has an indefinite duration, becoming active when cast, and deactivated only when re-cast. This spell, along with [[Reactive Armor]] and [[Magic Reflection]], will stay on—even after logging out, even after dying —- until you “turn it off” by casting it again.<br>[[Image:Protection_buff_icon.jpg|frame|center|<center>Protection Buff Icon</center>]]
 
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Revision as of 19:20, 20 February 2008

Protection - Uus Sanct
Mana Cost 6 Protection icon.gif
Minimum Skill 0.0
Delay (seconds) 0.75
Reagents Garlic, Ginseng, Sulfurous Ash
Duration Permanent
Area of Effect Caster
Magery Circle Second
Description Characters under the Protection spell effect can no longer have their spells "disrupted" when hit. As a result, those affected by the spell experience: decreased physical resistance; a reduction of their Resisting Spells skill value by -35, and a slower casting speed modifier of 2 points(technically, a negative "Faster Casting Speed"). This modifier is applied after the cap takes effect, so additional FC above the cap will not counteract the negative effect of this spell. The protection spell has an indefinite duration, becoming active when cast, and deactivated only when re-cast. This spell, along with Reactive Armor and Magic Reflection, will stay on—even after logging out, even after dying —- until you “turn it off” by casting it again.
File:Protection buff icon.jpg
Protection Buff Icon