Difference between revisions of "Dexterity"
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An [[Item Property]] that affects a character's dexterity is the aptly named Dexterity Bonus, which imparts a one-for-one increase in a character's base dexterity statistic. The non-artifact range for the Dexterity Bonus is +1 to +8. There are items that when equipped, reduce a character's dexterity (e.g., ''Insert Example Here''). | An [[Item Property]] that affects a character's dexterity is the aptly named Dexterity Bonus, which imparts a one-for-one increase in a character's base dexterity statistic. The non-artifact range for the Dexterity Bonus is +1 to +8. There are items that when equipped, reduce a character's dexterity (e.g., ''Insert Example Here''). | ||
− | == | + | ==Swing Speed== |
− | A character’s swing speed | + | A character’s swing speed is determined by dexterity and stamina. In the latter case, melee and pet attack speeds change at certain stamina levels. Put simply, you swing slower when you're low on stamina. Allegedly, melee weapons are imparted a speed increase at 56 stamina and the katana is reported to gain another speed increase at stamina levels of 186 or more. |
− | The direct increase in swing speed imparted from higher levels of relative dexterity can be seen in the table below, which can be found in a [http://boards.stratics.com/php-bin/uo/showflat.php?Cat=&Board=uowarrior&Number=3228669&page=0&view=collapsed&sb=7&o=&fpart=2&what2=postlist 2003 Stratics Post]: | + | Dexterity alone also imparts an increase in a character's rate of attack. The direct increase in swing speed imparted from higher levels of relative dexterity can be seen in the table below, which can be found in a [http://boards.stratics.com/php-bin/uo/showflat.php?Cat=&Board=uowarrior&Number=3228669&page=0&view=collapsed&sb=7&o=&fpart=2&what2=postlist 2003 Stratics Post]: |
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+ | ==Healing Time== | ||
+ | While swing speed is determined by both dexterity and stamina, the time it takes to use the healing skill is solely based on dexterity; stamina has no impact on healing. The formula for a character's healing time is as follows: (11 - (Dexterity/20)). This means that for every 20 points of dexterity, 1 second is shaved from the heal timer. It has been suggested that the heal timer displayed in the third-party application, UOAssist, suffers from an inherent lag and is therefor inaccurate [http://boards.stratics.com/php-bin/arcpub/showflat.php?Cat=&Number=1967092&page=2&view=collapsed&sb=5&o=&fpart=1]. | ||
==Other's Dexterity== | ==Other's Dexterity== |
Revision as of 09:25, 14 January 2008
Dexterity is one of three statistics, or "stats", that constitute a character's "physical" form. The amount of dexterity a character possesses determines his or her stamina, rate of melee attack, ability to successfully parry, and the time it takes to apply a bandage. The unmodified maximum dexterity is 125 points. Dexterity, along with a host of other information, is displayed on the Character Status Menu.
Dexterity Bonus
An Item Property that affects a character's dexterity is the aptly named Dexterity Bonus, which imparts a one-for-one increase in a character's base dexterity statistic. The non-artifact range for the Dexterity Bonus is +1 to +8. There are items that when equipped, reduce a character's dexterity (e.g., Insert Example Here).
Swing Speed
A character’s swing speed is determined by dexterity and stamina. In the latter case, melee and pet attack speeds change at certain stamina levels. Put simply, you swing slower when you're low on stamina. Allegedly, melee weapons are imparted a speed increase at 56 stamina and the katana is reported to gain another speed increase at stamina levels of 186 or more.
Dexterity alone also imparts an increase in a character's rate of attack. The direct increase in swing speed imparted from higher levels of relative dexterity can be seen in the table below, which can be found in a 2003 Stratics Post:
Weapon | Dexterity - | Dexterity + | Secs Between Swings | Swings Over 1 min. |
Long Spear | 0 | 8 | 4.286 | 14 |
---|---|---|---|---|
9 | 22 | 3.529 | 17 | |
54 | 73 | 2.500 | 24 | |
74 | 95 | 2.000 | 30 | |
98 | 98 | 1.714 | 35 | |
131 | 145 | 1.500 | 40 |
Healing Time
While swing speed is determined by both dexterity and stamina, the time it takes to use the healing skill is solely based on dexterity; stamina has no impact on healing. The formula for a character's healing time is as follows: (11 - (Dexterity/20)). This means that for every 20 points of dexterity, 1 second is shaved from the heal timer. It has been suggested that the heal timer displayed in the third-party application, UOAssist, suffers from an inherent lag and is therefor inaccurate [1].
Other's Dexterity
A character can use the Anatomy skill to assess the dexterity, and other attributes, of creatures, NPCs, and other players. A practitioner of Anatomy will see the following dexterity message in-game; the table below includes a range for the applicable dexterity statistic:
Dexterity Message | Target’s Dexterity |
They barely manage to stay standing | 0-9 |
Very clumsy | 10-19 |
Somewhat uncoordinated | 20-29 |
Moderately dexterous | 30-39 |
Somewhat agile | 40-49 |
Very agile | 50-59 |
Extremely agile | 60-69 |
Extraordinarily agile | 70-79 |
Moves like quicksilver | 80-89 |
One of the fastest people you have ever seen | 90-99 |
Superhumanly agile | 100+ |