Difference between revisions of "Dexterity"
(New page: __NOTOC__'''Dexterity''' is one of three statistics, or "stats", that constitute a character's "physical" form. The amount of dexterity a character possesses determines his or her [[st...) |
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==Dexterity Bonus== | ==Dexterity Bonus== | ||
− | An [[Item Property]] that affects a character's dexterity is the aptly named Dexterity Bonus, which imparts a one-for-one increase in a character's base dexterity statistic. The non-artifact range for Intelligence bonus is +1 to +8. There are items that when equipped, reduce a character's dexterity (e.g., Insert Example Here). | + | An [[Item Property]] that affects a character's dexterity is the aptly named Dexterity Bonus, which imparts a one-for-one increase in a character's base dexterity statistic. The non-artifact range for Intelligence bonus is +1 to +8. There are items that when equipped, reduce a character's dexterity (e.g., ''Insert Example Here''). |
==Dexterity & Speed== | ==Dexterity & Speed== |
Revision as of 20:13, 13 January 2008
Dexterity is one of three statistics, or "stats", that constitute a character's "physical" form. The amount of dexterity a character possesses determines his or her stamina, rate of melee attack, ability to successfully parry, and the time it takes to apply a bandage. The unmodified maximum dexterity is 125 points. Dexterity, along with a host of other information, is displayed on the Character Status Menu.
Dexterity Bonus
An Item Property that affects a character's dexterity is the aptly named Dexterity Bonus, which imparts a one-for-one increase in a character's base dexterity statistic. The non-artifact range for Intelligence bonus is +1 to +8. There are items that when equipped, reduce a character's dexterity (e.g., Insert Example Here).
Dexterity & Speed
A character’s swing speed and healing ability is affected by dexterity. There are numerous formulae for determining the affects of dexterity.
Other's Dexterity
A character can use the Anatomy skill to assess the dexterity, and other attributes, of creatures, NPCs, and other players. A practitioner of Anatomy will see the following dexterity message in-game; the table below includes a range for the applicable dexterity statistic:
Dexterity Message | Target’s Dexterity |
---|---|
They barely manage to stay standing | 0-9 |
Very clumsy | 10-19 |
Somewhat uncoordinated | 20-29 |
Moderately dexterous | 30-39 |
Somewhat agile | 40-49 |
Very agile | 50-59 |
Extremely agile | 60-69 |
Extraordinarily agile | 70-79 |
Moves like quicksilver | 80-89 |
One of the fastest people you have ever seen | 90-99 |
Superhumanly agile | 100+ |