Difference between revisions of "Damage Increase"
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− | + | '''Damage Increase''', or DI, increases the damage you will do on a succesful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target). | |
It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items. | It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items. | ||
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Note that these do not count towards the 300% Damage Increase cap (posted in a [[Five on Friday|FoF]] on [http://www.uo.com/fof/fiveonfriday63.html uo.com]) | Note that these do not count towards the 300% Damage Increase cap (posted in a [[Five on Friday|FoF]] on [http://www.uo.com/fof/fiveonfriday63.html uo.com]) | ||
− | Check out [http://uo.stratics.com/content/arms-armor/combat.php this] page on [[ | + | Check out [http://uo.stratics.com/content/arms-armor/combat.php this] page on [[Stratics]] for more details. |
[[Category:Item Properties]] | [[Category:Item Properties]] |
Revision as of 18:55, 8 February 2008
Damage Increase, or DI, increases the damage you will do on a succesful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).
It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items.
Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )
Damage Increase from Skills / Stats
Note that these do not count towards the 300% Damage Increase cap (posted in a FoF on uo.com)